Document rain weather effect

This commit is contained in:
Marcus Huderle 2019-03-31 21:07:29 -05:00
parent d13563b174
commit 099ea89b77
4 changed files with 478 additions and 442 deletions

View File

@ -3,6 +3,8 @@
#include "sprite.h" #include "sprite.h"
#define MAX_RAIN_SPRITES 24
// Controls how the weather should be changing the screen palettes. // Controls how the weather should be changing the screen palettes.
enum enum
{ {
@ -27,7 +29,7 @@ struct Weather
{ {
struct struct
{ {
struct Sprite *rainSprites[24]; struct Sprite *rainSprites[MAX_RAIN_SPRITES];
struct Sprite *snowflakeSprites[101]; struct Sprite *snowflakeSprites[101];
struct Sprite *cloudSprites[3]; struct Sprite *cloudSprites[3];
} s1; } s1;
@ -62,12 +64,12 @@ struct Weather
bool8 weatherChangeComplete; bool8 weatherChangeComplete;
u8 weatherPicSpritePalIndex; u8 weatherPicSpritePalIndex;
u8 altGammaSpritePalIndex; u8 altGammaSpritePalIndex;
u16 unknown_6D6; u16 rainSpriteVisibleCounter;
u8 unknown_6D8; u8 curRainSpriteIndex;
u8 unknown_6D9; u8 maxRainSprites;
u8 rainSpriteCount; u8 rainSpriteCount;
u8 unknown_6DB; u8 rainSpriteVisibleDelay;
u8 unknown_6DC; u8 isHeavyRain;
u8 rainStrength; u8 rainStrength;
/*0x6DE*/ u8 cloudSpritesCreated; /*0x6DE*/ u8 cloudSpritesCreated;
u8 filler_6DF[1]; u8 filler_6DF[1];

View File

@ -25,42 +25,42 @@ EWRAM_DATA static u8 sBraillePuzzleCallbackFlag = 0;
static const u8 gRegicePathCoords[][2] = static const u8 gRegicePathCoords[][2] =
{ {
{0x04, 0x15}, {4, 21},
{0x05, 0x15}, {5, 21},
{0x06, 0x15}, {6, 21},
{0x07, 0x15}, {7, 21},
{0x08, 0x15}, {8, 21},
{0x09, 0x15}, {9, 21},
{0x0a, 0x15}, {10, 21},
{0x0b, 0x15}, {11, 21},
{0x0c, 0x15}, {12, 21},
{0x0c, 0x16}, {12, 22},
{0x0c, 0x17}, {12, 23},
{0x0d, 0x17}, {13, 23},
{0x0d, 0x18}, {13, 24},
{0x0d, 0x19}, {13, 25},
{0x0d, 0x1a}, {13, 26},
{0x0d, 0x1b}, {13, 27},
{0x0c, 0x1b}, {12, 27},
{0x0c, 0x1c}, {12, 28},
{0x04, 0x1d}, {4, 29},
{0x05, 0x1d}, {5, 29},
{0x06, 0x1d}, {6, 29},
{0x07, 0x1d}, {7, 29},
{0x08, 0x1d}, {8, 29},
{0x09, 0x1d}, {9, 29},
{0x0a, 0x1d}, {10, 29},
{0x0b, 0x1d}, {11, 29},
{0x0c, 0x1d}, {12, 29},
{0x04, 0x1c}, {4, 28},
{0x04, 0x1b}, {4, 27},
{0x03, 0x1b}, {3, 27},
{0x03, 0x1a}, {3, 26},
{0x03, 0x19}, {3, 25},
{0x03, 0x18}, {3, 24},
{0x03, 0x17}, {3, 23},
{0x04, 0x17}, {4, 23},
{0x04, 0x16}, {4, 22},
}; };
void SealedChamberShakingEffect(u8); void SealedChamberShakingEffect(u8);

View File

@ -167,7 +167,7 @@ void StartWeather(void)
gWeatherPtr->altGammaSpritePalIndex = index; gWeatherPtr->altGammaSpritePalIndex = index;
gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201); gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201);
gWeatherPtr->rainSpriteCount = 0; gWeatherPtr->rainSpriteCount = 0;
gWeatherPtr->unknown_6D8 = 0; gWeatherPtr->curRainSpriteIndex = 0;
gWeatherPtr->cloudSpritesCreated = 0; gWeatherPtr->cloudSpritesCreated = 0;
gWeatherPtr->snowflakeSpriteCount = 0; gWeatherPtr->snowflakeSpriteCount = 0;
gWeatherPtr->ashSpritesCreated = 0; gWeatherPtr->ashSpritesCreated = 0;
@ -234,7 +234,8 @@ static void Task_WeatherMain(u8 taskId)
{ {
if (gWeatherPtr->currWeather != gWeatherPtr->nextWeather) if (gWeatherPtr->currWeather != gWeatherPtr->nextWeather)
{ {
if (!sWeatherFuncs[gWeatherPtr->currWeather].finish() && gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) if (!sWeatherFuncs[gWeatherPtr->currWeather].finish()
&& gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT)
{ {
// Finished cleaning up previous weather. Now transition to next weather. // Finished cleaning up previous weather. Now transition to next weather.
sWeatherFuncs[gWeatherPtr->nextWeather].initVars(); sWeatherFuncs[gWeatherPtr->nextWeather].initVars();

View File

@ -12,9 +12,6 @@
#include "trig.h" #include "trig.h"
#include "gpu_regs.h" #include "gpu_regs.h"
// This file's functions.
void sub_80AC6B4(struct Sprite *);
// EWRAM // EWRAM
EWRAM_DATA static u8 gCurrentAlternatingWeather = 0; EWRAM_DATA static u8 gCurrentAlternatingWeather = 0;
EWRAM_DATA static u16 gUnusedWeatherRelated = 0; EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
@ -32,6 +29,12 @@ const u8 gWeatherAshTiles[] = INCBIN_U8("graphics/weather/ash.4bpp");
const u8 gWeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp"); const u8 gWeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp");
const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp"); const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp");
//------------------------------------------------------------------------------
// Clouds
//------------------------------------------------------------------------------
static void sub_80AC6B4(struct Sprite *);
static const struct Coords16 gUnknown_0854FB50[] = static const struct Coords16 gUnknown_0854FB50[] =
{ {
{ 0, 66}, { 0, 66},
@ -39,7 +42,12 @@ static const struct Coords16 gUnknown_0854FB50[] =
{10, 78}, {10, 78},
}; };
static const struct SpriteSheet sCloudSpriteSheet = {gWeatherCloudTiles, sizeof(gWeatherCloudTiles), 0x1200}; static const struct SpriteSheet sCloudSpriteSheet =
{
.data = gWeatherCloudTiles,
.size = sizeof(gWeatherCloudTiles),
.tag = 0x1200
};
static const struct OamData gOamData_839A9DC = static const struct OamData gOamData_839A9DC =
{ {
@ -80,10 +88,6 @@ static const struct SpriteTemplate sCloudSpriteTemplate =
.callback = sub_80AC6B4, .callback = sub_80AC6B4,
}; };
//------------------------------------------------------------------------------
// Clouds
//------------------------------------------------------------------------------
void Clouds_InitVars(void) void Clouds_InitVars(void)
{ {
gWeatherPtr->gammaTargetIndex = 0; gWeatherPtr->gammaTargetIndex = 0;
@ -214,7 +218,7 @@ void sub_807E0A0(void)
gWeatherPtr->cloudSpritesCreated = FALSE; gWeatherPtr->cloudSpritesCreated = FALSE;
} }
void sub_80AC6B4(struct Sprite *sprite) static void sub_80AC6B4(struct Sprite *sprite)
{ {
sprite->data[0] = (sprite->data[0] + 1) & 1; sprite->data[0] = (sprite->data[0] + 1) & 1;
if (sprite->data[0] != 0) if (sprite->data[0] != 0)
@ -350,197 +354,11 @@ void task50_0807B6D4(u8 taskId)
// Light Rain // Light Rain
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
void LightRain_InitVars(void) static void LoadRainSpriteSheet(void);
{ static bool8 CreateRainSprite(void);
gWeatherPtr->initStep = 0; static void UpdateRainSprite(struct Sprite *sprite);
gWeatherPtr->weatherGfxLoaded = FALSE; static bool8 UpdateVisibleRainSprites(void);
gWeatherPtr->unknown_6D6 = 0; static void DestroyRainSprites(void);
gWeatherPtr->unknown_6DB = 8;
gWeatherPtr->unknown_6DC = 0;
gWeatherPtr->unknown_6D9 = 10;
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
SetRainStrengthFromSoundEffect(SE_T_KOAME);
}
void LightRain_InitAll(void)
{
LightRain_InitVars();
while (gWeatherPtr->weatherGfxLoaded == FALSE)
LightRain_Main();
}
void LoadRainSpriteSheet(void);
u8 CreateRainSprite(void);
u8 sub_807E8E8(void);
void LightRain_Main(void)
{
switch (gWeatherPtr->initStep)
{
case 0:
LoadRainSpriteSheet();
gWeatherPtr->initStep++;
break;
case 1:
if (CreateRainSprite() == 0)
gWeatherPtr->initStep++;
break;
case 2:
if (sub_807E8E8() == FALSE)
{
gWeatherPtr->weatherGfxLoaded = TRUE;
gWeatherPtr->initStep++;
}
break;
}
}
void DestroyRainSprites(void);
bool8 LightRain_Finish(void)
{
switch (gWeatherPtr->finishStep)
{
case 0:
if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
|| gWeatherPtr->nextWeather == WEATHER_RAIN_MED
|| gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
{
gWeatherPtr->finishStep = 0xFF;
return FALSE;
}
else
{
gWeatherPtr->unknown_6D9 = 0;
gWeatherPtr->finishStep++;
}
// fall through
case 1:
if (sub_807E8E8() == FALSE)
{
DestroyRainSprites();
gWeatherPtr->finishStep++;
return FALSE;
}
return TRUE;
}
return FALSE;
}
// defined below
extern const s16 gUnknown_0839AABC[][2];
extern const u16 gUnknown_0839AAC4[][2];
void sub_807E4EC(struct Sprite *sprite)
{
u32 randVal;
u16 r6;
s32 r4;
s32 r0;
if (sprite->data[1] == 0)
sprite->data[1] = 361;
randVal = sprite->data[1] * 1103515245 + 12345;
sprite->data[1] = ((randVal & 0x7FFF0000) >> 16) % 600;
r6 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
r4 = sprite->data[1] % 30;
sprite->data[2] = r4 * 8; // useless assignment
r0 = sprite->data[1] / 30;
sprite->data[3] = r0 * 8; // useless assignment
sprite->data[2] = r4;
sprite->data[2] <<= 7;
sprite->data[3] = r0;
sprite->data[3] <<= 7;
sprite->data[2] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0] * r6;
sprite->data[3] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1] * r6;
StartSpriteAnim(sprite, 0);
sprite->data[4] = 0;
sprite->coordOffsetEnabled = FALSE;
sprite->data[0] = r6;
}
void sub_807E5C0(struct Sprite *sprite)
{
if (sprite->data[4] == 0)
{
sprite->data[2] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0];
sprite->data[3] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1];
sprite->pos1.x = sprite->data[2] >> 4;
sprite->pos1.y = sprite->data[3] >> 4;
if (sprite->data[5] != 0
&& (sprite->pos1.x >= -8 && sprite->pos1.x <= 248)
&& sprite->pos1.y >= -16 && sprite->pos1.y <= 176)
sprite->invisible = FALSE;
else
sprite->invisible = TRUE;
sprite->data[0]--;
if (sprite->data[0] == 0)
{
StartSpriteAnim(sprite, gWeatherPtr->unknown_6DC + 1);
sprite->data[4] = 1;
sprite->pos1.x -= gSpriteCoordOffsetX;
sprite->pos1.y -= gSpriteCoordOffsetY;
sprite->coordOffsetEnabled = TRUE;
}
}
else if (sprite->animEnded)
{
sprite->invisible = TRUE;
sub_807E4EC(sprite);
}
}
void sub_807E6C4(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
sub_807E4EC(sprite);
sprite->callback = sub_807E5C0;
}
else
{
sprite->data[0]--;
}
}
void sub_807E6F0(struct Sprite *sprite, u16 b)
{
u16 r8 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
u16 r6 = b / (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
u16 r4 = b % (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
while (--r6 != 0xFFFF)
sub_807E4EC(sprite);
if (r4 < r8)
{
while (--r4 != 0xFFFF)
sub_807E5C0(sprite);
sprite->data[6] = 0;
}
else
{
sprite->data[0] = r4 - r8;
sprite->invisible = TRUE;
sprite->data[6] = 1;
}
}
extern const struct SpriteSheet sRainSpriteSheet; // defined below
void LoadRainSpriteSheet(void)
{
LoadSpriteSheet(&sRainSpriteSheet);
}
static const struct Coords16 sRainSpriteCoords[] = static const struct Coords16 sRainSpriteCoords[] =
{ {
@ -570,7 +388,7 @@ static const struct Coords16 sRainSpriteCoords[] =
{ 48, 96}, { 48, 96},
}; };
static const struct OamData gOamData_839AA68 = static const struct OamData sRainSpriteOamData =
{ {
.y = 0, .y = 0,
.affineMode = 0, .affineMode = 0,
@ -587,13 +405,13 @@ static const struct OamData gOamData_839AA68 =
.affineParam = 0, .affineParam = 0,
}; };
static const union AnimCmd gSpriteAnim_839AA70[] = static const union AnimCmd sRainSpriteFallAnimCmd[] =
{ {
ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(0, 16),
ANIMCMD_JUMP(0), ANIMCMD_JUMP(0),
}; };
static const union AnimCmd gSpriteAnim_839AA78[] = static const union AnimCmd sRainSpriteSplashAnimCmd[] =
{ {
ANIMCMD_FRAME(8, 3), ANIMCMD_FRAME(8, 3),
ANIMCMD_FRAME(32, 2), ANIMCMD_FRAME(32, 2),
@ -601,7 +419,7 @@ static const union AnimCmd gSpriteAnim_839AA78[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd gSpriteAnim_839AA88[] = static const union AnimCmd sRainSpriteHeavySplashAnimCmd[] =
{ {
ANIMCMD_FRAME(8, 3), ANIMCMD_FRAME(8, 3),
ANIMCMD_FRAME(16, 3), ANIMCMD_FRAME(16, 3),
@ -609,37 +427,418 @@ static const union AnimCmd gSpriteAnim_839AA88[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd *const gSpriteAnimTable_839AA98[] = static const union AnimCmd *const sRainSpriteAnimCmds[] =
{ {
gSpriteAnim_839AA70, sRainSpriteFallAnimCmd,
gSpriteAnim_839AA78, sRainSpriteSplashAnimCmd,
gSpriteAnim_839AA88, sRainSpriteHeavySplashAnimCmd,
}; };
static const struct SpriteTemplate sRainSpriteTemplate = static const struct SpriteTemplate sRainSpriteTemplate =
{ {
.tileTag = 4614, .tileTag = 4614,
.paletteTag = 4608, .paletteTag = 4608,
.oam = &gOamData_839AA68, .oam = &sRainSpriteOamData,
.anims = gSpriteAnimTable_839AA98, .anims = sRainSpriteAnimCmds,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_807E5C0, .callback = UpdateRainSprite,
}; };
const s16 gUnknown_0839AABC[][2] = // Q28.4 fixed-point format values
static const s16 sRainSpriteMovement[][2] =
{ {
{-104, 208}, {-0x68, 0xD0},
{-160, 320}, {-0xA0, 0x140},
}; };
const u16 gUnknown_0839AAC4[][2] = // First byte is the number of frames a raindrop falls before it splashes.
// Second byte is the maximum number of frames a raindrop can "wait" before
// it appears and starts falling. (This is only for the initial raindrop spawn.)
static const u16 sRainSpriteFallingDurations[][2] =
{ {
{18, 7}, {18, 7},
{12, 10}, {12, 10},
}; };
static const struct SpriteSheet sRainSpriteSheet = {gWeatherRainTiles, sizeof(gWeatherRainTiles), 0x1206}; static const struct SpriteSheet sRainSpriteSheet =
{
.data = gWeatherRainTiles,
.size = sizeof(gWeatherRainTiles),
.tag = 0x1206,
};
void LightRain_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->rainSpriteVisibleCounter = 0;
gWeatherPtr->rainSpriteVisibleDelay = 8;
gWeatherPtr->isHeavyRain = 0;
gWeatherPtr->maxRainSprites = 10;
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
SetRainStrengthFromSoundEffect(SE_T_KOAME);
}
void LightRain_InitAll(void)
{
LightRain_InitVars();
while (!gWeatherPtr->weatherGfxLoaded)
LightRain_Main();
}
void LightRain_Main(void)
{
switch (gWeatherPtr->initStep)
{
case 0:
LoadRainSpriteSheet();
gWeatherPtr->initStep++;
break;
case 1:
if (!CreateRainSprite())
gWeatherPtr->initStep++;
break;
case 2:
if (!UpdateVisibleRainSprites())
{
gWeatherPtr->weatherGfxLoaded = TRUE;
gWeatherPtr->initStep++;
}
break;
}
}
bool8 LightRain_Finish(void)
{
switch (gWeatherPtr->finishStep)
{
case 0:
if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
|| gWeatherPtr->nextWeather == WEATHER_RAIN_MED
|| gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
{
gWeatherPtr->finishStep = 0xFF;
return FALSE;
}
else
{
gWeatherPtr->maxRainSprites = 0;
gWeatherPtr->finishStep++;
}
// fall through
case 1:
if (!UpdateVisibleRainSprites())
{
DestroyRainSprites();
gWeatherPtr->finishStep++;
return FALSE;
}
return TRUE;
}
return FALSE;
}
#define tCounter data[0]
#define tRandom data[1]
#define tPosX data[2]
#define tPosY data[3]
#define tState data[4]
#define tActive data[5]
#define tWaiting data[6]
static void StartRainSpriteFall(struct Sprite *sprite)
{
u32 rand;
u16 numFallingFrames;
int tileX;
int tileY;
if (sprite->tRandom == 0)
sprite->tRandom = 361;
// Standard RNG sequence.
rand = sprite->tRandom * 1103515245 + 12345;
sprite->tRandom = ((rand & 0x7FFF0000) >> 16) % 600;
numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][0];
tileX = sprite->tRandom % 30;
sprite->tPosX = tileX * 8; // Useless assignment, leftover from before fixed-point values were used
tileY = sprite->tRandom / 30;
sprite->tPosY = tileY * 8; // Useless assignment, leftover from before fixed-point values were used
sprite->tPosX = tileX;
sprite->tPosX <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places
sprite->tPosY = tileY;
sprite->tPosY <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places
// "Rewind" the rain sprites, from their ending position.
sprite->tPosX -= sRainSpriteMovement[gWeatherPtr->isHeavyRain][0] * numFallingFrames;
sprite->tPosY -= sRainSpriteMovement[gWeatherPtr->isHeavyRain][1] * numFallingFrames;
StartSpriteAnim(sprite, 0);
sprite->tState = 0;
sprite->coordOffsetEnabled = FALSE;
sprite->tCounter = numFallingFrames;
}
static void UpdateRainSprite(struct Sprite *sprite)
{
if (sprite->tState == 0)
{
// Raindrop is in its "falling" motion.
sprite->tPosX += sRainSpriteMovement[gWeatherPtr->isHeavyRain][0];
sprite->tPosY += sRainSpriteMovement[gWeatherPtr->isHeavyRain][1];
sprite->pos1.x = sprite->tPosX >> 4;
sprite->pos1.y = sprite->tPosY >> 4;
if (sprite->tActive
&& (sprite->pos1.x >= -8 && sprite->pos1.x <= 248)
&& sprite->pos1.y >= -16 && sprite->pos1.y <= 176)
sprite->invisible = FALSE;
else
sprite->invisible = TRUE;
if (--sprite->tCounter == 0)
{
// Make raindrop splash on the ground
StartSpriteAnim(sprite, gWeatherPtr->isHeavyRain + 1);
sprite->tState = 1;
sprite->pos1.x -= gSpriteCoordOffsetX;
sprite->pos1.y -= gSpriteCoordOffsetY;
sprite->coordOffsetEnabled = TRUE;
}
}
else if (sprite->animEnded)
{
// The splashing animation ended.
sprite->invisible = TRUE;
StartRainSpriteFall(sprite);
}
}
static void WaitRainSprite(struct Sprite *sprite)
{
if (sprite->tCounter == 0)
{
StartRainSpriteFall(sprite);
sprite->callback = UpdateRainSprite;
}
else
{
sprite->tCounter--;
}
}
static void InitRainSpriteMovement(struct Sprite *sprite, u16 val)
{
u16 numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][0];
u16 numAdvanceRng = val / (sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][1] + numFallingFrames);
u16 frameVal = val % (sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][1] + numFallingFrames);
while (--numAdvanceRng != 0xFFFF)
StartRainSpriteFall(sprite);
if (frameVal < numFallingFrames)
{
while (--frameVal != 0xFFFF)
UpdateRainSprite(sprite);
sprite->tWaiting = 0;
}
else
{
sprite->tCounter = frameVal - numFallingFrames;
sprite->invisible = TRUE;
sprite->tWaiting = 1;
}
}
static void LoadRainSpriteSheet(void)
{
LoadSpriteSheet(&sRainSpriteSheet);
}
static bool8 CreateRainSprite(void)
{
u8 spriteIndex;
u8 spriteId;
if (gWeatherPtr->rainSpriteCount == MAX_RAIN_SPRITES)
return FALSE;
spriteIndex = gWeatherPtr->rainSpriteCount;
spriteId = CreateSpriteAtEnd(&sRainSpriteTemplate,
sRainSpriteCoords[spriteIndex].x, sRainSpriteCoords[spriteIndex].y, 78);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].tActive = 0;
gSprites[spriteId].tRandom = spriteIndex * 145;
while (gSprites[spriteId].tRandom >= 600)
gSprites[spriteId].tRandom -= 600;
StartRainSpriteFall(&gSprites[spriteId]);
InitRainSpriteMovement(&gSprites[spriteId], spriteIndex * 9);
gSprites[spriteId].invisible = TRUE;
gWeatherPtr->sprites.s1.rainSprites[spriteIndex] = &gSprites[spriteId];
}
else
{
gWeatherPtr->sprites.s1.rainSprites[spriteIndex] = NULL;
}
if (++gWeatherPtr->rainSpriteCount == MAX_RAIN_SPRITES)
{
u16 i;
for (i = 0; i < MAX_RAIN_SPRITES; i++)
{
if (gWeatherPtr->sprites.s1.rainSprites[i])
{
if (!gWeatherPtr->sprites.s1.rainSprites[i]->tWaiting)
gWeatherPtr->sprites.s1.rainSprites[i]->callback = UpdateRainSprite;
else
gWeatherPtr->sprites.s1.rainSprites[i]->callback = WaitRainSprite;
}
}
return FALSE;
}
return TRUE;
}
static bool8 UpdateVisibleRainSprites(void)
{
if (gWeatherPtr->curRainSpriteIndex == gWeatherPtr->maxRainSprites)
return FALSE;
if (++gWeatherPtr->rainSpriteVisibleCounter > gWeatherPtr->rainSpriteVisibleDelay)
{
gWeatherPtr->rainSpriteVisibleCounter = 0;
if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->maxRainSprites)
{
gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = 1;
}
else
{
gWeatherPtr->curRainSpriteIndex--;
gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = 0;
gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->invisible = TRUE;
}
}
return TRUE;
}
static void DestroyRainSprites(void)
{
u16 i;
for (i = 0; i < gWeatherPtr->rainSpriteCount; i++)
{
if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
DestroySprite(gWeatherPtr->sprites.s1.rainSprites[i]);
}
gWeatherPtr->rainSpriteCount = 0;
FreeSpriteTilesByTag(0x1206);
}
#undef tCounter
#undef tRandom
#undef tPosX
#undef tPosY
#undef tState
#undef tActive
#undef tWaiting
//------------------------------------------------------------------------------
// Snow
//------------------------------------------------------------------------------
void Snow_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->unknown_6E5 = 16;
gWeatherPtr->unknown_6E0 = 0;
}
void Snow_Main(void);
void sub_807ED48(struct Sprite *);
void Snow_InitAll(void)
{
Snow_InitVars();
while (gWeatherPtr->weatherGfxLoaded == FALSE)
{
u16 i;
Snow_Main();
for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++)
{
sub_807ED48(gWeatherPtr->sprites.s1.snowflakeSprites[i]);
}
}
}
u8 snowflakes_progress(void);
void Snow_Main(void)
{
if (gWeatherPtr->initStep == 0 && snowflakes_progress() == FALSE)
{
gWeatherPtr->weatherGfxLoaded = TRUE;
gWeatherPtr->initStep++;
}
}
bool8 Snow_Finish(void)
{
switch (gWeatherPtr->finishStep)
{
case 0:
gWeatherPtr->unknown_6E5 = 0;
gWeatherPtr->unknown_6E0 = 0;
gWeatherPtr->finishStep++;
// fall through
case 1:
if (snowflakes_progress() == FALSE)
{
gWeatherPtr->finishStep++;
return FALSE;
}
return TRUE;
}
return FALSE;
}
bool8 CreateSnowflakeSprite(void);
bool8 RemoveSnowflakeSprite(void);
bool8 snowflakes_progress(void)
{
if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->unknown_6E5)
return FALSE;
gWeatherPtr->unknown_6E0++;
if (gWeatherPtr->unknown_6E0 > 36)
{
gWeatherPtr->unknown_6E0 = 0;
if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->unknown_6E5)
CreateSnowflakeSprite();
else
RemoveSnowflakeSprite();
}
return (gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->unknown_6E5);
}
void sub_807EC40(struct Sprite *);
static const struct OamData gOamData_839AAD4 = static const struct OamData gOamData_839AAD4 =
{ {
@ -783,172 +982,6 @@ static const struct SpriteTemplate sFog1SpriteTemplate =
.callback = Fog1SpriteCallback, .callback = Fog1SpriteCallback,
}; };
bool8 CreateRainSprite(void)
{
u8 spriteNum;
u8 spriteId;
if (gWeatherPtr->rainSpriteCount == 24)
return FALSE;
spriteNum = gWeatherPtr->rainSpriteCount;
spriteId = CreateSpriteAtEnd(&sRainSpriteTemplate,
sRainSpriteCoords[spriteNum].x, sRainSpriteCoords[spriteNum].y, 78);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[5] = 0;
gSprites[spriteId].data[1] = spriteNum * 145;
while (gSprites[spriteId].data[1] >= 600)
gSprites[spriteId].data[1] -= 600;
sub_807E4EC(&gSprites[spriteId]);
sub_807E6F0(&gSprites[spriteId], spriteNum * 9);
gSprites[spriteId].invisible = TRUE;
gWeatherPtr->sprites.s1.rainSprites[spriteNum] = &gSprites[spriteId];
}
else
{
gWeatherPtr->sprites.s1.rainSprites[spriteNum] = NULL;
}
if (++gWeatherPtr->rainSpriteCount == 24)
{
u16 i;
for (i = 0; i < 24; i++)
{
if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
{
if (gWeatherPtr->sprites.s1.rainSprites[i]->data[6] == 0)
gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E5C0;
else
gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E6C4;
}
}
return FALSE;
}
return TRUE;
}
bool8 sub_807E8E8(void)
{
if (gWeatherPtr->unknown_6D8 == gWeatherPtr->unknown_6D9)
return FALSE;
if (++gWeatherPtr->unknown_6D6 > gWeatherPtr->unknown_6DB)
{
gWeatherPtr->unknown_6D6 = 0;
if (gWeatherPtr->unknown_6D8 < gWeatherPtr->unknown_6D9)
{
gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8++]->data[5] = 1;
}
else
{
gWeatherPtr->unknown_6D8--;
gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->data[5] = 0;
gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->invisible = TRUE;
}
}
return TRUE;
}
void DestroyRainSprites(void)
{
u16 i;
for (i = 0; i < gWeatherPtr->rainSpriteCount; i++)
{
if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
DestroySprite(gWeatherPtr->sprites.s1.rainSprites[i]);
}
gWeatherPtr->rainSpriteCount = 0;
FreeSpriteTilesByTag(0x1206);
}
//------------------------------------------------------------------------------
// Snow
//------------------------------------------------------------------------------
void Snow_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->unknown_6E5 = 16;
gWeatherPtr->unknown_6E0 = 0;
}
void Snow_Main(void);
void sub_807ED48(struct Sprite *);
void Snow_InitAll(void)
{
Snow_InitVars();
while (gWeatherPtr->weatherGfxLoaded == FALSE)
{
u16 i;
Snow_Main();
for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++)
{
sub_807ED48(gWeatherPtr->sprites.s1.snowflakeSprites[i]);
}
}
}
u8 snowflakes_progress(void);
void Snow_Main(void)
{
if (gWeatherPtr->initStep == 0 && snowflakes_progress() == FALSE)
{
gWeatherPtr->weatherGfxLoaded = TRUE;
gWeatherPtr->initStep++;
}
}
bool8 Snow_Finish(void)
{
switch (gWeatherPtr->finishStep)
{
case 0:
gWeatherPtr->unknown_6E5 = 0;
gWeatherPtr->unknown_6E0 = 0;
gWeatherPtr->finishStep++;
// fall through
case 1:
if (snowflakes_progress() == FALSE)
{
gWeatherPtr->finishStep++;
return FALSE;
}
return TRUE;
}
return FALSE;
}
bool8 CreateSnowflakeSprite(void);
bool8 RemoveSnowflakeSprite(void);
bool8 snowflakes_progress(void)
{
if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->unknown_6E5)
return FALSE;
gWeatherPtr->unknown_6E0++;
if (gWeatherPtr->unknown_6E0 > 36)
{
gWeatherPtr->unknown_6E0 = 0;
if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->unknown_6E5)
CreateSnowflakeSprite();
else
RemoveSnowflakeSprite();
}
return (gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->unknown_6E5);
}
void sub_807EC40(struct Sprite *);
bool8 CreateSnowflakeSprite(void) bool8 CreateSnowflakeSprite(void)
{ {
u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78); u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78);
@ -1057,10 +1090,10 @@ void MedRain_InitVars(void)
{ {
gWeatherPtr->initStep = 0; gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->unknown_6D6 = 0; gWeatherPtr->rainSpriteVisibleCounter = 0;
gWeatherPtr->unknown_6DB = 4; gWeatherPtr->rainSpriteVisibleDelay = 4;
gWeatherPtr->unknown_6DC = 0; gWeatherPtr->isHeavyRain = 0;
gWeatherPtr->unknown_6D9 = 16; gWeatherPtr->maxRainSprites = 16;
gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
@ -1085,10 +1118,10 @@ void HeavyRain_InitVars(void)
{ {
gWeatherPtr->initStep = 0; gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->unknown_6D6 = 0; gWeatherPtr->rainSpriteVisibleCounter = 0;
gWeatherPtr->unknown_6DB = 4; gWeatherPtr->rainSpriteVisibleDelay = 4;
gWeatherPtr->unknown_6DC = 1; gWeatherPtr->isHeavyRain = 1;
gWeatherPtr->unknown_6D9 = 24; gWeatherPtr->maxRainSprites = 24;
gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
@ -1102,8 +1135,8 @@ void HeavyRain_InitAll(void)
Rain_Main(); Rain_Main();
} }
void UpdateThunderSound(void); static void UpdateThunderSound(void);
void SetThunderCounter(u16); static void SetThunderCounter(u16);
void Rain_Main(void) void Rain_Main(void)
{ {
@ -1120,7 +1153,7 @@ void Rain_Main(void)
gWeatherPtr->initStep++; gWeatherPtr->initStep++;
break; break;
case 2: case 2:
if (sub_807E8E8()) if (UpdateVisibleRainSprites())
break; break;
gWeatherPtr->weatherGfxLoaded = TRUE; gWeatherPtr->weatherGfxLoaded = TRUE;
gWeatherPtr->initStep++; gWeatherPtr->initStep++;
@ -1224,12 +1257,12 @@ bool8 Rain_Finish(void)
|| gWeatherPtr->nextWeather == WEATHER_RAIN_MED || gWeatherPtr->nextWeather == WEATHER_RAIN_MED
|| gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY) || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
return FALSE; return FALSE;
gWeatherPtr->unknown_6D9 = 0; gWeatherPtr->maxRainSprites = 0;
gWeatherPtr->finishStep++; gWeatherPtr->finishStep++;
} }
break; break;
case 2: case 2:
if (sub_807E8E8()) if (UpdateVisibleRainSprites())
break; break;
DestroyRainSprites(); DestroyRainSprites();
gWeatherPtr->unknown_6ED = 0; gWeatherPtr->unknown_6ED = 0;
@ -1241,7 +1274,7 @@ bool8 Rain_Finish(void)
return TRUE; return TRUE;
} }
void SetThunderCounter(u16 max) static void SetThunderCounter(u16 max)
{ {
if (gWeatherPtr->unknown_6ED == 0) if (gWeatherPtr->unknown_6ED == 0)
{ {
@ -1250,7 +1283,7 @@ void SetThunderCounter(u16 max)
} }
} }
void UpdateThunderSound(void) static void UpdateThunderSound(void)
{ {
if (gWeatherPtr->unknown_6ED == 1) if (gWeatherPtr->unknown_6ED == 1)
{ {
@ -2125,7 +2158,7 @@ bool8 Shade_Finish(void)
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// Weather 14 // Bubbles
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
const u8 gUnknown_0839AC68[] = {40, 90, 60, 90, 2, 60, 40, 30}; const u8 gUnknown_0839AC68[] = {40, 90, 60, 90, 2, 60, 40, 30};