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Update src/field_control_avatar.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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@ -132,10 +132,10 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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input->dpadDirection = DIR_EAST;
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#if DEBUG_SYSTEM_ENABLE == TRUE && DEBUG_SYSTEM_IN_MENU == FALSE
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if ((heldKeys & R_BUTTON) && input->pressedStartButton)
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if ((heldKeys & DEBUG_SYSTEM_HELD_KEYS) && input->DEBUG_SYSTEM_TRIGGER_EVENT)
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{
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input->input_field_1_2 = TRUE;
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input->pressedStartButton = FALSE;
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input->DEBUG_SYSTEM_TRIGGER_EVENT = FALSE;
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}
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#endif
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}
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