mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
reworked weather form reversion + added more tests
This commit is contained in:
parent
a5f28afe42
commit
0c182345bf
@ -1346,7 +1346,7 @@
|
||||
callnative BS_ItemRestorePP
|
||||
.endm
|
||||
|
||||
.macro trytorevertweatherform
|
||||
.macro tryrevertweatherform
|
||||
callnative BS_TryRevertWeatherForm
|
||||
.endm
|
||||
|
||||
|
@ -1580,7 +1580,7 @@ BattleScript_MoveEffectCoreEnforcer::
|
||||
printstring STRINGID_PKMNSABILITYSUPPRESSED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trytoclearprimalweather
|
||||
trytorevertweatherform
|
||||
tryrevertweatherform
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
BattleScript_CoreEnforcerRet:
|
||||
@ -2729,7 +2729,7 @@ BattleScript_EffectSimpleBeam:
|
||||
printstring STRINGID_PKMNACQUIREDSIMPLE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trytoclearprimalweather
|
||||
trytorevertweatherform
|
||||
tryrevertweatherform
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
tryendneutralizinggas BS_TARGET
|
||||
@ -2829,7 +2829,7 @@ BattleScript_EffectWorrySeed:
|
||||
printstring STRINGID_PKMNACQUIREDABILITY
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trytoclearprimalweather
|
||||
trytorevertweatherform
|
||||
tryrevertweatherform
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
goto BattleScript_MoveEnd
|
||||
@ -2961,7 +2961,7 @@ BattleScript_EffectGastroAcid:
|
||||
printstring STRINGID_PKMNSABILITYSUPPRESSED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trytoclearprimalweather
|
||||
trytorevertweatherform
|
||||
tryrevertweatherform
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
tryendneutralizinggas BS_TARGET
|
||||
@ -8003,9 +8003,7 @@ BattleScript_CudChewActivates::
|
||||
setbyte sBERRY_OVERRIDE, 0
|
||||
end3
|
||||
|
||||
BattleScript_TargetFormChange::
|
||||
pause 5
|
||||
call BattleScript_AbilityPopUpTarget
|
||||
BattleScript_TargetFormChangeNoPopup:
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
handleformchange BS_TARGET, 0
|
||||
@ -8015,32 +8013,25 @@ BattleScript_TargetFormChange::
|
||||
handleformchange BS_TARGET, 2
|
||||
return
|
||||
|
||||
BattleScript_TargetFormChange::
|
||||
pause 5
|
||||
call BattleScript_AbilityPopUpTarget
|
||||
call BattleScript_TargetFormChangeNoPopup
|
||||
return
|
||||
|
||||
BattleScript_TargetFormChangeWithString::
|
||||
pause 5
|
||||
call BattleScript_AbilityPopUpTarget
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
handleformchange BS_TARGET, 0
|
||||
handleformchange BS_TARGET, 1
|
||||
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
|
||||
waitanimation
|
||||
handleformchange BS_TARGET, 2
|
||||
call BattleScript_TargetFormChangeNoPopup
|
||||
printstring STRINGID_PKMNTRANSFORMED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_TargetFormChangeWithStringNoPopupEnd3::
|
||||
pause 5
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
handleformchange BS_TARGET, 0
|
||||
handleformchange BS_TARGET, 1
|
||||
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
|
||||
waitanimation
|
||||
handleformchange BS_TARGET, 2
|
||||
BattleScript_TargetFormChangeWithStringNoPopup::
|
||||
call BattleScript_TargetFormChangeNoPopup
|
||||
printstring STRINGID_PKMNTRANSFORMED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
end3
|
||||
return
|
||||
|
||||
BattleScript_BattlerFormChangeWithStringEnd3::
|
||||
pause 5
|
||||
|
@ -465,7 +465,7 @@ extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
|
||||
extern const u8 BattleScript_StealthRockActivates[];
|
||||
extern const u8 BattleScript_SpikesActivates[];
|
||||
extern const u8 BattleScript_BerserkGeneRet[];
|
||||
extern const u8 BattleScript_TargetFormChangeWithStringNoPopupEnd3[];
|
||||
extern const u8 BattleScript_TargetFormChangeWithStringNoPopup[];
|
||||
|
||||
// zmoves
|
||||
extern const u8 BattleScript_ZMoveActivateDamaging[];
|
||||
|
@ -89,6 +89,7 @@
|
||||
|
||||
// Form change that activates when a specific weather is set during battle.
|
||||
// param1: weather to check
|
||||
// param2: (optional) revert if specified ability is lost
|
||||
#define FORM_CHANGE_BATTLE_WEATHER 14
|
||||
|
||||
// Form change that activates automatically when the turn ends.
|
||||
|
@ -16567,13 +16567,12 @@ void BS_ItemRestorePP(void)
|
||||
void BS_TryRevertWeatherForm(void)
|
||||
{
|
||||
NATIVE_ARGS();
|
||||
u16 ability = gBattleMons[gBattlerTarget].ability;
|
||||
if (B_WEATHER_FORM_SUPPRESS >= GEN_5
|
||||
&& (ability == ABILITY_FORECAST || ability == ABILITY_FLOWER_GIFT)
|
||||
&& TryBattleFormChange(gBattlerTarget, FORM_CHANGE_BATTLE_SWITCH)) // revert form
|
||||
&& TryBattleFormChange(gBattlerTarget, FORM_CHANGE_BATTLE_WEATHER))
|
||||
{
|
||||
gBattleScripting.battler = gBattlerTarget;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_TargetFormChangeWithStringNoPopupEnd3);
|
||||
BattleScriptPush(cmd->nextInstr);
|
||||
gBattlescriptCurrInstr = BattleScript_TargetFormChangeWithStringNoPopup;
|
||||
return;
|
||||
}
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
|
@ -6013,8 +6013,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
#else
|
||||
TRY_WEATHER_FORM:
|
||||
#endif
|
||||
if ((IsBattlerWeatherAffected(battler, gBattleWeather) || gBattleWeather == B_WEATHER_NONE)
|
||||
&& TryBattleFormChange(battler, FORM_CHANGE_BATTLE_WEATHER))
|
||||
if ((IsBattlerWeatherAffected(battler, gBattleWeather)
|
||||
|| gBattleWeather == B_WEATHER_NONE
|
||||
|| !WEATHER_HAS_EFFECT) // Air Lock active
|
||||
&& TryBattleFormChange(battler, FORM_CHANGE_BATTLE_WEATHER))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeWithStringEnd3);
|
||||
effect++;
|
||||
@ -10101,9 +10103,26 @@ u16 GetBattleFormChangeTargetSpecies(u8 battlerId, u16 method)
|
||||
}
|
||||
break;
|
||||
case FORM_CHANGE_BATTLE_WEATHER:
|
||||
if (gBattleWeather & formChanges[i].param1
|
||||
|| (gBattleWeather == B_WEATHER_NONE && formChanges[i].param1 == B_WEATHER_NONE))
|
||||
// Check if there is a required ability and if the battler's ability does not match it
|
||||
// or is suppressed. If so, revert to the no weather form.
|
||||
if (formChanges[i].param2
|
||||
&& (gBattleMons[battlerId].ability != formChanges[i].param2
|
||||
|| (gStatuses3[gBattlerTarget] & STATUS3_GASTRO_ACID))
|
||||
&& formChanges[i].param1 == B_WEATHER_NONE)
|
||||
{
|
||||
targetSpecies = formChanges[i].targetSpecies;
|
||||
}
|
||||
// We need to revert the weather form if the field is under Air Lock, too.
|
||||
if (!WEATHER_HAS_EFFECT && formChanges[i].param1 == B_WEATHER_NONE)
|
||||
{
|
||||
targetSpecies = formChanges[i].targetSpecies;
|
||||
}
|
||||
// Otherwise, just check for a match between the weather and the form change table.
|
||||
else if (gBattleWeather & formChanges[i].param1
|
||||
|| (gBattleWeather == B_WEATHER_NONE && formChanges[i].param1 == B_WEATHER_NONE))
|
||||
{
|
||||
targetSpecies = formChanges[i].targetSpecies;
|
||||
}
|
||||
break;
|
||||
case FORM_CHANGE_BATTLE_TURN_END:
|
||||
if (formChanges[i].param1 == GetBattlerAbility(battlerId))
|
||||
|
@ -156,11 +156,11 @@ static const struct FormChange sAbsolFormChangeTable[] = {
|
||||
};
|
||||
|
||||
static const struct FormChange sCastformFormChangeTable[] = {
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SUNNY, B_WEATHER_SUN},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_RAINY, B_WEATHER_RAIN},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SNOWY, B_WEATHER_HAIL},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM, ~(B_WEATHER_SUN | B_WEATHER_RAIN | B_WEATHER_HAIL)},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM, B_WEATHER_NONE},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SUNNY, B_WEATHER_SUN, ABILITY_FORECAST},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_RAINY, B_WEATHER_RAIN, ABILITY_FORECAST},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SNOWY, B_WEATHER_HAIL, ABILITY_FORECAST},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM, ~(B_WEATHER_SUN | B_WEATHER_RAIN | B_WEATHER_HAIL), ABILITY_FORECAST},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM, B_WEATHER_NONE, ABILITY_FORECAST},
|
||||
{FORM_CHANGE_BATTLE_SWITCH, SPECIES_CASTFORM},
|
||||
{FORM_CHANGE_FAINT, SPECIES_CASTFORM},
|
||||
{FORM_CHANGE_END_BATTLE, SPECIES_CASTFORM},
|
||||
@ -231,9 +231,9 @@ static const struct FormChange sBurmyFormChangeTable[] = {
|
||||
};
|
||||
|
||||
static const struct FormChange sCherrimFormChangeTable[] = {
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM_SUNSHINE, B_WEATHER_SUN},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM, ~B_WEATHER_SUN},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM, B_WEATHER_NONE},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM_SUNSHINE, B_WEATHER_SUN, ABILITY_FLOWER_GIFT},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM, ~B_WEATHER_SUN, ABILITY_FLOWER_GIFT},
|
||||
{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM, B_WEATHER_NONE, ABILITY_FLOWER_GIFT},
|
||||
{FORM_CHANGE_BATTLE_SWITCH, SPECIES_CHERRIM},
|
||||
{FORM_CHANGE_FAINT, SPECIES_CHERRIM},
|
||||
{FORM_CHANGE_END_BATTLE, SPECIES_CHERRIM},
|
||||
|
@ -54,7 +54,7 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its abili
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim's ally by 1.5x", s16 damage)
|
||||
DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim and its allies by 1.5x", s16 damageL, s16 damageR)
|
||||
{
|
||||
bool32 sunny;
|
||||
PARAMETRIZE { sunny = FALSE; }
|
||||
@ -67,19 +67,55 @@ DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim's ally by 1.5x",
|
||||
} WHEN {
|
||||
if (sunny)
|
||||
TURN { MOVE(playerLeft, MOVE_SUNNY_DAY); }
|
||||
TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft);
|
||||
MOVE(playerRight, MOVE_TACKLE, target: opponentLeft); }
|
||||
} SCENE {
|
||||
// Sun activates
|
||||
// sun activates
|
||||
if (sunny) {
|
||||
ABILITY_POPUP(playerLeft, ABILITY_FLOWER_GIFT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
}
|
||||
// Partner uses Tackle
|
||||
// player uses Tackle
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
|
||||
HP_BAR(opponentLeft, captureDamage: &results[i].damageL);
|
||||
// partner uses Tackle
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
|
||||
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
|
||||
HP_BAR(opponentLeft, captureDamage: &results[i].damageR);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(1.5), results[1].damage);
|
||||
EXPECT_MUL_EQ(results[0].damageL, UQ_4_12(1.5), results[1].damageL);
|
||||
EXPECT_MUL_EQ(results[0].damageR, UQ_4_12(1.5), results[1].damageR);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Flower Gift increases the Sp. Def of Cherrim and its allies by 1.5x", s16 damageL, s16 damageR)
|
||||
{
|
||||
bool32 sunny;
|
||||
PARAMETRIZE { sunny = FALSE; }
|
||||
PARAMETRIZE { sunny = TRUE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (sunny)
|
||||
TURN { MOVE(playerLeft, MOVE_SUNNY_DAY); }
|
||||
TURN { MOVE(opponentLeft, MOVE_HYPER_VOICE, target: playerLeft); }
|
||||
} SCENE {
|
||||
// sun activates
|
||||
if (sunny) {
|
||||
ABILITY_POPUP(playerLeft, ABILITY_FLOWER_GIFT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
}
|
||||
// opponentLeft uses Hyper Voice
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponentLeft);
|
||||
HP_BAR(playerLeft, captureDamage: &results[i].damageL);
|
||||
HP_BAR(playerRight, captureDamage: &results[i].damageR);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[1].damageL, UQ_4_12(1.5), results[0].damageL);
|
||||
EXPECT_MUL_EQ(results[1].damageR, UQ_4_12(1.5), results[0].damageR);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an opponent's m
|
||||
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
|
||||
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
||||
PARAMETRIZE { move = MOVE_HAIL; }
|
||||
PARAMETRIZE { move = MOVE_SNOWSCAPE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
@ -25,6 +26,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from its own move")
|
||||
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
|
||||
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
||||
PARAMETRIZE { move = MOVE_HAIL; }
|
||||
PARAMETRIZE { move = MOVE_SNOWSCAPE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
@ -43,6 +45,7 @@ DOUBLE_BATTLE_TEST("Forecast transforms Castform in weather from a partner's mov
|
||||
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
|
||||
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
||||
PARAMETRIZE { move = MOVE_HAIL; }
|
||||
PARAMETRIZE { move = MOVE_SNOWSCAPE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
@ -63,6 +66,7 @@ DOUBLE_BATTLE_TEST("Forecast transforms all Castforms present in weather")
|
||||
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
|
||||
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
||||
PARAMETRIZE { move = MOVE_HAIL; }
|
||||
PARAMETRIZE { move = MOVE_SNOWSCAPE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
@ -88,10 +92,14 @@ DOUBLE_BATTLE_TEST("Forecast transforms all Castforms present in weather")
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an ability")
|
||||
{
|
||||
u32 species, ability;
|
||||
PARAMETRIZE { species = SPECIES_KYOGRE; ability = ABILITY_DRIZZLE; }
|
||||
PARAMETRIZE { species = SPECIES_GROUDON; ability = ABILITY_DROUGHT; }
|
||||
PARAMETRIZE { species = SPECIES_ABOMASNOW; ability = ABILITY_SNOW_WARNING; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_KYOGRE) { Ability(ABILITY_DRIZZLE); };
|
||||
OPPONENT(species) { Ability(ability); };
|
||||
} WHEN {
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
@ -103,14 +111,17 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an ability")
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform in primal weather")
|
||||
{
|
||||
u32 species, item, ability;
|
||||
PARAMETRIZE { species = SPECIES_KYOGRE; ability = ABILITY_PRIMORDIAL_SEA; item = ITEM_BLUE_ORB; }
|
||||
PARAMETRIZE { species = SPECIES_GROUDON; ability = ABILITY_DESOLATE_LAND; item = ITEM_RED_ORB; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_KYOGRE) { Ability(ABILITY_DRIZZLE); Item(ITEM_BLUE_ORB); };
|
||||
OPPONENT(species) { Item(item); };
|
||||
} WHEN {
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(opponent, ABILITY_PRIMORDIAL_SEA);
|
||||
ABILITY_POPUP(opponent, ability);
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
@ -161,6 +172,29 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm i
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_RAYQUAZA);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
TURN { MOVE(opponent, MOVE_CELEBRATE, megaEvolve: TRUE); }
|
||||
} SCENE {
|
||||
// transforms
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
// back to normal
|
||||
ABILITY_POPUP(opponent, ABILITY_AIR_LOCK);
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform on switch-in")
|
||||
{
|
||||
GIVEN {
|
||||
@ -199,3 +233,22 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform when weather changes")
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when its ability is suppressed")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
|
||||
TURN { MOVE(opponent, MOVE_GASTRO_ACID); }
|
||||
} SCENE {
|
||||
// transforms in sun
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
// back to normal
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user