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make the test fail intentionally
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@ -9,7 +9,7 @@ SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stag
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GIVEN {
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ASSUME(gItems[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ABOMASNOW);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); }
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TURN { MOVE(player, MOVE_SCRATCH); }
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