Make sure that there is an environment variable called DEVKITARM with the path of the directory before the "bin" directory containing "arm-none-eabi-as", "arm-none-eabi-cpp", "arm-none-eabi-ld" and "arm-none-eabi-objcopy".
Then get the compiler from https://github.com/pret/agbcc and run the following commands.
Then get the compiled tools from https://github.com/pret/pokeruby-tools. Copy the `tools/` folder over the `tools/` folder in your pokeemerald directory.
If the step `./build.sh` in the above list of commands fails with the error `Makefile:1: /opt/devkitpro/devkitARM/base_tools: No such file or directory`, then try installing the pacman package `devkitarm-rules` by executing the command
`-j` on its own will spawn a new thread for each job. A clean build will have thousands of jobs, which will be slower than not using -j at all.
## Disable the dependency scanning
If you've only changed `.c` or `.s` files, you can turn off the dependency scanning temporarily. Changes to any other files will be ignored, and the build will either fail or not reflect those changes.
This project supports the `arm-none-eabi-gcc` compiler which ships with devkitARM r52. To build this target, simply run:
make modern
# Building with your own toolchain
To build Pokemon Emerald with a toolchain other than devkitARM, override the `DEVKITARM` environment variable with the path to your toolchain. Example:
make compare DEVKITARM=/usr/local/arm-none-eabi
The path you pass to the `DEVKITARM` variable must contain the subdirectory `bin`. If you compile the `modern` target with this toolchain, the subdirectories `lib`, `include`, and `arm-none-eabi` must also be present.