pokeemerald/src/battle_factory.c

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#include "global.h"
#include "battle.h"
#include "battle_factory.h"
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#include "battle_factory_screen.h"
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#include "event_data.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "frontier_util.h"
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#include "battle_tower.h"
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#include "random.h"
#include "constants/species.h"
#include "constants/battle_ai.h"
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#include "constants/battle_frontier.h"
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#include "constants/layouts.h"
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#include "constants/trainers.h"
#include "constants/moves.h"
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// IWRAM bss
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static IWRAM_DATA bool8 sPerformedRentalSwap;
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// This file's functions.
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static void InitFactoryChallenge(void);
static void GetBattleFactoryData(void);
static void SetBattleFactoryData(void);
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static void sub_81A613C(void);
static void nullsub_75(void);
static void nullsub_123(void);
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static void SelectInitialRentalMons(void);
static void SwapRentalMons(void);
static void SetPerformedRentalSwap(void);
static void SetRentalsToOpponentParty(void);
static void SetPlayerAndOpponentParties(void);
static void SetOpponentGfxVar(void);
static void GenerateOpponentMons(void);
static void GenerateInitialRentalMons(void);
static void GetOpponentMostCommonMonType(void);
static void GetOpponentBattleStyle(void);
static void RestorePlayerPartyHeldItems(void);
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static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2);
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static u8 GetMoveBattleStyle(u16 move);
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// Const rom data.
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static const u8 sRequiredMoveCounts[] = {3, 3, 3, 2, 2, 2, 2};
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static const u16 sMoves_TotalPreparation[] =
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{
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MOVE_SWORDS_DANCE, MOVE_GROWTH, MOVE_MEDITATE, MOVE_AGILITY, MOVE_DOUBLE_TEAM, MOVE_HARDEN,
MOVE_MINIMIZE, MOVE_WITHDRAW, MOVE_DEFENSE_CURL, MOVE_BARRIER, MOVE_FOCUS_ENERGY, MOVE_AMNESIA,
MOVE_ACID_ARMOR, MOVE_SHARPEN, MOVE_CONVERSION, MOVE_CONVERSION_2, MOVE_BELLY_DRUM, MOVE_PSYCH_UP,
MOVE_CHARGE, MOVE_SNATCH, MOVE_TAIL_GLOW, MOVE_COSMIC_POWER, MOVE_IRON_DEFENSE, MOVE_HOWL, MOVE_BULK_UP, MOVE_CALM_MIND, MOVE_DRAGON_DANCE,
0
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};
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static const u16 sMoves_ImpossibleToPredict[] =
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{
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MOVE_MIMIC, MOVE_METRONOME, MOVE_MIRROR_MOVE, MOVE_TRANSFORM, MOVE_SUBSTITUTE, MOVE_SKETCH, MOVE_CURSE,
MOVE_PRESENT, MOVE_FOLLOW_ME, MOVE_TRICK, MOVE_ROLE_PLAY, MOVE_ASSIST, MOVE_SKILL_SWAP, MOVE_CAMOUFLAGE,
0
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};
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static const u16 sMoves_WeakeningTheFoe[] =
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{
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MOVE_SAND_ATTACK, MOVE_TAIL_WHIP, MOVE_LEER, MOVE_GROWL, MOVE_STRING_SHOT, MOVE_SCREECH, MOVE_SMOKESCREEN, MOVE_KINESIS,
MOVE_FLASH, MOVE_COTTON_SPORE, MOVE_SPITE, MOVE_SCARY_FACE, MOVE_CHARM, MOVE_KNOCK_OFF, MOVE_SWEET_SCENT, MOVE_FEATHER_DANCE,
MOVE_FAKE_TEARS, MOVE_METAL_SOUND, MOVE_TICKLE,
0
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};
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static const u16 sMoves_HighRiskHighReturn[] =
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{
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MOVE_GUILLOTINE, MOVE_HORN_DRILL, MOVE_DOUBLE_EDGE, MOVE_HYPER_BEAM, MOVE_COUNTER, MOVE_FISSURE,
MOVE_BIDE, MOVE_SELF_DESTRUCT, MOVE_SKY_ATTACK, MOVE_EXPLOSION, MOVE_FLAIL, MOVE_REVERSAL, MOVE_DESTINY_BOND,
MOVE_PERISH_SONG, MOVE_PAIN_SPLIT, MOVE_MIRROR_COAT, MOVE_MEMENTO, MOVE_GRUDGE, MOVE_FACADE, MOVE_FOCUS_PUNCH,
MOVE_BLAST_BURN, MOVE_HYDRO_CANNON, MOVE_OVERHEAT, MOVE_FRENZY_PLANT, MOVE_PSYCHO_BOOST, MOVE_VOLT_TACKLE,
0
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};
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static const u16 sMoves_Endurance[] =
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{
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MOVE_MIST, MOVE_RECOVER, MOVE_LIGHT_SCREEN, MOVE_HAZE, MOVE_REFLECT, MOVE_SOFT_BOILED, MOVE_REST, MOVE_PROTECT,
MOVE_DETECT, MOVE_ENDURE, MOVE_MILK_DRINK, MOVE_HEAL_BELL, MOVE_SAFEGUARD, MOVE_BATON_PASS, MOVE_MORNING_SUN,
MOVE_SYNTHESIS, MOVE_MOONLIGHT, MOVE_SWALLOW, MOVE_WISH, MOVE_INGRAIN, MOVE_MAGIC_COAT, MOVE_RECYCLE, MOVE_REFRESH,
MOVE_MUD_SPORT, MOVE_SLACK_OFF, MOVE_AROMATHERAPY, MOVE_WATER_SPORT,
0
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};
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static const u16 sMoves_SlowAndSteady[] =
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{
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MOVE_SING, MOVE_SUPERSONIC, MOVE_DISABLE, MOVE_LEECH_SEED, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER,
MOVE_THUNDER_WAVE, MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_CONFUSE_RAY, MOVE_GLARE, MOVE_POISON_GAS, MOVE_LOVELY_KISS, MOVE_SPORE,
MOVE_SPIDER_WEB, MOVE_SWEET_KISS, MOVE_SPIKES, MOVE_SWAGGER, MOVE_MEAN_LOOK, MOVE_ATTRACT, MOVE_ENCORE, MOVE_TORMENT,
MOVE_FLATTER, MOVE_WILL_O_WISP, MOVE_TAUNT, MOVE_YAWN, MOVE_IMPRISON, MOVE_SNATCH, MOVE_TEETER_DANCE, MOVE_GRASS_WHISTLE, MOVE_BLOCK,
0
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};
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static const u16 sMoves_DependsOnTheBattlesFlow[] =
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{
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MOVE_SANDSTORM, MOVE_RAIN_DANCE, MOVE_SUNNY_DAY, MOVE_HAIL, MOVE_WEATHER_BALL,
0
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};
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static const u16 *const sMoveStyles[] =
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{
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sMoves_TotalPreparation,
sMoves_SlowAndSteady,
sMoves_Endurance,
sMoves_HighRiskHighReturn,
sMoves_WeakeningTheFoe,
sMoves_ImpossibleToPredict,
sMoves_DependsOnTheBattlesFlow,
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};
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static void (* const sBattleFactoryFunctions[])(void) =
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{
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InitFactoryChallenge,
GetBattleFactoryData,
SetBattleFactoryData,
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sub_81A613C,
nullsub_75,
nullsub_123,
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SelectInitialRentalMons,
SwapRentalMons,
SetPerformedRentalSwap,
SetRentalsToOpponentParty,
SetPlayerAndOpponentParties,
SetOpponentGfxVar,
GenerateOpponentMons,
GenerateInitialRentalMons,
GetOpponentMostCommonMonType,
GetOpponentBattleStyle,
RestorePlayerPartyHeldItems,
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};
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static const u32 gUnknown_08612164[][2] =
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{
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{0x100, 0x200},
{0x1000000, 0x2000000},
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};
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static const u32 gUnknown_08612174[][2] =
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{
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{0xfffffeff, 0xfffffdff},
{0xfeffffff, 0xfdffffff},
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};
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static const u8 sFixedIVTable[][2] =
{
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{3, 6},
{6, 9},
{9, 12},
{12, 15},
{15, 18},
{21, 31},
{31, 31},
{31, 31},
};
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static const u16 sMonsToChooseFrom[][2] =
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{
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{0x006e, 0x00c7},
{0x00a2, 0x010a},
{0x010b, 0x0173},
{0x0174, 0x01d3},
{0x01d4, 0x0233},
{0x0234, 0x0293},
{0x0294, 0x02f3},
{0x0174, 0x0351},
{0x0174, 0x01d3},
{0x01d4, 0x0233},
{0x0234, 0x0293},
{0x0294, 0x02f3},
{0x0174, 0x0371},
{0x0174, 0x0371},
{0x0174, 0x0371},
{0x0174, 0x0371},
};
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// code
void CallBattleFactoryFunction(void)
{
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sBattleFactoryFunctions[gSpecialVar_0x8004]();
}
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static void InitFactoryChallenge(void)
{
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u8 i;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
gSaveBlock2Ptr->frontier.field_CA8 = 0;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.field_CA9_a = 0;
gSaveBlock2Ptr->frontier.field_CA9_b = 0;
if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_08612164[battleMode][lvlMode]))
{
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gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] = 0;
gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = 0;
}
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sPerformedRentalSwap = FALSE;
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for (i = 0; i < 6; i++)
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gSaveBlock2Ptr->frontier.rentalMons[i].monId = 0xFFFF;
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for (i = 0; i < 3; i++)
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gUnknown_03006298[i] = 0xFFFF;
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SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
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gTrainerBattleOpponent_A = 0;
}
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static void GetBattleFactoryData(void)
{
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int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
{
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case 1:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode];
break;
case 2:
gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.field_CDC & gUnknown_08612164[battleMode][lvlMode]) != 0);
break;
case 3:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode];
break;
}
}
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static void SetBattleFactoryData(void)
{
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int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
{
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case 1:
gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
break;
case 2:
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.field_CDC |= gUnknown_08612164[battleMode][lvlMode];
else
gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_08612174[battleMode][lvlMode];
break;
case 3:
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if (sPerformedRentalSwap == TRUE)
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{
gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = gSpecialVar_0x8006;
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sPerformedRentalSwap = FALSE;
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}
break;
}
}
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static void sub_81A613C(void)
{
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gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.field_CA9_a = 1;
sub_81A4C30();
}
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static void nullsub_75(void)
{
}
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static void nullsub_123(void)
{
}
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static void SelectInitialRentalMons(void)
{
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ZeroPlayerPartyMons();
DoBattleFactorySelectScreen();
}
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static void SwapRentalMons(void)
{
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DoBattleFactorySwapScreen();
}
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static void SetPerformedRentalSwap(void)
{
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sPerformedRentalSwap = TRUE;
}
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static void GenerateOpponentMons(void)
{
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int i, j, k;
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u16 species[3];
u16 heldItems[3];
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int firstMonId = 0;
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u16 trainerId = 0;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 winStreak = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode];
u32 challengeNum = winStreak / 7;
gFacilityTrainers = gBattleFrontierTrainers;
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do
{
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trainerId = sub_8162548(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
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if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
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break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_A = trainerId;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6)
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gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = trainerId;
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i = 0;
while (i != 3)
{
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u16 monSetId = GetMonSetId(lvlMode, challengeNum, FALSE);
if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
continue;
for (j = 0; j < 6; j++)
{
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if (gFacilityTrainerMons[monSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
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break;
}
if (j != 6)
continue;
if (lvlMode == FRONTIER_LVL_50 && monSetId > 849)
continue;
for (k = firstMonId; k < firstMonId + i; k++)
{
if (species[k] == gFacilityTrainerMons[monSetId].species)
break;
}
if (k != firstMonId + i)
continue;
for (k = firstMonId; k < firstMonId + i; k++)
{
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
break;
}
if (k != firstMonId + i)
continue;
species[i] = gFacilityTrainerMons[monSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
gUnknown_03006298[i] = monSetId;
i++;
}
}
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static void SetOpponentGfxVar(void)
{
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SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
}
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static void SetRentalsToOpponentParty(void)
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{
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u8 i;
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
gFacilityTrainerMons = gBattleFrontierMons;
else
gFacilityTrainerMons = gSlateportBattleTentMons;
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for (i = 0; i < 3; i++)
{
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gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId = gUnknown_03006298[i];
gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ABILITY_NUM, NULL);
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SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gUnknown_03006298[i]].itemTableId]);
}
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}
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static void SetPlayerAndOpponentParties(void)
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{
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int i, j, k;
int count = 0;
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u8 bits = 0;
u8 monLevel;
u16 monSetId;
u16 evs;
u8 ivs;
u8 friendship;
if (gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_TENT)
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{
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gFacilityTrainerMons = gSlateportBattleTentMons;
monLevel = 30;
}
else
{
gFacilityTrainerMons = gBattleFrontierMons;
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
monLevel = 100;
else
monLevel = 50;
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}
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if (gSpecialVar_0x8005 < 2)
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{
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ZeroPlayerPartyMons();
for (i = 0; i < 3; i++)
{
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monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
ivs = gSaveBlock2Ptr->frontier.rentalMons[i].ivs;
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CreateMon(&gPlayerParty[i],
gFacilityTrainerMons[monSetId].species,
monLevel,
ivs,
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TRUE, gSaveBlock2Ptr->frontier.rentalMons[i].personality,
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0, 0);
count = 0;
bits = gFacilityTrainerMons[monSetId].evSpread;
for (j = 0; j < NUM_STATS; bits >>= 1, j++)
{
if (bits & 1)
count++;
}
evs = MAX_TOTAL_EVS / count;
bits = 1;
for (j = 0; j < NUM_STATS; bits <<= 1, j++)
{
if (gFacilityTrainerMons[monSetId].evSpread & bits)
SetMonData(&gPlayerParty[i], MON_DATA_HP_EV + j, &evs);
}
CalculateMonStats(&gPlayerParty[i]);
friendship = 0;
for (k = 0; k < MAX_MON_MOVES; k++)
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SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
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SetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i].abilityNum);
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}
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}
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switch (gSpecialVar_0x8005)
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{
case 0:
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case 2:
for (i = 0; i < 3; i++)
{
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monSetId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId;
ivs = gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs;
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CreateMon(&gEnemyParty[i],
gFacilityTrainerMons[monSetId].species,
monLevel,
ivs,
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TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality,
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0, 0);
count = 0;
bits = gFacilityTrainerMons[monSetId].evSpread;
for (j = 0; j < NUM_STATS; bits >>= 1, j++)
{
if (bits & 1)
count++;
}
evs = MAX_TOTAL_EVS / count;
bits = 1;
for (j = 0; j < NUM_STATS; bits <<= 1, j++)
{
if (gFacilityTrainerMons[monSetId].evSpread & bits)
SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &evs);
}
CalculateMonStats(&gEnemyParty[i]);
for (k = 0; k < MAX_MON_MOVES; k++)
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SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
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SetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM, &gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityNum);
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}
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break;
}
}
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static void GenerateInitialRentalMons(void)
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{
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int i, j;
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u8 firstMonId;
u8 battleMode;
u8 lvlMode;
u8 challengeNum;
u8 factoryLvlMode;
u8 factoryBattleMode;
u8 var_40;
u16 monSetId;
u16 currSpecies;
u16 species[PARTY_SIZE];
u16 monIds[PARTY_SIZE];
u16 heldItems[PARTY_SIZE];
gFacilityTrainers = gBattleFrontierTrainers;
for (i = 0; i < PARTY_SIZE; i++)
{
species[i] = 0;
monIds[i] = 0;
heldItems[i] = 0;
}
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
factoryBattleMode = FRONTIER_MODE_DOUBLES;
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else
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factoryBattleMode = FRONTIER_MODE_SINGLES;
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gFacilityTrainerMons = gBattleFrontierMons;
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
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{
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factoryLvlMode = FRONTIER_LVL_OPEN;
firstMonId = 0;
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}
else
{
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factoryLvlMode = FRONTIER_LVL_50;
firstMonId = 0;
}
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var_40 = GetNumPastRentalsRank(factoryBattleMode, factoryLvlMode);
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currSpecies = SPECIES_NONE;
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i = 0;
while (i != PARTY_SIZE)
{
if (i < var_40)
monSetId = GetMonSetId(factoryLvlMode, challengeNum, TRUE);
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else
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monSetId = GetMonSetId(factoryLvlMode, challengeNum, FALSE);
if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
continue;
// Cannot have two pokemon of the same species.
for (j = firstMonId; j < firstMonId + i; j++)
{
u16 monId = monIds[j];
if (monId == monSetId)
break;
if (species[j] == gFacilityTrainerMons[monSetId].species)
{
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if (currSpecies == SPECIES_NONE)
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currSpecies = gFacilityTrainerMons[monSetId].species;
else
break;
}
}
if (j != firstMonId + i)
continue;
// Cannot have two same held items.
for (j = firstMonId; j < firstMonId + i; j++)
{
if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
{
if (gFacilityTrainerMons[monSetId].species == currSpecies)
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currSpecies = SPECIES_NONE;
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break;
}
}
if (j != firstMonId + i)
continue;
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gSaveBlock2Ptr->frontier.rentalMons[i].monId = monSetId;
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species[i] = gFacilityTrainerMons[monSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
monIds[i] = monSetId;
i++;
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}
}
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static void GetOpponentMostCommonMonType(void)
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{
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u8 i;
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u8 typesCount[NUMBER_OF_MON_TYPES];
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u8 usedType[2];
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gFacilityTrainerMons = gBattleFrontierMons;
for (i = 0; i < NUMBER_OF_MON_TYPES; i++)
typesCount[i] = 0;
for (i = 0; i < 3; i++)
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{
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u32 species = gFacilityTrainerMons[gUnknown_03006298[i]].species;
typesCount[gBaseStats[species].type1]++;
if (gBaseStats[species].type1 != gBaseStats[species].type2)
typesCount[gBaseStats[species].type2]++;
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}
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usedType[0] = 0;
usedType[1] = 0;
for (i = 1; i < NUMBER_OF_MON_TYPES; i++)
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{
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if (typesCount[usedType[0]] < typesCount[i])
usedType[0] = i;
else if (typesCount[usedType[0]] == typesCount[i])
usedType[1] = i;
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}
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gSpecialVar_Result = gSpecialVar_Result; // Needed to match. Don't ask me why.
if (typesCount[usedType[0]] != 0 && (typesCount[usedType[0]] > typesCount[usedType[1]] || usedType[0] == usedType[1]))
gSpecialVar_Result = usedType[0];
else
gSpecialVar_Result = NUMBER_OF_MON_TYPES;
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}
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static void GetOpponentBattleStyle(void)
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{
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u8 i, j, count;
u8 stylePoints[8];
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count = 0;
gFacilityTrainerMons = gBattleFrontierMons;
for (i = 0; i < 8; i++)
stylePoints[i] = 0;
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for (i = 0; i < 3; i++)
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{
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u16 monSetId = gUnknown_03006298[i];
for (j = 0; j < MAX_MON_MOVES; j++)
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{
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u8 battleStyle = GetMoveBattleStyle(gFacilityTrainerMons[monSetId].moves[j]);
stylePoints[battleStyle]++;
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}
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}
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gSpecialVar_Result = 0;
for (i = 1; i < 8; i++)
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{
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if (stylePoints[i] >= sRequiredMoveCounts[i - 1])
{
gSpecialVar_Result = i;
count++;
}
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}
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if (count > 2)
gSpecialVar_Result = 8;
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}
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static u8 GetMoveBattleStyle(u16 move)
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{
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const u16 *moves;
u8 i, j;
for (i = 0; i < ARRAY_COUNT(sMoveStyles); i++)
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{
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for (j = 0, moves = sMoveStyles[i]; moves[j] != 0; j++)
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{
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if (moves[j] == move)
return i + 1;
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}
}
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return 0;
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}
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bool8 InBattleFactory(void)
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{
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return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM;
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}
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static void RestorePlayerPartyHeldItems(void)
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{
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u8 i;
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
gFacilityTrainerMons = gBattleFrontierMons;
else
gFacilityTrainerMons = gSlateportBattleTentMons;
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for (i = 0; i < 3; i++)
{
SetMonData(&gPlayerParty[i],
MON_DATA_HELD_ITEM,
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&gBattleFrontierHeldItems[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[i].monId].itemTableId]);
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}
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}
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u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1)
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{
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u8 a1;
u8 a2 = (arg1 != 0) ? 1 : 0;
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if (arg0 > 8)
a1 = 7;
else
a1 = arg0;
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return sFixedIVTable[a1][a2];
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}
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void FillFactoryBrainParty(void)
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{
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int i, j, k;
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u16 species[3];
u16 heldItems[3];
u8 friendship;
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int monLevel;
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u8 fixedIV;
u32 otId;
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u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u8 challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
fixedIV = GetFactoryMonFixedIV(challengeNum + 2, 0);
monLevel = SetFacilityPtrsGetLevel();
i = 0;
otId = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
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while (i != 3)
{
u16 monSetId = GetMonSetId(lvlMode, challengeNum, FALSE);
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if (gFacilityTrainerMons[monSetId].species == SPECIES_UNOWN)
continue;
if (monLevel == 50 && monSetId > 849)
continue;
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for (j = 0; j < 6; j++)
{
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if (monSetId == gSaveBlock2Ptr->frontier.rentalMons[j].monId)
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break;
}
if (j != 6)
continue;
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2018-11-11 16:44:27 +01:00
for (k = 0; k < i; k++)
{
if (species[k] == gFacilityTrainerMons[monSetId].species)
break;
}
if (k != i)
continue;
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2018-11-11 16:44:27 +01:00
for (k = 0; k < i; k++)
{
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
break;
}
if (k != i)
continue;
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species[i] = gFacilityTrainerMons[monSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i],
gFacilityTrainerMons[monSetId].species,
monLevel,
gFacilityTrainerMons[monSetId].nature,
fixedIV,
gFacilityTrainerMons[monSetId].evSpread,
otId);
2018-09-09 13:12:26 +02:00
2018-11-11 16:44:27 +01:00
friendship = 0;
for (k = 0; k < MAX_MON_MOVES; k++)
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SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
SetMonData(&gEnemyParty[i], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
i++;
}
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}
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static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2)
2018-09-09 13:12:26 +02:00
{
2019-02-07 19:58:09 +01:00
u16 range, monSetId;
2018-11-11 16:44:27 +01:00
u16 adder;
2018-09-09 13:12:26 +02:00
2018-11-11 16:44:27 +01:00
if (lvlMode == FRONTIER_LVL_50)
adder = 0;
else
adder = 8;
2018-09-09 13:12:26 +02:00
2018-11-11 16:44:27 +01:00
if (challengeNum < 7)
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{
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if (arg2)
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{
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range = (sMonsToChooseFrom[adder + challengeNum + 1][1] - sMonsToChooseFrom[adder + challengeNum + 1][0]) + 1;
2019-02-07 19:58:09 +01:00
monSetId = Random() % range;
monSetId += sMonsToChooseFrom[adder + challengeNum + 1][0];
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}
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else
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{
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range = (sMonsToChooseFrom[adder + challengeNum][1] - sMonsToChooseFrom[adder + challengeNum][0]) + 1;
2019-02-07 19:58:09 +01:00
monSetId = Random() % range;
monSetId += sMonsToChooseFrom[adder + challengeNum][0];
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}
}
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else
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{
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u16 num = challengeNum;
if (num != 7)
num = 7;
range = (sMonsToChooseFrom[adder + num][1] - sMonsToChooseFrom[adder + num][0]) + 1;
2019-02-07 19:58:09 +01:00
monSetId = Random() % range;
monSetId += sMonsToChooseFrom[adder + num][0];
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}
2018-11-11 16:44:27 +01:00
2019-02-07 19:58:09 +01:00
return monSetId;
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}
2018-09-09 20:31:51 +02:00
2019-02-07 19:58:09 +01:00
u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode)
2018-09-09 20:31:51 +02:00
{
2018-11-11 16:44:27 +01:00
u8 ret;
u8 rents = gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode];
2018-09-09 20:31:51 +02:00
2018-11-11 16:44:27 +01:00
if (rents < 15)
ret = 0;
else if (rents < 22)
ret = 1;
else if (rents < 29)
ret = 2;
else if (rents < 36)
ret = 3;
else if (rents < 43)
ret = 4;
else
ret = 5;
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return ret;
}
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u32 GetAiScriptsInBattleFactory(void)
{
2019-02-07 19:58:09 +01:00
int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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if (lvlMode == FRONTIER_LVL_TENT)
{
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return 0;
}
2018-11-11 16:44:27 +01:00
else
{
2019-02-07 19:58:09 +01:00
int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
int challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
2018-11-11 16:44:27 +01:00
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY;
else if (challengeNum < 2)
return 0;
else if (challengeNum < 4)
return AI_SCRIPT_CHECK_BAD_MOVE;
else
return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY;
}
}
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void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot)
{
2018-11-11 16:44:27 +01:00
u16 move = moveArg;
if (moveArg == MOVE_RETURN)
move = MOVE_FRUSTRATION;
SetMonMoveSlot(mon, move, moveSlot);
}