actually working restore hp tests

This commit is contained in:
CallmeEchoo 2023-04-22 02:39:46 +02:00
parent 929e4749da
commit 42215c94e7

View File

@ -1,51 +1,48 @@
#include "global.h"
#include "test_battle.h"
#define TEST_HP 1
#define MAX_HP 400
SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_POTION, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -20);
HP_BAR(player, hp: TEST_HP + 20);
}
}
SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 50")
SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -50);
HP_BAR(player, hp: TEST_HP + 60);
}
}
SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 200")
SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_HYPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(100); MaxHP(400); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_HYPER_POTION, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -200);
HP_BAR(player, hp: TEST_HP + 120);
}
}
@ -54,12 +51,12 @@ SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully")
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_MAX_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_MAX_POTION, partyIndex: 0); }
} FINALLY {
EXPECT_EQ(player->hp, player->maxHP);
} SCENE {
HP_BAR(player, hp: MAX_HP);
}
}
@ -68,14 +65,12 @@ SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30")
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_FRESH_WATER].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_FRESH_WATER, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -30);
HP_BAR(player, hp: TEST_HP + 30);
}
}
@ -84,14 +79,12 @@ SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50")
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_SODA_POP].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_SODA_POP, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -50);
HP_BAR(player, hp: TEST_HP + 50);
}
}
@ -100,14 +93,12 @@ SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70")
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_LEMONADE].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_LEMONADE, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -70);
HP_BAR(player, hp: TEST_HP + 70);
}
}
@ -116,14 +107,12 @@ SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100")
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_MOOMOO_MILK].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_MOOMOO_MILK, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -100);
HP_BAR(player, hp: TEST_HP + 100);
}
}
@ -132,18 +121,15 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)"
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_ENERGY_POWDER].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_ENERGY_POWDER, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
#if I_HEALTH_RECOVERY >= GEN_7
EXPECT_EQ(damage, -60);
#else
EXPECT_EQ(damage, -50);
#endif
if (I_HEALTH_RECOVERY >= GEN_7)
HP_BAR(player, hp: TEST_HP + 60);
else
HP_BAR(player, hp: TEST_HP + 50);
}
}
@ -152,18 +138,15 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)"
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_ENERGY_ROOT].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(300); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_ENERGY_ROOT, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
#if I_HEALTH_RECOVERY >= GEN_7
EXPECT_EQ(damage, -120);
#else
EXPECT_EQ(damage, -200);
#endif
if (I_HEALTH_RECOVERY >= GEN_7)
HP_BAR(player, hp: TEST_HP + 120);
else
HP_BAR(player, hp: TEST_HP + 200);
}
}
@ -172,14 +155,12 @@ SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20")
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_SWEET_HEART].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_SWEET_HEART, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -20);
HP_BAR(player, hp: TEST_HP + 20);
}
}
@ -188,32 +169,31 @@ SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10")
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_ORAN_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_ORAN_BERRY, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
EXPECT_EQ(damage, -10);
HP_BAR(player, hp: TEST_HP + 10);
}
}
SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP")
SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)")
{
s16 damage;
GIVEN {
ASSUME(gItems[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_SITRUS_BERRY, partyIndex: 0); }
} SCENE {
HP_BAR(player, captureDamage: &damage);
} FINALLY {
if (I_SITRUS_BERRY_HEAL >= GEN_4)
EXPECT_EQ(damage, -25);
HP_BAR(player, hp: TEST_HP + MAX_HP * 0.25);
else
EXPECT_EQ(damage, -30);
HP_BAR(player, hp: TEST_HP + 30);
}
}
#undef TEST_HP
#undef MAX_HP