pokeemerald/include/pokeblock.h

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#ifndef GUARD_POKEBLOCK_H
#define GUARD_POKEBLOCK_H
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#define GFX_TAG_POKEBLOCK 14818
#define GFX_TAG_POKEBLOCK_CASE 14800
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enum
{
PBLOCK_CLR_BLACK,
PBLOCK_CLR_RED,
PBLOCK_CLR_BLUE,
PBLOCK_CLR_PINK,
PBLOCK_CLR_GREEN,
PBLOCK_CLR_YELLOW
};
enum
{
PBLOCK_COLOR,
PBLOCK_SPICY,
PBLOCK_DRY,
PBLOCK_SWEET,
PBLOCK_BITTER,
PBLOCK_SOUR,
PBLOCK_FEEL,
};
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enum
{
PBLOCK_CASE_FIELD,
PBLOCK_CASE_BATTLE,
PBLOCK_CASE_FEEDER,
PBLOCK_CASE_GIVE
};
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// use pokeblock
extern u8 gPokeblockMonId;
extern s16 gPokeblockGain;
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void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void));
// pokeblock feed
void CB2_PreparePokeblockFeedScene(void);
// pokeblock
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extern const s8 gPokeblockFlavorCompatibilityTable[];
extern const u8 *const gPokeblockNames[];
extern const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet;
extern const struct CompressedSpritePalette gPokeblockCase_SpritePal;
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void OpenPokeblockCase(u8 caseId, void (*callback)(void));
void OpenPokeblockCaseInBattle(void);
void OpenPokeblockCaseOnFeeder(void);
void ResetPokeblockScrollPositions(void);
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u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority);
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void ClearPokeblocks(void);
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u8 GetHighestPokeblocksFlavorLevel(const struct Pokeblock *pokeblock);
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u8 GetPokeblocksFeel(const struct Pokeblock *pokeblock);
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s8 GetFirstFreePokeblockSlot(void);
bool32 AddPokeblock(const struct Pokeblock *pokeblock);
bool32 TryClearPokeblock(u8 pkblId);
s16 GetPokeblockData(const struct Pokeblock *pokeblock, u8 field);
s16 PokeblockGetGain(u8 nature, const struct Pokeblock *pokeblock);
void PokeblockCopyName(const struct Pokeblock *pokeblock, u8 *dest);
bool8 CopyMonFavoritePokeblockName(u8 nature, u8 *dest);
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u8 GetPokeblocksFlavor(const struct Pokeblock *pokeblock);
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#endif // GUARD_POKEBLOCK_H