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https://github.com/Ninjdai1/pokeemerald.git
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54 lines
1.2 KiB
C
54 lines
1.2 KiB
C
// Copyright (c) 2015 YamaArashi
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#ifndef GFX_H
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#define GFX_H
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#include <stdint.h>
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#include <stdbool.h>
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struct Color {
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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};
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struct Palette {
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struct Color colors[256];
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int numColors;
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};
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struct NonAffineTile {
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unsigned short index:10;
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unsigned short hflip:1;
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unsigned short vflip:1;
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unsigned short palno:4;
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} __attribute__((packed));
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struct Tilemap {
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union {
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struct NonAffineTile *non_affine;
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unsigned char *affine;
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} data;
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int size;
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};
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struct Image {
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int width;
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int height;
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int bitDepth;
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unsigned char *pixels;
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bool hasPalette;
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struct Palette palette;
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bool hasTransparency;
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struct Tilemap tilemap;
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bool isAffine;
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};
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void ReadImage(char *path, int tilesWidth, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
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void WriteImage(char *path, int numTiles, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
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void FreeImage(struct Image *image);
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void ReadGbaPalette(char *path, struct Palette *palette);
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void WriteGbaPalette(char *path, struct Palette *palette);
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#endif // GFX_H
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