remove no longer needed variable

This commit is contained in:
CallmeEchoo 2023-04-24 14:15:43 +02:00
parent 1b6bb3e9eb
commit 0b66cf01ec

View File

@ -6,7 +6,6 @@
SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -20,7 +19,6 @@ SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20")
SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -34,7 +32,6 @@ SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60")
SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_HYPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -48,7 +45,6 @@ SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120")
SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_MAX_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -62,7 +58,6 @@ SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully")
SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_FRESH_WATER].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -76,7 +71,6 @@ SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30")
SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_SODA_POP].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -90,7 +84,6 @@ SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50")
SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_LEMONADE].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -104,7 +97,6 @@ SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70")
SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_MOOMOO_MILK].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -118,7 +110,6 @@ SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100")
SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_ENERGY_POWDER].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -135,7 +126,6 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)"
SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_ENERGY_ROOT].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -152,7 +142,6 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)"
SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_SWEET_HEART].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -166,7 +155,6 @@ SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20")
SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_ORAN_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
@ -180,7 +168,6 @@ SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10")
SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }