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Update battle_scripts_1.s
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@ -403,6 +403,73 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectOctolock @ EFFECT_OCTOLOCK
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.4byte BattleScript_EffectClangorousSoul @ EFFECT_CLANGOROUS_SOUL
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.4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK
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.4byte BattleScript_EffectTeatime @ EFFECT_TEATIME
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BattleScript_EffectTeatime::
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attackcanceler
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attackstring
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ppreduce
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jumpifteanoberry BattleScript_ButItFailed
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@ at least one battler is affected
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attackanimation
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waitanimation
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BattleScript_TeatimeLoop:
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jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul
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jumpifrodaffected BS_TARGET, BattleScript_Teatimerod
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jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb
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jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor
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orword gHitMarker, HITMARKER_NO_ANIMATIONS
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setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
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consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems
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bicword gHitMarker, HITMARKER_NO_ANIMATIONS
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setbyte sBERRY_OVERRIDE, FALSE
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_Teatimevul:
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_Teatimesorb:
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_Teatimerod:
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TeatimeBuffer
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
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printfromtable gStatUpStringIds
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waitmessage 0x40
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_Teatimemotor:
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TeatimeBuffer
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
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printfromtable gStatUpStringIds
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waitmessage 0x40
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_TeatimeBuffer:
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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