2018-02-08 11:17:41 +01:00
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#ifndef GUARD_CONSTANTS_POKEMON_H
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#define GUARD_CONSTANTS_POKEMON_H
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// Pokemon types
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2018-12-05 16:09:19 +01:00
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#define TYPE_NONE 0xFF
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2018-02-08 11:17:41 +01:00
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#define TYPE_NORMAL 0x00
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#define TYPE_FIGHTING 0x01
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#define TYPE_FLYING 0x02
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#define TYPE_POISON 0x03
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#define TYPE_GROUND 0x04
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#define TYPE_ROCK 0x05
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#define TYPE_BUG 0x06
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#define TYPE_GHOST 0x07
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#define TYPE_STEEL 0x08
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#define TYPE_MYSTERY 0x09
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#define TYPE_FIRE 0x0a
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#define TYPE_WATER 0x0b
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#define TYPE_GRASS 0x0c
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#define TYPE_ELECTRIC 0x0d
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#define TYPE_PSYCHIC 0x0e
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#define TYPE_ICE 0x0f
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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2019-04-02 21:22:16 +02:00
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#define TYPE_FAIRY 0x12
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#define NUMBER_OF_MON_TYPES 0x13
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2018-02-08 11:17:41 +01:00
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2018-12-05 16:09:19 +01:00
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2018-02-08 11:17:41 +01:00
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// Pokemon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_MONSTER 1
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#define EGG_GROUP_WATER_1 2
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#define EGG_GROUP_BUG 3
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#define EGG_GROUP_FLYING 4
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#define EGG_GROUP_FIELD 5
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#define EGG_GROUP_FAIRY 6
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#define EGG_GROUP_GRASS 7
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#define EGG_GROUP_HUMAN_LIKE 8
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#define EGG_GROUP_WATER_3 9
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#define EGG_GROUP_MINERAL 10
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#define EGG_GROUP_AMORPHOUS 11
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#define EGG_GROUP_WATER_2 12
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#define EGG_GROUP_DITTO 13
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#define EGG_GROUP_DRAGON 14
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#define EGG_GROUP_UNDISCOVERED 15
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// Pokemon natures
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#define NATURE_HARDY 0
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#define NATURE_LONELY 1
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#define NATURE_BRAVE 2
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#define NATURE_ADAMANT 3
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#define NATURE_NAUGHTY 4
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#define NATURE_BOLD 5
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#define NATURE_DOCILE 6
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#define NATURE_RELAXED 7
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#define NATURE_IMPISH 8
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#define NATURE_LAX 9
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#define NATURE_TIMID 10
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#define NATURE_HASTY 11
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#define NATURE_SERIOUS 12
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#define NATURE_JOLLY 13
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#define NATURE_NAIVE 14
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#define NATURE_MODEST 15
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#define NATURE_MILD 16
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#define NATURE_QUIET 17
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#define NATURE_BASHFUL 18
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#define NATURE_RASH 19
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#define NATURE_CALM 20
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#define NATURE_GENTLE 21
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#define NATURE_SASSY 22
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#define NATURE_CAREFUL 23
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#define NATURE_QUIRKY 24
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// Pokemon Stats
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#define STAT_HP 0
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#define STAT_ATK 1
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#define STAT_DEF 2
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#define STAT_SPEED 3
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#define STAT_SPATK 4
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#define STAT_SPDEF 5
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2018-11-18 20:00:36 +01:00
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#define STAT_ACC 6 // Only in battles.
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#define STAT_EVASION 7 // Only in battles.
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#define NUM_STATS 6
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#define NUM_BATTLE_STATS 8
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2018-02-08 11:17:41 +01:00
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2019-07-11 20:16:39 +02:00
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// Shiny odds
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#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
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2018-02-08 11:17:41 +01:00
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#endif // GUARD_CONSTANTS_POKEMON_H
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