pokeemerald/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc

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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePikeCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp
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.byte 0
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BattleFrontier_BattlePikeCorridor_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor
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.2byte 0
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BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor::
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delay 16
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frontier_set FRONTIER_DATA_BATTLE_NUM, 1
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pike_cleartrainerids
pike_nohealing TRUE
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
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waitmovement 0
lockall
msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT
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closemessage
releaseall
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
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waitmovement 0
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
call BattleFrontier_BattlePike_EventScript_CloseCurtain
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 6, 10
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waitstate
end
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BattleFrontier_BattlePikeCorridor_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth
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.2byte 0
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BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor:
walk_up
walk_up
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step_end
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BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor:
walk_up
walk_up
set_invisible
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step_end
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BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor:
walk_up
walk_up
walk_left
face_down
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step_end
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BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
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.string "Your Battle Choice challenge\n"
.string "has now begun…$"