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Add ability names
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@ -80,7 +80,7 @@ static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
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static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
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static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
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static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
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static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
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const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
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const u8 gAbilityNames[ABILITIES_COUNT_GEN7][ABILITY_NAME_LENGTH + 1] =
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{
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{
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_("-------"),
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_("-------"),
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_("STENCH"),
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_("STENCH"),
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@ -160,6 +160,162 @@ const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
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_("SHELL ARMOR"),
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_("SHELL ARMOR"),
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_("CACOPHONY"),
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_("CACOPHONY"),
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_("AIR LOCK"),
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_("AIR LOCK"),
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_("TANGLED FEET"),
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_("MOTOR DRIVE"),
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_("RIVALRY"),
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_("STEADFAST"),
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_("SNOW CLOAK"),
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_("GLUTTONY"),
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_("ANGER POINT"),
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_("UNBURDEN"),
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_("HEATPROOF"),
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_("SIMPLE"),
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_("DRY SKIN"),
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_("DOWNLOAD"),
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_("IRON FIST"),
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_("POISON HEAL"),
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_("ADAPTABILITY"),
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_("SKILL LINK"),
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_("HYDRATION"),
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_("SOLAR POWER"),
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_("QUICK FEET"),
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_("NORMALIZE"),
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_("SNIPER"),
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_("MAGIC GUARD"),
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_("NO GUARD"),
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_("STALL"),
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_("TECHNICIAN"),
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_("LEAF GUARD"),
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_("KLUTZ"),
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_("MOLD BREAKER"),
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_("SUPER LUCK"),
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_("AFTERMATH"),
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_("ANTICIPATION"),
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_("FOREWARN"),
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_("UNAWARE"),
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_("TINTED LENS"),
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_("FILTER"),
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_("SLOW START"),
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_("SCRAPPY"),
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_("STORM DRAIN"),
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_("ICE BODY"),
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_("SOLID ROCK"),
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_("SNOW WARNING"),
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_("HONEY GATHER"),
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_("FRISK"),
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_("RECKLESS"),
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_("MULTITYPE"),
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_("FLOWER GIFT"),
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_("BAD DREAMS"),
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_("PICKPOCKET"),
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_("SHEER FORCE"),
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_("CONTRARY"),
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_("UNNERVE"),
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_("DEFIANT"),
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_("DEFEATIST"),
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_("CURSED BODY"),
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_("HEALER"),
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_("FRIEND GUARD"),
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_("WEAK ARMOR"),
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_("HEAVY METAL"),
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_("LIGHT METAL"),
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_("MULTISCALE"),
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_("TOXIC BOOST"),
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_("FLARE BOOST"),
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_("HARVEST"),
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_("TELEPATHY"),
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_("MOODY"),
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_("OVERCOAT"),
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_("POISON TOUCH"),
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_("REGENERATOR"),
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_("BIG PECKS"),
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_("SAND RUSH"),
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_("WONDER SKIN"),
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_("ANALYTIC"),
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_("ILLUSION"),
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_("IMPOSTER"),
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_("INFILTRATOR"),
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_("MUMMY"),
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_("MOXIE"),
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_("JUSTIFIED"),
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_("RATTLED"),
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_("MAGIC BOUNCE"),
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_("SAP SIPPER"),
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_("PRANKSTER"),
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_("SAND FORCE"),
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_("IRON BARBS"),
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_("ZEN MODE"),
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_("VICTORY STAR"),
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_("TURBOBLAZE"),
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_("TERAVOLT"),
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_("AROMA VEIL"),
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_("FLOWER VEIL"),
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_("CHEEK POUCH"),
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_("PROTEAN"),
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_("FUR COAT"),
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_("MAGICIAN"),
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_("BULLETPROOF"),
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_("COMPETITIVE"),
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_("STRONG JAW"),
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_("REFRIGERATE"),
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_("SWEET VEIL"),
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_("STANCE CHANG"),
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_("GALE WINGS"),
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_("MEGA LAUNCHE"),
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_("GRASS PELT"),
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_("SYMBIOSIS"),
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_("TOUGH CLAWS"),
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_("PIXILATE"),
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_("GOOEY"),
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_("AERILATE"),
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_("PARENTAL BON"),
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_("DARK AURA"),
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_("FAIRY AURA"),
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_("AURA BREAK"),
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_("PRIMORDIAL S"),
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_("DESOLATE LAN"),
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_("DELTA STREAM"),
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_("STAMINA"),
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_("WIMP OUT"),
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_("EMERGENCY EX"),
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_("WATER COMPAC"),
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_("MERCILESS"),
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_("SHIELDS DOWN"),
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_("STAKEOUT"),
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_("WATER BUBBLE"),
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_("STEELWORKER"),
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_("BERSERK"),
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_("SLUSH RUSH"),
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_("LONG REACH"),
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_("LIQUID VOICE"),
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_("TRIAGE"),
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_("GALVANIZE"),
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_("SURGE SURFER"),
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_("SCHOOLING"),
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_("DISGUISE"),
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_("BATTLE BOND"),
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_("POWER CONSTR"),
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_("CORROSION"),
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_("COMATOSE"),
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_("QUEENLY MAJE"),
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_("INNARDS OUT"),
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_("DANCER"),
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_("BATTERY"),
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_("FLUFFY"),
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_("DAZZLING"),
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_("SOUL HEART"),
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_("TANGLING HAI"),
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_("RECEIVER"),
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_("POWER OF ALC"),
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_("BEAST BOOST"),
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_("RKS SYSTEM"),
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_("ELECTRIC SUR"),
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_("PSYCHIC SUR"),
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_("MISTY SURGE"),
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_("GRASSY SURGE"),
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_("FULL METAL B"),
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_("SHADOW SHIEL"),
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_("PRISM ARMOR"),
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};
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};
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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