2017-12-31 16:28:57 +01:00
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#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
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#define GUARD_CONSTANTS_BATTLE_ANIM_H
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2018-09-12 22:58:03 +02:00
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// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
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#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
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// Particle ids.
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#define ANIM_SPRITES_START 10000
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2018-10-06 00:00:07 +02:00
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#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
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#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
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#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
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#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
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#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ?
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#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
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#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
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#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ?
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#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ?
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#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
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#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
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#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
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#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ?
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#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
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#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
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#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
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#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
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#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
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#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
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#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ?
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#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
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#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ?
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#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ?
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#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ?
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#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ?
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#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ?
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#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ?
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#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27)
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#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ?
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#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
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#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
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#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
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#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ?
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#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
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#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ?
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#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ?
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#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ?
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#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
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#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ?
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#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
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#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ?
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#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ?
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#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ?
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#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
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#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ?
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#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) // ?
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#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ?
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#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ?
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#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ?
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#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49)
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#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ?
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2018-09-12 22:58:03 +02:00
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#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
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#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
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#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
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#define ANIM_TAG_054 (ANIM_SPRITES_START + 54)
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#define ANIM_TAG_055 (ANIM_SPRITES_START + 55)
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#define ANIM_TAG_056 (ANIM_SPRITES_START + 56)
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#define ANIM_TAG_057 (ANIM_SPRITES_START + 57)
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#define ANIM_TAG_058 (ANIM_SPRITES_START + 58)
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#define ANIM_TAG_059 (ANIM_SPRITES_START + 59)
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#define ANIM_TAG_060 (ANIM_SPRITES_START + 60)
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#define ANIM_TAG_061 (ANIM_SPRITES_START + 61)
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#define ANIM_TAG_062 (ANIM_SPRITES_START + 62)
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#define ANIM_TAG_063 (ANIM_SPRITES_START + 63)
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#define ANIM_TAG_064 (ANIM_SPRITES_START + 64)
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#define ANIM_TAG_065 (ANIM_SPRITES_START + 65)
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#define ANIM_TAG_066 (ANIM_SPRITES_START + 66)
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#define ANIM_TAG_067 (ANIM_SPRITES_START + 67)
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#define ANIM_TAG_068 (ANIM_SPRITES_START + 68)
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#define ANIM_TAG_069 (ANIM_SPRITES_START + 69)
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#define ANIM_TAG_070 (ANIM_SPRITES_START + 70)
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#define ANIM_TAG_071 (ANIM_SPRITES_START + 71)
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#define ANIM_TAG_072 (ANIM_SPRITES_START + 72)
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#define ANIM_TAG_073 (ANIM_SPRITES_START + 73)
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#define ANIM_TAG_074 (ANIM_SPRITES_START + 74)
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#define ANIM_TAG_075 (ANIM_SPRITES_START + 75)
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#define ANIM_TAG_076 (ANIM_SPRITES_START + 76)
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#define ANIM_TAG_077 (ANIM_SPRITES_START + 77)
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#define ANIM_TAG_078 (ANIM_SPRITES_START + 78)
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#define ANIM_TAG_079 (ANIM_SPRITES_START + 79)
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#define ANIM_TAG_080 (ANIM_SPRITES_START + 80)
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#define ANIM_TAG_081 (ANIM_SPRITES_START + 81)
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#define ANIM_TAG_082 (ANIM_SPRITES_START + 82)
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#define ANIM_TAG_083 (ANIM_SPRITES_START + 83)
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#define ANIM_TAG_084 (ANIM_SPRITES_START + 84)
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#define ANIM_TAG_085 (ANIM_SPRITES_START + 85)
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#define ANIM_TAG_086 (ANIM_SPRITES_START + 86)
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#define ANIM_TAG_087 (ANIM_SPRITES_START + 87)
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#define ANIM_TAG_088 (ANIM_SPRITES_START + 88)
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#define ANIM_TAG_089 (ANIM_SPRITES_START + 89)
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#define ANIM_TAG_090 (ANIM_SPRITES_START + 90)
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#define ANIM_TAG_091 (ANIM_SPRITES_START + 91)
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#define ANIM_TAG_092 (ANIM_SPRITES_START + 92)
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#define ANIM_TAG_093 (ANIM_SPRITES_START + 93)
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#define ANIM_TAG_094 (ANIM_SPRITES_START + 94)
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#define ANIM_TAG_095 (ANIM_SPRITES_START + 95)
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#define ANIM_TAG_096 (ANIM_SPRITES_START + 96)
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#define ANIM_TAG_097 (ANIM_SPRITES_START + 97)
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#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
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#define ANIM_TAG_099 (ANIM_SPRITES_START + 99)
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2018-10-06 00:00:07 +02:00
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#define ANIM_TAG_ICE_CUBE0 (ANIM_SPRITES_START + 100)
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#define ANIM_TAG_ICE_CUBE1 (ANIM_SPRITES_START + 101)
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#define ANIM_TAG_ICE_CUBE2 (ANIM_SPRITES_START + 102)
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#define ANIM_TAG_ICE_CUBE3 (ANIM_SPRITES_START + 103)
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#define ANIM_TAG_ICE_CUBE4 (ANIM_SPRITES_START + 104)
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#define ANIM_TAG_ICE_CUBE5 (ANIM_SPRITES_START + 105)
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#define ANIM_TAG_ICE_CUBE6 (ANIM_SPRITES_START + 106)
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#define ANIM_TAG_ICE_CUBE7 (ANIM_SPRITES_START + 107)
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#define ANIM_TAG_ICE_CUBE8 (ANIM_SPRITES_START + 108)
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#define ANIM_TAG_ICE_CUBE9 (ANIM_SPRITES_START + 109)
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2018-09-12 22:58:03 +02:00
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#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
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#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
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#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)
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#define ANIM_TAG_113 (ANIM_SPRITES_START + 113)
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#define ANIM_TAG_114 (ANIM_SPRITES_START + 114)
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#define ANIM_TAG_115 (ANIM_SPRITES_START + 115)
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#define ANIM_TAG_116 (ANIM_SPRITES_START + 116)
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#define ANIM_TAG_117 (ANIM_SPRITES_START + 117)
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#define ANIM_TAG_118 (ANIM_SPRITES_START + 118)
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#define ANIM_TAG_119 (ANIM_SPRITES_START + 119)
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#define ANIM_TAG_120 (ANIM_SPRITES_START + 120)
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#define ANIM_TAG_121 (ANIM_SPRITES_START + 121)
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#define ANIM_TAG_122 (ANIM_SPRITES_START + 122)
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#define ANIM_TAG_123 (ANIM_SPRITES_START + 123)
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#define ANIM_TAG_124 (ANIM_SPRITES_START + 124)
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#define ANIM_TAG_125 (ANIM_SPRITES_START + 125)
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#define ANIM_TAG_126 (ANIM_SPRITES_START + 126)
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#define ANIM_TAG_127 (ANIM_SPRITES_START + 127)
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#define ANIM_TAG_128 (ANIM_SPRITES_START + 128)
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#define ANIM_TAG_129 (ANIM_SPRITES_START + 129)
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#define ANIM_TAG_130 (ANIM_SPRITES_START + 130)
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#define ANIM_TAG_131 (ANIM_SPRITES_START + 131)
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#define ANIM_TAG_132 (ANIM_SPRITES_START + 132)
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#define ANIM_TAG_133 (ANIM_SPRITES_START + 133)
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#define ANIM_TAG_134 (ANIM_SPRITES_START + 134)
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#define ANIM_TAG_135 (ANIM_SPRITES_START + 135)
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#define ANIM_TAG_136 (ANIM_SPRITES_START + 136)
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#define ANIM_TAG_137 (ANIM_SPRITES_START + 137)
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#define ANIM_TAG_138 (ANIM_SPRITES_START + 138)
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#define ANIM_TAG_139 (ANIM_SPRITES_START + 139)
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#define ANIM_TAG_140 (ANIM_SPRITES_START + 140)
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#define ANIM_TAG_141 (ANIM_SPRITES_START + 141)
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#define ANIM_TAG_142 (ANIM_SPRITES_START + 142)
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#define ANIM_TAG_143 (ANIM_SPRITES_START + 143)
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#define ANIM_TAG_144 (ANIM_SPRITES_START + 144)
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#define ANIM_TAG_145 (ANIM_SPRITES_START + 145)
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#define ANIM_TAG_146 (ANIM_SPRITES_START + 146)
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#define ANIM_TAG_147 (ANIM_SPRITES_START + 147)
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#define ANIM_TAG_148 (ANIM_SPRITES_START + 148)
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#define ANIM_TAG_149 (ANIM_SPRITES_START + 149)
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#define ANIM_TAG_150 (ANIM_SPRITES_START + 150)
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#define ANIM_TAG_151 (ANIM_SPRITES_START + 151)
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#define ANIM_TAG_152 (ANIM_SPRITES_START + 152)
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#define ANIM_TAG_153 (ANIM_SPRITES_START + 153)
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#define ANIM_TAG_154 (ANIM_SPRITES_START + 154)
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#define ANIM_TAG_155 (ANIM_SPRITES_START + 155)
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#define ANIM_TAG_156 (ANIM_SPRITES_START + 156)
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#define ANIM_TAG_157 (ANIM_SPRITES_START + 157)
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#define ANIM_TAG_158 (ANIM_SPRITES_START + 158)
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#define ANIM_TAG_159 (ANIM_SPRITES_START + 159)
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#define ANIM_TAG_160 (ANIM_SPRITES_START + 160)
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#define ANIM_TAG_161 (ANIM_SPRITES_START + 161)
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#define ANIM_TAG_162 (ANIM_SPRITES_START + 162)
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#define ANIM_TAG_163 (ANIM_SPRITES_START + 163)
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#define ANIM_TAG_164 (ANIM_SPRITES_START + 164)
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#define ANIM_TAG_165 (ANIM_SPRITES_START + 165)
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#define ANIM_TAG_166 (ANIM_SPRITES_START + 166)
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#define ANIM_TAG_167 (ANIM_SPRITES_START + 167)
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#define ANIM_TAG_168 (ANIM_SPRITES_START + 168)
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#define ANIM_TAG_169 (ANIM_SPRITES_START + 169)
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#define ANIM_TAG_170 (ANIM_SPRITES_START + 170)
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#define ANIM_TAG_171 (ANIM_SPRITES_START + 171)
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#define ANIM_TAG_172 (ANIM_SPRITES_START + 172)
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#define ANIM_TAG_173 (ANIM_SPRITES_START + 173)
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#define ANIM_TAG_174 (ANIM_SPRITES_START + 174)
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#define ANIM_TAG_175 (ANIM_SPRITES_START + 175)
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#define ANIM_TAG_176 (ANIM_SPRITES_START + 176)
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#define ANIM_TAG_177 (ANIM_SPRITES_START + 177)
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#define ANIM_TAG_178 (ANIM_SPRITES_START + 178)
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#define ANIM_TAG_179 (ANIM_SPRITES_START + 179)
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#define ANIM_TAG_180 (ANIM_SPRITES_START + 180)
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#define ANIM_TAG_181 (ANIM_SPRITES_START + 181)
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#define ANIM_TAG_182 (ANIM_SPRITES_START + 182)
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#define ANIM_TAG_183 (ANIM_SPRITES_START + 183)
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#define ANIM_TAG_184 (ANIM_SPRITES_START + 184)
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#define ANIM_TAG_185 (ANIM_SPRITES_START + 185)
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#define ANIM_TAG_186 (ANIM_SPRITES_START + 186)
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#define ANIM_TAG_187 (ANIM_SPRITES_START + 187)
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#define ANIM_TAG_188 (ANIM_SPRITES_START + 188)
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#define ANIM_TAG_189 (ANIM_SPRITES_START + 189)
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#define ANIM_TAG_190 (ANIM_SPRITES_START + 190)
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#define ANIM_TAG_191 (ANIM_SPRITES_START + 191)
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#define ANIM_TAG_192 (ANIM_SPRITES_START + 192)
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#define ANIM_TAG_193 (ANIM_SPRITES_START + 193)
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#define ANIM_TAG_194 (ANIM_SPRITES_START + 194)
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#define ANIM_TAG_195 (ANIM_SPRITES_START + 195)
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#define ANIM_TAG_196 (ANIM_SPRITES_START + 196)
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#define ANIM_TAG_197 (ANIM_SPRITES_START + 197)
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#define ANIM_TAG_198 (ANIM_SPRITES_START + 198)
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#define ANIM_TAG_199 (ANIM_SPRITES_START + 199)
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#define ANIM_TAG_200 (ANIM_SPRITES_START + 200)
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#define ANIM_TAG_201 (ANIM_SPRITES_START + 201)
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#define ANIM_TAG_202 (ANIM_SPRITES_START + 202)
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#define ANIM_TAG_203 (ANIM_SPRITES_START + 203)
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#define ANIM_TAG_204 (ANIM_SPRITES_START + 204)
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#define ANIM_TAG_205 (ANIM_SPRITES_START + 205)
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#define ANIM_TAG_206 (ANIM_SPRITES_START + 206)
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#define ANIM_TAG_207 (ANIM_SPRITES_START + 207)
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#define ANIM_TAG_208 (ANIM_SPRITES_START + 208)
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#define ANIM_TAG_209 (ANIM_SPRITES_START + 209)
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#define ANIM_TAG_210 (ANIM_SPRITES_START + 210)
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#define ANIM_TAG_211 (ANIM_SPRITES_START + 211)
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#define ANIM_TAG_212 (ANIM_SPRITES_START + 212)
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#define ANIM_TAG_213 (ANIM_SPRITES_START + 213)
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#define ANIM_TAG_214 (ANIM_SPRITES_START + 214)
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#define ANIM_TAG_215 (ANIM_SPRITES_START + 215)
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#define ANIM_TAG_216 (ANIM_SPRITES_START + 216)
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#define ANIM_TAG_217 (ANIM_SPRITES_START + 217)
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#define ANIM_TAG_218 (ANIM_SPRITES_START + 218)
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#define ANIM_TAG_219 (ANIM_SPRITES_START + 219)
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#define ANIM_TAG_220 (ANIM_SPRITES_START + 220)
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#define ANIM_TAG_221 (ANIM_SPRITES_START + 221)
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#define ANIM_TAG_222 (ANIM_SPRITES_START + 222)
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#define ANIM_TAG_223 (ANIM_SPRITES_START + 223)
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#define ANIM_TAG_224 (ANIM_SPRITES_START + 224)
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#define ANIM_TAG_225 (ANIM_SPRITES_START + 225)
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#define ANIM_TAG_226 (ANIM_SPRITES_START + 226)
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#define ANIM_TAG_227 (ANIM_SPRITES_START + 227)
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#define ANIM_TAG_228 (ANIM_SPRITES_START + 228)
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#define ANIM_TAG_229 (ANIM_SPRITES_START + 229)
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#define ANIM_TAG_230 (ANIM_SPRITES_START + 230)
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#define ANIM_TAG_231 (ANIM_SPRITES_START + 231)
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#define ANIM_TAG_232 (ANIM_SPRITES_START + 232)
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#define ANIM_TAG_233 (ANIM_SPRITES_START + 233)
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#define ANIM_TAG_234 (ANIM_SPRITES_START + 234)
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#define ANIM_TAG_235 (ANIM_SPRITES_START + 235)
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#define ANIM_TAG_236 (ANIM_SPRITES_START + 236)
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#define ANIM_TAG_237 (ANIM_SPRITES_START + 237)
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#define ANIM_TAG_238 (ANIM_SPRITES_START + 238)
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#define ANIM_TAG_239 (ANIM_SPRITES_START + 239)
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#define ANIM_TAG_240 (ANIM_SPRITES_START + 240)
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#define ANIM_TAG_241 (ANIM_SPRITES_START + 241)
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#define ANIM_TAG_242 (ANIM_SPRITES_START + 242)
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#define ANIM_TAG_243 (ANIM_SPRITES_START + 243)
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#define ANIM_TAG_244 (ANIM_SPRITES_START + 244)
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#define ANIM_TAG_245 (ANIM_SPRITES_START + 245)
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#define ANIM_TAG_246 (ANIM_SPRITES_START + 246)
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#define ANIM_TAG_247 (ANIM_SPRITES_START + 247)
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#define ANIM_TAG_248 (ANIM_SPRITES_START + 248)
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#define ANIM_TAG_249 (ANIM_SPRITES_START + 249)
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#define ANIM_TAG_250 (ANIM_SPRITES_START + 250)
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#define ANIM_TAG_251 (ANIM_SPRITES_START + 251)
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#define ANIM_TAG_252 (ANIM_SPRITES_START + 252)
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#define ANIM_TAG_253 (ANIM_SPRITES_START + 253)
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#define ANIM_TAG_254 (ANIM_SPRITES_START + 254)
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#define ANIM_TAG_255 (ANIM_SPRITES_START + 255)
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#define ANIM_TAG_256 (ANIM_SPRITES_START + 256)
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#define ANIM_TAG_257 (ANIM_SPRITES_START + 257)
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#define ANIM_TAG_258 (ANIM_SPRITES_START + 258)
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#define ANIM_TAG_259 (ANIM_SPRITES_START + 259)
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#define ANIM_TAG_260 (ANIM_SPRITES_START + 260)
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#define ANIM_TAG_261 (ANIM_SPRITES_START + 261)
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#define ANIM_TAG_262 (ANIM_SPRITES_START + 262)
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#define ANIM_TAG_263 (ANIM_SPRITES_START + 263)
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#define ANIM_TAG_264 (ANIM_SPRITES_START + 264)
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#define ANIM_TAG_265 (ANIM_SPRITES_START + 265)
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#define ANIM_TAG_266 (ANIM_SPRITES_START + 266)
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#define ANIM_TAG_267 (ANIM_SPRITES_START + 267)
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#define ANIM_TAG_268 (ANIM_SPRITES_START + 268)
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#define ANIM_TAG_269 (ANIM_SPRITES_START + 269)
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#define ANIM_TAG_270 (ANIM_SPRITES_START + 270)
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#define ANIM_TAG_271 (ANIM_SPRITES_START + 271)
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#define ANIM_TAG_272 (ANIM_SPRITES_START + 272)
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#define ANIM_TAG_273 (ANIM_SPRITES_START + 273)
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#define ANIM_TAG_274 (ANIM_SPRITES_START + 274)
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#define ANIM_TAG_275 (ANIM_SPRITES_START + 275)
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#define ANIM_TAG_276 (ANIM_SPRITES_START + 276)
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#define ANIM_TAG_277 (ANIM_SPRITES_START + 277)
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#define ANIM_TAG_278 (ANIM_SPRITES_START + 278)
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#define ANIM_TAG_279 (ANIM_SPRITES_START + 279)
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#define ANIM_TAG_280 (ANIM_SPRITES_START + 280)
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#define ANIM_TAG_281 (ANIM_SPRITES_START + 281)
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#define ANIM_TAG_282 (ANIM_SPRITES_START + 282)
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#define ANIM_TAG_283 (ANIM_SPRITES_START + 283)
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#define ANIM_TAG_284 (ANIM_SPRITES_START + 284)
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#define ANIM_TAG_285 (ANIM_SPRITES_START + 285)
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#define ANIM_TAG_286 (ANIM_SPRITES_START + 286)
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#define ANIM_TAG_287 (ANIM_SPRITES_START + 287)
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#define ANIM_TAG_288 (ANIM_SPRITES_START + 288)
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#define ANIM_TAG_289 (ANIM_SPRITES_START + 289)
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#define ANIM_TAG_290 (ANIM_SPRITES_START + 290)
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#define ANIM_TAG_291 (ANIM_SPRITES_START + 291)
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#define ANIM_TAG_292 (ANIM_SPRITES_START + 292)
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#define ANIM_TAG_293 (ANIM_SPRITES_START + 293)
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#define ANIM_TAG_294 (ANIM_SPRITES_START + 294)
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#define ANIM_TAG_295 (ANIM_SPRITES_START + 295)
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#define ANIM_TAG_296 (ANIM_SPRITES_START + 296)
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#define ANIM_TAG_297 (ANIM_SPRITES_START + 297)
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#define ANIM_TAG_298 (ANIM_SPRITES_START + 298)
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|
2018-02-07 22:53:40 +01:00
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|
// battlers
|
2017-12-31 16:28:57 +01:00
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#define ANIM_ATTACKER 0
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#define ANIM_TARGET 1
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#define ANIM_ATK_PARTNER 2
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#define ANIM_DEF_PARTNER 3
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// move background ids
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#define BG_DARK_ 0 // the same as BG_DARK but is unused
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#define BG_DARK 1
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#define BG_GHOST 2
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#define BG_PSYCHIC 3
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#define BG_IMPACT_OPPONENT 4
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#define BG_IMPACT_PLAYER 5
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#define BG_IMPACT_CONTESTS 6
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|
|
#define BG_DRILL 7
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|
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#define BG_DRILL_CONTESTS 8
|
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|
|
#define BG_HIGHSPEED_OPPONENT 9
|
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|
|
#define BG_HIGHSPEED_PLAYER 10
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|
|
#define BG_THUNDER 11
|
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|
|
#define BG_GUILLOTINE_OPPONENT 12
|
|
|
|
#define BG_GUILLOTINE_PLAYER 13
|
|
|
|
#define BG_GUILLOTINE_CONTESTS 14
|
|
|
|
#define BG_ICE 15
|
|
|
|
#define BG_COSMIC 16
|
|
|
|
#define BG_SEISMICTOSS_SKUUPPERCUT 17
|
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|
|
#define BG_FLYING 18
|
|
|
|
#define BG_FLYING_CONTESTS 19
|
|
|
|
#define BG_AURORABEAM 20
|
|
|
|
#define BG_FISSURE 21
|
|
|
|
#define BG_BUG_OPPONENT 22
|
|
|
|
#define BG_BUG_PLAYER 23
|
|
|
|
#define BG_SOLARBEAM_OPPONENT 24
|
|
|
|
#define BG_SOLARBEAM_PLAYER 25
|
|
|
|
#define BG_SOLARBEAM_CONTESTS 26
|
|
|
|
|
|
|
|
// table ids for general animations
|
|
|
|
#define B_ANIM_CASTFORM_CHANGE 0x0
|
|
|
|
#define B_ANIM_STATS_CHANGE 0x1
|
|
|
|
#define B_ANIM_SUBSTITUTE_FADE 0x2
|
|
|
|
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
|
2018-09-10 21:19:19 +02:00
|
|
|
#define B_ANIM_POKEBLOCK_THROW 0x4
|
2017-12-31 16:28:57 +01:00
|
|
|
#define B_ANIM_ITEM_KNOCKOFF 0x5
|
|
|
|
#define B_ANIM_TURN_TRAP 0x6
|
|
|
|
#define B_ANIM_ITEM_EFFECT 0x7
|
|
|
|
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
|
|
|
|
#define B_ANIM_HANGED_ON 0x9
|
|
|
|
#define B_ANIM_RAIN_CONTINUES 0xA
|
|
|
|
#define B_ANIM_SUN_CONTINUES 0xB
|
|
|
|
#define B_ANIM_SANDSTORM_CONTINUES 0xC
|
|
|
|
#define B_ANIM_HAIL_CONTINUES 0xD
|
|
|
|
#define B_ANIM_LEECH_SEED_DRAIN 0xE
|
|
|
|
#define B_ANIM_MON_HIT 0xF
|
|
|
|
#define B_ANIM_ITEM_STEAL 0x10
|
|
|
|
#define B_ANIM_SNATCH_MOVE 0x11
|
|
|
|
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
|
|
|
|
#define B_ANIM_DOOM_DESIRE_HIT 0x13
|
2018-09-10 21:19:19 +02:00
|
|
|
#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
|
2017-12-31 16:28:57 +01:00
|
|
|
#define B_ANIM_INGRAIN_HEAL 0x15
|
|
|
|
#define B_ANIM_WISH_HEAL 0x16
|
|
|
|
|
|
|
|
// special animations table
|
|
|
|
#define B_ANIM_LVL_UP 0x0
|
|
|
|
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
|
|
|
|
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
|
|
|
|
#define B_ANIM_BALL_THROW 0x3
|
|
|
|
#define B_ANIM_SAFARI_BALL_THROW 0x4
|
|
|
|
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
|
|
|
|
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
|
|
|
|
|
|
|
|
// status animation table
|
|
|
|
#define B_ANIM_STATUS_PSN 0x0
|
|
|
|
#define B_ANIM_STATUS_CONFUSION 0x1
|
|
|
|
#define B_ANIM_STATUS_BRN 0x2
|
|
|
|
#define B_ANIM_STATUS_INFATUATION 0x3
|
|
|
|
#define B_ANIM_STATUS_SLP 0x4
|
|
|
|
#define B_ANIM_STATUS_PRZ 0x5
|
|
|
|
#define B_ANIM_STATUS_FRZ 0x6
|
|
|
|
#define B_ANIM_STATUS_CURSED 0x7
|
|
|
|
#define B_ANIM_STATUS_NIGHTMARE 0x8
|
|
|
|
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
|
|
|
|
|
2018-09-10 21:19:19 +02:00
|
|
|
// Most tasks return a value to gBattleAnimArgs[7].
|
|
|
|
#define ARG_RET_ID 0x7
|
|
|
|
|
|
|
|
// Trapping Wrap-like moves end turn animation.
|
|
|
|
#define TRAP_ANIM_BIND 0
|
|
|
|
#define TRAP_ANIM_WRAP 0
|
|
|
|
#define TRAP_ANIM_FIRE_SPIN 1
|
|
|
|
#define TRAP_ANIM_WHIRLPOOL 2
|
|
|
|
#define TRAP_ANIM_CLAMP 3
|
|
|
|
#define TRAP_ANIM_SAND_TOMB 4
|
|
|
|
|
|
|
|
// Weather defines for battle animation scripts.
|
|
|
|
#define ANIM_WEATHER_NONE 0
|
|
|
|
#define ANIM_WEATHER_SUN 1
|
|
|
|
#define ANIM_WEATHER_RAIN 2
|
|
|
|
#define ANIM_WEATHER_SANDSTORM 3
|
|
|
|
#define ANIM_WEATHER_HAIL 4
|
|
|
|
|
2017-12-31 16:28:57 +01:00
|
|
|
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
|