Update include/constants/battle_config.h

Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
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ghoulslash 2021-12-20 14:06:32 -05:00 committed by GitHub
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@ -176,7 +176,7 @@
// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
// Var Settings
// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.