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actually working restore hp tests
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@ -1,51 +1,48 @@
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#include "global.h"
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#include "test_battle.h"
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#define TEST_HP 1
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#define MAX_HP 400
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SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20")
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{
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_POTION, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -20);
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HP_BAR(player, hp: TEST_HP + 20);
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}
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}
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SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 50")
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SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60")
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{
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -50);
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HP_BAR(player, hp: TEST_HP + 60);
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}
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}
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SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 200")
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SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120")
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{
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_HYPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(100); MaxHP(400); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_HYPER_POTION, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -200);
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HP_BAR(player, hp: TEST_HP + 120);
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}
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}
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@ -54,12 +51,12 @@ SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully")
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_MAX_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_MAX_POTION, partyIndex: 0); }
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} FINALLY {
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EXPECT_EQ(player->hp, player->maxHP);
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} SCENE {
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HP_BAR(player, hp: MAX_HP);
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}
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}
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@ -68,14 +65,12 @@ SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30")
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_FRESH_WATER].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_FRESH_WATER, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -30);
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HP_BAR(player, hp: TEST_HP + 30);
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}
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}
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@ -84,14 +79,12 @@ SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50")
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_SODA_POP].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_SODA_POP, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -50);
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HP_BAR(player, hp: TEST_HP + 50);
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}
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}
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@ -100,14 +93,12 @@ SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70")
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_LEMONADE].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_LEMONADE, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -70);
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HP_BAR(player, hp: TEST_HP + 70);
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}
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}
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@ -116,14 +107,12 @@ SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100")
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_MOOMOO_MILK].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_MOOMOO_MILK, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -100);
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HP_BAR(player, hp: TEST_HP + 100);
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}
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}
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@ -132,18 +121,15 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)"
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_ENERGY_POWDER].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_ENERGY_POWDER, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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#if I_HEALTH_RECOVERY >= GEN_7
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EXPECT_EQ(damage, -60);
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#else
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EXPECT_EQ(damage, -50);
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#endif
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if (I_HEALTH_RECOVERY >= GEN_7)
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HP_BAR(player, hp: TEST_HP + 60);
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else
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HP_BAR(player, hp: TEST_HP + 50);
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}
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}
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@ -152,18 +138,15 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)"
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_ENERGY_ROOT].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(300); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_ENERGY_ROOT, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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#if I_HEALTH_RECOVERY >= GEN_7
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EXPECT_EQ(damage, -120);
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#else
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EXPECT_EQ(damage, -200);
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#endif
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if (I_HEALTH_RECOVERY >= GEN_7)
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HP_BAR(player, hp: TEST_HP + 120);
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else
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HP_BAR(player, hp: TEST_HP + 200);
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}
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}
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@ -172,14 +155,12 @@ SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20")
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_SWEET_HEART].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_SWEET_HEART, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -20);
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HP_BAR(player, hp: TEST_HP + 20);
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}
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}
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@ -188,32 +169,31 @@ SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10")
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_ORAN_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_ORAN_BERRY, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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EXPECT_EQ(damage, -10);
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HP_BAR(player, hp: TEST_HP + 10);
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}
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}
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SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP")
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SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)")
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{
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s16 damage;
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GIVEN {
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ASSUME(gItems[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
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PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_SITRUS_BERRY, partyIndex: 0); }
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} SCENE {
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HP_BAR(player, captureDamage: &damage);
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} FINALLY {
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if (I_SITRUS_BERRY_HEAL >= GEN_4)
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EXPECT_EQ(damage, -25);
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HP_BAR(player, hp: TEST_HP + MAX_HP * 0.25);
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else
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EXPECT_EQ(damage, -30);
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HP_BAR(player, hp: TEST_HP + 30);
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}
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}
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#undef TEST_HP
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#undef MAX_HP
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