pokeemerald/src/battle_setup.c

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#include "global.h"
#include "battle.h"
#include "battle_setup.h"
#include "battle_transition.h"
#include "main.h"
#include "task.h"
#include "pokemon_3.h"
#include "safari_zone.h"
#include "script.h"
#include "game_stat.h"
#include "event_data.h"
#include "species.h"
#include "songs.h"
#include "metatile_behavior.h"
#include "map_constants.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "trainer_classes.h"
#include "trainer_ids.h"
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#include "rng.h"
#include "starter_choose.h"
#include "script_pokemon_80F8.h"
#include "items.h"
#include "palette.h"
#include "window.h"
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extern bool8 InBattlePyramid(void);
extern bool8 InBattlePike(void);
extern bool32 FieldPoisonEffectIsRunning(void);
extern void overworld_free_bg_tilemaps(void);
extern void prev_quest_postbuffer_cursor_backup_reset(void);
extern void ResetPoisonStepCounter(void);
extern void sub_81BE72C(void);
extern void FreezeMapObjects(void);
extern void sub_808BCF4(void);
extern void sub_80EECC8(void);
extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
extern void c2_exit_to_overworld_2_switch(void);
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extern void Overworld_ClearSavedMusic(void);
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extern void CB2_WhiteOut(void);
extern void sub_80AF6F0(void);
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extern void PlayBattleBGM(void);
extern void sub_81DA57C(void);
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extern u8 GetSav1Weather(void);
extern u8 Overworld_GetFlashLevel(void);
extern u32 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gFieldCallback)(void);
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extern u8 gApproachingTrainerId;
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// this file's functions
void DoBattlePikeWildBattle(void);
void DoSafariBattle(void);
void DoStandardWildBattle(void);
void CB2_EndWildBattle(void);
void CB2_EndScriptedWildBattle(void);
u8 GetWildBattleTransition(void);
u8 GetTrainerBattleTransition(void);
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u8 sub_80B100C(s32 arg0);
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void sub_80B1218(void);
void sub_80B1234(void);
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void CB2_GiveStarter(void);
void CB2_StartFirstBattle(void);
void CB2_EndFirstBattle(void);
bool32 IsPlayerDefeated(u32 battleOutcome);
// ewram data
EWRAM_DATA u16 sTrainerBattleMode = 0;
EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
EWRAM_DATA u16 gPartnerTrainerId = 0;
EWRAM_DATA u16 sTrainerMapObjectLocalId = 0;
EWRAM_DATA u8 *sTrainerAIntroSpeech = NULL;
EWRAM_DATA u8 *sTrainerBIntroSpeech = NULL;
EWRAM_DATA u8 *sTrainerADefeatSpeech = NULL;
EWRAM_DATA u8 *sTrainerBDefeatSpeech = NULL;
EWRAM_DATA u8 *sTrainerVictorySpeech = NULL;
EWRAM_DATA u8 *sTrainerCannotBattleSpeech = NULL;
EWRAM_DATA u8 *gUnknown_02038BEC = NULL;
EWRAM_DATA u8 *gUnknown_02038BF0 = NULL;
EWRAM_DATA u8 *gUnknown_02038BF4 = NULL;
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// const rom data
// The first transition is used if the enemy pokemon are lower level than our pokemon.
// Otherwise, the second transition is used.
static const u8 sBattleTransitionTable_Wild[][2] =
{
{B_TRANSITION_SLICE, B_TRANSITION_WHITEFADE}, // Normal
{B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES}, // Cave
{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
{B_TRANSITION_WAVE, B_TRANSITION_RIPPLE}, // Water
};
static const u8 sBattleTransitionTable_Trainer[][2] =
{
{B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_SHARDS}, // Normal
{B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL}, // Cave
{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
{B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water
};
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static const u8 sUnknown_0854FE98[] =
{
0x1d, 0x1e, 0x1f, 0x20, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29
};
static const u8 sUnknown_0854FEA4[] =
{
0x1f, 0x20, 0x21
};
static const u8 sUnknown_0854FEA7[] =
{
0x1d, 0x1f, 0x20, 0x21
};
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#define tState data[0]
#define tTransition data[1]
void Task_BattleStart(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
if (!FieldPoisonEffectIsRunning()) // is poison not active?
{
BattleTransition_StartOnField(tTransition);
sub_81BE72C();
tState++; // go to case 1.
}
break;
case 1:
if (IsBattleTransitionDone() == TRUE)
{
overworld_free_bg_tilemaps();
SetMainCallback2(CB2_InitBattle);
prev_quest_postbuffer_cursor_backup_reset();
ResetPoisonStepCounter();
DestroyTask(taskId);
}
break;
}
}
void CreateBattleStartTask(u8 transition, u16 song)
{
u8 taskId = CreateTask(Task_BattleStart, 1);
gTasks[taskId].tTransition = transition;
PlayMapChosenOrBattleBGM(song);
}
#undef tState
#undef tTransition
void BattleSetup_StartWildBattle(void)
{
if (GetSafariZoneFlag())
DoSafariBattle();
else
DoStandardWildBattle();
}
void BattleSetup_StartBattlePikeWildBattle(void)
{
DoBattlePikeWildBattle();
}
void DoStandardWildBattle(void)
{
ScriptContext2_Enable();
FreezeMapObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = 0;
if (InBattlePyramid())
{
VarSet(VAR_0x400E, 0);
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
}
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartRoamerBattle(void)
{
ScriptContext2_Enable();
FreezeMapObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void DoSafariBattle(void)
{
ScriptContext2_Enable();
FreezeMapObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndSafariBattle;
gBattleTypeFlags = BATTLE_TYPE_SAFARI;
CreateBattleStartTask(GetWildBattleTransition(), 0);
}
void DoBattlePikeWildBattle(void)
{
ScriptContext2_Enable();
FreezeMapObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_PIKE;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void DoTrainerBattle(void)
{
CreateBattleStartTask(GetTrainerBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
sub_80B1234();
}
void sub_80B0828(void)
{
if (InBattlePyramid())
CreateBattleStartTask(sub_80B100C(10), 0);
else
CreateBattleStartTask(sub_80B100C(11), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
sub_80B1234();
}
// Initiates battle where Wally catches Ralts
void StartWallyTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
ScriptContext2_Enable();
gMain.savedCallback = c2_exit_to_overworld_1_continue_scripts_restart_music;
gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
}
void BattleSetup_StartScriptedWildBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = 0;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartLatiBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartLegendaryBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
switch (GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL))
{
default:
case SPECIES_GROUDON:
gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
CreateBattleStartTask(B_TRANSITION_GROUDON, BGM_BATTLE34);
break;
case SPECIES_KYOGRE:
gBattleTypeFlags |= BATTLE_TYPE_KYORGE;
CreateBattleStartTask(B_TRANSITION_KYORGE, BGM_BATTLE34);
break;
case SPECIES_RAYQUAZA:
gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, BGM_BATTLE_LEGENDARY);
break;
case SPECIES_DEOXYS:
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_DEOXYS);
break;
case SPECIES_LUGIA:
case SPECIES_HO_OH:
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_LEGENDARY);
break;
case SPECIES_MEW:
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, BGM_BATTLE_MEW);
break;
}
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void StartGroudonKyogreBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
if (gGameVersion == VERSION_RUBY)
CreateBattleStartTask(B_TRANSITION_SHARDS, BGM_BATTLE34); // GROUDON
else
CreateBattleStartTask(B_TRANSITION_RIPPLE, BGM_BATTLE34); // KYOGRE
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void StartRegiBattle(void)
{
u8 transitionId;
u16 species;
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
switch (species)
{
case SPECIES_REGIROCK:
transitionId = B_TRANSITION_REGIROCK;
break;
case SPECIES_REGICE:
transitionId = B_TRANSITION_REGICE;
break;
case SPECIES_REGISTEEL:
transitionId = B_TRANSITION_REGISTEEL;
break;
default:
transitionId = B_TRANSITION_GRID_SQUARES;
break;
}
CreateBattleStartTask(transitionId, BGM_BATTLE36);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void CB2_EndWildBattle(void)
{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE && !InBattlePyramid() && !InBattlePike())
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(c2_exit_to_overworld_2_switch);
gFieldCallback = sub_80AF6F0;
}
}
void CB2_EndScriptedWildBattle(void)
{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
if (InBattlePyramid())
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
else
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
}
u8 BattleSetup_GetTerrainId(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass(tileBehavior))
return BATTLE_TERRAIN_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
switch (gMapHeader.mapType)
{
case MAP_TYPE_TOWN:
case MAP_TYPE_CITY:
case MAP_TYPE_ROUTE:
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsMB_0B(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
case MAP_TYPE_6:
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
}
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
if (MetatileBehavior_GetBridgeSth(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_ROUTE113 && gSaveBlock1Ptr->location.mapNum == MAP_ID_ROUTE113)
return BATTLE_TERRAIN_SAND;
if (GetSav1Weather() == 8)
return BATTLE_TERRAIN_SAND;
return BATTLE_TERRAIN_PLAIN;
}
u8 GetBattleTransitionTypeByMap(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (Overworld_GetFlashLevel())
return B_TRANSITION_SHUFFLE;
if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
{
switch (gMapHeader.mapType)
{
case MAP_TYPE_UNDERGROUND:
return B_TRANSITION_SWIRL;
case MAP_TYPE_UNDERWATER:
return B_TRANSITION_BIG_POKEBALL;
default:
return B_TRANSITION_BLUR;
}
}
return B_TRANSITION_BIG_POKEBALL;
}
u16 GetSumOfPlayerPartyLevel(u8 numMons)
{
u8 sum = 0;
int i;
for (i = 0; i < PARTY_SIZE; i++)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
{
sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
if (--numMons == 0)
break;
}
}
return sum;
}
u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
{
u8 i;
u8 sum;
u32 count = numMons;
if (gTrainers[opponentId].partySize < count)
count = gTrainers[opponentId].partySize;
sum = 0;
switch (gTrainers[opponentId].partyFlags)
{
case 0:
{
const struct TrainerMonNoItemDefaultMoves *party;
party = gTrainers[opponentId].party.NoItemDefaultMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case PARTY_FLAG_CUSTOM_MOVES:
{
const struct TrainerMonNoItemCustomMoves *party;
party = gTrainers[opponentId].party.NoItemCustomMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case PARTY_FLAG_HAS_ITEM:
{
const struct TrainerMonItemDefaultMoves *party;
party = gTrainers[opponentId].party.ItemDefaultMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
{
const struct TrainerMonItemCustomMoves *party;
party = gTrainers[opponentId].party.ItemCustomMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
}
return sum;
}
u8 GetWildBattleTransition(void)
{
u8 transitionType = GetBattleTransitionTypeByMap();
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
{
if (InBattlePyramid())
return B_TRANSITION_BLUR;
else
return sBattleTransitionTable_Wild[transitionType][0];
}
else
{
if (InBattlePyramid())
return B_TRANSITION_GRID_SQUARES;
else
return sBattleTransitionTable_Wild[transitionType][1];
}
}
u8 GetTrainerBattleTransition(void)
{
u8 minPartyCount;
u8 transitionType;
u8 enemyLevel;
u8 playerLevel;
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
return B_TRANSITION_STEVEN;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR)
{
if (gTrainerBattleOpponent_A == TRAINER_ID_SIDNEY)
return B_TRANSITION_SYDNEY;
if (gTrainerBattleOpponent_A == TRAINER_ID_PHOEBE)
return B_TRANSITION_PHOEBE;
if (gTrainerBattleOpponent_A == TRAINER_ID_GLACIA)
return B_TRANSITION_GLACIA;
if (gTrainerBattleOpponent_A == TRAINER_ID_DRAKE)
return B_TRANSITION_DRAKE;
return B_TRANSITION_STEVEN;
}
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION)
return B_TRANSITION_STEVEN;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_TEAM_MAGMA
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_MAGMA_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_MAGMA_ADMIN)
return B_TRANSITION_MAGMA;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_TEAM_AQUA
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_AQUA_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_AQUA_ADMIN)
return B_TRANSITION_AQUA;
if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
minPartyCount = 2; // double battles always at least have 2 pokemon.
else
minPartyCount = 1;
transitionType = GetBattleTransitionTypeByMap();
enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent_A, minPartyCount);
playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
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if (enemyLevel < playerLevel)
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return sBattleTransitionTable_Trainer[transitionType][0];
else
return sBattleTransitionTable_Trainer[transitionType][1];
}
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u8 sub_80B100C(s32 arg0)
{
u16 var;
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
{
switch (arg0)
{
case 11:
case 12:
case 13:
return B_TRANSITION_POKEBALLS_TRAIL;
case 10:
return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
case 3:
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
}
if (VarGet(VAR_0x40CE) != 3)
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
}
else
{
switch (arg0)
{
case 11:
case 12:
case 13:
return B_TRANSITION_BIG_POKEBALL;
case 10:
return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
case 3:
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
}
if (VarGet(VAR_0x40CE) != 3)
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
}
var = gSaveBlock2Ptr->field_CB4[gSaveBlock2Ptr->battlePyramidWildHeaderId * 2 + 0]
+ gSaveBlock2Ptr->field_CB4[gSaveBlock2Ptr->battlePyramidWildHeaderId * 2 + 1];
return sUnknown_0854FE98[var % ARRAY_COUNT(sUnknown_0854FE98)];
}
void ChooseStarter(void)
{
SetMainCallback2(CB2_ChooseStarter);
gMain.savedCallback = CB2_GiveStarter;
}
void CB2_GiveStarter(void)
{
u16 starterMon;
*GetVarPointer(VAR_STARTER_ID) = gSpecialVar_Result;
starterMon = GetStarterPokemon(gSpecialVar_Result);
ScriptGiveMon(starterMon, 5, 0, 0, 0, 0);
ResetTasks();
PlayBattleBGM();
SetMainCallback2(CB2_StartFirstBattle);
BattleTransition_Start(B_TRANSITION_BLUR);
}
void CB2_StartFirstBattle(void)
{
UpdatePaletteFade();
RunTasks();
if (IsBattleTransitionDone() == TRUE)
{
gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
gMain.savedCallback = CB2_EndFirstBattle;
FreeAllWindowBuffers();
SetMainCallback2(CB2_InitBattle);
prev_quest_postbuffer_cursor_backup_reset();
ResetPoisonStepCounter();
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
}
void CB2_EndFirstBattle(void)
{
Overworld_ClearSavedMusic();
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
void sub_80B1218(void)
{
if (GetGameStat(GAME_STAT_WILD_BATTLES) % 60 == 0)
sub_81DA57C();
}
void sub_80B1234(void)
{
if (GetGameStat(GAME_STAT_TRAINER_BATTLES) % 20 == 0)
sub_81DA57C();
}
// why not just use the macros? maybe its because they didnt want to uncast const every time?
u32 TrainerBattleLoadArg32(const u8 *ptr)
{
return T1_READ_32(ptr);
}
u16 TrainerBattleLoadArg16(const u8 *ptr)
{
return T1_READ_16(ptr);
}
u8 TrainerBattleLoadArg8(const u8 *ptr)
{
return T1_READ_8(ptr);
}
u16 GetTrainerAFlag(void)
{
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_A;
}
u16 GetTrainerBFlag(void)
{
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_B;
}
bool32 IsPlayerDefeated(u32 battleOutcome)
{
switch (battleOutcome)
{
case BATTLE_LOST:
case BATTLE_DREW:
return TRUE;
case BATTLE_WON:
case BATTLE_RAN:
case BATTLE_PLAYER_TELEPORTED:
case BATTLE_POKE_FLED:
case BATTLE_CAUGHT:
return FALSE;
default:
return FALSE;
}
}
void ResetTrainerOpponentIds(void)
{
gTrainerBattleOpponent_A = 0;
gTrainerBattleOpponent_B = 0;
}
void InitTrainerBattleVariables(void)
{
sTrainerBattleMode = 0;
if (gApproachingTrainerId == 0)
{
sTrainerAIntroSpeech = NULL;
sTrainerADefeatSpeech = NULL;
gUnknown_02038BF0 = NULL;
}
else
{
sTrainerBIntroSpeech = NULL;
sTrainerBDefeatSpeech = NULL;
gUnknown_02038BF4 = NULL;
}
sTrainerMapObjectLocalId = 0;
sTrainerVictorySpeech = NULL;
sTrainerCannotBattleSpeech = NULL;
gUnknown_02038BEC = NULL;
}