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guard spec test
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19
test/item_effect_set_mist.c
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19
test/item_effect_set_mist.c
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Guard Spec. sets Mist effect on the battlers side")
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{
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GIVEN {
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ASSUME(gItems[ITEM_GUARD_SPEC].battleUsage == EFFECT_ITEM_SET_MIST);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_GUARD_SPEC, partyIndex: 0); }
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TURN { MOVE(opponent, MOVE_GROWL); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player);
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MESSAGE("Ally became shrouded in MIST!");
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MESSAGE("Foe Wobbuffet used Growl!");
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MESSAGE("Wobbuffet is protected by MIST!");
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}
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}
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