mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
Fairy Lock
This commit is contained in:
parent
2daf1fbbf8
commit
0f628c8ff2
@ -1714,6 +1714,11 @@
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro trysetfairylock ptr:req
|
||||
various BS_ATTACKER, VARIOUS_TRY_FAIRY_LOCK
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
@ helpful macros
|
||||
.macro setstatchanger stat:req, stages:req, down:req
|
||||
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
|
||||
|
@ -262,6 +262,12 @@ AI_CheckBadMove_CheckEffect: @ 82DC045
|
||||
if_effect EFFECT_HEAL_BELL, AI_CBM_HealBell
|
||||
if_effect EFFECT_FOLLOW_ME, AI_CBM_FollowMe
|
||||
if_effect EFFECT_GEOMANCY, AI_CBM_QuiverDance
|
||||
if_effect EFFECT_FAIRY_LOCK, AI_CBM_FairyLock
|
||||
end
|
||||
|
||||
AI_CBM_FairyLock:
|
||||
if_field_status STATUS_FIELD_FAIRY_LOCK, Score_Minus10
|
||||
if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED, Score_Minus10
|
||||
end
|
||||
|
||||
AI_CBM_Geomancy:
|
||||
|
@ -361,6 +361,19 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
|
||||
.4byte BattleScript_EffectBurnUp
|
||||
.4byte BattleScript_EffectShoreUp
|
||||
.4byte BattleScript_EffectGeomancy
|
||||
.4byte BattleScript_EffectFairyLock
|
||||
|
||||
BattleScript_EffectFairyLock:
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
trysetfairylock BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_NOONEWILLBEABLETORUNAWAY
|
||||
waitmessage 0x40
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectBurnUp:
|
||||
attackcanceler
|
||||
|
@ -221,6 +221,7 @@ struct FieldTimer
|
||||
u8 psychicTerrainTimer;
|
||||
u8 echoVoiceCounter;
|
||||
u8 gravityTimer;
|
||||
u8 fairyLockTimer;
|
||||
};
|
||||
|
||||
struct WishFutureKnock
|
||||
|
@ -224,6 +224,7 @@
|
||||
#define STATUS_FIELD_ELECTRIC_TERRAIN 0x100
|
||||
#define STATUS_FIELD_PSYCHIC_TERRAIN 0x200
|
||||
#define STATUS_FIELD_ION_DELUGE 0x400
|
||||
#define STATUS_FIELD_FAIRY_LOCK 0x800
|
||||
|
||||
// Flags describing move's result
|
||||
#define MOVE_RESULT_MISSED (1 << 0)
|
||||
|
@ -349,5 +349,6 @@
|
||||
#define EFFECT_BURN_UP 343
|
||||
#define EFFECT_SHORE_UP 344
|
||||
#define EFFECT_GEOMANCY 345
|
||||
#define EFFECT_FAIRY_LOCK 346
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -154,6 +154,7 @@
|
||||
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
|
||||
#define VARIOUS_TRY_FRISK 92
|
||||
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
|
||||
#define VARIOUS_TRY_FAIRY_LOCK 94
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
@ -546,7 +546,8 @@
|
||||
#define STRINGID_SCRIPTINGABILITYSTATRAISE 542
|
||||
#define STRINGID_RECEIVERABILITYTAKEOVER 543
|
||||
#define STRINGID_PKNMABSORBINGPOWER 544
|
||||
#define STRINGID_NOONEWILLBEABLETORUNAWAY 545
|
||||
|
||||
#define BATTLESTRINGS_COUNT 545
|
||||
#define BATTLESTRINGS_COUNT 546
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
|
||||
|
@ -3689,7 +3689,8 @@ u8 IsRunningFromBattleImpossible(void)
|
||||
}
|
||||
|
||||
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|
||||
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
|
||||
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|
||||
|| gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
return 1;
|
||||
@ -3867,6 +3868,7 @@ static void HandleTurnActionSelectionState(void)
|
||||
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||||
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|
||||
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|
||||
|| gFieldStatuses & STATUS_FIELD_FAIRY_LOCK
|
||||
|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|
||||
{
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
|
||||
@ -5549,7 +5551,8 @@ static void HandleAction_Run(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|
||||
|| gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
||||
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
|
||||
|
@ -667,9 +667,11 @@ static const u8 sText_AttackerLostFireType[] = _("{B_ATK_NAME_WITH_PREFIX} burne
|
||||
static const u8 sText_HealerCure[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}\ncured {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s problem!");
|
||||
static const u8 sText_ReceiverAbilityTakeOver[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwas taken over!");
|
||||
static const u8 sText_PkmnAbsorbingPower[] = _("{B_ATK_NAME_WITH_PREFIX} is absorbing power!");
|
||||
static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run away\nduring the next turn!");
|
||||
|
||||
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
{
|
||||
[STRINGID_NOONEWILLBEABLETORUNAWAY - 12] = sText_NoOneWillBeAbleToRun,
|
||||
[STRINGID_PKNMABSORBINGPOWER - 12] = sText_PkmnAbsorbingPower,
|
||||
[STRINGID_RECEIVERABILITYTAKEOVER - 12] = sText_ReceiverAbilityTakeOver,
|
||||
[STRINGID_SCRIPTINGABILITYSTATRAISE - 12] = sText_ScriptingAbilityRaisedStat,
|
||||
|
@ -5111,6 +5111,7 @@ static void Cmd_jumpifcantswitch(void)
|
||||
|
||||
if (!(gBattlescriptCurrInstr[1] & SWITCH_IGNORE_ESCAPE_PREVENTION)
|
||||
&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
|| (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
|
||||
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||||
@ -6826,6 +6827,18 @@ static void Cmd_various(void)
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
case VARIOUS_TRY_FAIRY_LOCK:
|
||||
if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
gFieldStatuses |= STATUS_FIELD_FAIRY_LOCK;
|
||||
gFieldTimers.fairyLockTimer = 2;
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
case VARIOUS_GET_STAT_VALUE:
|
||||
i = gBattlescriptCurrInstr[3];
|
||||
gBattleMoveDamage = *(u16*)(&gBattleMons[gActiveBattler].attack) + (i - 1);
|
||||
|
@ -934,6 +934,7 @@ enum
|
||||
ENDTURN_GRASSY_TERRAIN,
|
||||
ENDTURN_PSYCHIC_TERRAIN,
|
||||
ENDTURN_ION_DELUGE,
|
||||
ENDTURN_FAIRY_LOCK,
|
||||
ENDTURN_FIELD_COUNT,
|
||||
};
|
||||
|
||||
@ -1350,6 +1351,13 @@ u8 DoFieldEndTurnEffects(void)
|
||||
gFieldStatuses &= ~(STATUS_FIELD_ION_DELUGE);
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_FAIRY_LOCK:
|
||||
if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK && --gFieldTimers.fairyLockTimer == 0)
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_FAIRY_LOCK);
|
||||
}
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_FIELD_COUNT:
|
||||
effect++;
|
||||
break;
|
||||
|
@ -8240,7 +8240,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_FAIRY_LOCK] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
|
||||
.effect = EFFECT_FAIRY_LOCK,
|
||||
.power = 0,
|
||||
.type = TYPE_FAIRY,
|
||||
.accuracy = 0,
|
||||
|
Loading…
Reference in New Issue
Block a user