mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
fixed Forecast and Flower Gift
This commit is contained in:
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ef348e7e65
commit
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@ -1346,6 +1346,10 @@
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callnative BS_ItemRestorePP
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.endm
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.macro trytorevertweatherform
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callnative BS_TryRevertWeatherForm
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.endm
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@ various command changed to more readable macros
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.macro cancelmultiturnmoves battler:req
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various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
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@ -1580,6 +1580,7 @@ BattleScript_MoveEffectCoreEnforcer::
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printstring STRINGID_PKMNSABILITYSUPPRESSED
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waitmessage B_WAIT_TIME_LONG
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trytoclearprimalweather
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trytorevertweatherform
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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BattleScript_CoreEnforcerRet:
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@ -2728,6 +2729,7 @@ BattleScript_EffectSimpleBeam:
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printstring STRINGID_PKMNACQUIREDSIMPLE
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waitmessage B_WAIT_TIME_LONG
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trytoclearprimalweather
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trytorevertweatherform
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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tryendneutralizinggas BS_TARGET
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@ -2827,6 +2829,7 @@ BattleScript_EffectWorrySeed:
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printstring STRINGID_PKMNACQUIREDABILITY
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waitmessage B_WAIT_TIME_LONG
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trytoclearprimalweather
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trytorevertweatherform
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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goto BattleScript_MoveEnd
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@ -2958,6 +2961,7 @@ BattleScript_EffectGastroAcid:
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printstring STRINGID_PKMNSABILITYSUPPRESSED
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waitmessage B_WAIT_TIME_LONG
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trytoclearprimalweather
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trytorevertweatherform
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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tryendneutralizinggas BS_TARGET
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@ -6847,6 +6851,7 @@ BattleScript_RainContinuesOrEnds::
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd
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playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES
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BattleScript_RainContinuesOrEndsEnd::
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call BattleScript_ActivateWeatherAbilities
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end2
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BattleScript_DamagingWeatherContinues::
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@ -6880,22 +6885,26 @@ BattleScript_DamagingWeatherLoopIncrement::
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jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
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BattleScript_DamagingWeatherContinuesEnd::
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bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
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call BattleScript_ActivateWeatherAbilities
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end2
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BattleScript_SandStormHailEnds::
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printfromtable gSandStormHailEndStringIds
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waitmessage B_WAIT_TIME_LONG
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call BattleScript_ActivateWeatherAbilities
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end2
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BattleScript_SunlightContinues::
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printstring STRINGID_SUNLIGHTSTRONG
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES
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call BattleScript_ActivateWeatherAbilities
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end2
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BattleScript_SunlightFaded::
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printstring STRINGID_SUNLIGHTFADED
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waitmessage B_WAIT_TIME_LONG
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call BattleScript_ActivateWeatherAbilities
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end2
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BattleScript_OverworldWeatherStarts::
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@ -8020,6 +8029,19 @@ BattleScript_TargetFormChangeWithString::
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_TargetFormChangeWithStringNoPopupEnd3::
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pause 5
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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handleformchange BS_TARGET, 0
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handleformchange BS_TARGET, 1
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playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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handleformchange BS_TARGET, 2
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printstring STRINGID_PKMNTRANSFORMED
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waitmessage B_WAIT_TIME_LONG
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end3
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BattleScript_BattlerFormChangeWithStringEnd3::
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pause 5
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call BattleScript_AbilityPopUp
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@ -8663,14 +8685,15 @@ BattleScript_ShedSkinActivates::
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end3
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BattleScript_ActivateWeatherAbilities:
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copybyte sBATTLER, gBattlerAttacker
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setbyte gBattlerAttacker, 0
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savetarget
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setbyte gBattlerTarget, 0
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BattleScript_ActivateWeatherAbilities_Loop:
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activateweatherchangeabilities BS_ATTACKER
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copybyte sBATTLER, gBattlerTarget
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activateweatherchangeabilities BS_TARGET
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BattleScript_ActivateWeatherAbilities_Increment:
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addbyte gBattlerAttacker, 1
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jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateWeatherAbilities_Loop
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copybyte gBattlerAttacker, sBATTLER
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateWeatherAbilities_Loop
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restoretarget
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return
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BattleScript_TryAdrenalineOrb:
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@ -465,6 +465,7 @@ extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
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extern const u8 BattleScript_StealthRockActivates[];
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extern const u8 BattleScript_SpikesActivates[];
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extern const u8 BattleScript_BerserkGeneRet[];
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extern const u8 BattleScript_TargetFormChangeWithStringNoPopupEnd3[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -139,7 +139,6 @@ void TryClearRageAndFuryCutter(void);
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u8 AtkCanceller_UnableToUseMove(void);
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u8 AtkCanceller_UnableToUseMove2(void);
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bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
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u8 TryWeatherFormChange(u8 battlerId);
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bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
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u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u16 ability, u8 special, u16 moveArg);
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bool32 IsNeutralizingGasOnField(void);
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@ -101,6 +101,7 @@
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#define B_STOCKPILE_RAISES_DEFS GEN_LATEST // In Gen4+, Stockpile also raises Defense and Sp. Defense stats. Once Spit Up / Swallow is used, these stat changes are lost.
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#define B_TRANSFORM_SHINY GEN_LATEST // In Gen4+, Transform will copy the shiny state of the opponent instead of maintaining its own shiny state.
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#define B_TRANSFORM_FORM_CHANGES GEN_LATEST // In Gen5+, Transformed Pokemon cannot change forms.
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#define B_WEATHER_FORM_SUPPRESS GEN_LATEST // In Gen5+, Cherrim and Castform revert to their normal forms upon losing their ability.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -16414,7 +16414,8 @@ u8 GetFirstFaintedPartyIndex(u8 battlerId)
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return PARTY_SIZE;
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}
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void BS_ItemRestoreHP(void) {
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void BS_ItemRestoreHP(void)
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{
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NATIVE_ARGS();
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u16 healAmount;
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u32 battlerId = MAX_BATTLERS_COUNT;
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@ -16476,7 +16477,8 @@ void BS_ItemRestoreHP(void) {
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_ItemCureStatus(void) {
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void BS_ItemCureStatus(void)
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{
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NATIVE_ARGS();
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struct Pokemon *party = GetBattlerParty(gBattlerAttacker);
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@ -16504,7 +16506,8 @@ void BS_ItemCureStatus(void) {
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_ItemIncreaseStat(void) {
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void BS_ItemIncreaseStat(void)
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{
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NATIVE_ARGS();
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u16 statId = GetItemEffect(gLastUsedItem)[1];
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u16 stages = ItemId_GetHoldEffectParam(gLastUsedItem);
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@ -16512,7 +16515,8 @@ void BS_ItemIncreaseStat(void) {
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_ItemRestorePP(void) {
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void BS_ItemRestorePP(void)
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{
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NATIVE_ARGS();
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const u8 *effect = GetItemEffect(gLastUsedItem);
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u32 i, pp, maxPP, moveId;
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@ -16559,3 +16563,18 @@ void BS_ItemRestorePP(void) {
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PREPARE_SPECIES_BUFFER(gBattleTextBuff1, GetMonData(mon, MON_DATA_SPECIES));
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_TryRevertWeatherForm(void)
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{
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NATIVE_ARGS();
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u16 ability = gBattleMons[gBattlerTarget].ability;
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if (B_WEATHER_FORM_SUPPRESS >= GEN_5
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&& (ability == ABILITY_FORECAST || ability == ABILITY_FLOWER_GIFT)
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&& TryBattleFormChange(gBattlerTarget, FORM_CHANGE_BATTLE_SWITCH)) // revert form
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{
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gBattleScripting.battler = gBattlerTarget;
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BattleScriptPushCursorAndCallback(BattleScript_TargetFormChangeWithStringNoPopupEnd3);
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return;
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}
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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@ -3984,96 +3984,6 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
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}
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}
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u8 TryWeatherFormChange(u8 battler)
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{
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u8 ret = 0;
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bool32 weatherEffect = WEATHER_HAS_EFFECT;
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u16 holdEffect = GetBattlerHoldEffect(battler, TRUE);
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switch (gBattleMons[battler].species)
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{
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case SPECIES_CASTFORM:
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/* Placeholder
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case SPECIES_CASTFORM_RAINY:
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case SPECIES_CASTFORM_SNOWY:
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case SPECIES_CASTFORM_SUNNY:*/
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#if B_WEATHER_FORMS >= GEN_5
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if (gBattleMons[battler].hp == 0)
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{
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ret = 0; // No change
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}
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else if (GetBattlerAbility(battler) != ABILITY_FORECAST || !weatherEffect)
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{
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if (!IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
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{
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SET_BATTLER_TYPE(battler, TYPE_NORMAL);
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ret = CASTFORM_NORMAL + 1;
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}
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else
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{
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ret = 0; // No change
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}
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}
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#else
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if (GetBattlerAbility(battler) != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
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{
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ret = 0; // No change
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}
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else if (!weatherEffect)
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{
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if (!IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
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{
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SET_BATTLER_TYPE(battler, TYPE_NORMAL);
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ret = CASTFORM_NORMAL + 1;
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}
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else
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{
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ret = 0; // No change
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}
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}
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#endif
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else if (holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || (!(gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SUN | B_WEATHER_HAIL)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)))
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{
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SET_BATTLER_TYPE(battler, TYPE_NORMAL);
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ret = CASTFORM_NORMAL + 1;
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}
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else if (gBattleWeather & B_WEATHER_SUN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
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{
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SET_BATTLER_TYPE(battler, TYPE_FIRE);
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ret = CASTFORM_FIRE + 1;
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}
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else if (gBattleWeather & B_WEATHER_RAIN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
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{
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SET_BATTLER_TYPE(battler, TYPE_WATER);
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ret = CASTFORM_WATER + 1;
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}
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else if (gBattleWeather & B_WEATHER_HAIL && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
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{
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SET_BATTLER_TYPE(battler, TYPE_ICE);
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ret = CASTFORM_ICE + 1;
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}
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break;
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case SPECIES_CHERRIM:
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// case SPECIES_CHERRIM_SUNSHINE:
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if (gBattleMons[battler].hp == 0)
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ret = 0; // No change
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#if B_WEATHER_FORMS >= GEN_5
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if (GetBattlerAbility(battler) != ABILITY_FLOWER_GIFT)
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if (gBattleMonForms[battler] != 0)
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ret = CHERRIM_OVERCAST + 1;
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else
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ret = 0; // No change
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#endif
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else if (gBattleMonForms[battler] == 0 && weatherEffect && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & B_WEATHER_SUN)
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ret = CHERRIM_SUNSHINE + 1;
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else if (gBattleMonForms[battler] != 0 && (!weatherEffect || holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || !(gBattleWeather & B_WEATHER_SUN)))
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ret = CHERRIM_OVERCAST + 1;
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break;
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}
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return ret;
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}
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static const u16 sWeatherFlagsInfo[][3] =
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{
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[ENUM_WEATHER_RAIN] = {B_WEATHER_RAIN_TEMPORARY, B_WEATHER_RAIN_PERMANENT, HOLD_EFFECT_DAMP_ROCK},
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@ -9273,7 +9183,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
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break;
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#endif
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case ABILITY_FLOWER_GIFT:
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if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerAtk, B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
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if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(battlerAtk, B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
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MulModifier(&modifier, UQ_4_12(1.5));
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break;
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case ABILITY_HUSTLE:
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@ -9313,7 +9223,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
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switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
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{
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case ABILITY_FLOWER_GIFT:
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if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
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if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
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MulModifier(&modifier, UQ_4_12(1.5));
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break;
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}
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@ -9447,7 +9357,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
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}
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break;
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case ABILITY_FLOWER_GIFT:
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if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerDef, B_WEATHER_SUN) && !usesDefStat)
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if (gBattleMons[battlerDef].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(battlerDef, B_WEATHER_SUN) && !usesDefStat)
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MulModifier(&modifier, UQ_4_12(1.5));
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break;
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case ABILITY_PUNK_ROCK:
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@ -9466,7 +9376,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
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switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
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{
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case ABILITY_FLOWER_GIFT:
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if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), B_WEATHER_SUN) && !usesDefStat)
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if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), B_WEATHER_SUN) && !usesDefStat)
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MulModifier(&modifier, UQ_4_12(1.5));
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break;
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}
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@ -92,6 +92,8 @@ const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
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[SPECIES_BURMY] = sBurmyFormChangeTable,
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[SPECIES_BURMY_SANDY_CLOAK] = sBurmyFormChangeTable,
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[SPECIES_BURMY_TRASH_CLOAK] = sBurmyFormChangeTable,
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[SPECIES_CHERRIM] = sCherrimFormChangeTable,
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[SPECIES_CHERRIM_SUNSHINE] = sCherrimFormChangeTable,
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[SPECIES_LOPUNNY] = sLopunnyFormChangeTable,
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[SPECIES_LOPUNNY_MEGA] = sLopunnyFormChangeTable,
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[SPECIES_GARCHOMP] = sGarchompFormChangeTable,
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86
test/ability_flower_gift.c
Normal file
86
test/ability_flower_gift.c
Normal file
@ -0,0 +1,86 @@
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim in harsh sunlight")
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{
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GIVEN {
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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}
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}
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when weather changes")
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{
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GIVEN {
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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TURN { MOVE(opponent, MOVE_RAIN_DANCE); }
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} SCENE {
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// transforms in sun
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
// back to normal
|
||||
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its ability is suppressed")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
|
||||
TURN { MOVE(opponent, MOVE_GASTRO_ACID); }
|
||||
} SCENE {
|
||||
// transforms in sun
|
||||
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
// back to normal
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim's ally by 1.5x", s16 damage)
|
||||
{
|
||||
bool32 sunny;
|
||||
PARAMETRIZE { sunny = FALSE; }
|
||||
PARAMETRIZE { sunny = TRUE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (sunny)
|
||||
TURN { MOVE(playerLeft, MOVE_SUNNY_DAY); }
|
||||
TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentLeft); }
|
||||
} SCENE {
|
||||
// Sun activates
|
||||
if (sunny) {
|
||||
ABILITY_POPUP(playerLeft, ABILITY_FLOWER_GIFT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
}
|
||||
// Partner uses Tackle
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
|
||||
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(1.5), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("Flower Gift does not transform Cherrim back to normal when suppressed if Cherrim is Dynamaxed");
|
201
test/ability_forecast.c
Normal file
201
test/ability_forecast.c
Normal file
@ -0,0 +1,201 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an opponent's move")
|
||||
{
|
||||
u32 move;
|
||||
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
|
||||
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
||||
PARAMETRIZE { move = MOVE_HAIL; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from its own move")
|
||||
{
|
||||
u32 move;
|
||||
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
|
||||
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
||||
PARAMETRIZE { move = MOVE_HAIL; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Forecast transforms Castform in weather from a partner's move")
|
||||
{
|
||||
u32 move;
|
||||
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
|
||||
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
||||
PARAMETRIZE { move = MOVE_HAIL; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerRight, move); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(playerLeft, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Forecast transforms all Castforms present in weather")
|
||||
{
|
||||
u32 move;
|
||||
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
|
||||
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
|
||||
PARAMETRIZE { move = MOVE_HAIL; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
} WHEN {
|
||||
TURN { MOVE(playerRight, move); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(playerLeft, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
|
||||
MESSAGE("Castform transformed!");
|
||||
ABILITY_POPUP(opponentLeft, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentLeft);
|
||||
MESSAGE("Foe Castform transformed!");
|
||||
ABILITY_POPUP(playerRight, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerRight);
|
||||
MESSAGE("Castform transformed!");
|
||||
ABILITY_POPUP(opponentRight, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentRight);
|
||||
MESSAGE("Foe Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an ability")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_KYOGRE) { Ability(ABILITY_DRIZZLE); };
|
||||
} WHEN {
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform in primal weather")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_KYOGRE) { Ability(ABILITY_DRIZZLE); Item(ITEM_BLUE_ORB); };
|
||||
} WHEN {
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(opponent, ABILITY_PRIMORDIAL_SEA);
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when weather expires")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
TURN { }
|
||||
TURN { }
|
||||
TURN { }
|
||||
TURN { }
|
||||
TURN { }
|
||||
} SCENE {
|
||||
// transforms
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
// back to normal
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm is active")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
TURN { MOVE(player, MOVE_SANDSTORM); }
|
||||
} SCENE {
|
||||
// transforms
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
// back to normal
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform on switch-in")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
TURN { SWITCH(player, 1); }
|
||||
} SCENE {
|
||||
// turn 1
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAIN_DANCE, player);
|
||||
// turn 2
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform when weather changes")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
TURN { MOVE(player, MOVE_SUNNY_DAY); }
|
||||
} SCENE {
|
||||
// transforms
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
// transforms again
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user