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Dire Hit test
currently known failing, bc of weird bug. see comment.
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test/item_effect_set_focus_energy.c
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test/item_effect_set_focus_energy.c
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages")
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{
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KNOWN_FAILING; // Displays Message "Foe Wobbuffet used Dire Hit.." when facing off against Wobbuffet. Doesnt happen against other species?
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ASSUME(B_CRIT_CHANCE >= GEN_7);
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PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
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GIVEN {
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ASSUME(gItems[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ABOMASNOW);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); }
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TURN { MOVE(player, MOVE_SCRATCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player);
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MESSAGE("Wobbuffet used Dire Hit to get pumped!");
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MESSAGE("Wobbuffet used Scratch!");
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MESSAGE("A critical hit!");
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}
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}
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