pokeemerald/src/battle_transition.c

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#include "global.h"
#include "battle_transition.h"
#include "unk_transition.h"
#include "main.h"
#include "overworld.h"
#include "task.h"
#include "palette.h"
#include "trig.h"
#include "field_effect.h"
#include "random.h"
#include "sprite.h"
#include "sound.h"
#include "constants/songs.h"
#include "constants/trainers.h"
#include "field_camera.h"
#include "unknown_task.h"
#include "malloc.h"
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#include "gpu_regs.h"
#include "decompress.h"
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struct TransitionData
{
vs8 VBlank_DMA;
u16 WININ;
u16 WINOUT;
u16 field_6;
u16 WIN0V;
u16 field_A;
u16 field_C;
u16 BLDCNT;
u16 BLDALPHA;
u16 BLDY;
s16 field_14;
s16 field_16;
s16 field_18;
s16 field_1A;
s16 field_1C;
s16 field_1E; // unused
s16 field_20;
s16 field_22; // unused
s16 data[11];
};
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typedef bool8 (*TransitionStateFunc)(struct Task *task);
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typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
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extern u16 gUnknown_020393A8[];
extern u16 gUnknown_02038C28[][0x3C0];
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extern void c2_exit_to_overworld_2_switch(void);
extern void sub_80AC3D0(void);
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extern void dp12_8087EA4(void);
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// this file's functions
void LaunchBattleTransitionTask(u8 transitionId);
void Task_BattleTransitionMain(u8 taskId);
void Phase1Task_TransitionAll(u8 taskId);
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void Phase2Task_Blur(u8 taskId);
void Phase2Task_Swirl(u8 taskId);
void Phase2Task_Shuffle(u8 taskId);
void Phase2Task_BigPokeball(u8 taskId);
void Phase2Task_PokeballsTrail(u8 taskId);
void Phase2Task_Clockwise_BlackFade(u8 taskId);
void Phase2Task_Ripple(u8 taskId);
void Phase2Task_Wave(u8 taskId);
void Phase2Task_Slice(u8 taskId);
void Phase2Task_WhiteFade(u8 taskId);
void Phase2Task_GridSquares(u8 taskId);
void Phase2Task_Shards(u8 taskId);
void Phase2Task_Sydney(u8 taskId);
void Phase2Task_Phoebe(u8 taskId);
void Phase2Task_Glacia(u8 taskId);
void Phase2Task_Drake(u8 taskId);
void Phase2Task_Champion(u8 taskId);
void Phase2Task_Aqua(u8 taskId);
void Phase2Task_Magma(u8 taskId);
void Phase2Task_Regice(u8 taskId);
void Phase2Task_Registeel(u8 taskId);
void Phase2Task_Regirock(u8 taskId);
void Phase2Task_Kyogre(u8 taskId);
void Phase2Task_Groudon(u8 taskId);
void Phase2Task_Rayquaza(u8 taskId);
void Phase2Task_25(u8 taskId);
void Phase2Task_26(u8 taskId);
void Phase2Task_27(u8 taskId);
void Phase2Task_28(u8 taskId);
void Phase2Task_29(u8 taskId);
void Phase2Task_30(u8 taskId);
void Phase2Task_31(u8 taskId);
void Phase2Task_32(u8 taskId);
void Phase2Task_33(u8 taskId);
void VBlankCB_BattleTransition(void);
void VBlankCB_Phase2_Swirl(void);
void HBlankCB_Phase2_Swirl(void);
void VBlankCB_Phase2_Shuffle(void);
void HBlankCB_Phase2_Shuffle(void);
void VBlankCB0_Phase2_BigPokeball(void);
void VBlankCB1_Phase2_BigPokeball(void);
void VBlankCB_Phase2_Clockwise_BlackFade(void);
void VBlankCB_Phase2_Ripple(void);
void HBlankCB_Phase2_Ripple(void);
void VBlankCB_Phase2_Wave(void);
void VBlankCB_Phase2_Slice(void);
void HBlankCB_Phase2_Slice(void);
void VBlankCB0_Phase2_WhiteFade(void);
void VBlankCB1_Phase2_WhiteFade(void);
void HBlankCB_Phase2_WhiteFade(void);
void VBlankCB_Phase2_Shards(void);
bool8 Phase2_Blur_Func1(struct Task *task);
bool8 Phase2_Blur_Func2(struct Task *task);
bool8 Phase2_Blur_Func3(struct Task *task);
bool8 Phase2_Swirl_Func1(struct Task *task);
bool8 Phase2_Swirl_Func2(struct Task *task);
bool8 Phase2_Shuffle_Func1(struct Task *task);
bool8 Phase2_Shuffle_Func2(struct Task *task);
bool8 Phase2_Aqua_Func1(struct Task *task);
bool8 Phase2_Aqua_Func2(struct Task *task);
bool8 Phase2_Magma_Func1(struct Task *task);
bool8 Phase2_Magma_Func2(struct Task *task);
bool8 Phase2_FramesCountdown(struct Task *task);
bool8 Phase2_Regi_Func1(struct Task *task);
bool8 Phase2_Regice_Func2(struct Task *task);
bool8 Phase2_Registeel_Func2(struct Task *task);
bool8 Phase2_Regirock_Func2(struct Task *task);
bool8 Phase2_WeatherTrio_Func1(struct Task *task);
bool8 Phase2_WaitPaletteFade(struct Task *task);
bool8 Phase2_Kyogre_Func3(struct Task *task);
bool8 Phase2_Kyogre_Func4(struct Task *task);
bool8 Phase2_Kyogre_Func5(struct Task *task);
bool8 Phase2_WeatherDuo_Func6(struct Task *task);
bool8 Phase2_WeatherDuo_Func7(struct Task *task);
bool8 Phase2_BigPokeball_Func1(struct Task *task);
bool8 Phase2_BigPokeball_Func2(struct Task *task);
bool8 Phase2_BigPokeball_Func3(struct Task *task);
bool8 Phase2_BigPokeball_Func4(struct Task *task);
bool8 Phase2_BigPokeball_Func5(struct Task *task);
bool8 Phase2_BigPokeball_Func6(struct Task *task);
bool8 Phase2_PokeballsTrail_Func1(struct Task *task);
bool8 Phase2_PokeballsTrail_Func2(struct Task *task);
bool8 Phase2_PokeballsTrail_Func3(struct Task *task);
bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task);
bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task);
bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task);
bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task);
bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task);
bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task);
bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task);
bool8 Phase2_Ripple_Func1(struct Task *task);
bool8 Phase2_Ripple_Func2(struct Task *task);
bool8 Phase2_Wave_Func1(struct Task *task);
bool8 Phase2_Wave_Func2(struct Task *task);
bool8 Phase2_Wave_Func3(struct Task *task);
bool8 Phase2_Slice_Func1(struct Task *task);
bool8 Phase2_Slice_Func2(struct Task *task);
bool8 Phase2_Slice_Func3(struct Task *task);
bool8 Phase2_WhiteFade_Func1(struct Task *task);
bool8 Phase2_WhiteFade_Func2(struct Task *task);
bool8 Phase2_WhiteFade_Func3(struct Task *task);
bool8 Phase2_WhiteFade_Func4(struct Task *task);
bool8 Phase2_WhiteFade_Func5(struct Task *task);
bool8 Phase2_GridSquares_Func1(struct Task *task);
bool8 Phase2_GridSquares_Func2(struct Task *task);
bool8 Phase2_GridSquares_Func3(struct Task *task);
bool8 Phase2_Shards_Func1(struct Task *task);
bool8 Phase2_Shards_Func2(struct Task *task);
bool8 Phase2_Shards_Func3(struct Task *task);
bool8 Phase2_Shards_Func4(struct Task *task);
bool8 Phase2_Shards_Func5(struct Task *task);
bool8 Phase2_Mugshot_Func1(struct Task *task);
bool8 Phase2_Mugshot_Func2(struct Task *task);
bool8 Phase2_Mugshot_Func3(struct Task *task);
bool8 Phase2_Mugshot_Func4(struct Task *task);
bool8 Phase2_Mugshot_Func5(struct Task *task);
bool8 Phase2_Mugshot_Func6(struct Task *task);
bool8 Phase2_Mugshot_Func7(struct Task *task);
bool8 Phase2_Mugshot_Func8(struct Task *task);
bool8 Phase2_Mugshot_Func9(struct Task *task);
bool8 Phase2_Mugshot_Func10(struct Task *task);
void Phase2Task_MugShotTransition(u8 taskId);
void Mugshots_CreateOpponentPlayerSprites(struct Task *task);
void VBlankCB0_Phase2_Mugshots(void);
void VBlankCB1_Phase2_Mugshots(void);
void HBlankCB_Phase2_Mugshots(void);
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bool8 Transition_Phase1(struct Task *task);
bool8 Transition_WaitForPhase1(struct Task *task);
bool8 Transition_Phase2(struct Task *task);
bool8 Transition_WaitForPhase2(struct Task *task);
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void sub_8149F08(void);
void sub_8149F84(void);
void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4);
void sub_814A014(u16 *a0, s16 a1, s16 a2, s16 a3);
void sub_8149F98(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize);
void sub_8149F58(u16 **a0, u16 **a1);
void sub_814A1AC(s16 *a0, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6);
bool8 sub_814A228(s16 *a0, bool8 a1, bool8 a2);
void sub_8148484(s16 spriteId, s16 value);
void sub_814849C(s16 spriteId);
s16 sub_81484B8(s16 spriteId);
bool8 IsPhase1Done(void);
void sub_814713C(struct Sprite *sprite);
void sub_8148380(struct Sprite *sprite);
bool8 sub_81483A8(struct Sprite *sprite);
bool8 sub_81483AC(struct Sprite *sprite);
bool8 sub_81483F8(struct Sprite *sprite);
bool8 sub_814842C(struct Sprite *sprite);
bool8 sub_8148458(struct Sprite *sprite);
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// iwram bss vars
IWRAM_DATA u16 gUnknown_03001208;
IWRAM_DATA static u8 sTestingTransitionId;
IWRAM_DATA static u8 sTestingTransitionState;
// ewram vars
EWRAM_DATA struct TransitionData *sTransitionStructPtr = NULL;
// const rom data
const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp");
const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/pokeball_trail.4bpp");
const u32 sSpriteImage_85B98F0[] = INCBIN_U32("graphics/battle_transitions/pokeball.4bpp");
const u32 sUnknown_085B9AF0[] = INCBIN_U32("graphics/battle_transitions/elite_four_bg.4bpp");
const u32 sSpriteImage_85B9CD0[] = INCBIN_U32("graphics/battle_transitions/unused_brendan.4bpp");
const u32 sSpriteImage_85BA4D0[] = INCBIN_U32("graphics/battle_transitions/unused_lass.4bpp");
const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
const u32 sEvilTeam_Palette[] = INCBIN_U32("graphics/battle_transitions/evil_team.gbapal");
const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz");
const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz");
const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
const u32 gUnknown_085BBC14[] = INCBIN_U32("graphics/battle_transitions/85BBC14.4bpp");
const u32 gUnknown_085BC2B4[] = INCBIN_U32("graphics/battle_transitions/85BC2B4.gbapal");
const u32 gUnknown_085BC2D4[] = INCBIN_U32("graphics/battle_transitions/85BC2D4.gbapal");
const u32 gUnknown_085BC2F4[] = INCBIN_U32("graphics/battle_transitions/85BC2F4.gbapal");
const u32 gUnknown_085BC314[] = INCBIN_U32("graphics/battle_transitions/85BC314.bin");
const u32 gUnknown_085BCB14[] = INCBIN_U32("graphics/battle_transitions/85BCB14.bin");
const u32 gUnknown_085BD314[] = INCBIN_U32("graphics/battle_transitions/85BD314.bin");
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const u16 gUnknown_085BDB14[] = INCBIN_U16("graphics/battle_transitions/85BDB14.gbapal");
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const u32 gUnknown_085BDB34[] = INCBIN_U32("graphics/battle_transitions/kyogre.4bpp.lz");
const u32 gUnknown_085BE1E8[] = INCBIN_U32("graphics/battle_transitions/kyogre.bin.lz");
const u32 gUnknown_085BE51C[] = INCBIN_U32("graphics/battle_transitions/groudon.4bpp.lz");
const u32 gUnknown_085BEA88[] = INCBIN_U32("graphics/battle_transitions/groudon.bin.lz");
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const u16 gUnknown_085BEDA0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt1.gbapal");
const u16 gUnknown_085BEEE0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt2.gbapal");
const u16 gUnknown_085BF0A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt1.gbapal");
const u16 gUnknown_085BF2A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt2.gbapal");
const u16 gUnknown_085BF4A0[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
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const u32 gUnknown_085BF6A0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
const u32 gUnknown_085C6BE0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
const u32 gUnknown_085C7BE0[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.gbapal");
const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz");
const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz");
const u32 gUnknown_085C8578[] = INCBIN_U32("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
const u32 gUnknown_085C88A4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz");
const u32 gUnknown_085C8928[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin");
const TaskFunc sPhase1_Tasks[B_TRANSITION_COUNT] =
{
[0 ... B_TRANSITION_COUNT - 1] = &Phase1Task_TransitionAll
};
const TaskFunc sPhase2_Tasks[B_TRANSITION_COUNT] =
{
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Phase2Task_Blur, // 0
Phase2Task_Swirl, // 1
Phase2Task_Shuffle, // 2
Phase2Task_BigPokeball, // 3
Phase2Task_PokeballsTrail, // 4
Phase2Task_Clockwise_BlackFade, // 5
Phase2Task_Ripple, // 6
Phase2Task_Wave, // 7
Phase2Task_Slice, // 8
Phase2Task_WhiteFade, // 9
Phase2Task_GridSquares, // 10
Phase2Task_Shards, // 11
Phase2Task_Sydney, // 12
Phase2Task_Phoebe, // 13
Phase2Task_Glacia, // 14
Phase2Task_Drake, // 15
Phase2Task_Champion, // 16
Phase2Task_Aqua, // 17
Phase2Task_Magma, // 18
Phase2Task_Regice, // 19
Phase2Task_Registeel, // 20
Phase2Task_Regirock, // 21
Phase2Task_Kyogre, // 22
Phase2Task_Groudon, // 23
Phase2Task_Rayquaza, // 24
Phase2Task_25, // 25
Phase2Task_26, // 26
Phase2Task_27, // 27
Phase2Task_28, // 28
Phase2Task_29, // 29
Phase2Task_30, // 30
Phase2Task_31, // 31
Phase2Task_32, // 32
Phase2Task_33, // 33
Phase2Task_34, // 34
Phase2Task_35, // 35
Phase2Task_36, // 36
Phase2Task_37, // 37
Phase2Task_38, // 38
Phase2Task_39, // 39
Phase2Task_40, // 40
Phase2Task_41, // 41
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};
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const TransitionStateFunc sMainTransitionPhases[] =
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{
&Transition_Phase1,
&Transition_WaitForPhase1,
&Transition_Phase2,
&Transition_WaitForPhase2
};
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const TransitionStateFunc sPhase2_Blur_Funcs[] =
{
Phase2_Blur_Func1,
Phase2_Blur_Func2,
Phase2_Blur_Func3
};
const TransitionStateFunc sPhase2_Swirl_Funcs[] =
{
Phase2_Swirl_Func1,
Phase2_Swirl_Func2,
};
const TransitionStateFunc sPhase2_Shuffle_Funcs[] =
{
Phase2_Shuffle_Func1,
Phase2_Shuffle_Func2,
};
const TransitionStateFunc sPhase2_Aqua_Funcs[] =
{
Phase2_Aqua_Func1,
Phase2_Aqua_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_FramesCountdown,
Phase2_BigPokeball_Func6
};
const TransitionStateFunc sPhase2_Magma_Funcs[] =
{
Phase2_Magma_Func1,
Phase2_Magma_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_FramesCountdown,
Phase2_BigPokeball_Func6
};
const TransitionStateFunc sPhase2_BigPokeball_Funcs[] =
{
Phase2_BigPokeball_Func1,
Phase2_BigPokeball_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
const TransitionStateFunc sPhase2_Regice_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Regice_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
const TransitionStateFunc sPhase2_Registeel_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Registeel_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
const TransitionStateFunc sPhase2_Regirock_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Regirock_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
const TransitionStateFunc sPhase2_Kyogre_Funcs[] =
{
Phase2_WeatherTrio_Func1,
Phase2_WaitPaletteFade,
Phase2_Kyogre_Func3,
Phase2_Kyogre_Func4,
Phase2_Kyogre_Func5,
Phase2_FramesCountdown,
Phase2_WeatherDuo_Func6,
Phase2_WeatherDuo_Func7
};
const TransitionStateFunc sPhase2_PokeballsTrail_Funcs[] =
{
Phase2_PokeballsTrail_Func1,
Phase2_PokeballsTrail_Func2,
Phase2_PokeballsTrail_Func3
};
const s16 sUnknown_085C8B88[2] = {-16, 256};
const s16 sUnknown_085C8B8C[5] = {0, 32, 64, 18, 48};
const s16 sUnknown_085C8B96[2] = {8, -8};
const TransitionStateFunc sPhase2_Clockwise_BlackFade_Funcs[] =
{
Phase2_Clockwise_BlackFade_Func1,
Phase2_Clockwise_BlackFade_Func2,
Phase2_Clockwise_BlackFade_Func3,
Phase2_Clockwise_BlackFade_Func4,
Phase2_Clockwise_BlackFade_Func5,
Phase2_Clockwise_BlackFade_Func6,
Phase2_Clockwise_BlackFade_Func7
};
const TransitionStateFunc sPhase2_Ripple_Funcs[] =
{
Phase2_Ripple_Func1,
Phase2_Ripple_Func2
};
const TransitionStateFunc sPhase2_Wave_Funcs[] =
{
Phase2_Wave_Func1,
Phase2_Wave_Func2,
Phase2_Wave_Func3
};
const TransitionStateFunc sPhase2_Mugshot_Funcs[] =
{
Phase2_Mugshot_Func1,
Phase2_Mugshot_Func2,
Phase2_Mugshot_Func3,
Phase2_Mugshot_Func4,
Phase2_Mugshot_Func5,
Phase2_Mugshot_Func6,
Phase2_Mugshot_Func7,
Phase2_Mugshot_Func8,
Phase2_Mugshot_Func9,
Phase2_Mugshot_Func10
};
const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_COUNT] =
{
TRAINER_PIC_ELITE_FOUR_SIDNEY,
TRAINER_PIC_ELITE_FOUR_PHOEBE,
TRAINER_PIC_ELITE_FOUR_GLACIA,
TRAINER_PIC_ELITE_FOUR_DRAKE,
TRAINER_PIC_CHAMPION_WALLACE
};
const s16 sMugshotsOpponentRotationScales[MUGSHOTS_COUNT][2] =
{
{0x200, 0x200},
{0x200, 0x200},
{0x1B0, 0x1B0},
{0x1A0, 0x1A0},
{0x188, 0x188},
};
const s16 sMugshotsOpponentCoords[MUGSHOTS_COUNT][2] =
{
{0, 0},
{0, 0},
{-4, 4},
{0, 5},
{-8, 7},
};
const TransitionSpriteCallback sUnknown_085C8C24[] =
{
sub_81483A8,
sub_81483AC,
sub_81483F8,
sub_814842C,
sub_81483A8,
sub_8148458,
sub_81483A8
};
const s16 sUnknown_085C8C40[2] = {12, -12};
const s16 sUnknown_085C8C44[2] = {-1, 1};
const TransitionStateFunc sPhase2_Slice_Funcs[] =
{
Phase2_Slice_Func1,
Phase2_Slice_Func2,
Phase2_Slice_Func3
};
extern const u16 gFieldEffectObjectPalette10[];
extern const u16 sBigPokeball_Tilemap[];
extern const u16 sMugshotsTilemap[];
extern const struct SpriteTemplate gUnknown_085C8E68;
extern const u16 *const sOpponentMugshotsPals[MUGSHOTS_COUNT];
extern const u16 *const sPlayerMugshotsPals[2];
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// code
static void CB2_TestBattleTransition(void)
{
switch (sTestingTransitionState)
{
case 0:
LaunchBattleTransitionTask(sTestingTransitionId);
sTestingTransitionState++;
break;
case 1:
if (IsBattleTransitionDone())
{
sTestingTransitionState = 0;
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
break;
}
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void TestBattleTransition(u8 transitionId)
{
sTestingTransitionId = transitionId;
SetMainCallback2(CB2_TestBattleTransition);
}
void BattleTransition_StartOnField(u8 transitionId)
{
gMain.callback2 = CB2_OverworldBasic;
LaunchBattleTransitionTask(transitionId);
}
void BattleTransition_Start(u8 transitionId)
{
LaunchBattleTransitionTask(transitionId);
}
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// main task that launches sub-tasks for phase1 and phase2
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#define tState data[0]
#define tTransitionID data[1]
#define tTransitionDone data[15]
bool8 IsBattleTransitionDone(void)
{
u8 taskId = FindTaskIdByFunc(Task_BattleTransitionMain);
if (gTasks[taskId].tTransitionDone)
{
DestroyTask(taskId);
FREE_AND_SET_NULL(sTransitionStructPtr);
return TRUE;
}
else
{
return FALSE;
}
}
void LaunchBattleTransitionTask(u8 transitionId)
{
u8 taskId = CreateTask(Task_BattleTransitionMain, 2);
gTasks[taskId].tTransitionID = transitionId;
sTransitionStructPtr = AllocZeroed(sizeof(*sTransitionStructPtr));
}
void Task_BattleTransitionMain(u8 taskId)
{
while (sMainTransitionPhases[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Transition_Phase1(struct Task *task)
{
sub_80AC3D0();
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
if (sPhase1_Tasks[task->tTransitionID] != NULL)
{
CreateTask(sPhase1_Tasks[task->tTransitionID], 4);
task->tState++;
return FALSE;
}
else
{
task->tState = 2;
return TRUE;
}
}
2018-01-02 20:38:33 +01:00
bool8 Transition_WaitForPhase1(struct Task *task)
{
if (FindTaskIdByFunc(sPhase1_Tasks[task->tTransitionID]) == 0xFF)
{
task->tState++;
return TRUE;
}
else
{
return FALSE;
}
}
bool8 Transition_Phase2(struct Task *task)
{
CreateTask(sPhase2_Tasks[task->tTransitionID], 0);
task->tState++;
return FALSE;
}
bool8 Transition_WaitForPhase2(struct Task *task)
{
task->tTransitionDone = FALSE;
if (FindTaskIdByFunc(sPhase2_Tasks[task->tTransitionID]) == 0xFF)
task->tTransitionDone = TRUE;
return FALSE;
}
#undef tState
#undef tTransitionID
#undef tTransitionDone
// sub-task for phase1
#define tState data[0]
void Phase1Task_TransitionAll(u8 taskId)
{
if (gTasks[taskId].tState == 0)
{
gTasks[taskId].tState++;
CreatePhase1Task(0, 0, 3, 2, 2); // creates a sub-task for this sub-task
}
else if (IsPhase1Done())
{
DestroyTask(taskId);
}
}
#undef tState
// sub-task for phase2
#define tState data[0]
#define tFrames data[8]
#define tOpponentSpriteId data[13]
#define tPlayerSpriteId data[14]
#define tMugshotId data[15]
void Phase2Task_Blur(u8 taskId)
{
while (sPhase2_Blur_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_Blur_Func1(struct Task *task)
{
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC);
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC);
SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC);
task->tState++;
return TRUE;
}
bool8 Phase2_Blur_Func2(struct Task *task)
{
if (task->data[1] != 0)
{
task->data[1]--;
}
else
{
task->data[1] = 4;
if (++task->data[2] == 10)
BeginNormalPaletteFade(-1, -1, 0, 0x10, 0);
SetGpuReg(REG_OFFSET_MOSAIC, (task->data[2] & 15) * 17);
if (task->data[2] > 14)
task->tState++;
}
return FALSE;
}
bool8 Phase2_Blur_Func3(struct Task *task)
{
if (!gPaletteFade.active)
{
u8 taskId = FindTaskIdByFunc(Phase2Task_Blur);
DestroyTask(taskId);
}
return FALSE;
}
void Phase2Task_Swirl(u8 taskId)
{
while (sPhase2_Swirl_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_Swirl_Func1(struct Task *task)
{
sub_8149F08();
dp12_8087EA4();
BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
sub_8149F98(gUnknown_020393A8, sTransitionStructPtr->field_14, 0, 2, 0, 160);
SetVBlankCallback(VBlankCB_Phase2_Swirl);
SetHBlankCallback(HBlankCB_Phase2_Swirl);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
task->tState++;
return FALSE;
}
bool8 Phase2_Swirl_Func2(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
task->data[1] += 4;
task->data[2] += 8;
sub_8149F98(gUnknown_02038C28[0], sTransitionStructPtr->field_14, task->data[1], 2, task->data[2], 160);
if (!gPaletteFade.active)
{
u8 taskId = FindTaskIdByFunc(Phase2Task_Swirl);
DestroyTask(taskId);
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
void VBlankCB_Phase2_Swirl(void)
{
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320);
}
void HBlankCB_Phase2_Swirl(void)
{
u16 var = gUnknown_02038C28[1][REG_VCOUNT];
REG_BG1HOFS = var;
REG_BG2HOFS = var;
REG_BG3HOFS = var;
}
void Phase2Task_Shuffle(u8 taskId)
{
while (sPhase2_Shuffle_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_Shuffle_Func1(struct Task *task)
{
sub_8149F08();
dp12_8087EA4();
BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
memset(gUnknown_020393A8, sTransitionStructPtr->field_16, 0x140);
SetVBlankCallback(VBlankCB_Phase2_Shuffle);
SetHBlankCallback(HBlankCB_Phase2_Shuffle);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
task->tState++;
return FALSE;
}
bool8 Phase2_Shuffle_Func2(struct Task *task)
{
u8 i;
u16 r3, r4;
sTransitionStructPtr->VBlank_DMA = 0;
r4 = task->data[1];
r3 = task->data[2] >> 8;
task->data[1] += 4224;
task->data[2] += 384;
for (i = 0; i < 160; i++, r4 += 4224)
{
u16 var = r4 / 256;
gUnknown_02038C28[0][i] = sTransitionStructPtr->field_16 + Sin(var, r3);
}
if (!gPaletteFade.active)
DestroyTask(FindTaskIdByFunc(Phase2Task_Shuffle));
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
void VBlankCB_Phase2_Shuffle(void)
{
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320);
}
void HBlankCB_Phase2_Shuffle(void)
{
u16 var = gUnknown_02038C28[1][REG_VCOUNT];
REG_BG1VOFS = var;
REG_BG2VOFS = var;
REG_BG3VOFS = var;
}
void Phase2Task_BigPokeball(u8 taskId)
{
while (sPhase2_BigPokeball_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
void Phase2Task_Aqua(u8 taskId)
{
while (sPhase2_Aqua_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
void Phase2Task_Magma(u8 taskId)
{
while (sPhase2_Magma_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
void Phase2Task_Regice(u8 taskId)
{
while (sPhase2_Regice_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
void Phase2Task_Registeel(u8 taskId)
{
while (sPhase2_Registeel_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
void Phase2Task_Regirock(u8 taskId)
{
while (sPhase2_Regirock_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
void Phase2Task_Kyogre(u8 taskId)
{
while (sPhase2_Kyogre_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
void sub_814669C(struct Task *task)
{
s32 i;
sub_8149F08();
dp12_8087EA4();
task->data[1] = 16;
task->data[2] = 0;
task->data[4] = 0;
task->data[5] = 0x4000;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->field_6 = 240;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->BLDCNT = 0x3F41;
sTransitionStructPtr->BLDALPHA = (task->data[1] << 8) | (task->data[2]);
for (i = 0; i < 160; i++)
{
gUnknown_02038C28[1][i] = 240;
}
SetVBlankCallback(VBlankCB0_Phase2_BigPokeball);
}
bool8 Phase2_Aqua_Func1(struct Task *task)
{
u16 *dst1, *dst2;
task->tFrames = 60;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(sTeamAqua_Tileset, dst2);
LoadPalette(sEvilTeam_Palette, 0xF0, 0x20);
task->tState++;
return FALSE;
}
bool8 Phase2_Magma_Func1(struct Task *task)
{
u16 *dst1, *dst2;
task->tFrames = 60;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(sTeamMagma_Tileset, dst2);
LoadPalette(sEvilTeam_Palette, 0xF0, 0x20);
task->tState++;
return FALSE;
}
bool8 Phase2_Regi_Func1(struct Task *task)
{
u16 *dst1, *dst2;
task->tFrames = 60;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
CpuCopy16(gUnknown_085BBC14, dst2, 0x2000);
task->tState++;
return FALSE;
}
bool8 Phase2_BigPokeball_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
CpuCopy16(sBigPokeball_Tileset, dst2, 0x580);
LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
task->tState++;
return FALSE;
}
bool8 Phase2_BigPokeball_Func2(struct Task *task)
{
s16 i, j;
u16 *dst1, *dst2;
const u16 *BigPokeballMap;
sub_8149F58(&dst1, &dst2);
BigPokeballMap = sBigPokeball_Tilemap;
for (i = 0; i < 20; i++)
{
for (j = 0; j < 30; j++, BigPokeballMap++)
{
dst1[i * 32 + j] = *BigPokeballMap | 0xF000;
}
}
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160);
task->tState++;
return TRUE;
}
bool8 Phase2_Aqua_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(sTeamAqua_Tilemap, dst1);
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160);
task->tState++;
return FALSE;
}
bool8 Phase2_Magma_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(sTeamMagma_Tilemap, dst1);
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160);
task->tState++;
return FALSE;
}
bool8 Phase2_Regice_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LoadPalette(gUnknown_085BC2B4, 0xF0, 0x20);
CpuCopy16(gUnknown_085BC314, dst1, 0x500);
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160);
task->tState++;
return FALSE;
}
bool8 Phase2_Registeel_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LoadPalette(gUnknown_085BC2D4, 0xF0, 0x20);
CpuCopy16(gUnknown_085BCB14, dst1, 0x500);
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160);
task->tState++;
return FALSE;
}
bool8 Phase2_Regirock_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LoadPalette(gUnknown_085BC2F4, 0xF0, 0x20);
CpuCopy16(gUnknown_085BD314, dst1, 0x500);
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5], 160);
task->tState++;
return FALSE;
}
bool8 Phase2_Kyogre_Func3(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(gUnknown_085BDB34, dst2);
LZ77UnCompVram(gUnknown_085BE1E8, dst1);
task->tState++;
return FALSE;
}
bool8 Phase2_Kyogre_Func4(struct Task *task)
{
if (task->data[1] % 3 == 0)
{
u16 var = task->data[1] % 30;
var /= 3;
LoadPalette(gUnknown_085BEDA0 + (var * 16), 0xF0, 0x20);
}
if (++task->data[1] > 58)
{
task->tState++;
task->data[1] = 0;
}
return FALSE;
}
bool8 Phase2_Kyogre_Func5(struct Task *task)
{
if (task->data[1] % 5 == 0)
{
s16 var = task->data[1] / 5;
LoadPalette(gUnknown_085BEEE0 + (var * 16), 0xF0, 0x20);
}
if (++task->data[1] > 68)
{
task->tState++;
task->data[1] = 0;
task->tFrames = 30;
}
return FALSE;
}
bool8 Phase2_WeatherDuo_Func6(struct Task *task)
{
BeginNormalPaletteFade(0xFFFF8000, 1, 0, 0x10, 0);
task->tState++;
return FALSE;
}
bool8 Phase2_WeatherDuo_Func7(struct Task *task)
{
if (!gPaletteFade.active)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(task->func));
}
return FALSE;
}
bool8 Phase2_BigPokeball_Func3(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
if (task->data[3] == 0 || --task->data[3] == 0)
{
task->data[2]++;
task->data[3] = 2;
}
sTransitionStructPtr->BLDALPHA = (task->data[1] << 8) | task->data[2];
if (task->data[2] > 15)
task->tState++;
task->data[4] += 8;
task->data[5] -= 256;
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5] >> 8, 160);
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_BigPokeball_Func4(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
if (task->data[3] == 0 || --task->data[3] == 0)
{
task->data[1]--;
task->data[3] = 2;
}
sTransitionStructPtr->BLDALPHA = (task->data[1] << 8) | task->data[2];
if (task->data[1] == 0)
task->tState++;
task->data[4] += 8;
task->data[5] -= 256;
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5] >> 8, 160);
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_BigPokeball_Func5(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
task->data[4] += 8;
task->data[5] -= 256;
sub_8149F98(gUnknown_02038C28[0], 0, task->data[4], 132, task->data[5] >> 8, 160);
if (task->data[5] <= 0)
{
task->tState++;
task->data[1] = 160;
task->data[2] = 256;
task->data[3] = 0;
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_FramesCountdown(struct Task *task)
{
if (--task->tFrames == 0)
task->tState++;
return FALSE;
}
bool8 Phase2_WeatherTrio_Func1(struct Task *task)
{
BeginNormalPaletteFade(0x0000FFFF, 1, 0, 0x10, 0);
task->tState++;
return FALSE;
}
bool8 Phase2_WaitPaletteFade(struct Task *task)
{
if (!gPaletteFade.active)
task->tState++;
return FALSE;
}
bool8 Phase2_BigPokeball_Func6(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
if (task->data[2] < 1024)
task->data[2] += 128;
if (task->data[1] != 0)
{
task->data[1] -= (task->data[2] >> 8);
if (task->data[1] < 0)
task->data[1] = 0;
}
sub_814A014(gUnknown_02038C28[0], 120, 80, task->data[1]);
if (task->data[1] == 0)
{
SetVBlankCallback(NULL);
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(task->func));
}
else
{
if (task->data[3] == 0)
{
task->data[3]++;
SetVBlankCallback(VBlankCB1_Phase2_BigPokeball);
}
sTransitionStructPtr->VBlank_DMA++;
}
return FALSE;
}
void Transition_BigPokeball_Vblank(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320);
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
REG_BLDCNT = sTransitionStructPtr->BLDCNT;
REG_BLDALPHA = sTransitionStructPtr->BLDALPHA;
}
void VBlankCB0_Phase2_BigPokeball(void)
{
Transition_BigPokeball_Vblank();
DmaSet(0, gUnknown_020393A8, &REG_BG0HOFS, 0xA2400001);
}
void VBlankCB1_Phase2_BigPokeball(void)
{
Transition_BigPokeball_Vblank();
DmaSet(0, gUnknown_020393A8, &REG_WIN0H, 0xA2400001);
}
void Phase2Task_PokeballsTrail(u8 taskId)
{
while (sPhase2_PokeballsTrail_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_PokeballsTrail_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
CpuSet(sPokeballTrail_Tileset, dst2, 0x20);
CpuFill32(0, dst1, 0x800);
LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
task->tState++;
return FALSE;
}
bool8 Phase2_PokeballsTrail_Func2(struct Task *task)
{
s16 i;
s16 rand;
s16 arr0[ARRAY_COUNT(sUnknown_085C8B88)];
s16 arr1[ARRAY_COUNT(sUnknown_085C8B8C)];
memcpy(arr0, sUnknown_085C8B88, sizeof(sUnknown_085C8B88));
memcpy(arr1, sUnknown_085C8B8C, sizeof(sUnknown_085C8B8C));
rand = Random() & 1;
for (i = 0; i <= 4; i++, rand ^= 1)
{
gFieldEffectArguments[0] = arr0[rand]; // x
gFieldEffectArguments[1] = (i * 32) + 16; // y
gFieldEffectArguments[2] = rand;
gFieldEffectArguments[3] = arr1[i];
FieldEffectStart(FLDEFF_POKEBALL);
}
task->tState++;
return FALSE;
}
bool8 Phase2_PokeballsTrail_Func3(struct Task *task)
{
if (!FieldEffectActiveListContains(FLDEFF_POKEBALL))
{
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_PokeballsTrail));
}
return FALSE;
}
bool8 FldEff_Pokeball(void)
{
u8 spriteId = CreateSpriteAtEnd(&gUnknown_085C8E68, gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].oam.affineMode = 1;
gSprites[spriteId].data[0] = gFieldEffectArguments[2];
gSprites[spriteId].data[1] = gFieldEffectArguments[3];
gSprites[spriteId].data[2] = -1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], gFieldEffectArguments[2]);
return FALSE;
}
#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \
{ \
u32 index = (posY) * 32 + posX; \
ptr[index] = toStore; \
}
void sub_814713C(struct Sprite *sprite)
{
s16 arr0[ARRAY_COUNT(sUnknown_085C8B96)];
memcpy(arr0, sUnknown_085C8B96, sizeof(sUnknown_085C8B96));
if (sprite->data[1] != 0)
{
sprite->data[1]--;
}
else
{
if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240)
{
s16 posX = sprite->pos1.x >> 3;
s16 posY = sprite->pos1.y >> 3;
if (posX != sprite->data[2])
{
u32 var;
u16 *ptr;
sprite->data[2] = posX;
var = (((REG_BG0CNT >> 8) & 0x1F) << 11); // r2
ptr = (u16 *)(VRAM + var);
SOME_VRAM_STORE(ptr, posY - 2, posX, 0xF001);
SOME_VRAM_STORE(ptr, posY - 1, posX, 0xF001);
SOME_VRAM_STORE(ptr, posY - 0, posX, 0xF001);
SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001);
}
}
sprite->pos1.x += arr0[sprite->data[0]];
if (sprite->pos1.x < -15 || sprite->pos1.x > 255)
FieldEffectStop(sprite, FLDEFF_POKEBALL);
}
}
void Phase2Task_Clockwise_BlackFade(u8 taskId)
{
while (sPhase2_Clockwise_BlackFade_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task)
{
u16 i;
sub_8149F08();
dp12_8087EA4();
sTransitionStructPtr->WININ = 0;
sTransitionStructPtr->WINOUT = 63;
sTransitionStructPtr->field_6 = -3855;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 160; i++)
{
gUnknown_020393A8[i] = 0xF3F4;
}
SetVBlankCallback(VBlankCB_Phase2_Clockwise_BlackFade);
sTransitionStructPtr->data[4] = 120;
task->tState++;
return TRUE;
}
bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], -1, 1, 1);
do
{
gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = (sTransitionStructPtr->data[2] + 1) | 0x7800;
} while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
sTransitionStructPtr->data[4] += 16;
if (sTransitionStructPtr->data[4] >= 240)
{
sTransitionStructPtr->data[5] = 0;
task->tState++;
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task)
{
s16 r1, r3;
vu8 var = 0;
sTransitionStructPtr->VBlank_DMA = 0;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, 240, sTransitionStructPtr->data[5], 1, 1);
while (1)
{
r1 = 120, r3 = sTransitionStructPtr->data[2] + 1;
if (sTransitionStructPtr->data[5] >= 80)
r1 = sTransitionStructPtr->data[2], r3 = 240;
gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = (r3) | (r1 << 8);
if (var != 0)
break;
var = sub_814A228(sTransitionStructPtr->data, 1, 1);
}
sTransitionStructPtr->data[5] += 8;
if (sTransitionStructPtr->data[5] >= 160)
{
sTransitionStructPtr->data[4] = 240;
task->tState++;
}
else
{
while (sTransitionStructPtr->data[3] < sTransitionStructPtr->data[5])
{
gUnknown_02038C28[0][++sTransitionStructPtr->data[3]] = (r3) | (r1 << 8);
}
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], 160, 1, 1);
do
{
gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = (sTransitionStructPtr->data[2] << 8) | 0xF0;
} while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
sTransitionStructPtr->data[4] -= 16;
if (sTransitionStructPtr->data[4] <= 0)
{
sTransitionStructPtr->data[5] = 160;
task->tState++;
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task)
{
s16 r1, r2, var4;
vu8 var = 0;
sTransitionStructPtr->VBlank_DMA = 0;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, 0, sTransitionStructPtr->data[5], 1, 1);
while (1)
{
r1 = (gUnknown_02038C28[0][sTransitionStructPtr->data[3]]) & 0xFF;
r2 = sTransitionStructPtr->data[2];
if (sTransitionStructPtr->data[5] <= 80)
r2 = 120, r1 = sTransitionStructPtr->data[2];
var4 = (r1) | (r2 << 8);
gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = var4;
if (var != 0)
break;
var = sub_814A228(sTransitionStructPtr->data, 1, 1);
}
sTransitionStructPtr->data[5] -= 8;
if (sTransitionStructPtr->data[5] <= 0)
{
sTransitionStructPtr->data[4] = 0;
task->tState++;
}
else
{
while (sTransitionStructPtr->data[3] > sTransitionStructPtr->data[5])
{
gUnknown_02038C28[0][--sTransitionStructPtr->data[3]] = (r1) | (r2 << 8);
}
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], 0, 1, 1);
do
{
s16 r2, r3;
r2 = 120, r3 = sTransitionStructPtr->data[2];
if (sTransitionStructPtr->data[2] >= 120)
r2 = 0, r3 = 240;
gUnknown_02038C28[0][sTransitionStructPtr->data[3]] = (r3) | (r2 << 8);
} while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
sTransitionStructPtr->data[4] += 16;
if (sTransitionStructPtr->data[2] > 120)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_Clockwise_BlackFade));
return FALSE;
}
void VBlankCB_Phase2_Clockwise_BlackFade(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA != 0)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320);
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
REG_WIN0H = gUnknown_02038C28[1][0];
DmaSet(0, gUnknown_02038C28[1], &REG_WIN0H, 0xA2400001);
}
void Phase2Task_Ripple(u8 taskId)
{
while (sPhase2_Ripple_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_Ripple_Func1(struct Task *task)
{
u8 i;
sub_8149F08();
dp12_8087EA4();
for (i = 0; i < 160; i++)
{
gUnknown_020393A8[i] = sTransitionStructPtr->field_16;
}
SetVBlankCallback(VBlankCB_Phase2_Ripple);
SetHBlankCallback(HBlankCB_Phase2_Ripple);
EnableInterrupts(INTR_FLAG_HBLANK);
task->tState++;
return TRUE;
}
bool8 Phase2_Ripple_Func2(struct Task *task)
{
u8 i;
s16 r3;
u16 r4, r8;
sTransitionStructPtr->VBlank_DMA = 0;
r3 = task->data[2] >> 8;
r4 = task->data[1];
r8 = 384;
task->data[1] += 0x400;
if (task->data[2] <= 0x1FFF)
task->data[2] += 0x180;
for (i = 0; i < 160; i++, r4 += r8)
{
// todo: fix the asm
s16 var = r4 >> 8;
asm("");
gUnknown_02038C28[0][i] = sTransitionStructPtr->field_16 + Sin(var, r3);
}
if (++task->data[3] == 81)
{
task->data[4]++;
BeginNormalPaletteFade(-1, -2, 0, 0x10, 0);
}
if (task->data[4] != 0 && !gPaletteFade.active)
DestroyTask(FindTaskIdByFunc(Phase2Task_Ripple));
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
void VBlankCB_Phase2_Ripple(void)
{
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320);
}
void HBlankCB_Phase2_Ripple(void)
{
u16 var = gUnknown_02038C28[1][REG_VCOUNT];
REG_BG1VOFS = var;
REG_BG2VOFS = var;
REG_BG3VOFS = var;
}
void Phase2Task_Wave(u8 taskId)
{
while (sPhase2_Wave_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_Wave_Func1(struct Task *task)
{
u8 i;
sub_8149F08();
dp12_8087EA4();
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->field_6 = 240;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 160; i++)
{
gUnknown_02038C28[1][i] = 242;
}
SetVBlankCallback(VBlankCB_Phase2_Wave);
task->tState++;
return TRUE;
}
bool8 Phase2_Wave_Func2(struct Task *task)
{
u8 i, r5;
u16* toStore;
bool8 nextFunc;
sTransitionStructPtr->VBlank_DMA = 0;
toStore = gUnknown_02038C28[0];
r5 = task->data[2];
task->data[2] += 16;
task->data[1] += 8;
for (i = 0, nextFunc = TRUE; i < 160; i++, r5 += 4, toStore++)
{
s16 value = task->data[1] + Sin(r5, 40);
if (value < 0)
value = 0;
if (value > 240)
value = 240;
*toStore = (value << 8) | (0xF1);
if (value < 240)
nextFunc = FALSE;
}
if (nextFunc)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Wave_Func3(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_Wave));
return FALSE;
}
void VBlankCB_Phase2_Wave(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA != 0)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320);
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
DmaSet(0, gUnknown_02038C28[1], &REG_WIN0H, 0xA2400001);
}
void Phase2Task_Sydney(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_SYDNEY;
Phase2Task_MugShotTransition(taskId);
}
void Phase2Task_Phoebe(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_PHOEBE;
Phase2Task_MugShotTransition(taskId);
}
void Phase2Task_Glacia(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_GLACIA;
Phase2Task_MugShotTransition(taskId);
}
void Phase2Task_Drake(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_DRAKE;
Phase2Task_MugShotTransition(taskId);
}
void Phase2Task_Champion(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_CHAMPION;
Phase2Task_MugShotTransition(taskId);
}
void Phase2Task_MugShotTransition(u8 taskId)
{
while (sPhase2_Mugshot_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_Mugshot_Func1(struct Task *task)
{
u8 i;
sub_8149F08();
dp12_8087EA4();
Mugshots_CreateOpponentPlayerSprites(task);
task->data[1] = 0;
task->data[2] = 1;
task->data[3] = 239;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 62;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 160; i++)
{
gUnknown_02038C28[1][i] = 0xF0F1;
}
SetVBlankCallback(VBlankCB0_Phase2_Mugshots);
task->tState++;
return FALSE;
}
bool8 Phase2_Mugshot_Func2(struct Task *task)
{
s16 i, j;
u16 *dst1, *dst2;
const u16 *MugshotsMap;
MugshotsMap = sMugshotsTilemap;
sub_8149F58(&dst1, &dst2);
CpuSet(sUnknown_085B9AF0, dst2, 0xF0);
LoadPalette(sOpponentMugshotsPals[task->tMugshotId], 0xF0, 0x20);
LoadPalette(sPlayerMugshotsPals[gSaveBlock2Ptr->playerGender], 0xFA, 0xC);
for (i = 0; i < 20; i++)
{
for (j = 0; j < 32; j++, MugshotsMap++)
{
dst1[i * 32 + j] = *MugshotsMap | 0xF000;
}
}
EnableInterrupts(INTR_FLAG_HBLANK);
SetHBlankCallback(HBlankCB_Phase2_Mugshots);
task->tState++;
return FALSE;
}
bool8 Phase2_Mugshot_Func3(struct Task *task)
{
u8 i, r5;
u16* toStore;
s16 value;
s32 mergedValue;
sTransitionStructPtr->VBlank_DMA = 0;
toStore = gUnknown_02038C28[0];
r5 = task->data[1];
task->data[1] += 0x10;
for (i = 0; i < 80; i++, toStore++, r5 += 0x10)
{
value = task->data[2] + Sin(r5, 0x10);
if (value < 0)
value = 1;
if (value > 0xF0)
value = 0xF0;
*toStore = value;
}
for (; i < 160; i++, toStore++, r5 += 0x10)
{
value = task->data[3] - Sin(r5, 0x10);
if (value < 0)
value = 0;
if (value > 0xEF)
value = 0xEF;
*toStore = (value << 8) | (0xF0);
}
task->data[2] += 8;
task->data[3] -= 8;
if (task->data[2] > 0xF0)
task->data[2] = 0xF0;
if (task->data[3] < 0)
task->data[3] = 0;
mergedValue = *(s32*)(&task->data[2]);
if (mergedValue == 0xF0)
task->tState++;
sTransitionStructPtr->field_18 -= 8;
sTransitionStructPtr->field_1A += 8;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Mugshot_Func4(struct Task *task)
{
u8 i;
u16* toStore;
sTransitionStructPtr->VBlank_DMA = 0;
for (i = 0, toStore = gUnknown_02038C28[0]; i < 160; i++, toStore++)
{
*toStore = 0xF0;
}
task->tState++;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
sTransitionStructPtr->field_18 -= 8;
sTransitionStructPtr->field_1A += 8;
sub_8148484(task->tOpponentSpriteId, 0);
sub_8148484(task->tPlayerSpriteId, 1);
sub_814849C(task->tOpponentSpriteId);
PlaySE(SE_BT_START);
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Mugshot_Func5(struct Task *task)
{
sTransitionStructPtr->field_18 -= 8;
sTransitionStructPtr->field_1A += 8;
if (sub_81484B8(task->tOpponentSpriteId))
{
task->tState++;
sub_814849C(task->tPlayerSpriteId);
}
return FALSE;
}
bool8 Phase2_Mugshot_Func6(struct Task *task)
{
sTransitionStructPtr->field_18 -= 8;
sTransitionStructPtr->field_1A += 8;
if (sub_81484B8(task->tPlayerSpriteId))
{
sTransitionStructPtr->VBlank_DMA = 0;
SetVBlankCallback(NULL);
DmaStop(0);
memset(gUnknown_02038C28[0], 0, 0x140);
memset(gUnknown_02038C28[1], 0, 0x140);
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
SetGpuReg(REG_OFFSET_BLDY, 0);
task->tState++;
task->data[3] = 0;
task->data[4] = 0;
sTransitionStructPtr->BLDCNT = 0xBF;
SetVBlankCallback(VBlankCB1_Phase2_Mugshots);
}
return FALSE;
}
bool8 Phase2_Mugshot_Func7(struct Task *task)
{
bool32 r6;
sTransitionStructPtr->VBlank_DMA = 0;
r6 = TRUE;
sTransitionStructPtr->field_18 -= 8;
sTransitionStructPtr->field_1A += 8;
if (task->data[4] < 0x50)
task->data[4] += 2;
if (task->data[4] > 0x50)
task->data[4] = 0x50;
if (++task->data[3] & 1)
{
s16 i;
for (i = 0, r6 = FALSE; i <= task->data[4]; i++)
{
s16 index1 = 0x50 - i;
s16 index2 = 0x50 + i;
if (gUnknown_02038C28[0][index1] <= 15)
{
r6 = TRUE;
gUnknown_02038C28[0][index1]++;
}
if (gUnknown_02038C28[0][index2] <= 15)
{
r6 = TRUE;
gUnknown_02038C28[0][index2]++;
}
}
}
if (task->data[4] == 0x50 && !r6)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Mugshot_Func8(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
BlendPalettes(-1, 0x10, 0x7FFF);
sTransitionStructPtr->BLDCNT = 0xFF;
task->data[3] = 0;
task->tState++;
return TRUE;
}
bool8 Phase2_Mugshot_Func9(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
task->data[3]++;
memset(gUnknown_02038C28[0], task->data[3], 0x140);
if (task->data[3] > 15)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Mugshot_Func10(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(task->func));
return FALSE;
}
void VBlankCB0_Phase2_Mugshots(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA != 0)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320);
REG_BG0VOFS = sTransitionStructPtr->field_1C;
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
DmaSet(0, gUnknown_02038C28[1], &REG_WIN0H, 0xA2400001);
}
void VBlankCB1_Phase2_Mugshots(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA != 0)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 320);
REG_BLDCNT = sTransitionStructPtr->BLDCNT;
DmaSet(0, gUnknown_02038C28[1], &REG_BLDY, 0xA2400001);
}
void HBlankCB_Phase2_Mugshots(void)
{
if (REG_VCOUNT < 80)
REG_BG0HOFS = sTransitionStructPtr->field_18;
else
REG_BG0HOFS = sTransitionStructPtr->field_1A;
}
void Mugshots_CreateOpponentPlayerSprites(struct Task *task)
{
struct Sprite *opponentSprite, *playerSprite;
s16 mugshotId = task->tMugshotId;
task->tOpponentSpriteId = CreateTrainerSprite(sMugshotsTrainerPicIDsTable[mugshotId],
sMugshotsOpponentCoords[mugshotId][0] - 32,
sMugshotsOpponentCoords[mugshotId][1] + 42,
0, gDecompressionBuffer);
task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), 272, 106, 0, gDecompressionBuffer);
opponentSprite = &gSprites[task->tOpponentSpriteId];
playerSprite = &gSprites[task->tPlayerSpriteId];
opponentSprite->callback = sub_8148380;
playerSprite->callback = sub_8148380;
opponentSprite->oam.affineMode = 3;
playerSprite->oam.affineMode = 3;
opponentSprite->oam.matrixNum = AllocOamMatrix();
playerSprite->oam.matrixNum = AllocOamMatrix();
opponentSprite->oam.shape = 1;
playerSprite->oam.shape = 1;
opponentSprite->oam.size = 3;
playerSprite->oam.size = 3;
CalcCenterToCornerVec(opponentSprite, 1, 3, 3);
CalcCenterToCornerVec(playerSprite, 1, 3, 3);
SetOamMatrixRotationScaling(opponentSprite->oam.matrixNum, sMugshotsOpponentRotationScales[mugshotId][0], sMugshotsOpponentRotationScales[mugshotId][1], 0);
SetOamMatrixRotationScaling(playerSprite->oam.matrixNum, -512, 512, 0);
}
void sub_8148380(struct Sprite *sprite)
{
while (sUnknown_085C8C24[sprite->data[0]](sprite));
}
bool8 sub_81483A8(struct Sprite *sprite)
{
return FALSE;
}
bool8 sub_81483AC(struct Sprite *sprite)
{
s16 arr0[2];
s16 arr1[2];
memcpy(arr0, sUnknown_085C8C40, sizeof(sUnknown_085C8C40));
memcpy(arr1, sUnknown_085C8C44, sizeof(sUnknown_085C8C44));
sprite->data[0]++;
sprite->data[1] = arr0[sprite->data[7]];
sprite->data[2] = arr1[sprite->data[7]];
return TRUE;
}
bool8 sub_81483F8(struct Sprite *sprite)
{
sprite->pos1.x += sprite->data[1];
if (sprite->data[7] && sprite->pos1.x < 133)
sprite->data[0]++;
else if (!sprite->data[7] && sprite->pos1.x > 103)
sprite->data[0]++;
return FALSE;
}
bool8 sub_814842C(struct Sprite *sprite)
{
sprite->data[1] += sprite->data[2];
sprite->pos1.x += sprite->data[1];
if (sprite->data[1] == 0)
{
sprite->data[0]++;
sprite->data[2] = -sprite->data[2];
sprite->data[6] = 1;
}
return FALSE;
}
bool8 sub_8148458(struct Sprite *sprite)
{
sprite->data[1] += sprite->data[2];
sprite->pos1.x += sprite->data[1];
if (sprite->pos1.x < -31 || sprite->pos1.x > 271)
sprite->data[0]++;
return FALSE;
}
void sub_8148484(s16 spriteId, s16 value)
{
gSprites[spriteId].data[7] = value;
}
void sub_814849C(s16 spriteId)
{
gSprites[spriteId].data[0]++;
}
s16 sub_81484B8(s16 spriteId)
{
return gSprites[spriteId].data[6];
}
void Phase2Task_Slice(u8 taskId)
{
while (sPhase2_Slice_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 Phase2_Slice_Func1(struct Task *task)
{
u16 i;
sub_8149F08();
dp12_8087EA4();
task->data[2] = 256;
task->data[3] = 1;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->VBlank_DMA = 0;
for (i = 0; i < 160; i++)
{
gUnknown_02038C28[1][i] = sTransitionStructPtr->field_14;
gUnknown_02038C28[1][160 + i] = 0xF0;
}
EnableInterrupts(INTR_FLAG_HBLANK);
SetGpuRegBits(REG_OFFSET_DISPSTAT, DISPSTAT_HBLANK_INTR);
SetVBlankCallback(VBlankCB_Phase2_Slice);
SetHBlankCallback(HBlankCB_Phase2_Slice);
task->tState++;
return TRUE;
}
bool8 Phase2_Slice_Func2(struct Task *task)
{
u16 i;
sTransitionStructPtr->VBlank_DMA = 0;
task->data[1] += (task->data[2] >> 8);
if (task->data[1] > 0xF0)
task->data[1] = 0xF0;
if (task->data[2] <= 0xFFF)
task->data[2] += task->data[3];
if (task->data[3] < 128)
task->data[3] <<= 1; // multiplying by two
for (i = 0; i < 160; i++)
{
u16* storeLoc1 = &gUnknown_02038C28[0][i];
u16* storeLoc2 = &gUnknown_02038C28[0][i + 160];
if (1 & i)
{
*storeLoc1 = sTransitionStructPtr->field_14 + task->data[1];
*storeLoc2 = 0xF0 - task->data[1];
}
else
{
*storeLoc1 = sTransitionStructPtr->field_14 - task->data[1];
*storeLoc2 = (task->data[1] << 8) | (0xF1);
}
}
if (task->data[1] > 0xEF)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
bool8 Phase2_Slice_Func3(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_Slice));
return FALSE;
}
void VBlankCB_Phase2_Slice(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gUnknown_02038C28[0], gUnknown_02038C28[1], 640);
DmaSet(0, &gUnknown_02038C28[1][160], &REG_WIN0H, 0xA2400001);
}
void HBlankCB_Phase2_Slice(void)
{
if (REG_VCOUNT < 160)
{
u16 var = gUnknown_02038C28[1][REG_VCOUNT];
REG_BG1HOFS = var;
REG_BG2HOFS = var;
REG_BG3HOFS = var;
}
}