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Continue battle_transition documenting
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@ -50,7 +50,7 @@ gFieldEffectScriptPointers::
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.4byte gFieldEffectScript_HotSpringsWater @ FLDEFF_HOT_SPRINGS_WATER
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.4byte gFieldEffectScript_HotSpringsWater @ FLDEFF_HOT_SPRINGS_WATER
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.4byte gFieldEffectScript_UseWaterfall @ FLDEFF_USE_WATERFALL
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.4byte gFieldEffectScript_UseWaterfall @ FLDEFF_USE_WATERFALL
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.4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE
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.4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE
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.4byte gFieldEffectScript_Pokeball @ FLDEFF_POKEBALL
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.4byte gFieldEffectScript_PokeballTrail @ FLDEFF_POKEBALL_TRAIL
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.4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON
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.4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON
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.4byte gFieldEffectScript_Nop47 @ FLDEFF_NOP_47
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.4byte gFieldEffectScript_Nop47 @ FLDEFF_NOP_47
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.4byte gFieldEffectScript_Nop48 @ FLDEFF_NOP_48
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.4byte gFieldEffectScript_Nop48 @ FLDEFF_NOP_48
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@ -254,9 +254,9 @@ gFieldEffectScript_UseDive::
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field_eff_callnative FldEff_UseDive
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field_eff_callnative FldEff_UseDive
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field_eff_end
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field_eff_end
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gFieldEffectScript_Pokeball::
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gFieldEffectScript_PokeballTrail::
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field_eff_loadpal gSpritePalette_Pokeball
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field_eff_loadpal gSpritePalette_Pokeball
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field_eff_callnative FldEff_Pokeball
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field_eff_callnative FldEff_PokeballTrail
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field_eff_end
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field_eff_end
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gFieldEffectScript_HeartIcon::
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gFieldEffectScript_HeartIcon::
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@ -4,7 +4,7 @@
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void BattleTransition_StartOnField(u8 transitionId);
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void BattleTransition_StartOnField(u8 transitionId);
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void BattleTransition_Start(u8 transitionId);
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void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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bool8 IsBattleTransitionDone(void);
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bool8 FldEff_Pokeball(void);
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bool8 FldEff_PokeballTrail(void);
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void Task_BattleTransition_Intro(u8 taskId);
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void Task_BattleTransition_Intro(u8 taskId);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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@ -25,13 +25,13 @@ enum {
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B_TRANSITION_SHUFFLE,
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B_TRANSITION_SHUFFLE,
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B_TRANSITION_BIG_POKEBALL,
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B_TRANSITION_BIG_POKEBALL,
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B_TRANSITION_POKEBALLS_TRAIL,
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B_TRANSITION_POKEBALLS_TRAIL,
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B_TRANSITION_CLOCKWISE_BLACKFADE,
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B_TRANSITION_CLOCKWISE_WIPE,
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B_TRANSITION_RIPPLE,
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B_TRANSITION_RIPPLE,
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B_TRANSITION_WAVE,
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B_TRANSITION_WAVE,
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B_TRANSITION_SLICE,
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B_TRANSITION_SLICE,
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B_TRANSITION_WHITEFADE,
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B_TRANSITION_WHITE_BARS_FADE,
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B_TRANSITION_GRID_SQUARES,
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B_TRANSITION_GRID_SQUARES,
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B_TRANSITION_SHARDS,
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B_TRANSITION_ANGLED_WIPES,
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B_TRANSITION_SIDNEY,
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B_TRANSITION_SIDNEY,
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B_TRANSITION_PHOEBE,
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B_TRANSITION_PHOEBE,
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B_TRANSITION_GLACIA,
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B_TRANSITION_GLACIA,
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@ -46,8 +46,8 @@ enum {
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B_TRANSITION_GROUDON,
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B_TRANSITION_GROUDON,
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B_TRANSITION_RAYQUAZA,
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B_TRANSITION_RAYQUAZA,
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B_TRANSITION_SHRED_SPLIT,
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B_TRANSITION_SHRED_SPLIT,
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B_TRANSITION_BLACKHOLE1,
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B_TRANSITION_BLACKHOLE,
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B_TRANSITION_BLACKHOLE2,
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B_TRANSITION_BLACKHOLE_PULSATE,
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B_TRANSITION_RECTANGULAR_SPIRAL,
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B_TRANSITION_RECTANGULAR_SPIRAL,
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B_TRANSITION_FRONTIER_LOGO_WIGGLE,
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B_TRANSITION_FRONTIER_LOGO_WIGGLE,
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B_TRANSITION_FRONTIER_LOGO_WAVE,
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B_TRANSITION_FRONTIER_LOGO_WAVE,
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@ -46,7 +46,7 @@
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#define FLDEFF_HOT_SPRINGS_WATER 42
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#define FLDEFF_HOT_SPRINGS_WATER 42
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#define FLDEFF_USE_WATERFALL 43
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#define FLDEFF_USE_WATERFALL 43
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#define FLDEFF_USE_DIVE 44
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#define FLDEFF_USE_DIVE 44
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#define FLDEFF_POKEBALL 45
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#define FLDEFF_POKEBALL_TRAIL 45
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#define FLDEFF_HEART_ICON 46
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#define FLDEFF_HEART_ICON 46
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#define FLDEFF_NOP_47 47
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#define FLDEFF_NOP_47 47
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#define FLDEFF_NOP_48 48
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#define FLDEFF_NOP_48 48
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@ -113,7 +113,7 @@
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#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
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#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
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#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
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#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
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#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
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#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
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#define FLDEFF_PAL_TAG_POKEBALL 0x1009
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#define FLDEFF_PAL_TAG_POKEBALL_TRAIL 0x1009
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#define FLDEFF_PAL_TAG_ASH 0x100D
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#define FLDEFF_PAL_TAG_ASH 0x100D
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#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
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#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
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#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
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#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
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@ -112,15 +112,15 @@ EWRAM_DATA static u8 sNoOfPossibleTrainerRetScripts = 0;
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// Otherwise, the second transition is used.
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// Otherwise, the second transition is used.
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static const u8 sBattleTransitionTable_Wild[][2] =
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static const u8 sBattleTransitionTable_Wild[][2] =
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{
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{
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[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_SLICE, B_TRANSITION_WHITEFADE},
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[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_SLICE, B_TRANSITION_WHITE_BARS_FADE},
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[TRANSITION_TYPE_CAVE] = {B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES},
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[TRANSITION_TYPE_CAVE] = {B_TRANSITION_CLOCKWISE_WIPE, B_TRANSITION_GRID_SQUARES},
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[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
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[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
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[TRANSITION_TYPE_WATER] = {B_TRANSITION_WAVE, B_TRANSITION_RIPPLE},
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[TRANSITION_TYPE_WATER] = {B_TRANSITION_WAVE, B_TRANSITION_RIPPLE},
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};
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};
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static const u8 sBattleTransitionTable_Trainer[][2] =
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static const u8 sBattleTransitionTable_Trainer[][2] =
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{
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{
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[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_SHARDS},
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[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_ANGLED_WIPES},
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[TRANSITION_TYPE_CAVE] = {B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL},
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[TRANSITION_TYPE_CAVE] = {B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL},
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[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
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[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
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[TRANSITION_TYPE_WATER] = {B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE},
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[TRANSITION_TYPE_WATER] = {B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE},
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@ -555,7 +555,7 @@ void StartGroudonKyogreBattle(void)
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gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
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gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
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if (gGameVersion == VERSION_RUBY)
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if (gGameVersion == VERSION_RUBY)
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CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_VS_KYOGRE_GROUDON); // GROUDON
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CreateBattleStartTask(B_TRANSITION_ANGLED_WIPES, MUS_VS_KYOGRE_GROUDON); // GROUDON
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else
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else
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CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_VS_KYOGRE_GROUDON); // KYOGRE
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CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_VS_KYOGRE_GROUDON); // KYOGRE
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