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Update include/constants/battle_config.h
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
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#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
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#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
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#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
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#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
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#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
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// Var Settings
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// Var Settings
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// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
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// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
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