Merge pull request #2471 from ghoulslash/be/gen9items

Start Gen9 Hold Effects
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Eduardo Quezada D'Ottone 2023-01-23 14:58:08 -03:00 committed by GitHub
commit 1bfc922c72
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7 changed files with 155 additions and 33 deletions

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@ -1311,6 +1311,13 @@
.4byte \ptr
.endm
.macro jumpifholdeffect battler:req, holdEffect:req, ptr:req
callnative BS_JumpIfHoldEffect
.byte \battler
.2byte \holdEffect
.4byte \ptr
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES

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@ -7171,6 +7171,7 @@ BattleScript_GulpMissileGulping::
tryfaintmon BS_ATTACKER
getbattlerfainted BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
@ -8488,6 +8489,7 @@ BattleScript_IntimidateLoop:
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement
jumpiftargetally BattleScript_IntimidateLoopIncrement
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement
jumpifholdeffect BS_TARGET, HOLD_EFFECT_CLEAR_AMULET, BattleScript_IntimidatePrevented_Item
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
@ -8518,6 +8520,7 @@ BattleScript_IntimidateEnd:
BattleScript_IntimidatePrevented:
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
BattleScript_IntimidatePrevented_Item:
setbyte gBattleCommunication STAT_ATK
stattextbuffer BS_TARGET
printstring STRINGID_STATWASNOTLOWERED

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@ -152,6 +152,14 @@
#define HOLD_EFFECT_HEAVY_DUTY_BOOTS 173
#define HOLD_EFFECT_THROAT_SPRAY 174
// Gen9 hold effects
#define HOLD_EFFECT_ABILITY_SHIELD 175
#define HOLD_EFFECT_CLEAR_AMULET 176
#define HOLD_EFFECT_MIRROR_HERB 177 // Not implemented.
#define HOLD_EFFECT_PUNCHING_GLOVE 178
#define HOLD_EFFECT_COVERT_CLOAK 179
#define HOLD_EFFECT_LOADED_DICE 180
#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))
// Terrain seed params

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@ -2142,12 +2142,14 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break;
case EFFECT_SKILL_SWAP:
if (AI_DATA->abilities[battlerAtk] == ABILITY_NONE || AI_DATA->abilities[battlerDef] == ABILITY_NONE
|| IsSkillSwapBannedAbility(AI_DATA->abilities[battlerAtk]) || IsSkillSwapBannedAbility(AI_DATA->abilities[battlerDef]))
|| IsSkillSwapBannedAbility(AI_DATA->abilities[battlerAtk]) || IsSkillSwapBannedAbility(AI_DATA->abilities[battlerDef])
|| AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_ABILITY_SHIELD)
score -= 10;
break;
case EFFECT_WORRY_SEED:
if (AI_DATA->abilities[battlerDef] == ABILITY_INSOMNIA
|| IsWorrySeedBannedAbility(AI_DATA->abilities[battlerDef]))
|| IsWorrySeedBannedAbility(AI_DATA->abilities[battlerDef])
|| AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_ABILITY_SHIELD)
score -= 10;
break;
case EFFECT_GASTRO_ACID:
@ -2158,14 +2160,16 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_ENTRAINMENT:
if (AI_DATA->abilities[battlerAtk] == ABILITY_NONE
|| IsEntrainmentBannedAbilityAttacker(AI_DATA->abilities[battlerAtk])
|| IsEntrainmentTargetOrSimpleBeamBannedAbility(AI_DATA->abilities[battlerDef]))
|| IsEntrainmentTargetOrSimpleBeamBannedAbility(AI_DATA->abilities[battlerDef])
|| AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_ABILITY_SHIELD)
score -= 10;
break;
case EFFECT_CORE_ENFORCER:
break;
case EFFECT_SIMPLE_BEAM:
if (AI_DATA->abilities[battlerDef] == ABILITY_SIMPLE
|| IsEntrainmentTargetOrSimpleBeamBannedAbility(AI_DATA->abilities[battlerDef]))
|| IsEntrainmentTargetOrSimpleBeamBannedAbility(AI_DATA->abilities[battlerDef])
|| AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_ABILITY_SHIELD)
score -= 10;
break;
case EFFECT_SNATCH:

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@ -1634,7 +1634,8 @@ bool32 ShouldLowerStat(u8 battler, u16 battlerAbility, u8 stat)
if ((gBattleMons[battler].statStages[stat] > MIN_STAT_STAGE && battlerAbility != ABILITY_CONTRARY)
|| (battlerAbility == ABILITY_CONTRARY && gBattleMons[battler].statStages[stat] < MAX_STAT_STAGE))
{
if (battlerAbility == ABILITY_CLEAR_BODY
if (AI_DATA->holdEffects[battler] == HOLD_EFFECT_CLEAR_AMULET
|| battlerAbility == ABILITY_CLEAR_BODY
|| battlerAbility == ABILITY_WHITE_SMOKE
|| battlerAbility == ABILITY_FULL_METAL_BODY)
return FALSE;
@ -1711,7 +1712,8 @@ bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility)
&& defAbility != ABILITY_CLEAR_BODY
&& defAbility != ABILITY_WHITE_SMOKE
&& defAbility != ABILITY_FULL_METAL_BODY
&& defAbility != ABILITY_HYPER_CUTTER)
&& defAbility != ABILITY_HYPER_CUTTER
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
return TRUE;
return FALSE;
}
@ -1727,7 +1729,8 @@ bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility)
&& defAbility != ABILITY_CLEAR_BODY
&& defAbility != ABILITY_WHITE_SMOKE
&& defAbility != ABILITY_FULL_METAL_BODY
&& defAbility != ABILITY_BIG_PECKS)
&& defAbility != ABILITY_BIG_PECKS
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
return TRUE;
return FALSE;
}
@ -1741,7 +1744,8 @@ bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility)
&& defAbility != ABILITY_CONTRARY
&& defAbility != ABILITY_CLEAR_BODY
&& defAbility != ABILITY_FULL_METAL_BODY
&& defAbility != ABILITY_WHITE_SMOKE)
&& defAbility != ABILITY_WHITE_SMOKE
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
return TRUE;
return FALSE;
}
@ -1756,7 +1760,8 @@ bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility)
&& defAbility != ABILITY_CONTRARY
&& defAbility != ABILITY_CLEAR_BODY
&& defAbility != ABILITY_FULL_METAL_BODY
&& defAbility != ABILITY_WHITE_SMOKE)
&& defAbility != ABILITY_WHITE_SMOKE
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
return TRUE;
return FALSE;
}
@ -1771,7 +1776,8 @@ bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility)
&& defAbility != ABILITY_CONTRARY
&& defAbility != ABILITY_CLEAR_BODY
&& defAbility != ABILITY_FULL_METAL_BODY
&& defAbility != ABILITY_WHITE_SMOKE)
&& defAbility != ABILITY_WHITE_SMOKE
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
return TRUE;
return FALSE;
}
@ -1785,7 +1791,8 @@ bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility)
&& defAbility != ABILITY_CLEAR_BODY
&& defAbility != ABILITY_WHITE_SMOKE
&& defAbility != ABILITY_FULL_METAL_BODY
&& defAbility != ABILITY_KEEN_EYE)
&& defAbility != ABILITY_KEEN_EYE
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
return TRUE;
return FALSE;
}
@ -1799,7 +1806,8 @@ bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility)
&& defAbility != ABILITY_CONTRARY
&& defAbility != ABILITY_CLEAR_BODY
&& defAbility != ABILITY_FULL_METAL_BODY
&& defAbility != ABILITY_WHITE_SMOKE)
&& defAbility != ABILITY_WHITE_SMOKE
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
return TRUE;
return FALSE;
}

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@ -2826,12 +2826,21 @@ void SetMoveEffect(bool32 primary, u32 certain)
// Just in case this flag is still set
gBattleScripting.moveEffect &= ~MOVE_EFFECT_CERTAIN;
if (battlerAbility == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleScripting.moveEffect <= 9)
if ((battlerAbility == ABILITY_SHIELD_DUST
|| GetBattlerHoldEffect(gEffectBattler, TRUE) == HOLD_EFFECT_COVERT_CLOAK)
&& !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary
&& (gBattleScripting.moveEffect <= MOVE_EFFECT_TRI_ATTACK || gBattleScripting.moveEffect >= MOVE_EFFECT_SMACK_DOWN)) // Exclude stat lowering effects
{
if (battlerAbility == ABILITY_SHIELD_DUST)
RecordAbilityBattle(gEffectBattler, battlerAbility);
else
RecordItemEffectBattle(gEffectBattler, HOLD_EFFECT_COVERT_CLOAK);
INCREMENT_RESET_RETURN
}
if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleScripting.moveEffect <= 7)
&& !primary && gBattleScripting.moveEffect <= MOVE_EFFECT_CONFUSION)
INCREMENT_RESET_RETURN
if (TestSheerForceFlag(gBattlerAttacker, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER)
@ -5019,6 +5028,7 @@ static void Cmd_playstatchangeanimation(void)
}
}
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_CLEAR_AMULET
&& ability != ABILITY_CLEAR_BODY
&& ability != ABILITY_FULL_METAL_BODY
&& ability != ABILITY_WHITE_SMOKE
@ -8776,7 +8786,8 @@ static void Cmd_various(void)
gBattlerAbility = BATTLE_PARTNER(gActiveBattler);
i = GetBattlerAbility(gBattlerAbility);
if (IsBattlerAlive(gBattlerAbility)
&& (i == ABILITY_RECEIVER || i == ABILITY_POWER_OF_ALCHEMY))
&& (i == ABILITY_RECEIVER || i == ABILITY_POWER_OF_ALCHEMY)
&& GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_ABILITY_SHIELD)
{
switch (gBattleMons[gActiveBattler].ability)
{ // Can't copy these abilities.
@ -8882,6 +8893,12 @@ static void Cmd_various(void)
if (IsEntrainmentTargetOrSimpleBeamBannedAbility(gBattleMons[gBattlerTarget].ability)
|| gBattleMons[gBattlerTarget].ability == ABILITY_SIMPLE)
{
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
}
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
{
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_ABILITY_SHIELD);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
}
else
@ -8897,10 +8914,16 @@ static void Cmd_various(void)
if (IsEntrainmentBannedAbilityAttacker(gBattleMons[gBattlerAttacker].ability)
|| IsEntrainmentTargetOrSimpleBeamBannedAbility(gBattleMons[gBattlerTarget].ability))
{
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
return;
}
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
{
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_ABILITY_SHIELD);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
}
else
{
if (gBattleMons[gBattlerTarget].ability == gBattleMons[gBattlerAttacker].ability)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
@ -8910,6 +8933,7 @@ static void Cmd_various(void)
gBattleMons[gBattlerTarget].ability = gBattleStruct->overwrittenAbilities[gBattlerTarget] = gBattleMons[gBattlerAttacker].ability;
gBattlescriptCurrInstr += 7;
}
}
return;
case VARIOUS_SET_LAST_USED_ABILITY:
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
@ -10906,11 +10930,17 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
gBattlescriptCurrInstr = BattleScript_ButItFailed;
return STAT_CHANGE_DIDNT_WORK;
}
else if ((activeBattlerAbility == ABILITY_CLEAR_BODY
else if ((GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_CLEAR_AMULET
|| activeBattlerAbility == ABILITY_CLEAR_BODY
|| activeBattlerAbility == ABILITY_FULL_METAL_BODY
|| activeBattlerAbility == ABILITY_WHITE_SMOKE)
&& !affectsUser && !certain && gCurrentMove != MOVE_CURSE)
{
if (GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_CLEAR_AMULET)
{
RecordItemEffectBattle(gActiveBattler, HOLD_EFFECT_CLEAR_AMULET);
}
if (flags == STAT_CHANGE_ALLOW_PTR)
{
if (gSpecialStatuses[gActiveBattler].statLowered)
@ -10981,6 +11011,12 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
}
else if (activeBattlerAbility == ABILITY_SHIELD_DUST && flags == 0)
{
RecordAbilityBattle(gActiveBattler, ABILITY_SHIELD_DUST);
return STAT_CHANGE_DIDNT_WORK;
}
else if (flags == 0 && GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_COVERT_CLOAK)
{
RecordItemEffectBattle(gActiveBattler, HOLD_EFFECT_COVERT_CLOAK);
return STAT_CHANGE_DIDNT_WORK;
}
else // try to decrease
@ -13530,10 +13566,16 @@ static void Cmd_tryswapabilities(void)
if (IsSkillSwapBannedAbility(gBattleMons[gBattlerAttacker].ability)
|| IsSkillSwapBannedAbility(gBattleMons[gBattlerTarget].ability))
{
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return;
}
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
{
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_ABILITY_SHIELD);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@ -13547,6 +13589,7 @@ static void Cmd_tryswapabilities(void)
gBattlescriptCurrInstr += 5;
}
}
}
static void Cmd_tryimprison(void)
{
@ -14883,6 +14926,12 @@ static void Cmd_tryworryseed(void)
{
if (IsWorrySeedBannedAbility(gBattleMons[gBattlerTarget].ability))
{
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
{
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_ABILITY_SHIELD);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
@ -14937,6 +14986,23 @@ void BS_CalcMetalBurstDmg(void)
}
}
void BS_JumpIfHoldEffect(void)
{
u8 battler = gBattlescriptCurrInstr[5];
u16 holdEffect = T1_READ_16(gBattlescriptCurrInstr + 6);
if (GetBattlerHoldEffect(battler, TRUE) == holdEffect)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 8);
}
else
{
RecordItemEffectBattle(battler, holdEffect);
gLastUsedItem = gBattleMons[battler].item; // For B_LAST_USED_ITEM
gBattlescriptCurrInstr += 12;
}
}
static bool32 CriticalCapture(u32 odds)
{
#if B_CRITICAL_CAPTURE == TRUE

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@ -2882,7 +2882,8 @@ u8 DoBattlerEndTurnEffects(void)
{
u16 battlerAbility = GetBattlerAbility(gActiveBattler);
if (gDisableStructs[gActiveBattler].octolock
&& !(battlerAbility == ABILITY_CLEAR_BODY
&& !(GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_CLEAR_AMULET
|| battlerAbility == ABILITY_CLEAR_BODY
|| battlerAbility == ABILITY_FULL_METAL_BODY
|| battlerAbility == ABILITY_WHITE_SMOKE))
{
@ -3811,6 +3812,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{
SetRandomMultiHitCounter();
}
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
}
else if (gBattleMoves[gCurrentMove].flags & FLAG_TWO_STRIKES)
@ -5441,6 +5443,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_STANCE_CHANGE:
break;
default:
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
{
RecordItemEffectBattle(gBattlerAttacker, HOLD_EFFECT_ABILITY_SHIELD);
break;
}
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability = gBattleStruct->overwrittenAbilities[gBattlerAttacker] = gBattleMons[gBattlerTarget].ability;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MummyActivates;
@ -5472,6 +5480,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_ZEN_MODE:
break;
default:
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
{
RecordItemEffectBattle(gBattlerAttacker, HOLD_EFFECT_ABILITY_SHIELD);
break;
}
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
gBattleMons[gBattlerAttacker].ability = gBattleStruct->overwrittenAbilities[gBattlerAttacker] = gBattleMons[gBattlerTarget].ability;
gBattleMons[gBattlerTarget].ability = gBattleStruct->overwrittenAbilities[gBattlerTarget] = gLastUsedAbility;
@ -8186,6 +8200,8 @@ u32 GetBattlerHoldEffectParam(u8 battlerId)
bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
{
u16 atkHoldEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gBattleStruct->swapDamageCategory)
@ -8193,11 +8209,11 @@ bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
else
return FALSE;
}
else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH || atkHoldEffect == HOLD_EFFECT_PUNCHING_GLOVE)
{
return FALSE;
}
else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS)
else if (atkHoldEffect == HOLD_EFFECT_PROTECTIVE_PADS)
{
return FALSE;
}
@ -9072,6 +9088,10 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
if (moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_PUNCHING_GLOVE:
if (gBattleMoves[move].flags & FLAG_IRON_FIST_BOOST)
MulModifier(&modifier, UQ_4_12(1.1));
break;
}
// move effect
@ -10864,4 +10884,10 @@ static void SetRandomMultiHitCounter()
else
gMultiHitCounter += 2;
#endif
if (gMultiHitCounter < 4 && GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE)
{
// If roll 4 or 5 Loaded Dice doesn't do anything. Otherwise it rolls the number of hits as 5 minus a random integer from 0 to 1 inclusive.
gMultiHitCounter = 5 - (Random() & 1);
}
}