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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Generalize name of party slot without HP
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49eca60955
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@ -572,12 +572,12 @@ static const struct WindowTemplate sUnusedWindowTemplate2 =
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};
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// Plain tilemaps for party menu slots.
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// The difference between the egg and regular versions is the lack of an HP bar.
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// The versions with no HP bar are used by eggs, and in certain displays like registering at a battle facility.
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// There is no empty version of the main slot because it shouldn't ever be empty.
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static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin");
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static const u8 sSlotTilemap_MainEgg[] = INCBIN_U8("graphics/party_menu/slot_main_egg.bin");
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static const u8 sSlotTilemap_MainNoHP[] = INCBIN_U8("graphics/party_menu/slot_main_no_hp.bin");
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static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin");
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static const u8 sSlotTilemap_WideEgg[] = INCBIN_U8("graphics/party_menu/slot_wide_egg.bin");
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static const u8 sSlotTilemap_WideNoHP[] = INCBIN_U8("graphics/party_menu/slot_wide_no_hp.bin");
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static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin");
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// Palette offsets
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@ -97,7 +97,7 @@ enum
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struct PartyMenuBoxInfoRects
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{
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void (*blitFunc)(u8, u8, u8, u8, u8, u8);
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void (*blitFunc)(u8, u8, u8, u8, u8, bool8);
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u8 dimensions[24];
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u8 descTextLeft;
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u8 descTextTop;
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@ -377,8 +377,8 @@ static void Task_ChooseMonForMoveRelearner(u8);
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static void CB2_ChooseMonForMoveRelearner(void);
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static void Task_BattlePyramidChooseMonHeldItems(u8);
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static void ShiftMoveSlot(struct Pokemon*, u8, u8);
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static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, u8);
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static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, u8);
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static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, bool8);
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static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, bool8);
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static void CursorCb_Summary(u8);
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static void CursorCb_Switch(u8);
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static void CursorCb_Cancel1(u8);
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@ -2086,30 +2086,30 @@ static void BlitBitmapToPartyWindow(u8 windowId, const u8 *b, u8 c, u8 x, u8 y,
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}
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}
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
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{
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if (width == 0 && height == 0)
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{
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width = 10;
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height = 7;
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}
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if (isEgg == FALSE)
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if (hideHP == FALSE)
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
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else
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainEgg, 10, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainNoHP, 10, x, y, width, height);
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}
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
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{
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if (width == 0 && height == 0)
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{
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width = 18;
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height = 3;
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}
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if (isEgg == FALSE)
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if (hideHP == FALSE)
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
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else
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEgg, 18, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideNoHP, 18, x, y, width, height);
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}
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static void DrawEmptySlot(u8 windowId)
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