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Fixes and added Poison chance to Shell Side Arm (needs contact on physical)
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@ -372,9 +372,12 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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BattleScript_EffectShellSideArm:
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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shellsidearmcheck
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setmoveeffect MOVE_EFFECT_POISON
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goto BattleScript_EffectHit
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BattleScript_EffectPhotonGeyser:
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BattleScript_EffectPhotonGeyser:
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photongeysercheck
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photongeysercheck
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goto BattleScript_EffectHit
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BattleScript_EffectSleepHit:
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BattleScript_EffectSleepHit:
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setmoveeffect MOVE_EFFECT_SLEEP
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setmoveeffect MOVE_EFFECT_SLEEP
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@ -7126,55 +7126,6 @@ static void Cmd_various(void)
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switch (gBattlescriptCurrInstr[2])
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switch (gBattlescriptCurrInstr[2])
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{
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{
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case VARIOUS_PHOTON_GEYSER_CHECK:
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{
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u32 attStat = gBattleMons[gActiveBattler].attack;
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u8 atkStage = gBattleMons[gActiveBattler].statStages[STAT_ATK];
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u32 spaStat = gBattleMons[gActiveBattler].spAttack;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gActiveBattler].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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if (attStat > spaStat)
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gSwapDamageCategory = TRUE;
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}
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case VARIOUS_SHELL_SIDE_ARM_CHECK: // according to DaWoblefet, 0% chance GameFreak actually checks this way, but this is the only functional explanation at the moment
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{
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u32 attStat = gBattleMons[gBattlerAttacker].attack;
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u8 atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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u32 attStatDef = gBattleMons[gBattlerTarget].attack;
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u32 physical;
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u32 spaStat = gBattleMons[gBattlerAttacker].spAttack;
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u32 spaStatDef = gBattleMons[gBattlerTarget].spAttack;
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u32 special;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
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attStatDef *= gStatStageRatios[atkStage][0];
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attStatDef /= gStatStageRatios[atkStage][1];
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physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * 90 * attStat) / attStatDef) / 50);
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atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
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spaStatDef *= gStatStageRatios[atkStage][0];
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spaStatDef /= gStatStageRatios[atkStage][1];
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special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * 90 * spaStat) / spaStatDef) / 50);
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if (((physical > special) || (physical == special && (Random() % 2) == 0)))
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gSwapDamageCategory = TRUE;
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}
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// Roar will fail in a double wild battle when used by the player against one of the two alive wild mons.
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// Roar will fail in a double wild battle when used by the player against one of the two alive wild mons.
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// Also when an opposing wild mon uses it againt its partner.
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// Also when an opposing wild mon uses it againt its partner.
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case VARIOUS_JUMP_IF_ROAR_FAILS:
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case VARIOUS_JUMP_IF_ROAR_FAILS:
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@ -8429,6 +8380,57 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr += 7; // exit if loop failed (failsafe)
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gBattlescriptCurrInstr += 7; // exit if loop failed (failsafe)
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}
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}
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return;
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return;
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case VARIOUS_PHOTON_GEYSER_CHECK:
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{
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u32 attStat = gBattleMons[gActiveBattler].attack;
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u8 atkStage = gBattleMons[gActiveBattler].statStages[STAT_ATK];
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u32 spaStat = gBattleMons[gActiveBattler].spAttack;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gActiveBattler].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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if (attStat > spaStat)
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gSwapDamageCategory = TRUE;
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break;
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}
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case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
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{
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u32 attStat = gBattleMons[gBattlerAttacker].attack;
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u8 atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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u32 attStatDef = gBattleMons[gBattlerTarget].attack;
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u32 physical;
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u32 spaStat = gBattleMons[gBattlerAttacker].spAttack;
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u32 spaStatDef = gBattleMons[gBattlerTarget].spAttack;
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u32 special;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
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attStatDef *= gStatStageRatios[atkStage][0];
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attStatDef /= gStatStageRatios[atkStage][1];
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physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * 90 * attStat) / attStatDef) / 50);
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atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
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spaStatDef *= gStatStageRatios[atkStage][0];
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spaStatDef /= gStatStageRatios[atkStage][1];
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special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * 90 * spaStat) / spaStatDef) / 50);
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if (((physical > special) || (physical == special && (Random() % 2) == 0)))
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gSwapDamageCategory = TRUE;
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break;
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}
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}
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}
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gBattlescriptCurrInstr += 3;
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gBattlescriptCurrInstr += 3;
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@ -8366,12 +8366,11 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
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u8 GetBattleMoveSplit(u32 moveId)
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u8 GetBattleMoveSplit(u32 moveId)
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{
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{
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if (gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return SPLIT_PHYSICAL;
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if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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if (gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return gBattleMoves[moveId].split;
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return SPLIT_PHYSICAL;
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else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
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else
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return gBattleMoves[moveId].split;
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else if (gBattleMoves[moveId].type < TYPE_MYSTERY || gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return SPLIT_PHYSICAL;
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return SPLIT_PHYSICAL;
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else
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else
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return SPLIT_SPECIAL;
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return SPLIT_SPECIAL;
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@ -10348,7 +10348,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_PSYCHIC,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.accuracy = 100,
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.pp = 5,
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.pp = 5,
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.secondaryEffectChance = 100,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TARGET_ABILITY_IGNORED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TARGET_ABILITY_IGNORED,
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@ -11183,7 +11183,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_POISON,
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.type = TYPE_POISON,
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.accuracy = 100,
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.accuracy = 100,
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.pp = 10,
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.pp = 10,
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.secondaryEffectChance = 100,
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.secondaryEffectChance = 20,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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