pokeemerald/src/battle_util2.c

216 lines
7.0 KiB
C
Raw Normal View History

2017-11-12 16:39:21 +01:00
#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
#include "malloc.h"
#include "pokemon.h"
#include "event_data.h"
2017-12-05 18:55:48 +01:00
#include "constants/abilities.h"
#include "random.h"
2017-12-02 14:08:55 +01:00
#include "battle_scripts.h"
2017-11-12 16:39:21 +01:00
2018-02-06 02:46:59 +01:00
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
2017-11-12 16:39:21 +01:00
extern u8 gUnknown_0203CF00[];
2017-12-02 14:08:55 +01:00
extern const u8 *gBattlescriptCurrInstr;
2017-11-12 16:39:21 +01:00
extern u8 gBattleCommunication[];
2018-02-06 02:46:59 +01:00
extern u8 gActiveBattler;
2017-11-12 16:39:21 +01:00
extern void sub_81D55D0(void);
extern void sub_81D5694(void);
extern u8 pokemon_order_func(u8);
extern void sub_81B8FB0(u8, u8);
void AllocateBattleResources(void)
{
gBattleResources = gBattleResources; // something dumb needed to match
if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
sub_81D55D0();
gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
gBattleResources = AllocZeroed(sizeof(*gBattleResources));
gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack));
gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack));
gBattleResources->statsBeforeLvlUp = AllocZeroed(sizeof(*gBattleResources->statsBeforeLvlUp));
gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gUnknown_0202305C = AllocZeroed(0x2000);
gUnknown_02023060 = AllocZeroed(0x1000);
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
{
u16 currSecretBaseId = VarGet(VAR_0x4054);
CreateSecretBaseEnemyParty(&gSaveBlock1Ptr->secretBases[currSecretBaseId]);
}
}
void FreeBattleResources(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
sub_81D5694();
if (gBattleResources != NULL)
{
FREE_AND_SET_NULL(gBattleStruct);
FREE_AND_SET_NULL(gBattleResources->secretBase);
FREE_AND_SET_NULL(gBattleResources->flags);
FREE_AND_SET_NULL(gBattleResources->battleScriptsStack);
FREE_AND_SET_NULL(gBattleResources->battleCallbackStack);
FREE_AND_SET_NULL(gBattleResources->statsBeforeLvlUp);
FREE_AND_SET_NULL(gBattleResources->ai);
FREE_AND_SET_NULL(gBattleResources->battleHistory);
FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack);
FREE_AND_SET_NULL(gBattleResources);
FREE_AND_SET_NULL(gLinkBattleSendBuffer);
FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
FREE_AND_SET_NULL(gUnknown_0202305C);
FREE_AND_SET_NULL(gUnknown_02023060);
}
}
void AdjustFriendshipOnBattleFaint(u8 bank)
{
u8 opposingBank;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u8 opposingBank2;
2018-02-06 02:46:59 +01:00
opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
opposingBank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
2017-11-12 16:39:21 +01:00
if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
opposingBank = opposingBank2;
}
else
{
2018-02-06 02:46:59 +01:00
opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
2017-11-12 16:39:21 +01:00
}
if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
{
if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29)
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8);
else
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
}
else
{
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
}
}
void sub_80571DC(u8 bank, u8 arg1)
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(bank) != B_SIDE_OPPONENT)
2017-11-12 16:39:21 +01:00
{
s32 i;
// gBattleStruct->field_60[0][i]
for (i = 0; i < 3; i++)
gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1));
for (i = 0; i < 3; i++)
*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
u32 sub_805725C(u8 bank)
{
u32 effect = 0;
do
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
2018-01-16 22:12:38 +01:00
if (gBattleMons[bank].status1 & STATUS1_SLEEP)
2017-11-12 16:39:21 +01:00
{
if (UproarWakeUpCheck(bank))
{
2018-01-16 22:12:38 +01:00
gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
2017-11-12 16:39:21 +01:00
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
else
{
u32 toSub;
if (gBattleMons[bank].ability == ABILITY_EARLY_BIRD)
toSub = 2;
else
toSub = 1;
2018-01-16 22:12:38 +01:00
if ((gBattleMons[bank].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
2017-11-12 16:39:21 +01:00
else
gBattleMons[bank].status1 -= toSub;
2018-01-16 22:12:38 +01:00
if (gBattleMons[bank].status1 & STATUS1_SLEEP)
2017-11-12 16:39:21 +01:00
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
effect = 2;
}
else
{
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
}
}
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
2018-01-16 22:12:38 +01:00
if (gBattleMons[bank].status1 & STATUS1_FREEZE)
2017-11-12 16:39:21 +01:00
{
if (Random() % 5 != 0)
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
}
else
{
2018-01-16 22:12:38 +01:00
gBattleMons[bank].status1 &= ~(STATUS1_FREEZE);
2017-11-12 16:39:21 +01:00
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
effect = 2;
}
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 2:
break;
}
} while (gBattleCommunication[MULTIUSE_STATE] != 2 && effect == 0);
if (effect == 2)
{
2018-02-06 02:46:59 +01:00
gActiveBattler = bank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBufferBankForExecution(gActiveBattler);
2017-11-12 16:39:21 +01:00
}
return effect;
}