Better braille support

This commit is contained in:
GriffinR 2021-10-30 16:19:10 -04:00
parent 71605556ab
commit 13cd2a41f0
15 changed files with 502 additions and 388 deletions

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@ -1792,3 +1792,9 @@
setfieldeffectargument 2, \priority
dofieldeffect FLDEFF_SPARKLE
.endm
.macro braillemsgbox text:req
braillemessage \text
waitbuttonpress
closebraillemessage
.endm

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@ -40,9 +40,7 @@ AncientTomb_EventScript_HideRegiEntrance::
AncientTomb_EventScript_CaveEntranceMiddle::
lockall
goto_if_set FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED, AncientTomb_EventScript_BigHoleInWall
braillemessage AncientTomb_Braille_ShineInTheMiddle
waitbuttonpress
closebraillemessage
braillemsgbox AncientTomb_Braille_ShineInTheMiddle
releaseall
end
@ -53,9 +51,7 @@ AncientTomb_EventScript_BigHoleInWall::
AncientTomb_EventScript_CaveEntranceSide::
lockall
braillemessage AncientTomb_Braille_ShineInTheMiddle
waitbuttonpress
closebraillemessage
braillemsgbox AncientTomb_Braille_ShineInTheMiddle
releaseall
end

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@ -40,9 +40,7 @@ DesertRuins_EventScript_ShowRegirock::
DesertRuins_EventScript_CaveEntranceMiddle::
lockall
goto_if_set FLAG_SYS_REGIROCK_PUZZLE_COMPLETED, DesertRuins_EventScript_BigHoleInWall
braillemessage DesertRuins_Braille_UseRockSmash
waitbuttonpress
closebraillemessage
braillemsgbox DesertRuins_Braille_UseRockSmash
releaseall
end
@ -53,9 +51,7 @@ DesertRuins_EventScript_BigHoleInWall::
DesertRuins_EventScript_CaveEntranceSide::
lockall
braillemessage DesertRuins_Braille_UseRockSmash
waitbuttonpress
closebraillemessage
braillemsgbox DesertRuins_Braille_UseRockSmash
releaseall
end

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@ -3,9 +3,7 @@ SealedChamber_InnerRoom_MapScripts::
SealedChamber_InnerRoom_EventScript_BrailleBackWall::
lockall
braillemessage SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth
goto_if_set FLAG_REGI_DOORS_OPENED, SealedChamber_InnerRoom_EventScript_NoEffect
specialvar VAR_RESULT, CheckRelicanthWailord
compare VAR_RESULT, FALSE
@ -40,49 +38,37 @@ SealedChamber_InnerRoom_EventScript_NoEffect::
SealedChamber_InnerRoom_EventScript_BrailleStoryPart1::
lockall
braillemessage SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived
releaseall
end
SealedChamber_InnerRoom_EventScript_BrailleStoryPart2::
lockall
braillemessage SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon
releaseall
end
SealedChamber_InnerRoom_EventScript_BrailleStoryPart3::
lockall
braillemessage SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway
releaseall
end
SealedChamber_InnerRoom_EventScript_BrailleStoryPart4::
lockall
braillemessage SealedChamber_InnerRoom_Braille_WeFearedIt
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_InnerRoom_Braille_WeFearedIt
releaseall
end
SealedChamber_InnerRoom_EventScript_BrailleStoryPart5::
lockall
braillemessage SealedChamber_InnerRoom_Braille_ThoseWithCourageHope
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_InnerRoom_Braille_ThoseWithCourageHope
releaseall
end
SealedChamber_InnerRoom_EventScript_BrailleStoryPart6::
lockall
braillemessage SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits
releaseall
end

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@ -28,90 +28,68 @@ SealedChamber_OuterRoom_EventScript_CloseInnerRoomEntrance::
SealedChamber_OuterRoom_EventScript_BrailleABC::
lockall
braillemessage SealedChamber_OuterRoom_Braille_ABC
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_ABC
releaseall
end
SealedChamber_OuterRoom_EventScript_BrailleGHI::
lockall
braillemessage SealedChamber_OuterRoom_Braille_GHI
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_GHI
releaseall
end
SealedChamber_OuterRoom_EventScript_BrailleMNO::
lockall
braillemessage SealedChamber_OuterRoom_Braille_MNO
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_MNO
releaseall
end
SealedChamber_OuterRoom_EventScript_BrailleTUV::
lockall
braillemessage SealedChamber_OuterRoom_Braille_TUV
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_TUV
releaseall
end
SealedChamber_OuterRoom_EventScript_BrailleDEF::
lockall
braillemessage SealedChamber_OuterRoom_Braille_DEF
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_DEF
releaseall
end
SealedChamber_OuterRoom_EventScript_BrailleJKL::
lockall
braillemessage SealedChamber_OuterRoom_Braille_JKL
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_JKL
releaseall
end
SealedChamber_OuterRoom_EventScript_BraillePQRS::
lockall
braillemessage SealedChamber_OuterRoom_Braille_PQRS
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_PQRS
releaseall
end
SealedChamber_OuterRoom_EventScript_BraillePeriod::
lockall
braillemessage SealedChamber_OuterRoom_Braille_Period
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_Period
releaseall
end
SealedChamber_OuterRoom_EventScript_BrailleWXYZ::
lockall
braillemessage SealedChamber_OuterRoom_Braille_WXYZ
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_WXYZ
releaseall
end
SealedChamber_OuterRoom_EventScript_BrailleComma::
lockall
braillemessage SealedChamber_OuterRoom_Braille_Comma
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_Comma
releaseall
end
SealedChamber_OuterRoom_EventScript_InnerRoomEntranceWall::
lockall
goto_if_set FLAG_SYS_BRAILLE_DIG, SealedChamber_OuterRoom_EventScript_HoleInWall
braillemessage SealedChamber_OuterRoom_Braille_DigHere
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_DigHere
releaseall
end
@ -122,9 +100,7 @@ SealedChamber_OuterRoom_EventScript_HoleInWall::
SealedChamber_OuterRoom_EventScript_BrailleDigHere::
lockall
braillemessage SealedChamber_OuterRoom_Braille_DigHere
waitbuttonpress
closebraillemessage
braillemsgbox SealedChamber_OuterRoom_Braille_DigHere
releaseall
end

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@ -20,9 +20,7 @@ Underwater_SealedChamber_EventScript_SurfaceSealedChamber::
Underwater_SealedChamber_EventScript_Braille::
lockall
braillemessage Underwater_SealedChamber_Braille_GoUpHere
waitbuttonpress
closebraillemessage
braillemsgbox Underwater_SealedChamber_Braille_GoUpHere
releaseall
end

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@ -1,3 +1,7 @@
@ NOTE: The brailleformat macro in this file is leftover from RS.
@ The numbers are simply skipped over. If you'd like to omit
@ this macro you must also stop it from skipping over this
@ section by editing ScrCmd_braillemessage.
Underwater_SealedChamber_Braille_GoUpHere:
brailleformat 4, 6, 26, 13, 7, 9
.braille "GO UP HERE.$"

350
gflib/characters.h Normal file
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@ -0,0 +1,350 @@
#ifndef GUARD_CHARACTERS_H
#define GUARD_CHARACTERS_H
#define CHAR_SPACE 0x00
#define CHAR_A_GRAVE 0x01
#define CHAR_A_ACUTE 0x02
#define CHAR_A_CIRCUMFLEX 0x03
#define CHAR_C_CEDILLA 0x04
#define CHAR_E_GRAVE 0x05
#define CHAR_E_ACUTE 0x06
#define CHAR_E_CIRCUMFLEX 0x07
#define CHAR_E_DIAERESIS 0x08
#define CHAR_I_GRAVE 0x09
//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
#define CHAR_I_CIRCUMFLEX 0x0B
#define CHAR_I_DIAERESIS 0x0C
#define CHAR_O_GRAVE 0x0D
#define CHAR_O_ACUTE 0x0E
#define CHAR_O_CIRCUMFLEX 0x0F
#define CHAR_OE 0x10
#define CHAR_U_GRAVE 0x11
#define CHAR_U_ACUTE 0x12
#define CHAR_U_CIRCUMFLEX 0x13
#define CHAR_N_TILDE 0x14
#define CHAR_ESZETT 0x15
#define CHAR_a_GRAVE 0x16
#define CHAR_a_ACUTE 0x17
//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
#define CHAR_c_CEDILLA 0x19
#define CHAR_e_GRAVE 0x1A
#define CHAR_e_ACUTE 0x1B
#define CHAR_e_CIRCUMFLEX 0x1C
#define CHAR_e_DIAERESIS 0x1D
#define CHAR_i_GRAVE 0x1E
//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
#define CHAR_i_CIRCUMFLEX 0x20
#define CHAR_i_DIAERESIS 0x21
#define CHAR_o_GRAVE 0x22
#define CHAR_o_ACUTE 0x23
#define CHAR_o_CIRCUMFLEX 0x24
#define CHAR_oe 0x25
#define CHAR_u_GRAVE 0x26
#define CHAR_u_ACUTE 0x27
#define CHAR_u_CIRCUMFLEX 0x28
#define CHAR_n_TILDE 0x29
#define CHAR_MASCULINE_ORDINAL 0x2A
#define CHAR_FEMININE_ORDINAL 0x2B
#define CHAR_SUPER_ER 0x2C
#define CHAR_AMPERSAND 0x2D
#define CHAR_PLUS 0x2E
//
#define CHAR_LV 0x34
#define CHAR_EQUALS 0x35
#define CHAR_SEMICOLON 0x36
#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
#define CHAR_INV_QUESTION_MARK 0x51
#define CHAR_INV_EXCL_MARK 0x52
#define CHAR_PK 0x53
#define CHAR_MN 0x54
#define CHAR_PO 0x55
#define CHAR_KE 0x56
#define CHAR_BLOCK_1 0x57 // Each of these 3
#define CHAR_BLOCK_2 0x58 // chars contains 1/3
#define CHAR_BLOCK_3 0x59 // of the word BLOCK
#define CHAR_I_ACUTE 0x5A
#define CHAR_PERCENT 0x5B
#define CHAR_LEFT_PAREN 0x5C
#define CHAR_RIGHT_PAREN 0x5D
//
#define CHAR_a_CIRCUMFLEX 0x68
//
#define CHAR_i_ACUTE 0x6F
//
#define CHAR_SPACER 0x77 // Empty space
//
#define CHAR_UP_ARROW 0x79
#define CHAR_DOWN_ARROW 0x7A
#define CHAR_LEFT_ARROW 0x7B
#define CHAR_RIGHT_ARROW 0x7C
//
#define CHAR_SUPER_E 0x84
#define CHAR_LESS_THAN 0x85
#define CHAR_GREATER_THAN 0x86
//
#define CHAR_SUPER_RE 0xA0
#define CHAR_0 0xA1
#define CHAR_1 0xA2
#define CHAR_2 0xA3
#define CHAR_3 0xA4
#define CHAR_4 0xA5
#define CHAR_5 0xA6
#define CHAR_6 0xA7
#define CHAR_7 0xA8
#define CHAR_8 0xA9
#define CHAR_9 0xAA
#define CHAR_EXCL_MARK 0xAB
#define CHAR_QUESTION_MARK 0xAC
#define CHAR_PERIOD 0xAD
#define CHAR_HYPHEN 0xAE
#define CHAR_BULLET 0xAF
#define CHAR_ELLIPSIS 0xB0
#define CHAR_DBL_QUOTE_LEFT 0xB1
#define CHAR_DBL_QUOTE_RIGHT 0xB2
#define CHAR_SGL_QUOTE_LEFT 0xB3
#define CHAR_SGL_QUOTE_RIGHT 0xB4
#define CHAR_MALE 0xB5
#define CHAR_FEMALE 0xB6
#define CHAR_CURRENCY 0xB7
#define CHAR_COMMA 0xB8
#define CHAR_MULT_SIGN 0xB9
#define CHAR_SLASH 0xBA
#define CHAR_A 0xBB
#define CHAR_B 0xBC
#define CHAR_C 0xBD
#define CHAR_D 0xBE
#define CHAR_E 0xBF
#define CHAR_F 0xC0
#define CHAR_G 0xC1
#define CHAR_H 0xC2
#define CHAR_I 0xC3
#define CHAR_J 0xC4
#define CHAR_K 0xC5
#define CHAR_L 0xC6
#define CHAR_M 0xC7
#define CHAR_N 0xC8
#define CHAR_O 0xC9
#define CHAR_P 0xCA
#define CHAR_Q 0xCB
#define CHAR_R 0xCC
#define CHAR_S 0xCD
#define CHAR_T 0xCE
#define CHAR_U 0xCF
#define CHAR_V 0xD0
#define CHAR_W 0xD1
#define CHAR_X 0xD2
#define CHAR_Y 0xD3
#define CHAR_Z 0xD4
#define CHAR_a 0xD5
#define CHAR_b 0xD6
#define CHAR_c 0xD7
#define CHAR_d 0xD8
#define CHAR_e 0xD9
#define CHAR_f 0xDA
#define CHAR_g 0xDB
#define CHAR_h 0xDC
#define CHAR_i 0xDD
#define CHAR_j 0xDE
#define CHAR_k 0xDF
#define CHAR_l 0xE0
#define CHAR_m 0xE1
#define CHAR_n 0xE2
#define CHAR_o 0xE3
#define CHAR_p 0xE4
#define CHAR_q 0xE5
#define CHAR_r 0xE6
#define CHAR_s 0xE7
#define CHAR_t 0xE8
#define CHAR_u 0xE9
#define CHAR_v 0xEA
#define CHAR_w 0xEB
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
#define CHAR_BLACK_TRIANGLE 0xEF
#define CHAR_COLON 0xF0
#define CHAR_A_DIAERESIS 0xF1
#define CHAR_O_DIAERESIS 0xF2
#define CHAR_U_DIAERESIS 0xF3
#define CHAR_a_DIAERESIS 0xF4
#define CHAR_o_DIAERESIS 0xF5
#define CHAR_u_DIAERESIS 0xF6
#define CHAR_DYNAMIC 0xF7
#define CHAR_KEYPAD_ICON 0xF8
#define CHAR_EXTRA_SYMBOL 0xF9
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
// CHAR_KEYPAD_ICON chars
#define CHAR_A_BUTTON 0x00
#define CHAR_B_BUTTON 0x01
#define CHAR_L_BUTTON 0x02
#define CHAR_R_BUTTON 0x03
#define CHAR_START_BUTTON 0x04
#define CHAR_SELECT_BUTTON 0x05
#define CHAR_DPAD_UP 0x06
#define CHAR_DPAD_DOWN 0x07
#define CHAR_DPAD_LEFT 0x08
#define CHAR_DPAD_RIGHT 0x09
#define CHAR_DPAD_UPDOWN 0x0A
#define CHAR_DPAD_LEFTRIGHT 0x0B
#define CHAR_DPAD_NONE 0x0C
// CHAR_EXTRA_SYMBOL chars
#define CHAR_UP_ARROW_2 0x00
#define CHAR_DOWN_ARROW_2 0x01
#define CHAR_LEFT_ARROW_2 0x02
#define CHAR_RIGHT_ARROW_2 0x03
#define CHAR_PLUS_2 0x04
#define CHAR_LV_2 0x05
#define CHAR_PP 0x06
#define CHAR_ID 0x07
#define CHAR_NO 0x08
#define CHAR_UNDERSCORE 0x09
#define EXT_CTRL_CODE_COLOR 0x01
#define EXT_CTRL_CODE_HIGHLIGHT 0x02
#define EXT_CTRL_CODE_SHADOW 0x03
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
#define EXT_CTRL_CODE_PALETTE 0x05
#define EXT_CTRL_CODE_FONT 0x06
#define EXT_CTRL_CODE_RESET_SIZE 0x07
#define EXT_CTRL_CODE_PAUSE 0x08
#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
#define EXT_CTRL_CODE_WAIT_SE 0x0A
#define EXT_CTRL_CODE_PLAY_BGM 0x0B
#define EXT_CTRL_CODE_ESCAPE 0x0C
#define EXT_CTRL_CODE_SHIFT_TEXT 0x0D
#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
#define EXT_CTRL_CODE_PLAY_SE 0x10
#define EXT_CTRL_CODE_CLEAR 0x11
#define EXT_CTRL_CODE_SKIP 0x12
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GRAY 0x2
#define TEXT_COLOR_LIGHT_GRAY 0x3
#define TEXT_COLOR_RED 0x4
#define TEXT_COLOR_LIGHT_RED 0x5
#define TEXT_COLOR_GREEN 0x6
#define TEXT_COLOR_LIGHT_GREEN 0x7
#define TEXT_COLOR_BLUE 0x8
#define TEXT_COLOR_LIGHT_BLUE 0x9
#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
#define FONT_0 0
#define FONT_1 1
#define FONT_2 2
#define FONT_3 3
#define FONT_4 4
#define FONT_5 5
#define FONT_6 6
#define FONT_7 7
#define FONT_8 8
#define PLACEHOLDER_ID_UNKNOWN 0x0
#define PLACEHOLDER_ID_PLAYER 0x1
#define PLACEHOLDER_ID_STRING_VAR_1 0x2
#define PLACEHOLDER_ID_STRING_VAR_2 0x3
#define PLACEHOLDER_ID_STRING_VAR_3 0x4
#define PLACEHOLDER_ID_KUN 0x5
#define PLACEHOLDER_ID_RIVAL 0x6
#define PLACEHOLDER_ID_VERSION 0x7
#define PLACEHOLDER_ID_AQUA 0x8
#define PLACEHOLDER_ID_MAGMA 0x9
#define PLACEHOLDER_ID_ARCHIE 0xA
#define PLACEHOLDER_ID_MAXIE 0xB
#define PLACEHOLDER_ID_KYOGRE 0xC
#define PLACEHOLDER_ID_GROUDON 0xD
// battle placeholders are located in battle_message.h
// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
// This excludes Japanese punctuation, which end at 0xB0
#define JAPANESE_CHAR_END 0xA0
// Note that while all dot combinations are represented in
// the Braille font, they are not all meaningful characters.
// Only those that have direct single-character translations are listed.
#define BRAILLE_CHAR_SPACE 0x00
#define BRAILLE_CHAR_A 0x01
//
#define BRAILLE_CHAR_C 0x03
#define BRAILLE_CHAR_COMMA 0x04
#define BRAILLE_CHAR_B 0x05
#define BRAILLE_CHAR_I 0x06
#define BRAILLE_CHAR_F 0x07
//
#define BRAILLE_CHAR_E 0x09
//
#define BRAILLE_CHAR_D 0x0B
#define BRAILLE_CHAR_COLON 0x0C
#define BRAILLE_CHAR_H 0x0D
#define BRAILLE_CHAR_J 0x0E
#define BRAILLE_CHAR_G 0x0F
#define BRAILLE_CHAR_APOSTROPHE 0x10
#define BRAILLE_CHAR_K 0x11
#define BRAILLE_CHAR_SLASH 0x12
#define BRAILLE_CHAR_M 0x13
#define BRAILLE_CHAR_SEMICOLON 0x14
#define BRAILLE_CHAR_L 0x15
#define BRAILLE_CHAR_S 0x16
#define BRAILLE_CHAR_P 0x17
//
#define BRAILLE_CHAR_O 0x19
//
#define BRAILLE_CHAR_N 0x1B
#define BRAILLE_CHAR_EXCL_MARK 0x1C
#define BRAILLE_CHAR_R 0x1D
#define BRAILLE_CHAR_T 0x1E
#define BRAILLE_CHAR_Q 0x1F
//
#define BRAILLE_CHAR_PERIOD 0x2C
//
#define BRAILLE_CHAR_W 0x2E
//
#define BRAILLE_CHAR_HYPHEN 0x30
#define BRAILLE_CHAR_U 0x31
//
#define BRAILLE_CHAR_X 0x33
#define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left
#define BRAILLE_CHAR_V 0x35
//
#define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38
#define BRAILLE_CHAR_Z 0x39
#define BRAILLE_CHAR_NUMBER 0x3A
#define BRAILLE_CHAR_Y 0x3B
#define BRAILLE_CHAR_PAREN 0x3C
//
#define NUM_BRAILLE_CHARS 0x40
// Digits must be preceded by BRAILLE_CHAR_NUMBER
#define BRAILLE_CHAR_1 BRAILLE_CHAR_A
#define BRAILLE_CHAR_2 BRAILLE_CHAR_B
#define BRAILLE_CHAR_3 BRAILLE_CHAR_C
#define BRAILLE_CHAR_4 BRAILLE_CHAR_D
#define BRAILLE_CHAR_5 BRAILLE_CHAR_E
#define BRAILLE_CHAR_6 BRAILLE_CHAR_F
#define BRAILLE_CHAR_7 BRAILLE_CHAR_G
#define BRAILLE_CHAR_8 BRAILLE_CHAR_H
#define BRAILLE_CHAR_9 BRAILLE_CHAR_I
#define BRAILLE_CHAR_0 BRAILLE_CHAR_J
#endif // GUARD_CHARACTERS_H

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@ -206,7 +206,7 @@ u8 *ConvertIntToDecimalStringN(u8 *dest, s32 value, enum StringConvertMode mode,
}
else if (state == WRITING_SPACES)
{
*dest++ = 0x77;
*dest++ = CHAR_SPACER;
}
value = temp;
@ -262,7 +262,7 @@ u8 *ConvertUIntToDecimalStringN(u8 *dest, u32 value, enum StringConvertMode mode
}
else if (state == WRITING_SPACES)
{
*dest++ = 0x77;
*dest++ = CHAR_SPACER;
}
value = temp;
@ -322,7 +322,7 @@ u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8
}
else if (state == WRITING_SPACES)
{
*dest++ = 0x77;
*dest++ = CHAR_SPACER;
}
value = temp;
@ -414,7 +414,7 @@ u8 *StringBraille(u8 *dest, const u8 *src)
break;
default:
*dest++ = c;
*dest++ = c + 0x40;
*dest++ = c + NUM_BRAILLE_CHARS;
break;
}
}

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@ -1,273 +1,7 @@
#ifndef GUARD_TEXT_H
#define GUARD_TEXT_H
#define CHAR_SPACE 0x00
#define CHAR_A_GRAVE 0x01
#define CHAR_A_ACUTE 0x02
#define CHAR_A_CIRCUMFLEX 0x03
#define CHAR_C_CEDILLA 0x04
#define CHAR_E_GRAVE 0x05
#define CHAR_E_ACUTE 0x06
#define CHAR_E_CIRCUMFLEX 0x07
#define CHAR_E_DIAERESIS 0x08
#define CHAR_I_GRAVE 0x09
//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
#define CHAR_I_CIRCUMFLEX 0x0B
#define CHAR_I_DIAERESIS 0x0C
#define CHAR_O_GRAVE 0x0D
#define CHAR_O_ACUTE 0x0E
#define CHAR_O_CIRCUMFLEX 0x0F
#define CHAR_OE 0x10
#define CHAR_U_GRAVE 0x11
#define CHAR_U_ACUTE 0x12
#define CHAR_U_CIRCUMFLEX 0x13
#define CHAR_N_TILDE 0x14
#define CHAR_ESZETT 0x15
#define CHAR_a_GRAVE 0x16
#define CHAR_a_ACUTE 0x17
//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
#define CHAR_c_CEDILLA 0x19
#define CHAR_e_GRAVE 0x1A
#define CHAR_e_ACUTE 0x1B
#define CHAR_e_CIRCUMFLEX 0x1C
#define CHAR_e_DIAERESIS 0x1D
#define CHAR_i_GRAVE 0x1E
//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
#define CHAR_i_CIRCUMFLEX 0x20
#define CHAR_i_DIAERESIS 0x21
#define CHAR_o_GRAVE 0x22
#define CHAR_o_ACUTE 0x23
#define CHAR_o_CIRCUMFLEX 0x24
#define CHAR_oe 0x25
#define CHAR_u_GRAVE 0x26
#define CHAR_u_ACUTE 0x27
#define CHAR_u_CIRCUMFLEX 0x28
#define CHAR_n_TILDE 0x29
#define CHAR_MASCULINE_ORDINAL 0x2A
#define CHAR_FEMININE_ORDINAL 0x2B
#define CHAR_SUPER_ER 0x2C
#define CHAR_AMPERSAND 0x2D
#define CHAR_PLUS 0x2E
//
#define CHAR_LV 0x34
#define CHAR_EQUALS 0x35
#define CHAR_SEMICOLON 0x36
#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
#define CHAR_INV_QUESTION_MARK 0x51
#define CHAR_INV_EXCL_MARK 0x52
#define CHAR_PK 0x53
#define CHAR_MN 0x54
#define CHAR_PO 0x55
#define CHAR_KE 0x56
#define CHAR_BLOCK_1 0x57 // Each of these 3
#define CHAR_BLOCK_2 0x58 // chars contains 1/3
#define CHAR_BLOCK_3 0x59 // of the word BLOCK
#define CHAR_I_ACUTE 0x5A
#define CHAR_PERCENT 0x5B
#define CHAR_LEFT_PAREN 0x5C
#define CHAR_RIGHT_PAREN 0x5D
//
#define CHAR_a_CIRCUMFLEX 0x68
//
#define CHAR_i_ACUTE 0x6F
//
#define CHAR_SPACER 0x77 // Empty space
//
#define CHAR_UP_ARROW 0x79
#define CHAR_DOWN_ARROW 0x7A
#define CHAR_LEFT_ARROW 0x7B
#define CHAR_RIGHT_ARROW 0x7C
//
#define CHAR_SUPER_E 0x84
#define CHAR_LESS_THAN 0x85
#define CHAR_GREATER_THAN 0x86
//
#define CHAR_SUPER_RE 0xA0
#define CHAR_0 0xA1
#define CHAR_1 0xA2
#define CHAR_2 0xA3
#define CHAR_3 0xA4
#define CHAR_4 0xA5
#define CHAR_5 0xA6
#define CHAR_6 0xA7
#define CHAR_7 0xA8
#define CHAR_8 0xA9
#define CHAR_9 0xAA
#define CHAR_EXCL_MARK 0xAB
#define CHAR_QUESTION_MARK 0xAC
#define CHAR_PERIOD 0xAD
#define CHAR_HYPHEN 0xAE
#define CHAR_BULLET 0xAF
#define CHAR_ELLIPSIS 0xB0
#define CHAR_DBL_QUOT_LEFT 0xB1
#define CHAR_DBL_QUOT_RIGHT 0xB2
#define CHAR_SGL_QUOT_LEFT 0xB3
#define CHAR_SGL_QUOT_RIGHT 0xB4
#define CHAR_MALE 0xB5
#define CHAR_FEMALE 0xB6
#define CHAR_CURRENCY 0xB7
#define CHAR_COMMA 0xB8
#define CHAR_MULT_SIGN 0xB9
#define CHAR_SLASH 0xBA
#define CHAR_A 0xBB
#define CHAR_B 0xBC
#define CHAR_C 0xBD
#define CHAR_D 0xBE
#define CHAR_E 0xBF
#define CHAR_F 0xC0
#define CHAR_G 0xC1
#define CHAR_H 0xC2
#define CHAR_I 0xC3
#define CHAR_J 0xC4
#define CHAR_K 0xC5
#define CHAR_L 0xC6
#define CHAR_M 0xC7
#define CHAR_N 0xC8
#define CHAR_O 0xC9
#define CHAR_P 0xCA
#define CHAR_Q 0xCB
#define CHAR_R 0xCC
#define CHAR_S 0xCD
#define CHAR_T 0xCE
#define CHAR_U 0xCF
#define CHAR_V 0xD0
#define CHAR_W 0xD1
#define CHAR_X 0xD2
#define CHAR_Y 0xD3
#define CHAR_Z 0xD4
#define CHAR_a 0xD5
#define CHAR_b 0xD6
#define CHAR_c 0xD7
#define CHAR_d 0xD8
#define CHAR_e 0xD9
#define CHAR_f 0xDA
#define CHAR_g 0xDB
#define CHAR_h 0xDC
#define CHAR_i 0xDD
#define CHAR_j 0xDE
#define CHAR_k 0xDF
#define CHAR_l 0xE0
#define CHAR_m 0xE1
#define CHAR_n 0xE2
#define CHAR_o 0xE3
#define CHAR_p 0xE4
#define CHAR_q 0xE5
#define CHAR_r 0xE6
#define CHAR_s 0xE7
#define CHAR_t 0xE8
#define CHAR_u 0xE9
#define CHAR_v 0xEA
#define CHAR_w 0xEB
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
#define CHAR_BLACK_TRIANGLE 0xEF
#define CHAR_COLON 0xF0
#define CHAR_A_DIAERESIS 0xF1
#define CHAR_O_DIAERESIS 0xF2
#define CHAR_U_DIAERESIS 0xF3
#define CHAR_a_DIAERESIS 0xF4
#define CHAR_o_DIAERESIS 0xF5
#define CHAR_u_DIAERESIS 0xF6
#define CHAR_DYNAMIC 0xF7
#define CHAR_KEYPAD_ICON 0xF8
#define CHAR_EXTRA_SYMBOL 0xF9
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
// CHAR_KEYPAD_ICON chars
#define CHAR_A_BUTTON 0x00
#define CHAR_B_BUTTON 0x01
#define CHAR_L_BUTTON 0x02
#define CHAR_R_BUTTON 0x03
#define CHAR_START_BUTTON 0x04
#define CHAR_SELECT_BUTTON 0x05
#define CHAR_DPAD_UP 0x06
#define CHAR_DPAD_DOWN 0x07
#define CHAR_DPAD_LEFT 0x08
#define CHAR_DPAD_RIGHT 0x09
#define CHAR_DPAD_UPDOWN 0x0A
#define CHAR_DPAD_LEFTRIGHT 0x0B
#define CHAR_DPAD_NONE 0x0C
// CHAR_EXTRA_SYMBOL chars
#define CHAR_UP_ARROW_2 0x00
#define CHAR_DOWN_ARROW_2 0x01
#define CHAR_LEFT_ARROW_2 0x02
#define CHAR_RIGHT_ARROW_2 0x03
#define CHAR_PLUS_2 0x04
#define CHAR_LV_2 0x05
#define CHAR_PP 0x06
#define CHAR_ID 0x07
#define CHAR_NO 0x08
#define CHAR_UNDERSCORE 0x09
#define EXT_CTRL_CODE_COLOR 0x01
#define EXT_CTRL_CODE_HIGHLIGHT 0x02
#define EXT_CTRL_CODE_SHADOW 0x03
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
#define EXT_CTRL_CODE_PALETTE 0x05
#define EXT_CTRL_CODE_FONT 0x06
#define EXT_CTRL_CODE_RESET_SIZE 0x07
#define EXT_CTRL_CODE_PAUSE 0x08
#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
#define EXT_CTRL_CODE_WAIT_SE 0x0A
#define EXT_CTRL_CODE_PLAY_BGM 0x0B
#define EXT_CTRL_CODE_ESCAPE 0x0C
#define EXT_CTRL_CODE_SHIFT_TEXT 0x0D
#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
#define EXT_CTRL_CODE_PLAY_SE 0x10
#define EXT_CTRL_CODE_CLEAR 0x11
#define EXT_CTRL_CODE_SKIP 0x12
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GRAY 0x2
#define TEXT_COLOR_LIGHT_GRAY 0x3
#define TEXT_COLOR_RED 0x4
#define TEXT_COLOR_LIGHT_RED 0x5
#define TEXT_COLOR_GREEN 0x6
#define TEXT_COLOR_LIGHT_GREEN 0x7
#define TEXT_COLOR_BLUE 0x8
#define TEXT_COLOR_LIGHT_BLUE 0x9
#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
#define PLACEHOLDER_ID_UNKNOWN 0x0
#define PLACEHOLDER_ID_PLAYER 0x1
#define PLACEHOLDER_ID_STRING_VAR_1 0x2
#define PLACEHOLDER_ID_STRING_VAR_2 0x3
#define PLACEHOLDER_ID_STRING_VAR_3 0x4
#define PLACEHOLDER_ID_KUN 0x5
#define PLACEHOLDER_ID_RIVAL 0x6
#define PLACEHOLDER_ID_VERSION 0x7
#define PLACEHOLDER_ID_AQUA 0x8
#define PLACEHOLDER_ID_MAGMA 0x9
#define PLACEHOLDER_ID_ARCHIE 0xA
#define PLACEHOLDER_ID_MAXIE 0xB
#define PLACEHOLDER_ID_KYOGRE 0xC
#define PLACEHOLDER_ID_GROUDON 0xD
// battle placeholders are located in battle_message.h
// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
// This excludes Japanese punctuation, which end at 0xB0
#define JAPANESE_CHAR_END 0xA0
#include "characters.h"
#define NUM_TEXT_PRINTERS 32

View File

@ -6031,10 +6031,10 @@ static u8 GetMonNicknameLanguage(u8 *nickname)
|| *nickname == CHAR_SLASH
|| *nickname == CHAR_HYPHEN
|| *nickname == CHAR_ELLIPSIS
|| *nickname == CHAR_DBL_QUOT_LEFT
|| *nickname == CHAR_DBL_QUOT_RIGHT
|| *nickname == CHAR_SGL_QUOT_LEFT
|| *nickname == CHAR_DBL_QUOT_LEFT) // Most likely a typo, CHAR_SGL_QUOT_RIGHT should be here instead.
|| *nickname == CHAR_DBL_QUOTE_LEFT
|| *nickname == CHAR_DBL_QUOTE_RIGHT
|| *nickname == CHAR_SGL_QUOTE_LEFT
|| *nickname == CHAR_DBL_QUOTE_LEFT) // Most likely a typo, CHAR_SGL_QUOTE_RIGHT should be here instead.
{
nickname++;
}

View File

@ -4167,10 +4167,10 @@ static void PrintMonHeight(u16 height, u8 left, u8 top)
buffer[i++] = feet / 10 + CHAR_0;
buffer[i++] = (feet % 10) + CHAR_0;
}
buffer[i++] = CHAR_SGL_QUOT_RIGHT;
buffer[i++] = CHAR_SGL_QUOTE_RIGHT;
buffer[i++] = (inches / 10) + CHAR_0;
buffer[i++] = (inches % 10) + CHAR_0;
buffer[i++] = CHAR_DBL_QUOT_RIGHT;
buffer[i++] = CHAR_DBL_QUOTE_RIGHT;
buffer[i++] = EOS;
PrintInfoScreenText(buffer, left, top);
}

View File

@ -458,10 +458,10 @@ static const u8 sCaseToggleTable[256] = {
[CHAR_LEFT_PAREN] = CHAR_LEFT_PAREN,
[CHAR_RIGHT_PAREN] = CHAR_RIGHT_PAREN,
[CHAR_AMPERSAND] = CHAR_AMPERSAND,
[CHAR_DBL_QUOT_LEFT] = CHAR_DBL_QUOT_LEFT,
[CHAR_DBL_QUOT_RIGHT] = CHAR_DBL_QUOT_RIGHT,
[CHAR_SGL_QUOT_LEFT] = CHAR_SGL_QUOT_LEFT,
[CHAR_SGL_QUOT_RIGHT] = CHAR_SGL_QUOT_RIGHT,
[CHAR_DBL_QUOTE_LEFT] = CHAR_DBL_QUOTE_LEFT,
[CHAR_DBL_QUOTE_RIGHT] = CHAR_DBL_QUOTE_RIGHT,
[CHAR_SGL_QUOTE_LEFT] = CHAR_SGL_QUOTE_LEFT,
[CHAR_SGL_QUOTE_RIGHT] = CHAR_SGL_QUOTE_RIGHT,
[CHAR_MASCULINE_ORDINAL] = CHAR_MASCULINE_ORDINAL,
[CHAR_FEMININE_ORDINAL] = CHAR_FEMININE_ORDINAL,
[CHAR_BULLET] = CHAR_BULLET,

View File

@ -26,6 +26,7 @@
#include "char_util.h"
#include "utf8.h"
#include "string_parser.h"
#include "../../gflib/characters.h"
AsmFile::AsmFile(std::string filename) : m_filename(filename)
{
@ -281,7 +282,7 @@ int AsmFile::ReadString(unsigned char* s)
while (length < padLength)
{
s[length++] = 0;
s[length++] = CHAR_SPACE;
}
}
@ -290,40 +291,92 @@ int AsmFile::ReadString(unsigned char* s)
return length;
}
void AsmFile::VerifyStringLength(int length)
{
if (length == kMaxStringLength)
RaiseError("mapped string longer than %d bytes", kMaxStringLength);
}
int AsmFile::ReadBraille(unsigned char* s)
{
static std::map<char, unsigned char> encoding =
{
{ 'A', 0x01 },
{ 'B', 0x05 },
{ 'C', 0x03 },
{ 'D', 0x0B },
{ 'E', 0x09 },
{ 'F', 0x07 },
{ 'G', 0x0F },
{ 'H', 0x0D },
{ 'I', 0x06 },
{ 'J', 0x0E },
{ 'K', 0x11 },
{ 'L', 0x15 },
{ 'M', 0x13 },
{ 'N', 0x1B },
{ 'O', 0x19 },
{ 'P', 0x17 },
{ 'Q', 0x1F },
{ 'R', 0x1D },
{ 'S', 0x16 },
{ 'T', 0x1E },
{ 'U', 0x31 },
{ 'V', 0x35 },
{ 'W', 0x2E },
{ 'X', 0x33 },
{ 'Y', 0x3B },
{ 'Z', 0x39 },
{ ' ', 0x00 },
{ ',', 0x04 },
{ '.', 0x2C },
{ '$', 0xFF },
{ 'A', BRAILLE_CHAR_A },
{ 'B', BRAILLE_CHAR_B },
{ 'C', BRAILLE_CHAR_C },
{ 'D', BRAILLE_CHAR_D },
{ 'E', BRAILLE_CHAR_E },
{ 'F', BRAILLE_CHAR_F },
{ 'G', BRAILLE_CHAR_G },
{ 'H', BRAILLE_CHAR_H },
{ 'I', BRAILLE_CHAR_I },
{ 'J', BRAILLE_CHAR_J },
{ 'K', BRAILLE_CHAR_K },
{ 'L', BRAILLE_CHAR_L },
{ 'M', BRAILLE_CHAR_M },
{ 'N', BRAILLE_CHAR_N },
{ 'O', BRAILLE_CHAR_O },
{ 'P', BRAILLE_CHAR_P },
{ 'Q', BRAILLE_CHAR_Q },
{ 'R', BRAILLE_CHAR_R },
{ 'S', BRAILLE_CHAR_S },
{ 'T', BRAILLE_CHAR_T },
{ 'U', BRAILLE_CHAR_U },
{ 'V', BRAILLE_CHAR_V },
{ 'W', BRAILLE_CHAR_W },
{ 'X', BRAILLE_CHAR_X },
{ 'Y', BRAILLE_CHAR_Y },
{ 'Z', BRAILLE_CHAR_Z },
{ 'a', BRAILLE_CHAR_A },
{ 'b', BRAILLE_CHAR_B },
{ 'c', BRAILLE_CHAR_C },
{ 'd', BRAILLE_CHAR_D },
{ 'e', BRAILLE_CHAR_E },
{ 'f', BRAILLE_CHAR_F },
{ 'g', BRAILLE_CHAR_G },
{ 'h', BRAILLE_CHAR_H },
{ 'i', BRAILLE_CHAR_I },
{ 'j', BRAILLE_CHAR_J },
{ 'k', BRAILLE_CHAR_K },
{ 'l', BRAILLE_CHAR_L },
{ 'm', BRAILLE_CHAR_M },
{ 'n', BRAILLE_CHAR_N },
{ 'o', BRAILLE_CHAR_O },
{ 'p', BRAILLE_CHAR_P },
{ 'q', BRAILLE_CHAR_Q },
{ 'r', BRAILLE_CHAR_R },
{ 's', BRAILLE_CHAR_S },
{ 't', BRAILLE_CHAR_T },
{ 'u', BRAILLE_CHAR_U },
{ 'v', BRAILLE_CHAR_V },
{ 'w', BRAILLE_CHAR_W },
{ 'x', BRAILLE_CHAR_X },
{ 'y', BRAILLE_CHAR_Y },
{ 'z', BRAILLE_CHAR_Z },
{ '0', BRAILLE_CHAR_0 },
{ '1', BRAILLE_CHAR_1 },
{ '2', BRAILLE_CHAR_2 },
{ '3', BRAILLE_CHAR_3 },
{ '4', BRAILLE_CHAR_4 },
{ '5', BRAILLE_CHAR_5 },
{ '6', BRAILLE_CHAR_6 },
{ '7', BRAILLE_CHAR_7 },
{ '8', BRAILLE_CHAR_8 },
{ '9', BRAILLE_CHAR_9 },
{ ' ', BRAILLE_CHAR_SPACE },
{ ',', BRAILLE_CHAR_COMMA },
{ '.', BRAILLE_CHAR_PERIOD },
{ '?', BRAILLE_CHAR_QUESTION_MARK },
{ '!', BRAILLE_CHAR_EXCL_MARK },
{ ':', BRAILLE_CHAR_COLON },
{ ';', BRAILLE_CHAR_SEMICOLON },
{ '-', BRAILLE_CHAR_HYPHEN },
{ '/', BRAILLE_CHAR_PAREN },
{ '(', BRAILLE_CHAR_PAREN },
{ ')', BRAILLE_CHAR_PAREN },
{ '\'', BRAILLE_CHAR_APOSTROPHE },
{ '#', BRAILLE_CHAR_NUMBER },
{ '$', EOS },
};
SkipWhitespace();
@ -335,14 +388,13 @@ int AsmFile::ReadBraille(unsigned char* s)
m_pos++;
bool inNumber = false;
while (m_buffer[m_pos] != '"')
{
if (length == kMaxStringLength)
RaiseError("mapped string longer than %d bytes", kMaxStringLength);
if (m_buffer[m_pos] == '\\' && m_buffer[m_pos + 1] == 'n')
{
s[length++] = 0xFE;
VerifyStringLength(length);
s[length++] = CHAR_NEWLINE;
m_pos += 2;
}
else
@ -357,6 +409,21 @@ int AsmFile::ReadBraille(unsigned char* s)
RaiseError("character '\\x%02X' not valid in braille string", m_buffer[m_pos]);
}
if (!inNumber && c >= '0' && c <= '9' )
{
// Output number indicator at start of a number
inNumber = true;
VerifyStringLength(length);
s[length++] = BRAILLE_CHAR_NUMBER;
}
else if (inNumber && encoding[c] == BRAILLE_CHAR_SPACE)
{
// Number ends at a space.
// Non-number characters encountered before a space will simply be output as is.
inNumber = false;
}
VerifyStringLength(length);
s[length++] = encoding[c];
m_pos++;
}

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@ -67,6 +67,7 @@ private:
void ReportDiagnostic(const char* type, const char* format, std::va_list args);
void RaiseError(const char* format, ...);
void RaiseWarning(const char* format, ...);
void VerifyStringLength(int length);
};
#endif // ASM_FILE_H