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index to slot in c file
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@ -145,27 +145,27 @@ static u8 ChooseWildMonIndex_Land(void)
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{
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u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
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if (rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_0)
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if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0)
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return 0;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_1)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1)
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return 1;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_2)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2)
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return 2;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_3)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3)
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return 3;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_4)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4)
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return 4;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_5)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5)
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return 5;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_6)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6)
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return 6;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_7)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7)
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return 7;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_8)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8)
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return 8;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_9)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
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return 9;
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else if (rand == ENCOUNTER_CHANCE_LAND_MONS_INDEX_9)
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else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
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return 10;
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else
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return 11;
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@ -175,13 +175,13 @@ static u8 ChooseWildMonIndex_WaterRock(void)
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{
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u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
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if (rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_0)
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if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0)
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return 0;
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_1)
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1)
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return 1;
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_2)
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2)
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return 2;
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_3)
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3)
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return 3;
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else
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return 4;
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@ -202,29 +202,29 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
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switch (rod)
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{
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case OLD_ROD:
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_0)
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_0)
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wildMonIndex = 0;
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else
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wildMonIndex = 1;
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break;
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case GOOD_ROD:
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_2)
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2)
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wildMonIndex = 2;
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_3)
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3)
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wildMonIndex = 3;
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_4)
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_4)
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wildMonIndex = 4;
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break;
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case SUPER_ROD:
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_5)
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5)
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wildMonIndex = 5;
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_6)
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6)
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wildMonIndex = 6;
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_7)
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7)
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wildMonIndex = 7;
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_8)
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
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wildMonIndex = 8;
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if (rand == ENCOUNTER_CHANCE_FISHING_MONS_INDEX_8)
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if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
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wildMonIndex = 9;
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break;
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}
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