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@ -526,11 +526,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_BODY_SLAM] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_PARALYZE_HIT,
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.power = 85,
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.type = TYPE_NORMAL,
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@ -4732,11 +4732,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_NEEDLE_ARM] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#endif
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.power = 60,
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.type = TYPE_GRASS,
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@ -4857,12 +4857,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_ASTONISH] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.power = 30,
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.type = TYPE_GHOST,
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.accuracy = 100,
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@ -5110,13 +5110,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.pp = 20,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5
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.pp = 30,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5
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.pp = 30,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.pp = 30,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.power = 80,
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@ -6394,11 +6394,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_DRAGON_RUSH] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.power = 100,
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.type = TYPE_DRAGON,
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@ -7295,11 +7295,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SHADOW_FORCE] =
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{
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#if B_UPDATED_MOVE_DATA == GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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#if B_UPDATED_MOVE_DATA == GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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.effect = EFFECT_SEMI_INVULNERABLE,
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.power = 120,
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.type = TYPE_GHOST,
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@ -7554,11 +7554,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_HEAVY_SLAM] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_7
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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#if B_UPDATED_MOVE_DATA >= GEN_7
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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.effect = EFFECT_HEAT_CRASH,
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.power = 1,
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.type = TYPE_STEEL,
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@ -8322,11 +8322,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_HEAT_CRASH] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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.effect = EFFECT_HEAT_CRASH,
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.power = 1,
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.type = TYPE_FIRE,
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@ -8354,11 +8354,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_STEAMROLLER] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.power = 65,
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.type = TYPE_BUG,
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@ -8785,11 +8785,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_PHANTOM_FORCE] =
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{
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#if B_UPDATED_MOVE_DATA == GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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#if B_UPDATED_MOVE_DATA == GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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#endif
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.effect = EFFECT_SEMI_INVULNERABLE,
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.power = 90,
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.type = TYPE_GHOST,
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@ -10617,11 +10617,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_DOUBLE_IRON_BASH] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST,
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#endif
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST,
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#endif
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.effect = EFFECT_PLACEHOLDER, //TODO (EFFECT_FLINCH_HIT + EFFECT_DOUBLE_HIT)
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.power = 60,
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.type = TYPE_STEEL,
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