mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Start anim tags
This commit is contained in:
parent
2a7811456a
commit
e80a53060b
@ -657,7 +657,7 @@ Screech1:
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return
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Move_FLAME_WHEEL:
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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monbg ANIM_DEF_PARTNER
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monbgprio_2A ANIM_TARGET
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createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 0
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@ -853,7 +853,7 @@ Move_TWINEEDLE:
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end
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Move_FIRE_BLAST:
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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createsoundtask sub_8158B30, 144, 145
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call FireBlast1
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call FireBlast1
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@ -901,7 +901,7 @@ FireBlast2:
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return
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Move_LEECH_SEED:
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loadspritegfx ANIM_TAG_006
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loadspritegfx ANIM_TAG_SEED
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playsewithpan SE_W077, -64
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createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
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delay 8
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@ -916,7 +916,7 @@ Move_LEECH_SEED:
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end
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Move_EMBER:
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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loopsewithpan SE_W052, -64, 5, 2
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createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
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delay 4
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@ -1026,7 +1026,7 @@ CometPunchRight:
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goto CometPunchContinue
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Move_SONIC_BOOM:
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loadspritegfx ANIM_TAG_003
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loadspritegfx ANIM_TAG_PENCIL
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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@ -1051,8 +1051,8 @@ SonicBoom2:
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return
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Move_THUNDER_SHOCK:
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loadspritegfx ANIM_TAG_001
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loadspritegfx ANIM_TAG_011
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loadspritegfx ANIM_TAG_SPARK
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loadspritegfx ANIM_TAG_SPARK_2
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createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
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waitforvisualfinish
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delay 10
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@ -1072,9 +1072,9 @@ Move_THUNDER_SHOCK:
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end
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Move_THUNDERBOLT:
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loadspritegfx ANIM_TAG_001
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loadspritegfx ANIM_TAG_SPARK
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loadspritegfx ANIM_TAG_282
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loadspritegfx ANIM_TAG_011
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loadspritegfx ANIM_TAG_SPARK_2
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createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
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waitforvisualfinish
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delay 10
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@ -1121,8 +1121,8 @@ Move_THUNDERBOLT:
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end
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Move_THUNDER_WAVE:
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loadspritegfx ANIM_TAG_001
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loadspritegfx ANIM_TAG_011
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loadspritegfx ANIM_TAG_SPARK
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loadspritegfx ANIM_TAG_SPARK_2
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loadspritegfx ANIM_TAG_173
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createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
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waitforvisualfinish
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@ -1321,14 +1321,14 @@ Move_SPIKE_CANNON:
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end
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Move_SWORDS_DANCE:
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loadspritegfx ANIM_TAG_005
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loadspritegfx ANIM_TAG_SWORD
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monbg ANIM_ATTACKER
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setalpha 12, 8
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playsewithpan SE_W014, -64
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
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createsprite gBattleAnimSpriteTemplate_8593380, 2, 0, 0
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delay 22
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createvisualtask sub_8115D94, 2, ANIM_TAG_005, 2, 2, RGB(18, 31, 31), 16, 0, 0
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createvisualtask sub_8115D94, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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blendoff
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@ -1392,7 +1392,7 @@ DizzyPunch1:
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return
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Move_FIRE_SPIN:
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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playsewithpan SE_W221B, +63
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
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call FireSpinEffect
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@ -1879,7 +1879,7 @@ Move_GUILLOTINE:
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end
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Move_PAY_DAY:
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loadspritegfx ANIM_TAG_100
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loadspritegfx ANIM_TAG_ICE_CUBE0
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loadspritegfx ANIM_TAG_135
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monbg ANIM_TARGET
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monbgprio_28 ANIM_TARGET
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@ -1897,7 +1897,7 @@ Move_PAY_DAY:
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end
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Move_OUTRAGE:
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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loopsewithpan SE_W082, -64, 8, 3
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createvisualtask sub_8115A04, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
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@ -1943,7 +1943,7 @@ Outrage1:
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Move_SPARK:
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loadspritegfx ANIM_TAG_135
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loadspritegfx ANIM_TAG_011
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loadspritegfx ANIM_TAG_SPARK_2
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delay 0
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createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
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playsewithpan SE_W085B, -64
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@ -2285,7 +2285,7 @@ Move_SMOKESCREEN:
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end
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Move_CONVERSION:
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loadspritegfx ANIM_TAG_018
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loadspritegfx ANIM_TAG_CONVERSION
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monbg ANIM_ATK_PARTNER
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monbgprio_28 ANIM_ATTACKER
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setalpha 16, 0
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@ -2327,7 +2327,7 @@ Move_CONVERSION:
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createsprite gUnknown_08592E74, 2, 24, 24
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delay 20
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playsewithpan SE_W112, -64
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createvisualtask sub_8115D94, 2, ANIM_TAG_018, 1, 1, 14335, 12, 0, 0
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createvisualtask sub_8115D94, 2, ANIM_TAG_CONVERSION, 1, 1, 14335, 12, 0, 0
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delay 6
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createvisualtask sub_81022D4, 5
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waitforvisualfinish
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@ -3060,7 +3060,7 @@ Move_STRUGGLE:
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end
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Move_SKETCH:
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loadspritegfx ANIM_TAG_002
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loadspritegfx ANIM_TAG_PENCIL
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monbg ANIM_TARGET
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createvisualtask sub_8104E74, 2
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createsprite gUnknown_085936D4, 130
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@ -3296,7 +3296,7 @@ Move_SWAGGER:
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Move_MILK_DRINK:
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loadspritegfx 0x2773
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loadspritegfx ANIM_TAG_203
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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monbg ANIM_TARGET
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createsprite gUnknown_08592B3C, 2
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delay 40
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@ -3358,7 +3358,7 @@ Move_RAPID_SPIN:
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Move_MOONLIGHT:
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loadspritegfx 0x27D2
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loadspritegfx ANIM_TAG_195
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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setalpha 0, 16
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createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, RGB_BLACK
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waitforvisualfinish
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@ -4097,7 +4097,7 @@ Move_NEEDLE_ARM:
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end
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Move_SLACK_OFF:
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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createvisualtask sub_8160544, 2, 0
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playsewithpan SE_W281, -64
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waitforvisualfinish
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@ -4107,7 +4107,7 @@ Move_SLACK_OFF:
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Move_CRUSH_CLAW:
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loadspritegfx ANIM_TAG_167
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loadspritegfx ANIM_TAG_039
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loadspritegfx ANIM_TAG_CLAW_SLASH
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loadspritegfx ANIM_TAG_208
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monbg ANIM_TARGET
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setalpha 12, 8
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@ -4130,7 +4130,7 @@ Move_AROMATHERAPY:
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playsewithpan SE_W080, 0
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loadspritegfx ANIM_TAG_159
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loadspritegfx ANIM_TAG_203
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loadspritegfx ANIM_TAG_049
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loadspritegfx ANIM_TAG_SPARKLE
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createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, RGB(13, 31, 12)
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delay 1
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monbg ANIM_ATTACKER
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@ -4189,7 +4189,7 @@ Move_FAKE_TEARS:
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end
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Move_AIR_CUTTER:
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loadspritegfx ANIM_TAG_003
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loadspritegfx ANIM_TAG_PENCIL
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loadspritegfx ANIM_TAG_138
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loadspritegfx ANIM_TAG_135
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delay 0
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@ -4407,7 +4407,7 @@ Move_COVET:
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end
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Move_VOLT_TACKLE:
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loadspritegfx ANIM_TAG_001
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loadspritegfx ANIM_TAG_SPARK
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loadspritegfx ANIM_TAG_212
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loadspritegfx ANIM_TAG_213
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monbg ANIM_ATTACKER
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@ -4541,8 +4541,8 @@ Move_DRAGON_DANCE:
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Move_SHOCK_WAVE:
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loadspritegfx ANIM_TAG_211
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loadspritegfx ANIM_TAG_212
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loadspritegfx ANIM_TAG_001
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loadspritegfx ANIM_TAG_037
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loadspritegfx ANIM_TAG_SPARK
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loadspritegfx ANIM_TAG_LIGHTNING
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monbg ANIM_ATTACKER
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
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@ -4760,7 +4760,7 @@ FutureSight:
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goto FutureSightContinue
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Move_THUNDER:
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loadspritegfx ANIM_TAG_037
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loadspritegfx ANIM_TAG_LIGHTNING
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fadetobg BG_THUNDER
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waitbgfadeout
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createvisualtask sub_8117660, 5, -256, 0, 1, -1
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@ -4820,7 +4820,7 @@ Move_THUNDER:
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Move_THUNDER_PUNCH:
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loadspritegfx ANIM_TAG_135
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loadspritegfx ANIM_TAG_143
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loadspritegfx ANIM_TAG_037
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loadspritegfx ANIM_TAG_LIGHTNING
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
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@ -4921,7 +4921,7 @@ Move_SCRATCH:
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end
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Move_DRAGON_BREATH:
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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loopsewithpan SE_W172, -64, 7, 7
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@ -5233,7 +5233,7 @@ MudSlap1:
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return
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Move_DRAGON_RAGE:
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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loadspritegfx ANIM_TAG_035
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playsewithpan SE_W082, -64
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createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
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@ -5691,7 +5691,7 @@ SignalBeam1:
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Move_ABSORB:
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loadspritegfx ANIM_TAG_147
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_2A ANIM_TARGET
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@ -5744,7 +5744,7 @@ AbsorbEffect:
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Move_MEGA_DRAIN:
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loadspritegfx ANIM_TAG_147
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_2A ANIM_TARGET
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@ -5805,7 +5805,7 @@ MegaDrainEffect:
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Move_GIGA_DRAIN:
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loadspritegfx ANIM_TAG_147
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_2A ANIM_TARGET
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@ -5876,7 +5876,7 @@ Move_LEECH_LIFE:
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loadspritegfx ANIM_TAG_161
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loadspritegfx ANIM_TAG_147
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delay 1
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_2A ANIM_TARGET
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@ -5903,14 +5903,14 @@ Move_LEECH_LIFE:
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end
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Move_SYNTHESIS:
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loadspritegfx ANIM_TAG_049
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loadspritegfx ANIM_TAG_SPARKLE
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createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
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playsewithpan SE_W025, -64
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call GrantingStarsEffect
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waitforvisualfinish
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unloadspritegfx ANIM_TAG_049
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unloadspritegfx ANIM_TAG_SPARKLE
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delay 1
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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call HealingEffect
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waitforvisualfinish
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end
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@ -6028,7 +6028,7 @@ Move_ACID:
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end
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Move_BONEMERANG:
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loadspritegfx ANIM_TAG_000
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loadspritegfx ANIM_TAG_BONE
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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@ -6048,7 +6048,7 @@ Move_BONEMERANG:
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end
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Move_BONE_CLUB:
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loadspritegfx ANIM_TAG_000
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loadspritegfx ANIM_TAG_BONE
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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@ -6066,7 +6066,7 @@ Move_BONE_CLUB:
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end
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Move_BONE_RUSH:
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loadspritegfx ANIM_TAG_000
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loadspritegfx ANIM_TAG_BONE
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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setalpha 12, 8
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@ -6142,7 +6142,7 @@ MegahornInContest:
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goto MegahornContinue
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Move_GUST:
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loadspritegfx ANIM_TAG_009
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loadspritegfx ANIM_TAG_GUST
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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@ -6160,7 +6160,7 @@ Move_GUST:
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end
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Move_WING_ATTACK:
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loadspritegfx ANIM_TAG_009
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loadspritegfx ANIM_TAG_GUST
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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@ -6301,7 +6301,7 @@ Move_SURF:
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end
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Move_FLAMETHROWER:
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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setalpha 12, 8
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@ -6946,7 +6946,7 @@ Move_HAZE:
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Move_FIRE_PUNCH:
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loadspritegfx ANIM_TAG_143
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loadspritegfx ANIM_TAG_029
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loadspritegfx ANIM_TAG_SMALL_EMBER
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loadspritegfx ANIM_TAG_135
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monbg ANIM_DEF_PARTNER
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setalpha 12, 8
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@ -7001,7 +7001,7 @@ Move_LEER:
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Move_DREAM_EATER:
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loadspritegfx ANIM_TAG_147
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loadspritegfx ANIM_TAG_031
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loadspritegfx ANIM_TAG_BLUE_STAR
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monbg ANIM_DEF_PARTNER
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monbgprio_2A ANIM_TARGET
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playsewithpan SE_W060, -64
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@ -7190,7 +7190,7 @@ Psywave1:
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Move_ZAP_CANNON:
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loadspritegfx ANIM_TAG_171
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loadspritegfx ANIM_TAG_011
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loadspritegfx ANIM_TAG_SPARK_2
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playsewithpan SE_W086, -64
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createsprite gUnknown_08595764, 131, 10, 0, 0, 0, 30, 0
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createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 0, 40, 0
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@ -7210,7 +7210,7 @@ Move_ZAP_CANNON:
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end
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Move_STEEL_WING:
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loadspritegfx ANIM_TAG_009
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loadspritegfx ANIM_TAG_GUST
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loadspritegfx ANIM_TAG_135
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loopsewithpan SE_W231, -64, 28, 2
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createvisualtask sub_81144F8, 5, 0, 0, 0
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@ -7277,7 +7277,7 @@ Move_POISON_TAIL:
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end
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Move_METAL_CLAW:
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loadspritegfx ANIM_TAG_039
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loadspritegfx ANIM_TAG_CLAW_SLASH
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loopsewithpan SE_W231, -64, 28, 2
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createvisualtask sub_81144F8, 5, 0, 0, 0
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waitforvisualfinish
|
||||
@ -7507,7 +7507,7 @@ RazorWindContinue:
|
||||
end
|
||||
|
||||
RazorWindSetUp:
|
||||
loadspritegfx ANIM_TAG_009
|
||||
loadspritegfx ANIM_TAG_GUST
|
||||
playsewithpan SE_W016, -64
|
||||
createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 0, 7, 40
|
||||
createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 85, 7, 40
|
||||
@ -7556,7 +7556,7 @@ Move_DISABLE:
|
||||
|
||||
Move_RECOVER:
|
||||
loadspritegfx ANIM_TAG_147
|
||||
loadspritegfx ANIM_TAG_031
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
monbg ANIM_ATK_PARTNER
|
||||
setalpha 12, 8
|
||||
loopsewithpan SE_W025, -64, 13, 3
|
||||
@ -7673,7 +7673,7 @@ CurseStats1:
|
||||
Move_SOFT_BOILED:
|
||||
loadspritegfx 0x27DA
|
||||
loadspritegfx ANIM_TAG_203
|
||||
loadspritegfx ANIM_TAG_031
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
monbg ANIM_ATK_PARTNER
|
||||
playsewithpan SE_W039, -64
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1
|
||||
@ -7725,13 +7725,13 @@ Move_HEAL_BELL:
|
||||
unloadspritegfx ANIM_TAG_205
|
||||
unloadspritegfx ANIM_TAG_206
|
||||
unloadspritegfx ANIM_TAG_203
|
||||
loadspritegfx ANIM_TAG_049
|
||||
loadspritegfx ANIM_TAG_SPARKLE
|
||||
playsewithpan SE_W234, -64
|
||||
createsprite gUnknown_08592B94, 16, -15, 0, 0, 0, 32, 60, 1
|
||||
delay 8
|
||||
createsprite gUnknown_08592B94, 16, 12, -5, 0, 0, 32, 60, 1
|
||||
waitforvisualfinish
|
||||
unloadspritegfx ANIM_TAG_049
|
||||
unloadspritegfx ANIM_TAG_SPARKLE
|
||||
loadspritegfx ANIM_TAG_203
|
||||
playsewithpan SE_REAPOKE, -64
|
||||
createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30)
|
||||
@ -7887,7 +7887,7 @@ PresentDamage:
|
||||
|
||||
PresentHeal:
|
||||
loadspritegfx ANIM_TAG_195
|
||||
loadspritegfx ANIM_TAG_031
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
playsewithpan SE_W234, +63
|
||||
createsprite gUnknown_08592658, 132, -16, 32, -3, 1
|
||||
delay 3
|
||||
@ -8042,7 +8042,7 @@ Move_TRI_ATTACK:
|
||||
delay 2
|
||||
createvisualtask sub_810A094, 2, 20, 3, 1, 1
|
||||
waitforvisualfinish
|
||||
loadspritegfx ANIM_TAG_037
|
||||
loadspritegfx ANIM_TAG_LIGHTNING
|
||||
createvisualtask sub_8115F10, 2, 257, 257, 257
|
||||
playsewithpan SE_W161B, +63
|
||||
createsprite gUnknown_085956C0, 130, 0, -48
|
||||
@ -8142,7 +8142,7 @@ Move_TRICK:
|
||||
|
||||
Move_WISH:
|
||||
loadspritegfx ANIM_TAG_233
|
||||
loadspritegfx ANIM_TAG_049
|
||||
loadspritegfx ANIM_TAG_SPARKLE
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
panse_27 SE_W115, +63, -64, -3, 0
|
||||
@ -8234,7 +8234,7 @@ SpitUpStrongest:
|
||||
|
||||
Move_SWALLOW:
|
||||
loadspritegfx ANIM_TAG_236
|
||||
loadspritegfx ANIM_TAG_031
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
playsewithpan SE_W036, -64
|
||||
createvisualtask sub_815B778, 5
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
|
||||
@ -8279,7 +8279,7 @@ Move_TRANSFORM:
|
||||
|
||||
Move_MORNING_SUN:
|
||||
loadspritegfx ANIM_TAG_241
|
||||
loadspritegfx ANIM_TAG_031
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
createvisualtask sub_815BB84, 5
|
||||
delay 8
|
||||
createvisualtask sub_8116620, 10, 0x781, 8, 0, 12, RGB_WHITE
|
||||
@ -8459,7 +8459,7 @@ Move_ROLE_PLAY:
|
||||
|
||||
Move_REFRESH:
|
||||
loadspritegfx ANIM_TAG_203
|
||||
loadspritegfx ANIM_TAG_049
|
||||
loadspritegfx ANIM_TAG_SPARKLE
|
||||
playsewithpan SE_W287, -64
|
||||
createvisualtask sub_815DFCC, 2, 0
|
||||
waitforvisualfinish
|
||||
@ -8474,7 +8474,7 @@ Move_REFRESH:
|
||||
Move_BLAZE_KICK:
|
||||
loadspritegfx ANIM_TAG_135
|
||||
loadspritegfx ANIM_TAG_143
|
||||
loadspritegfx ANIM_TAG_029
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
monbg ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
playsewithpan SE_W172, +63
|
||||
@ -8545,7 +8545,7 @@ Move_SHEER_COLD:
|
||||
waitbgfadeout
|
||||
playsewithpan SE_W196, 0
|
||||
waitbgfadein
|
||||
loadspritegfx ANIM_TAG_010
|
||||
loadspritegfx ANIM_TAG_ICE_CUBE
|
||||
monbg ANIM_DEF_PARTNER
|
||||
monbgprio_28 ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
@ -8592,7 +8592,7 @@ Move_MUDDY_WATER:
|
||||
end
|
||||
|
||||
Move_BULLET_SEED:
|
||||
loadspritegfx ANIM_TAG_006
|
||||
loadspritegfx ANIM_TAG_SEED
|
||||
createsprite gUnknown_0859351C, 130, 20, 0
|
||||
delay 5
|
||||
createsprite gUnknown_0859351C, 130, 20, 0
|
||||
@ -8617,8 +8617,8 @@ Move_BULLET_SEED:
|
||||
end
|
||||
|
||||
Move_DRAGON_CLAW:
|
||||
loadspritegfx ANIM_TAG_029
|
||||
loadspritegfx ANIM_TAG_039
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
loadspritegfx ANIM_TAG_CLAW_SLASH
|
||||
playsewithpan SE_W221B, -64
|
||||
createvisualtask sub_8116620, 10, 2, 4, 0, 8, RGB(31, 19, 0)
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
|
||||
@ -9048,7 +9048,7 @@ ReturnStrongest1:
|
||||
return
|
||||
|
||||
Move_COSMIC_POWER:
|
||||
loadspritegfx ANIM_TAG_049
|
||||
loadspritegfx ANIM_TAG_SPARKLE
|
||||
createvisualtask sub_8159244, 5, 243, 0
|
||||
playsewithpan SE_W322, 0
|
||||
createvisualtask sub_8117610, 2, 0, 0, 15, 0
|
||||
@ -9275,7 +9275,7 @@ Move_ROCK_BLAST:
|
||||
end
|
||||
|
||||
Move_OVERHEAT:
|
||||
loadspritegfx ANIM_TAG_029
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
loadspritegfx ANIM_TAG_135
|
||||
monbg ANIM_DEF_PARTNER
|
||||
setalpha 12, 18
|
||||
@ -9733,7 +9733,7 @@ Move_MAGICAL_LEAF:
|
||||
end
|
||||
|
||||
Move_ICE_BALL:
|
||||
loadspritegfx ANIM_TAG_043
|
||||
loadspritegfx ANIM_TAG_ICE_CHUNK
|
||||
loadspritegfx ANIM_TAG_141
|
||||
createvisualtask AnimTask_GetRolloutCounter, 5, 0
|
||||
jumpargeq 0, 4, IceBallSetIceBg
|
||||
@ -9850,7 +9850,7 @@ WeatherBallNormal:
|
||||
waitforvisualfinish
|
||||
end
|
||||
WeatherBallFire:
|
||||
loadspritegfx ANIM_TAG_029
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, 40, 10
|
||||
playsewithpan SE_W172, +63
|
||||
delay 10
|
||||
@ -10222,7 +10222,7 @@ Status_Confusion:
|
||||
end
|
||||
|
||||
Status_Burn:
|
||||
loadspritegfx ANIM_TAG_029
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
playsewithpan SE_W172, +63
|
||||
call Burn1
|
||||
call Burn1
|
||||
@ -10255,14 +10255,14 @@ Status_Sleep:
|
||||
end
|
||||
|
||||
Status_Paralysis:
|
||||
loadspritegfx ANIM_TAG_011
|
||||
loadspritegfx ANIM_TAG_SPARK_2
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
|
||||
call ElectricityEffect
|
||||
end
|
||||
|
||||
Status_Freeze:
|
||||
playsewithpan SE_W196, 0
|
||||
loadspritegfx ANIM_TAG_010
|
||||
loadspritegfx ANIM_TAG_ICE_CUBE
|
||||
monbg ANIM_DEF_PARTNER
|
||||
monbgprio_28 ANIM_TARGET
|
||||
waitplaysewithpan SE_W258, +63, 17
|
||||
@ -10368,7 +10368,7 @@ Status_BindWrap:
|
||||
waitforvisualfinish
|
||||
end
|
||||
Status_FireSpin:
|
||||
loadspritegfx ANIM_TAG_029
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
playsewithpan SE_W221B, +63
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
|
||||
call FireSpinEffect
|
||||
@ -10424,7 +10424,7 @@ Status_SandTomb:
|
||||
|
||||
General_ItemEffect:
|
||||
loadspritegfx ANIM_TAG_203
|
||||
loadspritegfx ANIM_TAG_049
|
||||
loadspritegfx ANIM_TAG_SPARKLE
|
||||
delay 0
|
||||
playsewithpan SE_W036, -64
|
||||
createvisualtask sub_80D622C, 2, 16, 128, 0, 2
|
||||
@ -10632,7 +10632,7 @@ General_FocusPunchSetUp:
|
||||
|
||||
General_IngrainHeal:
|
||||
loadspritegfx ANIM_TAG_147
|
||||
loadspritegfx ANIM_TAG_031
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
monbg ANIM_DEF_PARTNER
|
||||
setalpha 12, 8
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB(13, 31, 12)
|
||||
@ -10650,14 +10650,14 @@ General_IngrainHeal:
|
||||
end
|
||||
|
||||
General_WishHeal:
|
||||
loadspritegfx ANIM_TAG_049
|
||||
loadspritegfx ANIM_TAG_SPARKLE
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_W025, -64
|
||||
call GrantingStarsEffect
|
||||
waitforvisualfinish
|
||||
unloadspritegfx ANIM_TAG_049
|
||||
loadspritegfx ANIM_TAG_031
|
||||
unloadspritegfx ANIM_TAG_SPARKLE
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
call HealingEffect
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, RGB_BLACK
|
||||
|
@ -7,57 +7,57 @@
|
||||
// Particle ids.
|
||||
#define ANIM_SPRITES_START 10000
|
||||
|
||||
#define ANIM_TAG_000 (ANIM_SPRITES_START + 0)
|
||||
#define ANIM_TAG_001 (ANIM_SPRITES_START + 1)
|
||||
#define ANIM_TAG_002 (ANIM_SPRITES_START + 2)
|
||||
#define ANIM_TAG_003 (ANIM_SPRITES_START + 3)
|
||||
#define ANIM_TAG_004 (ANIM_SPRITES_START + 4)
|
||||
#define ANIM_TAG_005 (ANIM_SPRITES_START + 5)
|
||||
#define ANIM_TAG_006 (ANIM_SPRITES_START + 6)
|
||||
#define ANIM_TAG_007 (ANIM_SPRITES_START + 7)
|
||||
#define ANIM_TAG_008 (ANIM_SPRITES_START + 8)
|
||||
#define ANIM_TAG_009 (ANIM_SPRITES_START + 9)
|
||||
#define ANIM_TAG_010 (ANIM_SPRITES_START + 10)
|
||||
#define ANIM_TAG_011 (ANIM_SPRITES_START + 11)
|
||||
#define ANIM_TAG_012 (ANIM_SPRITES_START + 12)
|
||||
#define ANIM_TAG_013 (ANIM_SPRITES_START + 13)
|
||||
#define ANIM_TAG_014 (ANIM_SPRITES_START + 14)
|
||||
#define ANIM_TAG_015 (ANIM_SPRITES_START + 15)
|
||||
#define ANIM_TAG_016 (ANIM_SPRITES_START + 16)
|
||||
#define ANIM_TAG_017 (ANIM_SPRITES_START + 17)
|
||||
#define ANIM_TAG_018 (ANIM_SPRITES_START + 18)
|
||||
#define ANIM_TAG_019 (ANIM_SPRITES_START + 19)
|
||||
#define ANIM_TAG_020 (ANIM_SPRITES_START + 20)
|
||||
#define ANIM_TAG_021 (ANIM_SPRITES_START + 21)
|
||||
#define ANIM_TAG_022 (ANIM_SPRITES_START + 22)
|
||||
#define ANIM_TAG_023 (ANIM_SPRITES_START + 23)
|
||||
#define ANIM_TAG_024 (ANIM_SPRITES_START + 24)
|
||||
#define ANIM_TAG_025 (ANIM_SPRITES_START + 25)
|
||||
#define ANIM_TAG_026 (ANIM_SPRITES_START + 26)
|
||||
#define ANIM_TAG_027 (ANIM_SPRITES_START + 27)
|
||||
#define ANIM_TAG_028 (ANIM_SPRITES_START + 28)
|
||||
#define ANIM_TAG_029 (ANIM_SPRITES_START + 29)
|
||||
#define ANIM_TAG_030 (ANIM_SPRITES_START + 30)
|
||||
#define ANIM_TAG_031 (ANIM_SPRITES_START + 31)
|
||||
#define ANIM_TAG_032 (ANIM_SPRITES_START + 32)
|
||||
#define ANIM_TAG_033 (ANIM_SPRITES_START + 33)
|
||||
#define ANIM_TAG_034 (ANIM_SPRITES_START + 34)
|
||||
#define ANIM_TAG_035 (ANIM_SPRITES_START + 35)
|
||||
#define ANIM_TAG_036 (ANIM_SPRITES_START + 36)
|
||||
#define ANIM_TAG_037 (ANIM_SPRITES_START + 37)
|
||||
#define ANIM_TAG_038 (ANIM_SPRITES_START + 38)
|
||||
#define ANIM_TAG_039 (ANIM_SPRITES_START + 39)
|
||||
#define ANIM_TAG_040 (ANIM_SPRITES_START + 40)
|
||||
#define ANIM_TAG_041 (ANIM_SPRITES_START + 41)
|
||||
#define ANIM_TAG_042 (ANIM_SPRITES_START + 42)
|
||||
#define ANIM_TAG_043 (ANIM_SPRITES_START + 43)
|
||||
#define ANIM_TAG_044 (ANIM_SPRITES_START + 44)
|
||||
#define ANIM_TAG_045 (ANIM_SPRITES_START + 45)
|
||||
#define ANIM_TAG_046 (ANIM_SPRITES_START + 46)
|
||||
#define ANIM_TAG_047 (ANIM_SPRITES_START + 47)
|
||||
#define ANIM_TAG_048 (ANIM_SPRITES_START + 48)
|
||||
#define ANIM_TAG_049 (ANIM_SPRITES_START + 49)
|
||||
#define ANIM_TAG_050 (ANIM_SPRITES_START + 50)
|
||||
#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
|
||||
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
|
||||
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
|
||||
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
|
||||
#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ?
|
||||
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
|
||||
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
|
||||
#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ?
|
||||
#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ?
|
||||
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
|
||||
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
|
||||
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
|
||||
#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ?
|
||||
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
|
||||
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
|
||||
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
|
||||
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
|
||||
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
|
||||
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
|
||||
#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ?
|
||||
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
|
||||
#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ?
|
||||
#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ?
|
||||
#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ?
|
||||
#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ?
|
||||
#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ?
|
||||
#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ?
|
||||
#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27)
|
||||
#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ?
|
||||
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
|
||||
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
|
||||
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
|
||||
#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ?
|
||||
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
|
||||
#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ?
|
||||
#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ?
|
||||
#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ?
|
||||
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
|
||||
#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ?
|
||||
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
|
||||
#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ?
|
||||
#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ?
|
||||
#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ?
|
||||
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
|
||||
#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ?
|
||||
#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) // ?
|
||||
#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ?
|
||||
#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ?
|
||||
#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ?
|
||||
#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49)
|
||||
#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ?
|
||||
#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
|
||||
#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
|
||||
#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
|
||||
@ -107,16 +107,16 @@
|
||||
#define ANIM_TAG_097 (ANIM_SPRITES_START + 97)
|
||||
#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
|
||||
#define ANIM_TAG_099 (ANIM_SPRITES_START + 99)
|
||||
#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
|
||||
#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
|
||||
#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
|
||||
#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
|
||||
#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
|
||||
#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
|
||||
#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
|
||||
#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
|
||||
#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
|
||||
#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
|
||||
#define ANIM_TAG_ICE_CUBE0 (ANIM_SPRITES_START + 100)
|
||||
#define ANIM_TAG_ICE_CUBE1 (ANIM_SPRITES_START + 101)
|
||||
#define ANIM_TAG_ICE_CUBE2 (ANIM_SPRITES_START + 102)
|
||||
#define ANIM_TAG_ICE_CUBE3 (ANIM_SPRITES_START + 103)
|
||||
#define ANIM_TAG_ICE_CUBE4 (ANIM_SPRITES_START + 104)
|
||||
#define ANIM_TAG_ICE_CUBE5 (ANIM_SPRITES_START + 105)
|
||||
#define ANIM_TAG_ICE_CUBE6 (ANIM_SPRITES_START + 106)
|
||||
#define ANIM_TAG_ICE_CUBE7 (ANIM_SPRITES_START + 107)
|
||||
#define ANIM_TAG_ICE_CUBE8 (ANIM_SPRITES_START + 108)
|
||||
#define ANIM_TAG_ICE_CUBE9 (ANIM_SPRITES_START + 109)
|
||||
#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
|
||||
#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
|
||||
#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)
|
||||
|
Loading…
Reference in New Issue
Block a user