mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
202 lines
6.7 KiB
C
202 lines
6.7 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an opponent's move")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_SUNNY_DAY; }
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PARAMETRIZE { move = MOVE_RAIN_DANCE; }
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PARAMETRIZE { move = MOVE_HAIL; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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}
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}
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SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from its own move")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_SUNNY_DAY; }
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PARAMETRIZE { move = MOVE_RAIN_DANCE; }
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PARAMETRIZE { move = MOVE_HAIL; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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}
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}
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DOUBLE_BATTLE_TEST("Forecast transforms Castform in weather from a partner's move")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_SUNNY_DAY; }
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PARAMETRIZE { move = MOVE_RAIN_DANCE; }
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PARAMETRIZE { move = MOVE_HAIL; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, move); }
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} SCENE {
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ABILITY_POPUP(playerLeft, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
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MESSAGE("Castform transformed!");
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}
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}
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DOUBLE_BATTLE_TEST("Forecast transforms all Castforms present in weather")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_SUNNY_DAY; }
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PARAMETRIZE { move = MOVE_RAIN_DANCE; }
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PARAMETRIZE { move = MOVE_HAIL; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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} WHEN {
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TURN { MOVE(playerRight, move); }
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} SCENE {
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ABILITY_POPUP(playerLeft, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
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MESSAGE("Castform transformed!");
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ABILITY_POPUP(opponentLeft, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentLeft);
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MESSAGE("Foe Castform transformed!");
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ABILITY_POPUP(playerRight, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerRight);
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MESSAGE("Castform transformed!");
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ABILITY_POPUP(opponentRight, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentRight);
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MESSAGE("Foe Castform transformed!");
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}
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}
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SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an ability")
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{
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_KYOGRE) { Ability(ABILITY_DRIZZLE); };
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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}
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}
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SINGLE_BATTLE_TEST("Forecast transforms Castform in primal weather")
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{
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_KYOGRE) { Ability(ABILITY_DRIZZLE); Item(ITEM_BLUE_ORB); };
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_PRIMORDIAL_SEA);
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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}
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}
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SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when weather expires")
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{
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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TURN { }
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TURN { }
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TURN { }
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TURN { }
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TURN { }
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} SCENE {
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// transforms
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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// back to normal
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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}
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}
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SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm is active")
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{
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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TURN { MOVE(player, MOVE_SANDSTORM); }
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} SCENE {
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// transforms
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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// back to normal
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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}
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}
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SINGLE_BATTLE_TEST("Forecast transforms Castform on switch-in")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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// turn 1
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ANIMATION(ANIM_TYPE_MOVE, MOVE_RAIN_DANCE, player);
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// turn 2
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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}
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}
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SINGLE_BATTLE_TEST("Forecast transforms Castform when weather changes")
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{
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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// transforms
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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// transforms again
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ABILITY_POPUP(player, ABILITY_FORECAST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Castform transformed!");
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}
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}
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