pokeemerald/data/graphics/field_objects/field_object_oam.inc

466 lines
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.align 2
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gFieldObjectBaseOam_8x8:: @ 85094EC
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.4byte OAM_SIZE_8x8
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.2byte 2 << 10 @ priority
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.align 2
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gFieldObjectBaseOam_16x8:: @ 85094F4
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.4byte OAM_SIZE_16x8
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.2byte 2 << 10 @ priority
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.align 2
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gFieldObjectBaseOam_16x16:: @ 85094FC
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.4byte OAM_SIZE_16x16
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.2byte 2 << 10 @ priority
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.align 2
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gFieldObjectBaseOam_32x8:: @ 8509504
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.4byte OAM_SIZE_32x8
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.2byte 2 << 10 @ priority
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.align 2
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gFieldObjectBaseOam_64x32:: @ 850950C
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.4byte OAM_SIZE_64x32
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.2byte 2 << 10 @ priority
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.align 2
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gFieldObjectBaseOam_16x32:: @ 8509514
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.4byte OAM_SIZE_16x32
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.2byte 2 << 10 @ priority
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.align 2
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gFieldObjectBaseOam_32x32:: @ 850951C
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.4byte OAM_SIZE_32x32
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.2byte 2 << 10 @ priority
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.align 2
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gFieldObjectBaseOam_64x64:: @ 8509524
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.4byte OAM_SIZE_64x64
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.2byte 2 << 10 @ priority
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.align 2
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gFieldObjectSpriteOamTable_16x16_0:: @ 850952C
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sprite_oam -8, -8, 2, 0, 16x16
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.align 2
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gFieldObjectSpriteOamTable_16x16_1:: @ 8509530
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sprite_oam -8, -8, 1, 0, 16x16
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.align 2
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gFieldObjectSpriteOamTable_16x16_2:: @ 8509534
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sprite_oam -8, -8, 2, 0, 16x8
sprite_oam -8, 0, 3, 2, 16x8
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.align 2
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gFieldObjectSpriteOamTable_16x16_3:: @ 850953C
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sprite_oam -8, -8, 2, 0, 16x16
sprite_oam -8, -8, 3, 0, 16x16
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.align 2
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gFieldObjectSpriteOamTable_16x16_4:: @ 8509544
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sprite_oam -8, -8, 1, 0, 16x16
sprite_oam -8, -8, 3, 0, 16x16
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.align 2
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gFieldObjectSpriteOamTables_16x16:: @ 850954C
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.4byte 0 @ number of sprites
.4byte NULL @ unknown
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_0 @ below high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_1 @ above high bridge
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.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_2 @ unknown
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.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_3 @ long grass below high bridge
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.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_4 @ long grass above high bridge
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.align 2
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gFieldObjectSpriteOamTable_16x32_0:: @ 850957C
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sprite_oam -8, -16, 2, 0, 16x32
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.align 2
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gFieldObjectSpriteOamTable_16x32_1:: @ 8509580
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sprite_oam -8, -16, 1, 0, 16x32
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.align 2
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gFieldObjectSpriteOamTable_16x32_2:: @ 8509584
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sprite_oam -8, -16, 2, 0, 16x16
sprite_oam -8, 0, 2, 4, 16x8
sprite_oam -8, 8, 3, 6, 16x8
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.align 2
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gFieldObjectSpriteOamTable_16x32_3:: @ 8509590
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sprite_oam -8, -16, 2, 0, 16x16
sprite_oam -8, 0, 3, 4, 16x16
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.align 2
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gFieldObjectSpriteOamTable_16x32_4:: @ 8509598
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sprite_oam -8, -16, 1, 0, 16x16
sprite_oam -8, 0, 3, 4, 16x16
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.align 2
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gFieldObjectSpriteOamTables_16x32:: @ 85095A0
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.4byte 0 @ number of sprites
.4byte NULL @ unknown
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_0 @ below high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_1 @ above high bridge
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.4byte 3 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_2 @ unknown
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.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_3 @ long grass below high bridge
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.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_4 @ long grass above high bridge
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.align 2
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gFieldObjectSpriteOamTable_32x32_0:: @ 85095D0
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sprite_oam -16, -16, 2, 0, 32x32
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.align 2
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gFieldObjectSpriteOamTable_32x32_1:: @ 85095D4
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sprite_oam -16, -16, 1, 0, 32x32
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.align 2
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gFieldObjectSpriteOamTable_32x32_2:: @ 85095D8
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sprite_oam -16, -16, 2, 0, 32x16
sprite_oam -16, 0, 2, 8, 32x8
sprite_oam -16, 8, 3, 12, 32x8
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.align 2
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gFieldObjectSpriteOamTable_32x32_3:: @ 85095E4
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sprite_oam -16, -16, 2, 0, 32x16
sprite_oam -16, 0, 3, 8, 32x16
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.align 2
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gFieldObjectSpriteOamTable_32x32_4:: @ 85095EC
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sprite_oam -16, -16, 1, 0, 32x16
sprite_oam -16, 0, 3, 8, 32x16
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.align 2
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gFieldObjectSpriteOamTables_32x32:: @ 85095F4
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.4byte 0 @ number of sprites
.4byte NULL @ unknown
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_0 @ below high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_1 @ above high bridge
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.4byte 3 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_2 @ unknown
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.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_3 @ long grass below high bridge
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.4byte 2 @ number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_4 @ long grass above high bridge
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.align 2
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gFieldObjectSpriteOamTable_Truck_0:: @ 8509624
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sprite_oam -24, -24, 2, 0, 32x8
sprite_oam 8, -24, 2, 4, 16x8
sprite_oam -24, -16, 2, 6, 32x8
sprite_oam 8, -16, 2, 10, 16x8
sprite_oam -24, -8, 2, 12, 32x8
sprite_oam 8, -8, 2, 16, 16x8
sprite_oam -24, 0, 2, 18, 32x8
sprite_oam 8, 0, 2, 22, 16x8
sprite_oam -24, 8, 2, 24, 32x8
sprite_oam 8, 8, 2, 28, 16x8
sprite_oam -24, 16, 2, 30, 32x8
sprite_oam 8, 16, 2, 34, 16x8
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.align 2
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gFieldObjectSpriteOamTables_Truck:: @ 8509654
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.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ unknown
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.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ below high bridge
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.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ above high bridge
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.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ unknown
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.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ long grass below high bridge
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.4byte 12 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 @ long grass above high bridge
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.align 2
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gFieldObjectSpriteOamTable_Unused_0:: @ 8509684
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sprite_oam -32, -16, 2, 0, 64x32
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.align 2
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gFieldObjectSpriteOamTable_Unused_1:: @ 8509688
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sprite_oam -32, -16, 1, 0, 64x32
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.align 2
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gFieldObjectSpriteOamTable_Unused_2:: @ 850968C
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sprite_oam -32, -16, 2, 0, 64x32
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.align 2
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gFieldObjectSpriteOamTable_Unused_3:: @ 8509690
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sprite_oam -32, -16, 2, 0, 64x32
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.align 2
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gFieldObjectSpriteOamTables_Unused:: @ 8509694
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.4byte 0 @ number of sprites
.4byte NULL @ unknown
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_0 @ below high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_1 @ above high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_2 @ unknown
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_3 @ long grass below high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_3 @ long grass above high bridge
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.align 2
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gFieldObjectSpriteOamTable_64x64_0:: @ 85096C4
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sprite_oam -32, -32, 2, 0, 64x64
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.align 2
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gFieldObjectSpriteOamTable_64x64_1:: @ 85096C8
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sprite_oam -32, -32, 1, 0, 64x64
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.align 2
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gFieldObjectSpriteOamTable_64x64_2:: @ 85096CC
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sprite_oam -32, -32, 2, 0, 64x64
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.align 2
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gFieldObjectSpriteOamTable_64x64_3:: @ 85096D0
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sprite_oam -32, -32, 2, 0, 64x64
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.align 2
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gFieldObjectSpriteOamTables_64x64:: @ 85096D4
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.4byte 0 @ number of sprites
.4byte NULL @ unknown
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_0 @ below high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_1 @ above high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_2 @ unknown
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_3 @ long grass below high bridge
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.4byte 1 @ number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_3 @ long grass above high bridge
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.align 2
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gFieldObjectSpriteOamTable_SSTidal_0:: @ 8509704
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sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 32x8
sprite_oam -48, -12, 2, 12, 32x8
sprite_oam -16, -12, 2, 16, 32x8
sprite_oam 16, -12, 2, 20, 32x8
sprite_oam -48, -4, 2, 24, 32x8
sprite_oam -16, -4, 2, 28, 32x8
sprite_oam 16, -4, 2, 32, 32x8
sprite_oam -48, 4, 2, 36, 32x8
sprite_oam -16, 4, 2, 40, 32x8
sprite_oam 16, 4, 2, 44, 32x8
sprite_oam -48, 12, 2, 48, 32x8
sprite_oam -16, 12, 2, 52, 32x8
sprite_oam 16, 12, 2, 56, 32x8
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.align 2
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gFieldObjectSpriteOamTable_SSTidal_1:: @ 8509740
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sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 32x8
sprite_oam -48, -12, 1, 12, 32x8
sprite_oam -16, -12, 1, 16, 32x8
sprite_oam 16, -12, 1, 20, 32x8
sprite_oam -48, -4, 1, 24, 32x8
sprite_oam -16, -4, 1, 28, 32x8
sprite_oam 16, -4, 1, 32, 32x8
sprite_oam -48, 4, 1, 36, 32x8
sprite_oam -16, 4, 1, 40, 32x8
sprite_oam 16, 4, 1, 44, 32x8
sprite_oam -48, 12, 1, 48, 32x8
sprite_oam -16, 12, 1, 52, 32x8
sprite_oam 16, 12, 1, 56, 32x8
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.align 2
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gFieldObjectSpriteOamTable_SSTidal_2:: @ 850977C
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sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 32x8
sprite_oam -48, -12, 2, 12, 32x8
sprite_oam -16, -12, 2, 16, 32x8
sprite_oam 16, -12, 2, 20, 32x8
sprite_oam -48, -4, 2, 24, 32x8
sprite_oam -16, -4, 2, 28, 32x8
sprite_oam 16, -4, 2, 32, 32x8
sprite_oam -48, 4, 2, 36, 32x8
sprite_oam -16, 4, 2, 40, 32x8
sprite_oam 16, 4, 2, 44, 32x8
sprite_oam -48, 12, 2, 48, 32x8
sprite_oam -16, 12, 2, 52, 32x8
sprite_oam 16, 12, 2, 56, 32x8
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.align 2
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gFieldObjectSpriteOamTable_SSTidal_3:: @ 85097B8
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sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 32x8
sprite_oam -48, -12, 1, 12, 32x8
sprite_oam -16, -12, 1, 16, 32x8
sprite_oam 16, -12, 1, 20, 32x8
sprite_oam -48, -4, 2, 24, 32x8
sprite_oam -16, -4, 2, 28, 32x8
sprite_oam 16, -4, 2, 32, 32x8
sprite_oam -48, 4, 2, 36, 32x8
sprite_oam -16, 4, 2, 40, 32x8
sprite_oam 16, 4, 2, 44, 32x8
sprite_oam -48, 12, 2, 48, 32x8
sprite_oam -16, 12, 2, 52, 32x8
sprite_oam 16, 12, 2, 56, 32x8
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.align 2
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gFieldObjectSpriteOamTables_SSTidal:: @ 85097F4
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.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_0 @ unknown
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.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_0 @ below high bridge
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.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_1 @ above high bridge
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.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_2 @ unknown
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.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_3 @ long grass below high bridge
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.4byte 15 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_3 @ long grass above high bridge
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.align 2
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gFieldObjectSpriteOamTable_SubmarineShadow_0:: @ 8509824
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sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 16x8
sprite_oam 32, -20, 2, 10, 8x8
sprite_oam -48, -12, 2, 11, 32x8
sprite_oam -16, -12, 2, 15, 32x8
sprite_oam 16, -12, 2, 19, 16x8
sprite_oam 32, -12, 2, 21, 8x8
sprite_oam -48, -4, 2, 22, 32x8
sprite_oam -16, -4, 2, 26, 32x8
sprite_oam 16, -4, 2, 30, 16x8
sprite_oam 32, -4, 2, 32, 8x8
sprite_oam -48, 4, 2, 33, 32x8
sprite_oam -16, 4, 2, 37, 32x8
sprite_oam 16, 4, 2, 41, 16x8
sprite_oam 32, 4, 2, 43, 8x8
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.align 2
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gFieldObjectSpriteOamTable_SubmarineShadow_1:: @ 8509864
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sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 16x8
sprite_oam 32, -20, 1, 10, 8x8
sprite_oam -48, -12, 1, 11, 32x8
sprite_oam -16, -12, 1, 15, 32x8
sprite_oam 16, -12, 1, 19, 16x8
sprite_oam 32, -12, 1, 21, 8x8
sprite_oam -48, -4, 1, 22, 32x8
sprite_oam -16, -4, 1, 26, 32x8
sprite_oam 16, -4, 1, 30, 16x8
sprite_oam 32, -4, 1, 32, 8x8
sprite_oam -48, 4, 1, 33, 32x8
sprite_oam -16, 4, 1, 37, 32x8
sprite_oam 16, 4, 1, 41, 16x8
sprite_oam 32, 4, 1, 43, 8x8
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.align 2
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gFieldObjectSpriteOamTable_SubmarineShadow_2:: @ 85098A4
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sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 16x8
sprite_oam 32, -20, 2, 10, 8x8
sprite_oam -48, -12, 2, 11, 32x8
sprite_oam -16, -12, 2, 15, 32x8
sprite_oam 16, -12, 2, 19, 16x8
sprite_oam 32, -12, 2, 21, 8x8
sprite_oam -48, -4, 2, 22, 32x8
sprite_oam -16, -4, 2, 26, 32x8
sprite_oam 16, -4, 2, 30, 16x8
sprite_oam 32, -4, 2, 32, 8x8
sprite_oam -48, 4, 2, 33, 32x8
sprite_oam -16, 4, 2, 37, 32x8
sprite_oam 16, 4, 2, 41, 16x8
sprite_oam 32, 4, 2, 43, 8x8
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.align 2
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gFieldObjectSpriteOamTable_SubmarineShadow_3:: @ 85098E4
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sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 16x8
sprite_oam 32, -20, 1, 10, 8x8
sprite_oam -48, -12, 1, 11, 32x8
sprite_oam -16, -12, 1, 15, 32x8
sprite_oam 16, -12, 1, 19, 16x8
sprite_oam 32, -12, 1, 21, 8x8
sprite_oam -48, -4, 2, 22, 32x8
sprite_oam -16, -4, 2, 26, 32x8
sprite_oam 16, -4, 2, 30, 16x8
sprite_oam 32, -4, 2, 32, 8x8
sprite_oam -48, 4, 2, 33, 32x8
sprite_oam -16, 4, 2, 37, 32x8
sprite_oam 16, 4, 2, 41, 16x8
sprite_oam 32, 4, 2, 43, 8x8
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.align 2
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gFieldObjectSpriteOamTables_SubmarineShadow:: @ 8509924
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.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 @ unknown
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.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 @ below high bridge
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.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_1 @ above high bridge
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.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_2 @ unknown
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.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 @ long grass below high bridge
2015-11-21 10:39:40 +01:00
2016-09-03 04:51:16 +02:00
.4byte 16 @ number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 @ long grass above high bridge