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Fairy Lock
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@ -1714,6 +1714,11 @@
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.4byte \ptr
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.endm
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.macro trysetfairylock ptr:req
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various BS_ATTACKER, VARIOUS_TRY_FAIRY_LOCK
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -262,6 +262,12 @@ AI_CheckBadMove_CheckEffect: @ 82DC045
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if_effect EFFECT_HEAL_BELL, AI_CBM_HealBell
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if_effect EFFECT_FOLLOW_ME, AI_CBM_FollowMe
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if_effect EFFECT_GEOMANCY, AI_CBM_QuiverDance
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if_effect EFFECT_FAIRY_LOCK, AI_CBM_FairyLock
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end
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AI_CBM_FairyLock:
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if_field_status STATUS_FIELD_FAIRY_LOCK, Score_Minus10
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if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED, Score_Minus10
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end
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AI_CBM_Geomancy:
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@ -361,6 +361,19 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectBurnUp
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.4byte BattleScript_EffectShoreUp
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.4byte BattleScript_EffectGeomancy
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.4byte BattleScript_EffectFairyLock
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BattleScript_EffectFairyLock:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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trysetfairylock BattleScript_ButItFailed
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attackanimation
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waitanimation
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printstring STRINGID_NOONEWILLBEABLETORUNAWAY
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_EffectBurnUp:
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attackcanceler
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@ -221,6 +221,7 @@ struct FieldTimer
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u8 psychicTerrainTimer;
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u8 echoVoiceCounter;
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u8 gravityTimer;
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u8 fairyLockTimer;
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};
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struct WishFutureKnock
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@ -224,6 +224,7 @@
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#define STATUS_FIELD_ELECTRIC_TERRAIN 0x100
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#define STATUS_FIELD_PSYCHIC_TERRAIN 0x200
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#define STATUS_FIELD_ION_DELUGE 0x400
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#define STATUS_FIELD_FAIRY_LOCK 0x800
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// Flags describing move's result
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#define MOVE_RESULT_MISSED (1 << 0)
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@ -349,5 +349,6 @@
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#define EFFECT_BURN_UP 343
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#define EFFECT_SHORE_UP 344
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#define EFFECT_GEOMANCY 345
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#define EFFECT_FAIRY_LOCK 346
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -154,6 +154,7 @@
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
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#define VARIOUS_TRY_FRISK 92
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
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#define VARIOUS_TRY_FAIRY_LOCK 94
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -546,7 +546,8 @@
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#define STRINGID_SCRIPTINGABILITYSTATRAISE 542
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#define STRINGID_RECEIVERABILITYTAKEOVER 543
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#define STRINGID_PKNMABSORBINGPOWER 544
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#define STRINGID_NOONEWILLBEABLETORUNAWAY 545
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#define BATTLESTRINGS_COUNT 545
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#define BATTLESTRINGS_COUNT 546
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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@ -3689,7 +3689,8 @@ u8 IsRunningFromBattleImpossible(void)
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}
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if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
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|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
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|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
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|| gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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return 1;
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@ -3867,6 +3868,7 @@ static void HandleTurnActionSelectionState(void)
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*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
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if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
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|| gBattleTypeFlags & BATTLE_TYPE_ARENA
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|| gFieldStatuses & STATUS_FIELD_FAIRY_LOCK
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|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
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{
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BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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@ -5549,7 +5551,8 @@ static void HandleAction_Run(void)
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}
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else
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{
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if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
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|| gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 4;
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gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
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@ -667,9 +667,11 @@ static const u8 sText_AttackerLostFireType[] = _("{B_ATK_NAME_WITH_PREFIX} burne
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static const u8 sText_HealerCure[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}\ncured {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s problem!");
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static const u8 sText_ReceiverAbilityTakeOver[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwas taken over!");
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static const u8 sText_PkmnAbsorbingPower[] = _("{B_ATK_NAME_WITH_PREFIX} is absorbing power!");
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static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run away\nduring the next turn!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_NOONEWILLBEABLETORUNAWAY - 12] = sText_NoOneWillBeAbleToRun,
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[STRINGID_PKNMABSORBINGPOWER - 12] = sText_PkmnAbsorbingPower,
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[STRINGID_RECEIVERABILITYTAKEOVER - 12] = sText_ReceiverAbilityTakeOver,
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[STRINGID_SCRIPTINGABILITYSTATRAISE - 12] = sText_ScriptingAbilityRaisedStat,
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@ -5111,6 +5111,7 @@ static void Cmd_jumpifcantswitch(void)
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if (!(gBattlescriptCurrInstr[1] & SWITCH_IGNORE_ESCAPE_PREVENTION)
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&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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|| (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
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|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
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@ -6826,6 +6827,18 @@ static void Cmd_various(void)
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else
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gBattlescriptCurrInstr += 7;
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return;
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case VARIOUS_TRY_FAIRY_LOCK:
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if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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}
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else
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{
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gFieldStatuses |= STATUS_FIELD_FAIRY_LOCK;
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gFieldTimers.fairyLockTimer = 2;
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gBattlescriptCurrInstr += 7;
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}
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return;
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case VARIOUS_GET_STAT_VALUE:
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i = gBattlescriptCurrInstr[3];
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gBattleMoveDamage = *(u16*)(&gBattleMons[gActiveBattler].attack) + (i - 1);
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@ -934,6 +934,7 @@ enum
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ENDTURN_GRASSY_TERRAIN,
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ENDTURN_PSYCHIC_TERRAIN,
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ENDTURN_ION_DELUGE,
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ENDTURN_FAIRY_LOCK,
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ENDTURN_FIELD_COUNT,
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};
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@ -1350,6 +1351,13 @@ u8 DoFieldEndTurnEffects(void)
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gFieldStatuses &= ~(STATUS_FIELD_ION_DELUGE);
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gBattleStruct->turnCountersTracker++;
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break;
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case ENDTURN_FAIRY_LOCK:
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if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK && --gFieldTimers.fairyLockTimer == 0)
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{
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gFieldStatuses &= ~(STATUS_FIELD_FAIRY_LOCK);
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}
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gBattleStruct->turnCountersTracker++;
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break;
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case ENDTURN_FIELD_COUNT:
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effect++;
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break;
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@ -8240,7 +8240,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FAIRY_LOCK] =
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{
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.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
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.effect = EFFECT_FAIRY_LOCK,
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.power = 0,
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.type = TYPE_FAIRY,
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.accuracy = 0,
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