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review changes
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@ -4510,7 +4510,7 @@ gUnknown_08305D0C:: @ 8305D0C
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@ 8305DCC
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@ 8305DCC
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.include "data/enemy_mon_elevation.inc"
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.include "data/enemy_mon_elevation.inc"
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@ 8309AAC
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@ 8305F68
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.include "data/graphics/pokemon/front_anims.inc"
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.include "data/graphics/pokemon/front_anims.inc"
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@ 830A18C
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@ 830A18C
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10
include/bg.h
10
include/bg.h
@ -1,6 +1,16 @@
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#ifndef GUARD_BG_H
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#ifndef GUARD_BG_H
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#define GUARD_BG_H
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#define GUARD_BG_H
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struct BGCntrlBitfield // for the I/O registers
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{
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volatile u16 priority:2;
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volatile u16 charBaseBlock:2;
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volatile u16 field_0_2:4;
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volatile u16 field_1_0:5;
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volatile u16 areaOverflowMode:1;
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volatile u16 screenSize:2;
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};
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enum
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enum
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{
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{
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BG_CTRL_ATTR_VISIBLE = 1,
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BG_CTRL_ATTR_VISIBLE = 1,
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@ -197,17 +197,6 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
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gBattleScripting.reshowMainState++;
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gBattleScripting.reshowMainState++;
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}
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}
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// todo: find a better place for the struct declaration
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struct BGCntrlBitfield
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{
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volatile u16 priority:2;
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volatile u16 charBaseBlock:2;
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volatile u16 field_0_2:4;
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volatile u16 field_1_0:5;
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volatile u16 areaOverflowMode:1;
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volatile u16 screenSize:2;
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};
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static void sub_80A95F4(void)
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static void sub_80A95F4(void)
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{
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{
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struct BGCntrlBitfield *regBgcnt1, *regBgcnt2;
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struct BGCntrlBitfield *regBgcnt1, *regBgcnt2;
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