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modify net animation for sticky web
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5ad85f0d55
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@ -317,7 +317,12 @@ void sub_811067C(struct Sprite *sprite)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
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if (GetBattlerSide(gBattleAnimAttacker))
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = 16;
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sprite->callback = sub_81106A4;
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}
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