pokeemerald/src/pokemon_debug.c

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2021-12-03 19:32:31 -03:00
//Credits: Gamer2020, AsparagusEduardo, TheXaman, ShinyDragonHunter
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "bg.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#include "data.h"
#include "decompress.h"
#include "field_weather.h"
#include "gpu_regs.h"
#include "item.h"
#include "item_icon.h"
#include "list_menu.h"
#include "m4a.h"
#include "main.h"
#include "malloc.h"
#include "menu.h"
#include "overworld.h"
#include "palette.h"
#include "palette_util.h"
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#include "pokemon.h"
#include "pokemon_animation.h"
#include "pokemon_debug.h"
#include "pokemon_icon.h"
#include "reset_rtc_screen.h"
#include "scanline_effect.h"
#include "script.h"
#include "script_pokemon_util.h"
#include "sound.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
#include "trainer_pokemon_sprites.h"
#include "constants/items.h"
//Defines
#define DEBUG_MON_X 144 + 32
#define DEBUG_MON_Y 11 + 40
#define DEBUG_MON_BACK_X 62
#define DEBUG_MON_BACK_Y 80
#define DEBUG_ICON_X 19
#define DEBUG_ICON_Y 19
#define DEBUG_MON_SHINY 0
#define DEBUG_MON_NORMAL 9
#define MODIFY_DIGITS_MAX 4
#define MODIFY_DIGITS_ARROW_X 41
#define MODIFY_DIGITS_ARROW1_Y 12
#define MODIFY_DIGITS_ARROW2_Y 36
#define GENDER_MALE 0
#define GENDER_FEMALE 1
#define MON_PIC_BACK 0
#define MON_PIC_FRONT 1
static const u16 sBgColor[] = {RGB_WHITE};
//Structs
struct PokemonDebugModifyArrows
{
u8 arrowSpriteId[2];
u16 minValue;
u16 maxValue;
int currValue;
u8 currentDigit;
u8 maxDigits;
u8 charDigits[MODIFY_DIGITS_MAX];
void *modifiedValPtr;
u8 typeOfVal;
};
struct PokemonDebugMenu
{
u16 currentmonId;
u8 currentmonWindowId;
u8 InstructionsWindowId;
u8 frontspriteId;
u8 backspriteId;
u8 iconspriteId;
bool8 isShiny;
bool8 isFemale;
struct PokemonDebugModifyArrows modifyArrows;
u8 animIdBack;
u8 animIdFront;
};
//WindowTemplates
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#define WIN_NAME_NUMBERS 0
#define WIN_INSTRUCTIONS 1
#define WIN_BACK_SPRITE_LINE 2
#define WIN_ANIM_INFORMATION_FRONT 3
#define WIN_ANIM_INFORMATION_BACK 4
#define WIN_END 5
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static const struct WindowTemplate sPokemonDebugWindowTemplate[] =
{
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[WIN_NAME_NUMBERS] = {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
.width = 14,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 1
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},
[WIN_INSTRUCTIONS] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 15,
.width = 15,
.height = 5,
.paletteNum = 0xF,
.baseBlock = 1 + 28
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},
[WIN_BACK_SPRITE_LINE] = {
.bg = 0,
.tilemapLeft = 2,
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.tilemapTop = 14,
.width = 11,
.height = 1,
.paletteNum = 0xF,
.baseBlock = 1 + 28 + 75
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},
[WIN_ANIM_INFORMATION_FRONT] = {
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.bg = 0,
.tilemapLeft = 14,
.tilemapTop = 12,
.width = 16,
.height = 3,
.paletteNum = 0xF,
.baseBlock = 1 + 28 + 75 + 11
},
[WIN_ANIM_INFORMATION_BACK] = {
.bg = 0,
.tilemapLeft = 14,
.tilemapTop = 15,
.width = 16,
.height = 3,
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.paletteNum = 0xF,
.baseBlock = 1 + 28 + 75 + 11 + 48
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},
DUMMY_WIN_TEMPLATE,
};
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#if P_ENABLE_DEBUG
extern const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1];
const u8 gBackAnimNames[][23 + 1] =
{
[BACK_ANIM_NONE] = _("NONE"),
[BACK_ANIM_H_VIBRATE] = _("H VIBRATE"),
[BACK_ANIM_H_SLIDE] = _("H SLIDE"),
[BACK_ANIM_H_SPRING] = _("H SPRING"),
[BACK_ANIM_H_SPRING_REPEATED] = _("H SPRING REPEATED"),
[BACK_ANIM_SHRINK_GROW] = _("SHRINK GROW"),
[BACK_ANIM_GROW] = _("GROW"),
[BACK_ANIM_CIRCLE_COUNTERCLOCKWISE] = _("CIRCLE COUNTERCLOCKWISE"),
[BACK_ANIM_H_SHAKE] = _("H SHAKE"),
[BACK_ANIM_V_SHAKE] = _("V SHAKE"),
[BACK_ANIM_V_SHAKE_H_SLIDE] = _("V SHAKE H SLIDE"),
[BACK_ANIM_V_STRETCH] = _("V STRETCH"),
[BACK_ANIM_H_STRETCH] = _("H STRETCH"),
[BACK_ANIM_GROW_STUTTER] = _("GROW STUTTER"),
[BACK_ANIM_V_SHAKE_LOW] = _("V SHAKE LOW"),
[BACK_ANIM_TRIANGLE_DOWN] = _("TRIANGLE DOWN"),
[BACK_ANIM_CONCAVE_ARC_LARGE] = _("CONCAVE ARC LARGE"),
[BACK_ANIM_CONVEX_DOUBLE_ARC] = _("CONVEX DOUBLE ARC"),
[BACK_ANIM_CONCAVE_ARC_SMALL] = _("CONCAVE ARC SMALL"),
[BACK_ANIM_DIP_RIGHT_SIDE] = _("DIP RIGHT SIDE"),
[BACK_ANIM_SHRINK_GROW_VIBRATE] = _("SHRINK GROW VIBRATE"),
[BACK_ANIM_JOLT_RIGHT] = _("JOLT RIGHT"),
[BACK_ANIM_SHAKE_FLASH_YELLOW] = _("SHAKE FLASH YELLOW"),
[BACK_ANIM_SHAKE_GLOW_RED] = _("SHAKE GLOW RED"),
[BACK_ANIM_SHAKE_GLOW_GREEN] = _("SHAKE GLOW GREEN"),
[BACK_ANIM_SHAKE_GLOW_BLUE] = _("SHAKE GLOW BLUE"),
};
const u8 gFrontAnimNames[][34] =
{
[ANIM_V_SQUISH_AND_BOUNCE] = _("V SQUISH AND BOUNCE"),
[ANIM_CIRCULAR_STRETCH_TWICE] = _("CIRCULAR STRETCH TWICE"),
[ANIM_H_VIBRATE] = _("H VIBRATE"),
[ANIM_H_SLIDE] = _("H SLIDE"),
[ANIM_V_SLIDE] = _("V SLIDE"),
[ANIM_BOUNCE_ROTATE_TO_SIDES] = _("BOUNCE ROTATE TO SIDES"),
[ANIM_V_JUMPS_H_JUMPS] = _("V JUMPS H JUMPS"),
[ANIM_ROTATE_TO_SIDES] = _("ROTATE TO SIDES"),
[ANIM_ROTATE_TO_SIDES_TWICE] = _("ROTATE TO SIDES TWICE"),
[ANIM_GROW_VIBRATE] = _("GROW VIBRATE"),
[ANIM_ZIGZAG_FAST] = _("ZIGZAG FAST"),
[ANIM_SWING_CONCAVE] = _("SWING CONCAVE"),
[ANIM_SWING_CONCAVE_FAST] = _("SWING CONCAVE FAST"),
[ANIM_SWING_CONVEX] = _("SWING CONVEX"),
[ANIM_SWING_CONVEX_FAST] = _("SWING CONVEX FAST"),
[ANIM_H_SHAKE] = _("H SHAKE"),
[ANIM_V_SHAKE] = _("V SHAKE"),
[ANIM_CIRCULAR_VIBRATE] = _("CIRCULAR VIBRATE"),
[ANIM_TWIST] = _("TWIST"),
[ANIM_SHRINK_GROW] = _("SHRINK GROW"),
[ANIM_CIRCLE_C_CLOCKWISE] = _("CIRCLE C CLOCKWISE"),
[ANIM_GLOW_BLACK] = _("GLOW BLACK"),
[ANIM_H_STRETCH] = _("H STRETCH"),
[ANIM_V_STRETCH] = _("V STRETCH"),
[ANIM_RISING_WOBBLE] = _("RISING WOBBLE"),
[ANIM_V_SHAKE_TWICE] = _("V SHAKE TWICE"),
[ANIM_TIP_MOVE_FORWARD] = _("TIP MOVE FORWARD"),
[ANIM_H_PIVOT] = _("H PIVOT"),
[ANIM_V_SLIDE_WOBBLE] = _("V SLIDE WOBBLE"),
[ANIM_H_SLIDE_WOBBLE] = _("H SLIDE WOBBLE"),
[ANIM_V_JUMPS_BIG] = _("V JUMPS BIG"),
[ANIM_SPIN_LONG] = _("SPIN LONG"),
[ANIM_GLOW_ORANGE] = _("GLOW ORANGE"),
[ANIM_GLOW_RED] = _("GLOW RED"),
[ANIM_GLOW_BLUE] = _("GLOW BLUE"),
[ANIM_GLOW_YELLOW] = _("GLOW YELLOW"),
[ANIM_GLOW_PURPLE] = _("GLOW PURPLE"),
[ANIM_BACK_AND_LUNGE] = _("BACK AND LUNGE"),
[ANIM_BACK_FLIP] = _("BACK FLIP"),
[ANIM_FLICKER] = _("FLICKER"),
[ANIM_BACK_FLIP_BIG] = _("BACK FLIP BIG"),
[ANIM_FRONT_FLIP] = _("FRONT FLIP"),
[ANIM_TUMBLING_FRONT_FLIP] = _("TUMBLING FRONT FLIP"),
[ANIM_FIGURE_8] = _("FIGURE 8"),
[ANIM_FLASH_YELLOW] = _("FLASH YELLOW"),
[ANIM_SWING_CONCAVE_FAST_SHORT] = _("SWING CONCAVE FAST SHORT"),
[ANIM_SWING_CONVEX_FAST_SHORT] = _("SWING CONVEX FAST SHORT"),
[ANIM_ROTATE_UP_SLAM_DOWN] = _("ROTATE UP SLAM DOWN"),
[ANIM_DEEP_V_SQUISH_AND_BOUNCE] = _("DEEP V SQUISH AND BOUNCE"),
[ANIM_H_JUMPS] = _("H JUMPS"),
[ANIM_H_JUMPS_V_STRETCH] = _("H JUMPS V STRETCH"),
[ANIM_ROTATE_TO_SIDES_FAST] = _("ROTATE TO SIDES FAST"),
[ANIM_ROTATE_UP_TO_SIDES] = _("ROTATE UP TO SIDES"),
[ANIM_FLICKER_INCREASING] = _("FLICKER INCREASING"),
[ANIM_TIP_HOP_FORWARD] = _("TIP HOP FORWARD"),
[ANIM_PIVOT_SHAKE] = _("PIVOT SHAKE"),
[ANIM_TIP_AND_SHAKE] = _("TIP AND SHAKE"),
[ANIM_VIBRATE_TO_CORNERS] = _("VIBRATE TO CORNERS"),
[ANIM_GROW_IN_STAGES] = _("GROW IN STAGES"),
[ANIM_V_SPRING] = _("V SPRING"),
[ANIM_V_REPEATED_SPRING] = _("V REPEATED SPRING"),
[ANIM_SPRING_RISING] = _("SPRING RISING"),
[ANIM_H_SPRING] = _("H SPRING"),
[ANIM_H_REPEATED_SPRING_SLOW] = _("H REPEATED SPRING SLOW"),
[ANIM_H_SLIDE_SHRINK] = _("H SLIDE SHRINK"),
[ANIM_LUNGE_GROW] = _("LUNGE GROW"),
[ANIM_CIRCLE_INTO_BG] = _("CIRCLE INTO BG"),
[ANIM_RAPID_H_HOPS] = _("RAPID H HOPS"),
[ANIM_FOUR_PETAL] = _("FOUR PETAL"),
[ANIM_V_SQUISH_AND_BOUNCE_SLOW] = _("V SQUISH AND BOUNCE SLOW"),
[ANIM_H_SLIDE_SLOW] = _("H SLIDE SLOW"),
[ANIM_V_SLIDE_SLOW] = _("V SLIDE SLOW"),
[ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL] = _("BOUNCE ROTATE TO SIDES SMALL"),
[ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW] = _("BOUNCE ROTATE TO SIDES SLOW"),
[ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW] = _("BOUNCE ROTATE TO SIDES SMALL SLOW"),
[ANIM_ZIGZAG_SLOW] = _("ZIGZAG SLOW"),
[ANIM_H_SHAKE_SLOW] = _("H SHAKE SLOW"),
[ANIM_V_SHAKE_SLOW] = _("V SHAKE SLOW"),
[ANIM_TWIST_TWICE] = _("TWIST TWICE"),
[ANIM_CIRCLE_C_CLOCKWISE_SLOW] = _("CIRCLE C CLOCKWISE SLOW"),
[ANIM_V_SHAKE_TWICE_SLOW] = _("V SHAKE TWICE SLOW"),
[ANIM_V_SLIDE_WOBBLE_SMALL] = _("V SLIDE WOBBLE SMALL"),
[ANIM_V_JUMPS_SMALL] = _("V JUMPS SMALL"),
[ANIM_SPIN] = _("SPIN"),
[ANIM_TUMBLING_FRONT_FLIP_TWICE] = _("TUMBLING FRONT FLIP TWICE"),
[ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE] = _("DEEP V SQUISH AND BOUNCE TWICE"),
[ANIM_H_JUMPS_V_STRETCH_TWICE] = _("H JUMPS V STRETCH TWICE"),
[ANIM_V_SHAKE_BACK] = _("V SHAKE BACK"),
[ANIM_V_SHAKE_BACK_SLOW] = _("V SHAKE BACK SLOW"),
[ANIM_V_SHAKE_H_SLIDE_SLOW] = _("V SHAKE H SLIDE SLOW"),
[ANIM_V_STRETCH_BOTH_ENDS_SLOW] = _("V STRETCH BOTH ENDS SLOW"),
[ANIM_H_STRETCH_FAR_SLOW] = _("H STRETCH FAR SLOW"),
[ANIM_V_SHAKE_LOW_TWICE] = _("V SHAKE LOW TWICE"),
[ANIM_H_SHAKE_FAST] = _("H SHAKE FAST"),
[ANIM_H_SLIDE_FAST] = _("H SLIDE FAST"),
[ANIM_H_VIBRATE_FAST] = _("H VIBRATE FAST"),
[ANIM_H_VIBRATE_FASTEST] = _("H VIBRATE FASTEST"),
[ANIM_V_SHAKE_BACK_FAST] = _("V SHAKE BACK FAST"),
[ANIM_V_SHAKE_LOW_TWICE_SLOW] = _("V SHAKE LOW TWICE SLOW"),
[ANIM_V_SHAKE_LOW_TWICE_FAST] = _("V SHAKE LOW TWICE FAST"),
[ANIM_CIRCLE_C_CLOCKWISE_LONG] = _("CIRCLE C CLOCKWISE LONG"),
[ANIM_GROW_STUTTER_SLOW] = _("GROW STUTTER SLOW"),
[ANIM_V_SHAKE_H_SLIDE] = _("V SHAKE H SLIDE"),
[ANIM_V_SHAKE_H_SLIDE_FAST] = _("V SHAKE H SLIDE FAST"),
[ANIM_TRIANGLE_DOWN_SLOW] = _("TRIANGLE DOWN SLOW"),
[ANIM_TRIANGLE_DOWN] = _("TRIANGLE DOWN"),
[ANIM_TRIANGLE_DOWN_TWICE] = _("TRIANGLE DOWN TWICE"),
[ANIM_GROW] = _("GROW"),
[ANIM_GROW_TWICE] = _("GROW TWICE"),
[ANIM_H_SPRING_FAST] = _("H SPRING FAST"),
[ANIM_H_SPRING_SLOW] = _("H SPRING SLOW"),
[ANIM_H_REPEATED_SPRING_FAST] = _("H REPEATED SPRING FAST"),
[ANIM_H_REPEATED_SPRING] = _("H REPEATED SPRING"),
[ANIM_SHRINK_GROW_FAST] = _("SHRINK GROW FAST"),
[ANIM_SHRINK_GROW_SLOW] = _("SHRINK GROW SLOW"),
[ANIM_V_STRETCH_BOTH_ENDS] = _("V STRETCH BOTH ENDS"),
[ANIM_V_STRETCH_BOTH_ENDS_TWICE] = _("V STRETCH BOTH ENDS TWICE"),
[ANIM_H_STRETCH_FAR_TWICE] = _("H STRETCH FAR TWICE"),
[ANIM_H_STRETCH_FAR] = _("H STRETCH FAR"),
[ANIM_GROW_STUTTER_TWICE] = _("GROW STUTTER TWICE"),
[ANIM_GROW_STUTTER] = _("GROW STUTTER"),
[ANIM_CONCAVE_ARC_LARGE_SLOW] = _("CONCAVE ARC LARGE SLOW"),
[ANIM_CONCAVE_ARC_LARGE] = _("CONCAVE ARC LARGE"),
[ANIM_CONCAVE_ARC_LARGE_TWICE] = _("CONCAVE ARC LARGE TWICE"),
[ANIM_CONVEX_DOUBLE_ARC_SLOW] = _("CONVEX DOUBLE ARC SLOW"),
[ANIM_CONVEX_DOUBLE_ARC] = _("CONVEX DOUBLE ARC"),
[ANIM_CONVEX_DOUBLE_ARC_TWICE] = _("CONVEX DOUBLE ARC TWICE"),
[ANIM_CONCAVE_ARC_SMALL_SLOW] = _("CONCAVE ARC SMALL SLOW"),
[ANIM_CONCAVE_ARC_SMALL] = _("CONCAVE ARC SMALL"),
[ANIM_CONCAVE_ARC_SMALL_TWICE] = _("CONCAVE ARC SMALL TWICE"),
[ANIM_H_DIP] = _("H DIP"),
[ANIM_H_DIP_FAST] = _("H DIP FAST"),
[ANIM_H_DIP_TWICE] = _("H DIP TWICE"),
[ANIM_SHRINK_GROW_VIBRATE_FAST] = _("SHRINK GROW VIBRATE FAST"),
[ANIM_SHRINK_GROW_VIBRATE] = _("SHRINK GROW VIBRATE"),
[ANIM_SHRINK_GROW_VIBRATE_SLOW] = _("SHRINK GROW VIBRATE SLOW"),
[ANIM_JOLT_RIGHT_FAST] = _("JOLT RIGHT FAST"),
[ANIM_JOLT_RIGHT] = _("JOLT RIGHT"),
[ANIM_JOLT_RIGHT_SLOW] = _("JOLT RIGHT SLOW"),
[ANIM_SHAKE_FLASH_YELLOW_FAST] = _("SHAKE FLASH YELLOW FAST"),
[ANIM_SHAKE_FLASH_YELLOW] = _("SHAKE FLASH YELLOW"),
[ANIM_SHAKE_FLASH_YELLOW_SLOW] = _("SHAKE FLASH YELLOW SLOW"),
[ANIM_SHAKE_GLOW_RED_FAST] = _("SHAKE GLOW RED FAST"),
[ANIM_SHAKE_GLOW_RED] = _("SHAKE GLOW RED"),
[ANIM_SHAKE_GLOW_RED_SLOW] = _("SHAKE GLOW RED SLOW"),
[ANIM_SHAKE_GLOW_GREEN_FAST] = _("SHAKE GLOW GREEN FAST"),
[ANIM_SHAKE_GLOW_GREEN] = _("SHAKE GLOW GREEN"),
[ANIM_SHAKE_GLOW_GREEN_SLOW] = _("SHAKE GLOW GREEN SLOW"),
[ANIM_SHAKE_GLOW_BLUE_FAST] = _("SHAKE GLOW BLUE FAST"),
[ANIM_SHAKE_GLOW_BLUE] = _("SHAKE GLOW BLUE"),
[ANIM_SHAKE_GLOW_BLUE_SLOW] = _("SHAKE GLOW BLUE SLOW"),
[ANIM_SHAKE_GLOW_BLACK_SLOW] = _("SHAKE GLOW BLACK SLOW"),
[ANIM_SHAKE_GLOW_WHITE_SLOW] = _("SHAKE GLOW WHITE SLOW"),
[ANIM_SHAKE_GLOW_PURPLE_SLOW] = _("SHAKE GLOW PURPLE SLOW"),
};
//Function declarations
static void PrintDigitChars(struct PokemonDebugMenu *data);
static void SetUpModifyArrows(struct PokemonDebugMenu *data);
static void UpdateBattlerValue(struct PokemonDebugMenu *data);
static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits);
static bool32 TryMoveDigit(struct PokemonDebugModifyArrows *modArrows, bool32 moveUp);
static void CB2_Debug_Runner(void);
static void ResetBGs_Debug_Menu(u16);
static void Handle_Input_Debug_Pokemon(u8);
static void ReloadPokemonSprites(struct PokemonDebugMenu *data);
static void Exit_Debug_Pokemon(u8);
static struct PokemonDebugMenu *GetStructPtr(u8 taskId)
{
u8 *taskDataPtr = (u8*)(&gTasks[taskId].data[0]);
return (struct PokemonDebugMenu*)(T1_READ_PTR(taskDataPtr));
}
//Text handling functions
static void PadString(const u8 *src, u8 *dst)
{
u32 i;
for (i = 0; i < 17 && src[i] != EOS; i++)
dst[i] = src[i];
for (; i < 17; i++)
dst[i] = CHAR_SPACE;
dst[i] = EOS;
}
static void PrintInstructionsOnWindow(u8 windowId, struct PokemonDebugMenu *data)
{
u8 text[] = _("{L_BUTTON} Back {R_BUTTON} Front\n{A_BUTTON} Shiny$");
u8 textGender[] = _("{L_BUTTON} Back {R_BUTTON} Front\n{A_BUTTON} Shiny\n{SELECT_BUTTON} Gender$");
u8 textForms[] = _("{L_BUTTON} Back {R_BUTTON} Front\n{A_BUTTON} Shiny {START_BUTTON} Forms$");
u8 textGenderForms[] = _("{L_BUTTON} Back {R_BUTTON} Front\n{A_BUTTON} Shiny {START_BUTTON} Forms\n{SELECT_BUTTON} Gender$");
u16 species = data->modifyArrows.currValue;
FillWindowPixelBuffer(windowId, 0x11);
if (SpeciesHasGenderDifference[species])
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{
if (gFormSpeciesIdTables[data->currentmonId] != NULL)
AddTextPrinterParameterized(windowId, 0, textGenderForms, 0, 0, 0, NULL);
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else
AddTextPrinterParameterized(windowId, 0, textGender, 0, 0, 0, NULL);
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}
else
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{
if (gFormSpeciesIdTables[data->currentmonId] != NULL)
AddTextPrinterParameterized(windowId, 0, textForms, 0, 0, 0, NULL);
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else
AddTextPrinterParameterized(windowId, 0, text, 0, 0, 0, NULL);
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}
CopyWindowToVram(windowId, 3);
}
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void SetStructPtr(u8 taskId, void *ptr)
{
u32 structPtr = (u32)(ptr);
u8 *taskDataPtr = (u8*)(&gTasks[taskId].data[0]);
taskDataPtr[0] = structPtr >> 0;
taskDataPtr[1] = structPtr >> 8;
taskDataPtr[2] = structPtr >> 16;
taskDataPtr[3] = structPtr >> 24;
}
//Digit and arrow functions
#define VAL_U16 0
static void PrintDigitChars(struct PokemonDebugMenu *data)
{
s32 i;
u16 species = data->modifyArrows.currValue;
u8 text[MODIFY_DIGITS_MAX + POKEMON_NAME_LENGTH + 8];
for (i = 0; i < data->modifyArrows.maxDigits; i++)
text[i] = data->modifyArrows.charDigits[i];
text[i++] = CHAR_SPACE;
text[i++] = CHAR_HYPHEN;
if (SpeciesHasGenderDifference[species])
{
if (data->isFemale)
text[i++] = CHAR_FEMALE;
else
text[i++] = CHAR_MALE;
text[i++] = CHAR_HYPHEN;
}
text[i++] = CHAR_SPACE;
StringCopy(&text[i], gSpeciesNames[species]);
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FillWindowPixelBuffer(WIN_NAME_NUMBERS, 0x11);
AddTextPrinterParameterized(WIN_NAME_NUMBERS, 1, text, 6, 0, 0, NULL);
}
static u32 CharDigitsToValue(u8 *charDigits, u8 maxDigits)
{
s32 i;
u8 id = 0;
u32 newValue = 0;
u8 valueDigits[MODIFY_DIGITS_MAX];
for (i = 0; i < MODIFY_DIGITS_MAX; i++)
valueDigits[i] = charDigits[i] - CHAR_0;
if (maxDigits >= MODIFY_DIGITS_MAX)
newValue += valueDigits[id++] * 1000;
if (maxDigits >= MODIFY_DIGITS_MAX - 1)
newValue += valueDigits[id++] * 100;
if (maxDigits >= MODIFY_DIGITS_MAX - 2)
newValue += valueDigits[id++] * 10;
if (maxDigits >= MODIFY_DIGITS_MAX - 3)
newValue += valueDigits[id++];
return newValue;
}
static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits)
{
s32 i;
u8 valueDigits[MODIFY_DIGITS_MAX];
u8 id = 0;
if (maxDigits >= MODIFY_DIGITS_MAX)
valueDigits[id++] = newValue / 1000;
if (maxDigits >= MODIFY_DIGITS_MAX - 1)
valueDigits[id++] = (newValue % 1000) / 100;
if (maxDigits >= MODIFY_DIGITS_MAX - 2)
valueDigits[id++] = (newValue % 100) / 10;
if (maxDigits >= MODIFY_DIGITS_MAX - 3)
valueDigits[id++] = newValue % 10;
for (i = 0; i < MODIFY_DIGITS_MAX; i++)
charDigits[i] = valueDigits[i] + CHAR_0;
}
static void SetUpModifyArrows(struct PokemonDebugMenu *data)
{
LoadSpritePalette(&sSpritePalette_Arrow);
data->modifyArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW1_Y, 0);
data->modifyArrows.arrowSpriteId[1] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW2_Y, 0);
gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
data->modifyArrows.minValue = 1;
data->modifyArrows.maxValue = NUM_SPECIES - 1;
data->modifyArrows.maxDigits = 4;
data->modifyArrows.modifiedValPtr = &data->currentmonId;
data->modifyArrows.typeOfVal = VAL_U16;
data->modifyArrows.currValue = data->currentmonId;
data->modifyArrows.currentDigit = 0;
ValueToCharDigits(data->modifyArrows.charDigits, data->modifyArrows.currValue, data->modifyArrows.maxDigits);
}
static bool32 TryMoveDigit(struct PokemonDebugModifyArrows *modArrows, bool32 moveUp)
{
s32 i;
u8 charDigits[MODIFY_DIGITS_MAX];
u32 newValue;
for (i = 0; i < MODIFY_DIGITS_MAX; i++)
charDigits[i] = modArrows->charDigits[i];
if (moveUp)
{
if (charDigits[modArrows->currentDigit] == CHAR_9)
{
charDigits[modArrows->currentDigit] = CHAR_0;
for (i = modArrows->currentDigit - 1; i >= 0; i--)
{
if (charDigits[i] == CHAR_9)
charDigits[i] = CHAR_0;
else
{
charDigits[i]++;
break;
}
}
}
else
charDigits[modArrows->currentDigit]++;
}
else
{
if (charDigits[modArrows->currentDigit] == CHAR_0)
{
charDigits[modArrows->currentDigit] = CHAR_9;
for (i = modArrows->currentDigit - 1; i >= 0; i--)
{
if (charDigits[i] == CHAR_0)
charDigits[i] = CHAR_9;
else
{
charDigits[i]--;
break;
}
}
}
else
charDigits[modArrows->currentDigit]--;
}
newValue = CharDigitsToValue(charDigits, modArrows->maxDigits);
if (newValue > modArrows->maxValue || newValue < modArrows->minValue)
{
return FALSE;
}
else
{
modArrows->currValue = newValue;
for (i = 0; i < MODIFY_DIGITS_MAX; i++)
modArrows->charDigits[i] = charDigits[i];
return TRUE;
}
}
static void UpdateBattlerValue(struct PokemonDebugMenu *data)
{
u32 i;
switch (data->modifyArrows.typeOfVal)
{
case VAL_U16:
*(u16*)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
break;
}
}
//Sprite functions
static const struct CompressedSpritePalette *GetMonSpritePalStructCustom(u16 species, bool8 isFemale, bool8 isShiny)
{
if (isShiny)
{
if (SpeciesHasGenderDifference[species] && isFemale)
return &gMonShinyPaletteTableFemale[species];
else
return &gMonShinyPaletteTable[species];
}
else
{
if (SpeciesHasGenderDifference[species] && isFemale)
return &gMonPaletteTableFemale[species];
else
return &gMonPaletteTable[species];
}
}
void BattleLoadOpponentMonSpriteGfxCustom(u16 species, bool8 isFemale, bool8 isShiny, u8 battlerId)
{
u16 paletteOffset;
const void *lzPaletteData;
const struct CompressedSpritePalette *palette;
paletteOffset = 0x100 + battlerId * 16;
palette = GetMonSpritePalStructCustom(species, isFemale, isShiny);
if (isShiny)
{
if (SpeciesHasGenderDifference[species] && isFemale)
lzPaletteData = gMonShinyPaletteTableFemale[species].data;
else
lzPaletteData = gMonShinyPaletteTable[species].data;
}
else
{
if (SpeciesHasGenderDifference[species] && isFemale)
lzPaletteData = gMonPaletteTableFemale[species].data;
else
lzPaletteData = gMonPaletteTable[species].data;
}
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
}
// *******************************
// Main functions
static void UpdateMonAnimNames(u8 taskId)
{
struct PokemonDebugMenu *data = GetStructPtr(taskId);
u8 frontAnim = data->animIdFront;
u8 backAnim = data->animIdBack;
u8 textFront[] = _("FRONT {R_BUTTON} + {DPAD_LEFTRIGHT}$");
u8 textBack[] = _("BACK {L_BUTTON} + {DPAD_LEFTRIGHT}$");
u8 text[34];
u8 fontId = 0;
//Front
FillWindowPixelBuffer(WIN_ANIM_INFORMATION_FRONT, PIXEL_FILL(0));
AddTextPrinterParameterized(WIN_ANIM_INFORMATION_FRONT, fontId, textFront, 0, 0, 0, NULL);
StringCopy(text, gFrontAnimNames[frontAnim]);
AddTextPrinterParameterized(WIN_ANIM_INFORMATION_FRONT, fontId, text, 4, 12, 0, NULL);
//Back
FillWindowPixelBuffer(WIN_ANIM_INFORMATION_BACK, PIXEL_FILL(0));
AddTextPrinterParameterized(WIN_ANIM_INFORMATION_BACK, fontId, textBack, 0, 0, 0, NULL);
StringCopy(text, gBackAnimNames[backAnim]);
AddTextPrinterParameterized(WIN_ANIM_INFORMATION_BACK, fontId, text, 4, 12, 0, NULL);
}
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static void ResetPokemonDebugWindows(void)
{
u8 i;
FreeAllWindowBuffers();
InitWindows(sPokemonDebugWindowTemplate);
for (i = 0; i < WIN_END + 1; i++)
{
if (i == WIN_BACK_SPRITE_LINE)
continue;
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FillWindowPixelBuffer(i, PIXEL_FILL(0));
PutWindowTilemap(i);
CopyWindowToVram(i, 3);
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}
}
void CB2_Debug_Pokemon(void)
{
u8 taskId;
const struct CompressedSpritePalette *palette;
struct PokemonDebugMenu *data;
s16 offset_x, offset_y;
u16 species;
switch (gMain.state)
{
case 0:
default:
SetVBlankCallback(NULL);
FreeMonSpritesGfx();
ResetBGs_Debug_Menu(0);
DmaFillLarge16(3, 0, (u8 *)VRAM, VRAM_SIZE, 0x1000)
DmaClear32(3, OAM, OAM_SIZE);
DmaClear16(3, PLTT, PLTT_SIZE);
gMain.state = 1;
break;
case 1:
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
ResetAllPicSprites();
gMain.state++;
break;
case 2:
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FillBgTilemapBufferRect(0, 0, 0, 0, 32, 20, 15);
ResetPokemonDebugWindows();
gMain.state++;
break;
case 3:
AllocateMonSpritesGfx();
LoadPalette(sBgColor, 0, 2);
LoadMonIconPalette(SPECIES_BULBASAUR);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
//input task handler
taskId = CreateTask(Handle_Input_Debug_Pokemon, 0);
data = AllocZeroed(sizeof(struct PokemonDebugMenu));
SetStructPtr(taskId, data);
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data->currentmonId = SPECIES_BULBASAUR;
species = data->currentmonId;
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//Print instructions
PrintInstructionsOnWindow(WIN_INSTRUCTIONS, data);
//Palettes
palette = GetMonSpritePalStructCustom(species, data->isFemale, data->isShiny);
LoadCompressedSpritePalette(palette);
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//Front
HandleLoadSpecialPokePicCustom(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, 0, data->isFemale);
data->isShiny = FALSE;
data->isFemale = FALSE;
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 1);
SetMultiuseSpriteTemplateToPokemon(species, 1);
gMultiuseSpriteTemplate.paletteTag = palette->tag;
data->frontspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_X, DEBUG_MON_Y, 0);
gSprites[data->frontspriteId].oam.paletteNum = 1;
gSprites[data->frontspriteId].callback = SpriteCallbackDummy;
gSprites[data->frontspriteId].oam.priority = 0;
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//Back
HandleLoadSpecialPokePicCustom(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[2], species, 0, data->isFemale);
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 4);
SetMultiuseSpriteTemplateToPokemon(species, 2);
offset_y = gMonBackPicCoords[species].y_offset;
data->backspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_BACK_X, DEBUG_MON_BACK_Y + offset_y, 0);
gSprites[data->backspriteId].oam.paletteNum = 4;
gSprites[data->backspriteId].callback = SpriteCallbackDummy;
gSprites[data->backspriteId].oam.priority = 0;
//Icon Sprite
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data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, data->isShiny, data->isFemale, data->isShiny);
gSprites[data->iconspriteId].oam.priority = 0;
//Modify Arrows
SetUpModifyArrows(data);
PrintDigitChars(data);
//MessageBox line
PutWindowTilemap(WIN_BACK_SPRITE_LINE);
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FillWindowPixelRect(WIN_BACK_SPRITE_LINE, PIXEL_FILL(0x2), 0, 0, 90, 4);
CopyWindowToVram(WIN_BACK_SPRITE_LINE, 3);
//Anim names
data->animIdBack = GetSpeciesBackAnimSet(species) + 1;
data->animIdFront = sMonFrontAnimIdsTable[data->currentmonId - 1];
UpdateMonAnimNames(taskId);
gMain.state++;
break;
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case 4:
EnableInterrupts(1);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_Debug_Runner);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x80);
break;
}
}
static void CB2_Debug_Runner(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void ResetBGs_Debug_Menu(u16 a)
{
if (!(a & DISPCNT_BG0_ON))
{
ClearGpuRegBits(0, DISPCNT_BG0_ON);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
}
if (!(a & DISPCNT_BG1_ON))
{
ClearGpuRegBits(0, DISPCNT_BG1_ON);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
}
if (!(a & DISPCNT_BG2_ON))
{
ClearGpuRegBits(0, DISPCNT_BG2_ON);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
}
if (!(a & DISPCNT_BG3_ON))
{
ClearGpuRegBits(0, DISPCNT_BG3_ON);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
}
if (!(a & DISPCNT_OBJ_ON))
{
ClearGpuRegBits(0, DISPCNT_OBJ_ON);
ResetSpriteData();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
}
}
static void Handle_Input_Debug_Pokemon(u8 taskId)
{
struct PokemonDebugMenu *data = GetStructPtr(taskId);
struct Sprite *Frontsprite = &gSprites[data->frontspriteId];
struct Sprite *Backsprite = &gSprites[data->backspriteId];
//Back
if (JOY_HELD(L_BUTTON) && JOY_NEW(DPAD_LEFT))
{
if (data->animIdBack <= 1)
data->animIdBack = BACK_ANIM_SHAKE_GLOW_BLUE;
else
data->animIdBack -= 1;
UpdateMonAnimNames(taskId);
}
else if (JOY_HELD(L_BUTTON) && JOY_NEW(DPAD_RIGHT))
{
if (data->animIdBack >= BACK_ANIM_SHAKE_GLOW_BLUE)
data->animIdBack = 1;
else
data->animIdBack += 1;
UpdateMonAnimNames(taskId);
}
else if (JOY_NEW(L_BUTTON) && (Backsprite->callback == SpriteCallbackDummy))
{
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PlayCryInternal(data->currentmonId, 0, 120, 10, 0);
LaunchAnimationTaskForBackSprite(Backsprite, data->animIdBack-1);
}
//Front
else if (JOY_HELD(R_BUTTON) && JOY_NEW(DPAD_LEFT))
{
if (data->animIdFront <= 0)
data->animIdFront = ANIM_SHAKE_GLOW_PURPLE_SLOW;
else
data->animIdFront -= 1;
UpdateMonAnimNames(taskId);
}
else if (JOY_HELD(R_BUTTON) && JOY_NEW(DPAD_RIGHT))
{
if (data->animIdFront >= ANIM_SHAKE_GLOW_PURPLE_SLOW)
data->animIdFront = 0;
else
data->animIdFront += 1;
UpdateMonAnimNames(taskId);
}
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else if (JOY_NEW(R_BUTTON) && (Frontsprite->callback == SpriteCallbackDummy))
{
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PlayCryInternal(data->currentmonId, 0, 120, 10, 0);
if (HasTwoFramesAnimation(data->currentmonId))
StartSpriteAnim(Frontsprite, 1);
LaunchAnimationTaskForFrontSprite(Frontsprite, data->animIdFront);
}
//Rest
else if (JOY_NEW(A_BUTTON))
{
data->isShiny = !data->isShiny;
if(data->isShiny)
PlaySE(SE_SHINY);
ReloadPokemonSprites(data);
}
else if (JOY_NEW(B_BUTTON))
{
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].func = Exit_Debug_Pokemon;
PlaySE(SE_PC_OFF);
}
else if (JOY_NEW(START_BUTTON))
{
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if (gFormSpeciesIdTables[data->currentmonId] != NULL)
{
struct PokemonDebugModifyArrows *modArrows = &data->modifyArrows;
u8 formId = GetFormIdFromFormSpeciesId(data->currentmonId);
if (gFormSpeciesIdTables[data->currentmonId][formId + 1] != FORM_SPECIES_END)
modArrows->currValue = GetFormSpeciesId(data->currentmonId, formId + 1);
else
modArrows->currValue = gFormSpeciesIdTables[data->currentmonId][0];
PrintDigitChars(data);
UpdateBattlerValue(data);
ReloadPokemonSprites(data);
while (!(gMain.intrCheck & INTR_FLAG_VBLANK));
PlaySE(SE_DEX_SCROLL);
}
}
else if (JOY_NEW(SELECT_BUTTON) && SpeciesHasGenderDifference[data->currentmonId])
{
data->isFemale = !data->isFemale;
PrintDigitChars(data);
UpdateBattlerValue(data);
ReloadPokemonSprites(data);
while (!(gMain.intrCheck & INTR_FLAG_VBLANK));
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PlaySE(SE_DEX_SCROLL);
}
else if (JOY_NEW(DPAD_DOWN)) // || gMain.heldKeys & DPAD_DOWN)
{
if (TryMoveDigit(&data->modifyArrows, FALSE))
{
data->isFemale = FALSE;
PrintDigitChars(data);
UpdateBattlerValue(data);
ReloadPokemonSprites(data);
data->animIdBack = GetSpeciesBackAnimSet(data->currentmonId) + 1;
data->animIdFront = sMonFrontAnimIdsTable[data->currentmonId - 1];
UpdateMonAnimNames(taskId);
}
PlaySE(SE_DEX_SCROLL);
while (!(gMain.intrCheck & INTR_FLAG_VBLANK));
}
else if (JOY_NEW(DPAD_UP)) // || gMain.heldKeys & DPAD_UP)
{
if (TryMoveDigit(&data->modifyArrows, TRUE))
{
data->isFemale = FALSE;
PrintDigitChars(data);
UpdateBattlerValue(data);
ReloadPokemonSprites(data);
data->animIdBack = GetSpeciesBackAnimSet(data->currentmonId) + 1;
data->animIdFront = sMonFrontAnimIdsTable[data->currentmonId - 1];
UpdateMonAnimNames(taskId);
}
PlaySE(SE_DEX_SCROLL);
}
else if (JOY_NEW(DPAD_LEFT)) // || gMain.heldKeys & DPAD_LEFT)
{
if (data->modifyArrows.currentDigit != 0)
{
data->modifyArrows.currentDigit--;
gSprites[data->modifyArrows.arrowSpriteId[0]].x2 -= 6;
gSprites[data->modifyArrows.arrowSpriteId[1]].x2 -= 6;
}
}
else if (JOY_NEW(DPAD_RIGHT)) // || gMain.heldKeys & DPAD_RIGHT)
{
if (data->modifyArrows.currentDigit != (data->modifyArrows.maxDigits - 1))
{
data->modifyArrows.currentDigit++;
gSprites[data->modifyArrows.arrowSpriteId[0]].x2 += 6;
gSprites[data->modifyArrows.arrowSpriteId[1]].x2 += 6;
}
}
}
static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
{
s16 offset_x = 0;
s16 offset_y = 0;
u16 species = data->currentmonId;
const struct CompressedSpritePalette *palette;
DestroySprite(&gSprites[data->frontspriteId]);
DestroySprite(&gSprites[data->backspriteId]);
DestroySprite(&gSprites[data->iconspriteId]);
FreeMonSpritesGfx();
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
ResetAllPicSprites();
FreeMonIconPalettes();
AllocateMonSpritesGfx();
LoadMonIconPalette(species);
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//Update instructions
PrintInstructionsOnWindow(WIN_INSTRUCTIONS, data);
//Palettes
palette = GetMonSpritePalStructCustom(species, data->isFemale, data->isShiny);
LoadCompressedSpritePalette(palette);
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//Front
HandleLoadSpecialPokePicCustom(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, 0, data->isFemale);
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 1);
SetMultiuseSpriteTemplateToPokemon(species, 1);
gMultiuseSpriteTemplate.paletteTag = palette->tag;
data->frontspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_X, DEBUG_MON_Y, 0);
gSprites[data->frontspriteId].oam.paletteNum = 1;
gSprites[data->frontspriteId].callback = SpriteCallbackDummy;
gSprites[data->frontspriteId].oam.priority = 0;
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//Back
HandleLoadSpecialPokePicCustom(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[2], species, 0, data->isFemale);
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 4);
SetMultiuseSpriteTemplateToPokemon(species, 2);
offset_y = gMonBackPicCoords[species].y_offset;
data->backspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_BACK_X, DEBUG_MON_BACK_Y + offset_y, 0);
gSprites[data->backspriteId].oam.paletteNum = 4;
gSprites[data->backspriteId].callback = SpriteCallbackDummy;
gSprites[data->backspriteId].oam.priority = 0;
//Icon Sprite
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data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, data->isShiny, data->isFemale, data->isShiny);
gSprites[data->iconspriteId].oam.priority = 0;
//Modify Arrows
LoadSpritePalette(&sSpritePalette_Arrow);
data->modifyArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW1_Y, 0);
data->modifyArrows.arrowSpriteId[1] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW2_Y, 0);
gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
}
static void Exit_Debug_Pokemon(u8 taskId)
{
if (!gPaletteFade.active)
{
struct PokemonDebugMenu *data = GetStructPtr(taskId);
Free(data);
FreeMonSpritesGfx();
DestroyTask(taskId);
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SetMainCallback2(CB2_ReturnToFieldWithOpenMenu);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
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#endif