pokeemerald/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc

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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleFactoryPreBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
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.byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects
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.2byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
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goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
setobjectxy LOCALID_ATTENDANT, 8, 7
turnobject LOCALID_ATTENDANT, DIR_SOUTH
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom::
compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
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setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
compare VAR_0x8006, 2
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
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factory_generaterentalmons
factory_generateopponentmons
factory_getopponentmontype
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setorcopyvar VAR_0x8005, VAR_RESULT
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factory_getopponentstyle
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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factory_setswapped
factory_rentmons
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waitstate
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
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closemessage
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call BattleFrontier_EventScript_GetLvlMode
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compare VAR_RESULT, FRONTIER_LVL_50
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50
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compare VAR_RESULT, FRONTIER_LVL_OPEN
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
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waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
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waitstate
end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle::
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factory_setopponentmons
factory_resethelditems
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
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playse SE_POKENAV_CALL
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waitse
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
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closemessage
delay 16
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent::
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent::
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frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent
compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent
compare VAR_RESULT, 4
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent
compare VAR_RESULT, 5
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent
compare VAR_RESULT, 6
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon::
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factory_generateopponentmons
factory_getopponentmontype
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setorcopyvar VAR_0x8005, VAR_RESULT
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factory_getopponentstyle
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons::
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fadescreen FADE_TO_BLACK
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factory_swapmons
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waitstate
compare VAR_RESULT, TRUE @ Did player keep current pokemon
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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factory_setswapped
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent
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waitmessage
return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent
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waitmessage
return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent
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waitmessage
return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent
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waitmessage
return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
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waitmessage
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factory_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge::
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special SavePlayerParty
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factory_setparties 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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special CalculatePlayerPartyCount
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT
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compare VAR_0x8005, TYPE_NORMAL
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal
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compare VAR_0x8005, TYPE_FIGHTING
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting
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compare VAR_0x8005, TYPE_FLYING
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying
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compare VAR_0x8005, TYPE_POISON
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison
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compare VAR_0x8005, TYPE_GROUND
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround
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compare VAR_0x8005, TYPE_ROCK
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock
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compare VAR_0x8005, TYPE_BUG
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug
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compare VAR_0x8005, TYPE_GHOST
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost
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compare VAR_0x8005, TYPE_STEEL
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel
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compare VAR_0x8005, TYPE_FIRE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire
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compare VAR_0x8005, TYPE_WATER
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater
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compare VAR_0x8005, TYPE_GRASS
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass
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compare VAR_0x8005, TYPE_ELECTRIC
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric
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compare VAR_0x8005, TYPE_PSYCHIC
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic
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compare VAR_0x8005, TYPE_ICE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
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compare VAR_0x8005, TYPE_DRAGON
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
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compare VAR_0x8005, TYPE_DARK
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
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compare VAR_0x8005, NUMBER_OF_MON_TYPES
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle::
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_STYLE_NONE
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_STYLE_PREPARATION
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_STYLE_SLOW_STEADY
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_STYLE_ENDURANCE
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_STYLE_HIGH_RISK
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_STYLE_WEAKENING
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_STYLE_WEATHER
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow
2019-12-02 14:44:34 +01:00
compare VAR_0x8006, FACTORY_NUM_STYLES
2019-12-09 20:00:13 +01:00
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead::
2019-12-09 20:00:13 +01:00
message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead
2017-11-10 02:21:31 +01:00
waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
2019-12-09 20:00:13 +01:00
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord
2021-03-31 06:35:56 +02:00
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
2017-11-10 02:21:31 +01:00
switch VAR_RESULT
2019-12-09 20:00:13 +01:00
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
2017-11-10 02:21:31 +01:00
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord::
2021-03-31 06:35:56 +02:00
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
2017-11-10 02:21:31 +01:00
switch VAR_RESULT
2019-12-09 20:00:13 +01:00
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead::
2019-12-09 20:00:13 +01:00
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
2017-11-10 02:21:31 +01:00
switch VAR_RESULT
2019-12-09 20:00:13 +01:00
case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
2017-11-10 02:21:31 +01:00
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
2019-12-15 08:00:00 +01:00
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
2019-12-15 08:00:00 +01:00
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
2017-11-10 02:21:31 +01:00
return
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom:
walk_up
walk_up
walk_up
walk_up
walk_up
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50:
walk_up
walk_left
walk_left
walk_up
walk_up
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen:
walk_up
walk_right
walk_right
walk_up
walk_up
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom:
walk_up
walk_up
walk_up
walk_up
walk_up
face_down
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50:
walk_left
walk_left
walk_up
walk_up
set_invisible
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen:
walk_right
walk_right
walk_up
walk_up
set_invisible
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall:
walk_left
walk_left
walk_left
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
walk_right
walk_right
walk_right
face_down
2017-11-10 02:21:31 +01:00
step_end
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
2017-11-10 00:40:08 +01:00
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
2017-11-10 00:40:08 +01:00
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
2017-11-10 00:40:08 +01:00
.string "The 2nd match is next!\n"
.string "Are you ready?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
2017-11-10 00:40:08 +01:00
.string "The 3rd match is next!\n"
.string "Are you ready?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
2017-11-10 00:40:08 +01:00
.string "The 4th match is next!\n"
.string "Are you ready?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
2017-11-10 00:40:08 +01:00
.string "The 5th match is next!\n"
.string "Are you ready?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
2017-11-10 00:40:08 +01:00
.string "The 6th match is next!\n"
.string "Are you ready?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
2017-11-10 00:40:08 +01:00
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
2017-11-10 00:40:08 +01:00
.string "Would you like to save and quit\n"
.string "the game?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
2017-11-10 00:40:08 +01:00
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
2018-12-07 16:41:08 +01:00
.string "I've conducted a little investigation\n"
2017-11-10 00:40:08 +01:00
.string "about your upcoming opponent.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
2017-11-10 00:40:08 +01:00
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
2017-11-10 00:40:08 +01:00
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears to\n"
2018-12-07 16:41:08 +01:00
.string "depend on the battle's flow.$"
2017-11-10 00:40:08 +01:00
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
2017-11-10 00:40:08 +01:00
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
2017-11-10 00:40:08 +01:00
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
2021-07-20 21:18:31 +02:00
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
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.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
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.string "Right this way, please!$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
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.string "I am saving your data.\n"
.string "Please wait.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
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.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
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.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
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.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
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.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
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.string "I have a message from this facility's\n"
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.string "boss, the FACTORY HEAD.\p"
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.string "He says, “We're going to do it!\n"
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.string "Come here right now!”$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
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.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
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.string "I'm terribly sorry, but I can't tell you\n"
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.string "anything about the FACTORY HEAD.$"