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https://github.com/Ninjdai1/pokeemerald.git
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Fix more text and movements labeled as scripts
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f439a2dee7
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@ -911,7 +911,7 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules::
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end
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@ Unused
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BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
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BattleFrontier_BattleTowerLobby_Text_DirectYouToBattleRoom:
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.string "I'll direct you to your BATTLE ROOM now.$"
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BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
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@ -114,7 +114,7 @@ Route103_EventScript_RivalExitFacingNorth::
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth1
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waitmovement 0
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playse SE_LEDGE
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applymovement LOCALID_RIVAL, Route103_EventScript_RivalExitFacingNorth2
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth2
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waitmovement 0
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goto Route103_EventScript_RivalEnd
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end
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@ -155,7 +155,7 @@ Route103_Movement_RivalExitFacingNorth1:
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walk_down
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step_end
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Route103_EventScript_RivalExitFacingNorth2:
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Route103_Movement_RivalExitFacingNorth2:
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jump_2_down
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delay_16
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walk_down
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@ -635,7 +635,7 @@ Route110_TrickHousePuzzle7_EventScript_Door::
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Route110_TrickHousePuzzle8_EventScript_Door::
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goto_if_eq VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
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msgbox Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
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msgbox Route110_TrickHousePuzzle8_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
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playse SE_PIN
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setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2
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setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
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@ -27,7 +27,7 @@ Route110_TrickHousePuzzle8_EventScript_Leroy::
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msgbox Route110_TrickHousePuzzle8_Text_LeroyPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened::
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Route110_TrickHousePuzzle8_Text_WroteSecretCodeLockOpened::
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.string "{PLAYER} wrote down the secret code\n"
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.string "on the door.\p"
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.string "“TRICK MASTER I love.”\n"
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@ -33,20 +33,20 @@ SouthernIsland_Exterior_EventScript_AsYouLike::
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end
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Ferry_EventScript_DepartIslandSouth::
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applymovement OBJ_EVENT_ID_PLAYER, Ferry_EventScript_DepartIslandBoardSouth
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applymovement OBJ_EVENT_ID_PLAYER, Ferry_Movement_DepartIslandBoardSouth
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waitmovement 0
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return
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Ferry_EventScript_DepartIslandWest::
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applymovement OBJ_EVENT_ID_PLAYER, Ferry_EventScript_DepartIslandBoardWest
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applymovement OBJ_EVENT_ID_PLAYER, Ferry_Movement_DepartIslandBoardWest
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waitmovement 0
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return
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Ferry_EventScript_DepartIslandBoardSouth:
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Ferry_Movement_DepartIslandBoardSouth:
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walk_down
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step_end
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Ferry_EventScript_DepartIslandBoardWest:
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Ferry_Movement_DepartIslandBoardWest:
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walk_left
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walk_in_place_faster_down
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step_end
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