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Rotatoes
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parent
2e1ecdb877
commit
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@ -5,285 +5,6 @@
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.text
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thumb_func_start FieldObjectCB_LookAroundCounterclockwise
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FieldObjectCB_LookAroundCounterclockwise: @ 8090CD0
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push {lr}
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adds r1, r0, 0
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movs r0, 0x2E
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ldrsh r2, [r1, r0]
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lsls r0, r2, 3
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adds r0, r2
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lsls r0, 2
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ldr r2, =gMapObjects
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adds r0, r2
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ldr r2, =sub_8090CF4
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bl FieldObjectStep
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pop {r0}
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bx r0
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.pool
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thumb_func_end FieldObjectCB_LookAroundCounterclockwise
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thumb_func_start sub_8090CF4
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sub_8090CF4: @ 8090CF4
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push {r4,lr}
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ldr r3, =gUnknown_0850D89C
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movs r4, 0x30
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ldrsh r2, [r1, r4]
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lsls r2, 2
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adds r2, r3
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ldr r2, [r2]
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bl _call_via_r2
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lsls r0, 24
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lsrs r0, 24
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pop {r4}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090CF4
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thumb_func_start sub_8090D14
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sub_8090D14: @ 8090D14
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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bl npc_reset
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ldrb r0, [r4, 0x18]
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lsls r0, 28
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lsrs r0, 28
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bl GetFaceDirectionAnimId
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adds r2, r0, 0
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lsls r2, 24
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lsrs r2, 24
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adds r0, r4, 0
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adds r1, r5, 0
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bl FieldObjectSetRegularAnim
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movs r0, 0x1
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strh r0, [r5, 0x30]
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090D14
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thumb_func_start sub_8090D40
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sub_8090D40: @ 8090D40
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push {r4,lr}
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adds r4, r1, 0
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bl FieldObjectExecRegularAnim
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lsls r0, 24
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cmp r0, 0
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beq _08090D5A
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adds r0, r4, 0
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movs r1, 0x30
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bl SetFieldObjectStepTimer
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movs r0, 0x2
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strh r0, [r4, 0x30]
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_08090D5A:
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movs r0, 0
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_8090D40
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thumb_func_start sub_8090D64
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sub_8090D64: @ 8090D64
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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adds r0, r5, 0
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bl RunFieldObjectStepTimer
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lsls r0, 24
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cmp r0, 0
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bne _08090D82
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adds r0, r4, 0
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bl FieldObjectIsTrainerAndCloseToPlayer
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lsls r0, 24
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cmp r0, 0
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beq _08090D86
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_08090D82:
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movs r0, 0x3
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strh r0, [r5, 0x30]
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_08090D86:
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movs r0, 0
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090D64
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thumb_func_start sub_8090D90
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@ bool8 sub_8090D90(struct npc_state *fieldObject, struct obj *object)
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sub_8090D90: @ 8090D90
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push {r4,r5,lr}
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sub sp, 0x8
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adds r4, r0, 0
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adds r5, r1, 0
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ldr r1, =gUnknown_0850D8AC
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mov r0, sp
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movs r2, 0x5
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bl memcpy
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adds r0, r4, 0
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movs r1, 0
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bl GetRunningPastFacingDirection
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lsls r0, 24
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lsrs r1, r0, 24
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cmp r1, 0
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bne _08090DBC
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ldrb r0, [r4, 0x18]
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lsls r0, 28
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lsrs r0, 28
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add r0, sp
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ldrb r1, [r0]
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_08090DBC:
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adds r0, r4, 0
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bl FieldObjectSetDirection
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movs r0, 0
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strh r0, [r5, 0x30]
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movs r0, 0x1
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add sp, 0x8
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pop {r4,r5}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090D90
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thumb_func_start FieldObjectCB_LookAroundClockwise
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FieldObjectCB_LookAroundClockwise: @ 8090DD4
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push {lr}
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adds r1, r0, 0
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movs r0, 0x2E
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ldrsh r2, [r1, r0]
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lsls r0, r2, 3
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adds r0, r2
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lsls r0, 2
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ldr r2, =gMapObjects
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adds r0, r2
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ldr r2, =sub_8090DF8
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bl FieldObjectStep
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pop {r0}
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bx r0
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.pool
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thumb_func_end FieldObjectCB_LookAroundClockwise
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thumb_func_start sub_8090DF8
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sub_8090DF8: @ 8090DF8
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push {r4,lr}
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ldr r3, =gUnknown_0850D8B4
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movs r4, 0x30
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ldrsh r2, [r1, r4]
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lsls r2, 2
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adds r2, r3
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ldr r2, [r2]
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bl _call_via_r2
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lsls r0, 24
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lsrs r0, 24
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pop {r4}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090DF8
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thumb_func_start sub_8090E18
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sub_8090E18: @ 8090E18
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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bl npc_reset
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ldrb r0, [r4, 0x18]
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lsls r0, 28
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lsrs r0, 28
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bl GetFaceDirectionAnimId
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adds r2, r0, 0
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lsls r2, 24
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lsrs r2, 24
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adds r0, r4, 0
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adds r1, r5, 0
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bl FieldObjectSetRegularAnim
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movs r0, 0x1
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strh r0, [r5, 0x30]
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090E18
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thumb_func_start sub_8090E44
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sub_8090E44: @ 8090E44
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push {r4,lr}
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adds r4, r1, 0
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bl FieldObjectExecRegularAnim
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lsls r0, 24
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cmp r0, 0
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beq _08090E5E
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adds r0, r4, 0
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movs r1, 0x30
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bl SetFieldObjectStepTimer
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movs r0, 0x2
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strh r0, [r4, 0x30]
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_08090E5E:
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movs r0, 0
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_8090E44
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thumb_func_start sub_8090E68
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sub_8090E68: @ 8090E68
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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adds r0, r5, 0
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bl RunFieldObjectStepTimer
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lsls r0, 24
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cmp r0, 0
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bne _08090E86
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adds r0, r4, 0
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bl FieldObjectIsTrainerAndCloseToPlayer
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lsls r0, 24
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cmp r0, 0
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beq _08090E8A
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_08090E86:
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movs r0, 0x3
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strh r0, [r5, 0x30]
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_08090E8A:
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movs r0, 0
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090E68
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thumb_func_start sub_8090E94
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sub_8090E94: @ 8090E94
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push {r4,r5,lr}
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sub sp, 0x8
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adds r4, r0, 0
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adds r5, r1, 0
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ldr r1, =gUnknown_0850D8C4
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mov r0, sp
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movs r2, 0x5
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bl memcpy
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adds r0, r4, 0
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movs r1, 0
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bl GetRunningPastFacingDirection
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lsls r0, 24
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lsrs r1, r0, 24
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cmp r1, 0
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bne _08090EC0
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ldrb r0, [r4, 0x18]
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lsls r0, 28
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lsrs r0, 28
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add r0, sp
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ldrb r1, [r0]
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_08090EC0:
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adds r0, r4, 0
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bl FieldObjectSetDirection
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movs r0, 0
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strh r0, [r5, 0x30]
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movs r0, 0x1
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add sp, 0x8
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pop {r4,r5}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090E94
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thumb_func_start FieldObjectCB_AlternatelyGoInOppositeDirections
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FieldObjectCB_AlternatelyGoInOppositeDirections: @ 8090ED8
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push {lr}
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@ -30,5 +30,7 @@ extern const u8 gUnknown_0850D850[4];
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extern const u8 gUnknown_0850D868[4];
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extern const u8 gUnknown_0850D880[4];
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extern const u8 gUnknown_0850D898[4];
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extern const u8 gUnknown_0850D8AC[5];
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extern const u8 gUnknown_0850D8C4[5];
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#endif //POKEEMERALD_DATA3_H
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@ -2910,3 +2910,93 @@ bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
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sprite->data1 = 1;
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return TRUE;
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}
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field_object_step(LookAroundCounterclockwise, gUnknown_0850D89C)
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bool8 sub_8090D14 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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npc_reset(mapObject, sprite);
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
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sprite->data1 = 1;
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return TRUE;
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}
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bool8 sub_8090D40 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (FieldObjectExecRegularAnim(mapObject, sprite))
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{
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SetFieldObjectStepTimer(sprite, 48);
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sprite->data1 = 2;
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}
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return FALSE;
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}
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bool8 sub_8090D64 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
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{
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sprite->data1 = 3;
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}
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return FALSE;
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}
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bool8 sub_8090D90 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 directions[5];
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u8 direction;
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memcpy(directions, gUnknown_0850D8AC, sizeof gUnknown_0850D8AC);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
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if (direction == 0)
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{
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direction = directions[mapObject->mapobj_unk_18];
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}
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FieldObjectSetDirection(mapObject, direction);
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sprite->data1 = 0;
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return TRUE;
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}
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field_object_step(LookAroundClockwise, gUnknown_0850D8B4)
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bool8 sub_8090E18 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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npc_reset(mapObject, sprite);
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
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sprite->data1 = 1;
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return TRUE;
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}
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bool8 sub_8090E44 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (FieldObjectExecRegularAnim(mapObject, sprite))
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{
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SetFieldObjectStepTimer(sprite, 48);
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sprite->data1 = 2;
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}
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return FALSE;
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}
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bool8 sub_8090E68 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
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{
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sprite->data1 = 3;
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}
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return FALSE;
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}
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bool8 sub_8090E94 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 directions[5];
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u8 direction;
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memcpy(directions, gUnknown_0850D8C4, sizeof gUnknown_0850D8C4);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
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if (direction == 0)
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{
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direction = directions[mapObject->mapobj_unk_18];
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}
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FieldObjectSetDirection(mapObject, direction);
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sprite->data1 = 0;
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return TRUE;
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}
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