Update battle_script_commands.c

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SonikkuA-DatH 2021-11-28 19:54:34 -08:00 committed by GitHub
parent 3c33a4b3d7
commit 1a882dddb4
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@ -7509,6 +7509,72 @@ static bool32 IsRototillerAffected(u32 battlerId)
return TRUE; return TRUE;
} }
static bool32 IsAbilityRodAffected(void)
{
u32 moveType;
if (gBattleStruct->dynamicMoveType == 0)
moveType = gBattleMoves[gCurrentMove].type;
else if (!(gBattleStruct->dynamicMoveType & 0x40))
moveType = gBattleStruct->dynamicMoveType & 0x3F;
else
moveType = gBattleMoves[gCurrentMove].type;
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_LIGHTNING_ROD) {
return TRUE;
}
else {
return FALSE;
}
}
static bool32 IsAbilityMotorAffected(void)
{
u32 moveType;
if (gBattleStruct->dynamicMoveType == 0)
moveType = gBattleMoves[gCurrentMove].type;
else if (!(gBattleStruct->dynamicMoveType & 0x40))
moveType = gBattleStruct->dynamicMoveType & 0x3F;
else
moveType = gBattleMoves[gCurrentMove].type;
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_MOTOR_DRIVE) {
return TRUE;
}
else {
return FALSE;
}
}
static bool32 IsAbilityAbsorbAffected(void)
{
u32 moveType;
if (gBattleStruct->dynamicMoveType == 0)
moveType = gBattleMoves[gCurrentMove].type;
else if (!(gBattleStruct->dynamicMoveType & 0x40))
moveType = gBattleStruct->dynamicMoveType & 0x3F;
else
moveType = gBattleMoves[gCurrentMove].type;
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_VOLT_ABSORB) {
return TRUE;
}
else {
return FALSE;
}
}
static bool32 IsTeatimeAffected(u32 battlerId)
{
if (ItemId_GetPocket(gBattleMons[battlerId].item) != POCKET_BERRIES)
return FALSE; // Only berries
if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE)
return FALSE; // Teatime doesn't affected semi-invulnerable battlers
return TRUE;
}
static void Cmd_various(void) static void Cmd_various(void)
{ {
struct Pokemon *mon; struct Pokemon *mon;
@ -9285,6 +9351,49 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 7; gBattlescriptCurrInstr += 7;
return; return;
} }
case VARIOUS_TEATIME_TARGETS:
// Gets the battlers to be affected by teatime. If there are none, print 'But it failed!'
{
u32 count = 0;
for (i = 0; i < gBattlersCount; i++)
{
if (IsTeatimeAffected(i))
{
count++;
}
}
if (count == 0) {
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Teatime fails
}
else {
gBattlescriptCurrInstr += 7;
}
}
return;
case VARIOUS_TEATIME_INVUL:
if (ItemId_GetPocket(gBattleMons[gActiveBattler].item) == POCKET_BERRIES && !(gStatuses3[gBattlerTarget] & (STATUS3_SEMI_INVULNERABLE)))
gBattlescriptCurrInstr += 7;
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
return;
case VARIOUS_JUMP_IF_ROD:
if (IsAbilityRodAffected())
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
case VARIOUS_JUMP_IF_MOTOR:
if (IsAbilityMotorAffected())
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
case VARIOUS_JUMP_IF_ABSORB:
if (IsAbilityAbsorbAffected())
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
} // End of switch (gBattlescriptCurrInstr[2]) } // End of switch (gBattlescriptCurrInstr[2])
gBattlescriptCurrInstr += 3; gBattlescriptCurrInstr += 3;