pokeemerald/include/rom4.h

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#ifndef POKEEMERALD_ROM4_H
#define POKEEMERALD_ROM4_H
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struct UnkPlayerStruct
{
u8 player_field_0;
u8 player_field_1;
};
struct LinkPlayerMapObject
{
u8 active;
u8 linkPlayerId;
u8 mapObjId;
u8 mode;
};
struct UCoords32
{
u32 x, y;
};
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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void strange_npc_table_clear(void);
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const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8);
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#endif //POKEEMERALD_ROM4_H