mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 12:14:20 +01:00
Rename sprite sheet to sprite gfx
This commit is contained in:
parent
b93581b519
commit
19f151417e
@ -11,137 +11,137 @@
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#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
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#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
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#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
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#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
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#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
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#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
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#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
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#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
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#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
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#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
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#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
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#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
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#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
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#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
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#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
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#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
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#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
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#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
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#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
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#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
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#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
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#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
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#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
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#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
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#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
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#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
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#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
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#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
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#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
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#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
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#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
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#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
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#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
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#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
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#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
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#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
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#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
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#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
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#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
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#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
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#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
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#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
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#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
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#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
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#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
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#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
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#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
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#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
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#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
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#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
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#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
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#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
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#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
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#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
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#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
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#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
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#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
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#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
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#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
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#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
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#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
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#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
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#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
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#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
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#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
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#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
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#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
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#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
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#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
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#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
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#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
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#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
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#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
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#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
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#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
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#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
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#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
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#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
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#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
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#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
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#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
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#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
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#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
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#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
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#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
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#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
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#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
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#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
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#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
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#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
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#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
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#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
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#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
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#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
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#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
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#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
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#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
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#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
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#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
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#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
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#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
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#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
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#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
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#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
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#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
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#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
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#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
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#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
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#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
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#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
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#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
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#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
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#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
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#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
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#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
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#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
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#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
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#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
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#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
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#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
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#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
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#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
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#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
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#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
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#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
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#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
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#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
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#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
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#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
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#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
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#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
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#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
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#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
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#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
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#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
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#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
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#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
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#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
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#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
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#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
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#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
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#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
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#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
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#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
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#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
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#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
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#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
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#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
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#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
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#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
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#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
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#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
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#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
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#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
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#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
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#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
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#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
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#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
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#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
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#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
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#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
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#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
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#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
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#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
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#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
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#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
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#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
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#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
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#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
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#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
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#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
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#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
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#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
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#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
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#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
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#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
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#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
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#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
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#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
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#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
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#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
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#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
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#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
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#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
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#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
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#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
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#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
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#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
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#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
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#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
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#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
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#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
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#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
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#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
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#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
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#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
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#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
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#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
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#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
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#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
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#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
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#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
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#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
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#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
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#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
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#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
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#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
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#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
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#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
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#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
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#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
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#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
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#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
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#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
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#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
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#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
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#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
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#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
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#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
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#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
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#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
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#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
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@ -185,11 +185,11 @@
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#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
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#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
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#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
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#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
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#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
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#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
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#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
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#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
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#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
|
||||
#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
|
||||
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
|
||||
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
|
||||
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
|
||||
@ -211,7 +211,7 @@
|
||||
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
|
||||
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
|
||||
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
|
||||
#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
|
||||
#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
|
||||
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
|
||||
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
|
||||
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
|
||||
@ -276,17 +276,17 @@
|
||||
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
|
||||
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
|
||||
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
|
||||
#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269)
|
||||
#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269)
|
||||
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
|
||||
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
|
||||
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
|
||||
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
|
||||
#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
|
||||
#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
|
||||
#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
|
||||
#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
|
||||
#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
|
||||
#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
|
||||
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
|
||||
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
|
||||
#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
|
||||
#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
|
||||
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
|
||||
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
|
||||
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
|
||||
|
1096
include/graphics.h
1096
include/graphics.h
File diff suppressed because it is too large
Load Diff
1156
src/battle_anim.c
1156
src/battle_anim.c
File diff suppressed because it is too large
Load Diff
@ -3067,7 +3067,7 @@ void sub_8105CB4(u8 taskId)
|
||||
paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
|
||||
|
||||
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
|
||||
LZDecompressWram(gBattleAnimSpritePalette_MusicNotes2, gMonSpritesGfxPtr->field_17C);
|
||||
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C);
|
||||
for (i = 0; i < 3; i++)
|
||||
LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
|
||||
|
||||
|
@ -105,34 +105,34 @@ static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] =
|
||||
|
||||
const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
|
||||
{
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6},
|
||||
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EC},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6ED},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EE},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EF},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F0},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F1},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F2},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F3},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F4},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F5},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F6},
|
||||
{gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F7},
|
||||
};
|
||||
|
||||
const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
|
||||
{
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6EC},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6ED},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6EE},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6EF},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6F0},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6F1},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6F2},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6F3},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6F4},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6F5},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6F6},
|
||||
{gBattleAnimSpritePalette_CircleImpact, 0xD6F7},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6EC},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6ED},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6EE},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6EF},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6F0},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6F1},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6F2},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6F3},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6F4},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6F5},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6F6},
|
||||
{gBattleAnimSpritePal_CircleImpact, 0xD6F7},
|
||||
};
|
||||
|
||||
const union AnimCmd gUnknown_085E5154[] =
|
||||
|
1020
src/graphics.c
1020
src/graphics.c
File diff suppressed because it is too large
Load Diff
@ -419,7 +419,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
|
||||
sub_80A6B30(&animBg);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08D8D58C, animBg.tilesOffset);
|
||||
sub_80A6D60(&animBg, gUnknown_08D8D410, 0);
|
||||
LoadCompressedPalette(gBattleAnimSpritePalette_FlyingDirt, animBg.paletteId * 16, 32);
|
||||
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
|
||||
|
||||
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
var0 = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user