pokeemerald/include/learn_move.h

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#ifndef GUARD_LEAN_MOVE_H
#define GUARD_LEAN_MOVE_H
struct LearnMoveStruct
{
u8 state;
u8 filler1;
u8 unk2;
u8 spriteIDs[20];
u8 filler17[1];
u8 unk18;
u8 unk19;
u8 numMenuChoices;
u8 menuSelection;
u8 unk1C;
bool8 unk1D;
u8 unk1E;
u8 filler1F;
/*0x020*/ u16 movesToLearn[20];
u8 filler48[0x52-0x48];
u8 moveNames[6][0x19];
u8 fillerE8[0x2C3-0xE8];
bool8 unk2C3;
bool8 showContestInfo;
/*0x2C5*/ u8 partyMon;
u8 unk2C6;
};
struct LearnMoveStruct *gUnknown_0203BC34 = NULL;
void sub_8160624(void);
void sub_8160638(void);
2018-03-29 11:56:10 +02:00
// Ew, just copied from pokeruby...
//const u16 gDexArrows_Pal[] = INCBIN_U16("graphics/pokedex/arrows.gbapal");
//const u8 gDexArrows_Gfx[] = INCBIN_U8("graphics/pokedex/arrows.4bpp");
//const struct SpritePalette gUnknown_085CEBB8 = {gDexArrows_Pal, 5526};
//const struct SpriteSheet gUnknown_085CEBB0 = {gDexArrows_Gfx, sizeof(gDexArrows_Gfx), 5525};
void *gUnknown_0203BC38 = (void*)0x0203BC38;
#endif //GUARD_LEAN_MOVE_H