pokeemerald/tools/gbagfx/gfx.h

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// Copyright (c) 2015 YamaArashi
#ifndef GFX_H
#define GFX_H
#include <stdint.h>
#include <stdbool.h>
struct Color {
unsigned char red;
unsigned char green;
unsigned char blue;
};
struct Palette {
struct Color colors[256];
int numColors;
};
struct NonAffineTile {
unsigned short index:10;
unsigned short hflip:1;
unsigned short vflip:1;
unsigned short palno:4;
} __attribute__((packed));
struct Tilemap {
union {
struct NonAffineTile *non_affine;
unsigned char *affine;
} data;
int size;
};
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struct Image {
int width;
int height;
int bitDepth;
unsigned char *pixels;
bool hasPalette;
struct Palette palette;
bool hasTransparency;
struct Tilemap tilemap;
bool isAffine;
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};
void ReadImage(char *path, int tilesWidth, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
void WriteImage(char *path, int numTiles, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
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void FreeImage(struct Image *image);
void ReadGbaPalette(char *path, struct Palette *palette);
void WriteGbaPalette(char *path, struct Palette *palette);
#endif // GFX_H