mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-20 11:13:35 +01:00
Tridirectional spinners
This commit is contained in:
parent
f6840ba7e7
commit
2e1ecdb877
@ -5,678 +5,6 @@
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.text
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thumb_func_start FieldObjectCB_RandomlyLookNorthOrSouthOrWest
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FieldObjectCB_RandomlyLookNorthOrSouthOrWest: @ 80907D0
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push {lr}
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adds r1, r0, 0
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movs r0, 0x2E
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ldrsh r2, [r1, r0]
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lsls r0, r2, 3
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adds r0, r2
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lsls r0, 2
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ldr r2, =gMapObjects
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adds r0, r2
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ldr r2, =sub_80907F4
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bl FieldObjectStep
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pop {r0}
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bx r0
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.pool
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thumb_func_end FieldObjectCB_RandomlyLookNorthOrSouthOrWest
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thumb_func_start sub_80907F4
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sub_80907F4: @ 80907F4
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push {r4,lr}
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ldr r3, =gUnknown_0850D83C
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movs r4, 0x30
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ldrsh r2, [r1, r4]
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lsls r2, 2
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adds r2, r3
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ldr r2, [r2]
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bl _call_via_r2
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lsls r0, 24
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lsrs r0, 24
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pop {r4}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_80907F4
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thumb_func_start sub_8090814
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sub_8090814: @ 8090814
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push {r4,lr}
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adds r4, r1, 0
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bl npc_reset
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movs r0, 0x1
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strh r0, [r4, 0x30]
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_8090814
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thumb_func_start sub_8090828
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sub_8090828: @ 8090828
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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ldrb r0, [r4, 0x18]
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lsls r0, 28
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lsrs r0, 28
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bl GetFaceDirectionAnimId
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adds r2, r0, 0
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lsls r2, 24
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lsrs r2, 24
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adds r0, r4, 0
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adds r1, r5, 0
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bl FieldObjectSetRegularAnim
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movs r0, 0x2
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strh r0, [r5, 0x30]
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movs r0, 0x1
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090828
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thumb_func_start sub_8090854
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sub_8090854: @ 8090854
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push {r4-r7,lr}
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adds r6, r0, 0
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adds r7, r1, 0
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bl FieldObjectExecRegularAnim
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lsls r0, 24
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cmp r0, 0
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beq _0809088A
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ldr r4, =gUnknown_0850D6EC
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bl Random
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movs r5, 0x3
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adds r1, r5, 0
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ands r1, r0
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lsls r1, 1
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adds r1, r4
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movs r0, 0
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ldrsh r1, [r1, r0]
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adds r0, r7, 0
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bl SetFieldObjectStepTimer
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ldrb r1, [r6]
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movs r0, 0x3
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negs r0, r0
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ands r0, r1
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strb r0, [r6]
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strh r5, [r7, 0x30]
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_0809088A:
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movs r0, 0
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090854
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thumb_func_start sub_8090898
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sub_8090898: @ 8090898
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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adds r0, r5, 0
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bl RunFieldObjectStepTimer
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lsls r0, 24
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cmp r0, 0
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bne _080908B6
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adds r0, r4, 0
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bl FieldObjectIsTrainerAndCloseToPlayer
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lsls r0, 24
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cmp r0, 0
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beq _080908BE
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_080908B6:
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movs r0, 0x4
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strh r0, [r5, 0x30]
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movs r0, 0x1
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b _080908C0
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_080908BE:
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movs r0, 0
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_080908C0:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090898
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thumb_func_start sub_80908C8
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sub_80908C8: @ 80908C8
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push {r4,r5,lr}
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sub sp, 0x4
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adds r4, r0, 0
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adds r5, r1, 0
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ldr r1, =gUnknown_0850D850
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mov r0, sp
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movs r2, 0x4
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bl memcpy
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adds r0, r4, 0
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movs r1, 0x7
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bl GetRunningPastFacingDirection
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lsls r0, 24
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lsrs r1, r0, 24
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cmp r1, 0
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bne _080908F8
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bl Random
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movs r1, 0x3
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ands r1, r0
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mov r2, sp
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adds r0, r2, r1
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ldrb r1, [r0]
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_080908F8:
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adds r0, r4, 0
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bl FieldObjectSetDirection
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movs r0, 0x1
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strh r0, [r5, 0x30]
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add sp, 0x4
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pop {r4,r5}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_80908C8
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thumb_func_start FieldObjectCB_RandomlyLookNorthOrSouthOrEast
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FieldObjectCB_RandomlyLookNorthOrSouthOrEast: @ 8090910
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push {lr}
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adds r1, r0, 0
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movs r0, 0x2E
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ldrsh r2, [r1, r0]
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lsls r0, r2, 3
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adds r0, r2
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lsls r0, 2
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ldr r2, =gMapObjects
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adds r0, r2
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ldr r2, =sub_8090934
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bl FieldObjectStep
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pop {r0}
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bx r0
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.pool
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thumb_func_end FieldObjectCB_RandomlyLookNorthOrSouthOrEast
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thumb_func_start sub_8090934
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sub_8090934: @ 8090934
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push {r4,lr}
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ldr r3, =gUnknown_0850D854
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movs r4, 0x30
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ldrsh r2, [r1, r4]
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lsls r2, 2
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adds r2, r3
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ldr r2, [r2]
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bl _call_via_r2
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lsls r0, 24
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lsrs r0, 24
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pop {r4}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090934
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thumb_func_start sub_8090954
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sub_8090954: @ 8090954
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push {r4,lr}
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adds r4, r1, 0
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bl npc_reset
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movs r0, 0x1
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strh r0, [r4, 0x30]
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_8090954
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thumb_func_start sub_8090968
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sub_8090968: @ 8090968
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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ldrb r0, [r4, 0x18]
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lsls r0, 28
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lsrs r0, 28
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bl GetFaceDirectionAnimId
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adds r2, r0, 0
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lsls r2, 24
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lsrs r2, 24
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adds r0, r4, 0
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adds r1, r5, 0
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bl FieldObjectSetRegularAnim
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movs r0, 0x2
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strh r0, [r5, 0x30]
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movs r0, 0x1
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090968
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thumb_func_start sub_8090994
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sub_8090994: @ 8090994
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push {r4-r7,lr}
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adds r6, r0, 0
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adds r7, r1, 0
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bl FieldObjectExecRegularAnim
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lsls r0, 24
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cmp r0, 0
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beq _080909CA
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ldr r4, =gUnknown_0850D6EC
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bl Random
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movs r5, 0x3
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adds r1, r5, 0
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ands r1, r0
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lsls r1, 1
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adds r1, r4
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movs r0, 0
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ldrsh r1, [r1, r0]
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adds r0, r7, 0
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bl SetFieldObjectStepTimer
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ldrb r1, [r6]
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movs r0, 0x3
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negs r0, r0
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ands r0, r1
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strb r0, [r6]
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strh r5, [r7, 0x30]
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_080909CA:
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movs r0, 0
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090994
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thumb_func_start sub_80909D8
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sub_80909D8: @ 80909D8
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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adds r0, r5, 0
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bl RunFieldObjectStepTimer
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lsls r0, 24
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cmp r0, 0
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bne _080909F6
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adds r0, r4, 0
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bl FieldObjectIsTrainerAndCloseToPlayer
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lsls r0, 24
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cmp r0, 0
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beq _080909FE
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_080909F6:
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movs r0, 0x4
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strh r0, [r5, 0x30]
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movs r0, 0x1
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b _08090A00
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_080909FE:
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movs r0, 0
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_08090A00:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_80909D8
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thumb_func_start sub_8090A08
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sub_8090A08: @ 8090A08
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push {r4,r5,lr}
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sub sp, 0x4
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adds r4, r0, 0
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adds r5, r1, 0
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ldr r1, =gUnknown_0850D868
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mov r0, sp
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movs r2, 0x4
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bl memcpy
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adds r0, r4, 0
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movs r1, 0x8
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bl GetRunningPastFacingDirection
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lsls r0, 24
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lsrs r1, r0, 24
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cmp r1, 0
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bne _08090A38
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bl Random
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movs r1, 0x3
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ands r1, r0
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mov r2, sp
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adds r0, r2, r1
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ldrb r1, [r0]
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_08090A38:
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adds r0, r4, 0
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bl FieldObjectSetDirection
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movs r0, 0x1
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strh r0, [r5, 0x30]
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add sp, 0x4
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pop {r4,r5}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090A08
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thumb_func_start FieldObjectCB_RandomlyLookNorthOrEastOrWest
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FieldObjectCB_RandomlyLookNorthOrEastOrWest: @ 8090A50
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push {lr}
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adds r1, r0, 0
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movs r0, 0x2E
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ldrsh r2, [r1, r0]
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lsls r0, r2, 3
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adds r0, r2
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lsls r0, 2
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ldr r2, =gMapObjects
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adds r0, r2
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ldr r2, =sub_8090A74
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bl FieldObjectStep
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pop {r0}
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bx r0
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.pool
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thumb_func_end FieldObjectCB_RandomlyLookNorthOrEastOrWest
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thumb_func_start sub_8090A74
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sub_8090A74: @ 8090A74
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push {r4,lr}
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ldr r3, =gUnknown_0850D86C
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movs r4, 0x30
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ldrsh r2, [r1, r4]
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lsls r2, 2
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adds r2, r3
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ldr r2, [r2]
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bl _call_via_r2
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lsls r0, 24
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lsrs r0, 24
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pop {r4}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090A74
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thumb_func_start sub_8090A94
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sub_8090A94: @ 8090A94
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push {r4,lr}
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adds r4, r1, 0
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bl npc_reset
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movs r0, 0x1
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strh r0, [r4, 0x30]
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_8090A94
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thumb_func_start sub_8090AA8
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sub_8090AA8: @ 8090AA8
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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ldrb r0, [r4, 0x18]
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lsls r0, 28
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lsrs r0, 28
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bl GetFaceDirectionAnimId
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adds r2, r0, 0
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lsls r2, 24
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lsrs r2, 24
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adds r0, r4, 0
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adds r1, r5, 0
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bl FieldObjectSetRegularAnim
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movs r0, 0x2
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strh r0, [r5, 0x30]
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movs r0, 0x1
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090AA8
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thumb_func_start sub_8090AD4
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sub_8090AD4: @ 8090AD4
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push {r4-r7,lr}
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adds r6, r0, 0
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adds r7, r1, 0
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bl FieldObjectExecRegularAnim
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lsls r0, 24
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cmp r0, 0
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beq _08090B0A
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ldr r4, =gUnknown_0850D6EC
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bl Random
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movs r5, 0x3
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adds r1, r5, 0
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ands r1, r0
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lsls r1, 1
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adds r1, r4
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movs r0, 0
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ldrsh r1, [r1, r0]
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adds r0, r7, 0
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bl SetFieldObjectStepTimer
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ldrb r1, [r6]
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movs r0, 0x3
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negs r0, r0
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ands r0, r1
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strb r0, [r6]
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strh r5, [r7, 0x30]
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_08090B0A:
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movs r0, 0
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_8090AD4
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thumb_func_start sub_8090B18
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sub_8090B18: @ 8090B18
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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adds r0, r5, 0
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bl RunFieldObjectStepTimer
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lsls r0, 24
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cmp r0, 0
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bne _08090B36
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adds r0, r4, 0
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bl FieldObjectIsTrainerAndCloseToPlayer
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lsls r0, 24
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cmp r0, 0
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beq _08090B3E
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_08090B36:
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movs r0, 0x4
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strh r0, [r5, 0x30]
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movs r0, 0x1
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b _08090B40
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_08090B3E:
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movs r0, 0
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_08090B40:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8090B18
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thumb_func_start sub_8090B48
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sub_8090B48: @ 8090B48
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push {r4,r5,lr}
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sub sp, 0x4
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adds r4, r0, 0
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adds r5, r1, 0
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ldr r1, =gUnknown_0850D880
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mov r0, sp
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movs r2, 0x4
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bl memcpy
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adds r0, r4, 0
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movs r1, 0x9
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bl GetRunningPastFacingDirection
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lsls r0, 24
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lsrs r1, r0, 24
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cmp r1, 0
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bne _08090B78
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bl Random
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movs r1, 0x3
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ands r1, r0
|
||||
mov r2, sp
|
||||
adds r0, r2, r1
|
||||
ldrb r1, [r0]
|
||||
_08090B78:
|
||||
adds r0, r4, 0
|
||||
bl FieldObjectSetDirection
|
||||
movs r0, 0x1
|
||||
strh r0, [r5, 0x30]
|
||||
add sp, 0x4
|
||||
pop {r4,r5}
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_8090B48
|
||||
|
||||
thumb_func_start FieldObjectCB_RandomlyLookSouthOrEastOrWest
|
||||
FieldObjectCB_RandomlyLookSouthOrEastOrWest: @ 8090B90
|
||||
push {lr}
|
||||
adds r1, r0, 0
|
||||
movs r0, 0x2E
|
||||
ldrsh r2, [r1, r0]
|
||||
lsls r0, r2, 3
|
||||
adds r0, r2
|
||||
lsls r0, 2
|
||||
ldr r2, =gMapObjects
|
||||
adds r0, r2
|
||||
ldr r2, =sub_8090BB4
|
||||
bl FieldObjectStep
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end FieldObjectCB_RandomlyLookSouthOrEastOrWest
|
||||
|
||||
thumb_func_start sub_8090BB4
|
||||
sub_8090BB4: @ 8090BB4
|
||||
push {r4,lr}
|
||||
ldr r3, =gUnknown_0850D884
|
||||
movs r4, 0x30
|
||||
ldrsh r2, [r1, r4]
|
||||
lsls r2, 2
|
||||
adds r2, r3
|
||||
ldr r2, [r2]
|
||||
bl _call_via_r2
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
pop {r4}
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_8090BB4
|
||||
|
||||
thumb_func_start sub_8090BD4
|
||||
sub_8090BD4: @ 8090BD4
|
||||
push {r4,lr}
|
||||
adds r4, r1, 0
|
||||
bl npc_reset
|
||||
movs r0, 0x1
|
||||
strh r0, [r4, 0x30]
|
||||
pop {r4}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_8090BD4
|
||||
|
||||
thumb_func_start sub_8090BE8
|
||||
sub_8090BE8: @ 8090BE8
|
||||
push {r4,r5,lr}
|
||||
adds r4, r0, 0
|
||||
adds r5, r1, 0
|
||||
ldrb r0, [r4, 0x18]
|
||||
lsls r0, 28
|
||||
lsrs r0, 28
|
||||
bl GetFaceDirectionAnimId
|
||||
adds r2, r0, 0
|
||||
lsls r2, 24
|
||||
lsrs r2, 24
|
||||
adds r0, r4, 0
|
||||
adds r1, r5, 0
|
||||
bl FieldObjectSetRegularAnim
|
||||
movs r0, 0x2
|
||||
strh r0, [r5, 0x30]
|
||||
movs r0, 0x1
|
||||
pop {r4,r5}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_8090BE8
|
||||
|
||||
thumb_func_start sub_8090C14
|
||||
sub_8090C14: @ 8090C14
|
||||
push {r4-r7,lr}
|
||||
adds r6, r0, 0
|
||||
adds r7, r1, 0
|
||||
bl FieldObjectExecRegularAnim
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _08090C4A
|
||||
ldr r4, =gUnknown_0850D6EC
|
||||
bl Random
|
||||
movs r5, 0x3
|
||||
adds r1, r5, 0
|
||||
ands r1, r0
|
||||
lsls r1, 1
|
||||
adds r1, r4
|
||||
movs r0, 0
|
||||
ldrsh r1, [r1, r0]
|
||||
adds r0, r7, 0
|
||||
bl SetFieldObjectStepTimer
|
||||
ldrb r1, [r6]
|
||||
movs r0, 0x3
|
||||
negs r0, r0
|
||||
ands r0, r1
|
||||
strb r0, [r6]
|
||||
strh r5, [r7, 0x30]
|
||||
_08090C4A:
|
||||
movs r0, 0
|
||||
pop {r4-r7}
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_8090C14
|
||||
|
||||
thumb_func_start sub_8090C58
|
||||
sub_8090C58: @ 8090C58
|
||||
push {r4,r5,lr}
|
||||
adds r4, r0, 0
|
||||
adds r5, r1, 0
|
||||
adds r0, r5, 0
|
||||
bl RunFieldObjectStepTimer
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _08090C76
|
||||
adds r0, r4, 0
|
||||
bl FieldObjectIsTrainerAndCloseToPlayer
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _08090C7E
|
||||
_08090C76:
|
||||
movs r0, 0x4
|
||||
strh r0, [r5, 0x30]
|
||||
movs r0, 0x1
|
||||
b _08090C80
|
||||
_08090C7E:
|
||||
movs r0, 0
|
||||
_08090C80:
|
||||
pop {r4,r5}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_8090C58
|
||||
|
||||
thumb_func_start sub_8090C88
|
||||
sub_8090C88: @ 8090C88
|
||||
push {r4,r5,lr}
|
||||
sub sp, 0x4
|
||||
adds r4, r0, 0
|
||||
adds r5, r1, 0
|
||||
ldr r1, =gUnknown_0850D898
|
||||
mov r0, sp
|
||||
movs r2, 0x4
|
||||
bl memcpy
|
||||
adds r0, r4, 0
|
||||
movs r1, 0xA
|
||||
bl GetRunningPastFacingDirection
|
||||
lsls r0, 24
|
||||
lsrs r1, r0, 24
|
||||
cmp r1, 0
|
||||
bne _08090CB8
|
||||
bl Random
|
||||
movs r1, 0x3
|
||||
ands r1, r0
|
||||
mov r2, sp
|
||||
adds r0, r2, r1
|
||||
ldrb r1, [r0]
|
||||
_08090CB8:
|
||||
adds r0, r4, 0
|
||||
bl FieldObjectSetDirection
|
||||
movs r0, 0x1
|
||||
strh r0, [r5, 0x30]
|
||||
add sp, 0x4
|
||||
pop {r4,r5}
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_8090C88
|
||||
|
||||
thumb_func_start FieldObjectCB_LookAroundCounterclockwise
|
||||
FieldObjectCB_LookAroundCounterclockwise: @ 8090CD0
|
||||
push {lr}
|
||||
|
@ -26,5 +26,9 @@ extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST}
|
||||
extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST}
|
||||
extern const u8 gUnknown_0850D820[2]; // {DIR_SOUTH, DIR_WEST}
|
||||
extern const u8 gUnknown_0850D838[2]; // {DIR_SOUTH, DIR_EAST}
|
||||
extern const u8 gUnknown_0850D850[4];
|
||||
extern const u8 gUnknown_0850D868[4];
|
||||
extern const u8 gUnknown_0850D880[4];
|
||||
extern const u8 gUnknown_0850D898[4];
|
||||
|
||||
#endif //POKEEMERALD_DATA3_H
|
||||
|
@ -2698,3 +2698,215 @@ bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
|
||||
|
||||
bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
npc_reset(mapObject, sprite);
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
|
||||
sprite->data1 = 2;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
if (FieldObjectExecRegularAnim(mapObject, sprite))
|
||||
{
|
||||
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
|
||||
mapObject->mapobj_bit_1 = FALSE;
|
||||
sprite->data1 = 3;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
|
||||
{
|
||||
sprite->data1 = 4;
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
u8 directions[4];
|
||||
u8 direction;
|
||||
|
||||
memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
|
||||
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
|
||||
if (direction == 0)
|
||||
{
|
||||
direction = directions[Random() & 0x03];
|
||||
}
|
||||
FieldObjectSetDirection(mapObject, direction);
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
|
||||
|
||||
bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
npc_reset(mapObject, sprite);
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
|
||||
sprite->data1 = 2;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
if (FieldObjectExecRegularAnim(mapObject, sprite))
|
||||
{
|
||||
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
|
||||
mapObject->mapobj_bit_1 = FALSE;
|
||||
sprite->data1 = 3;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
|
||||
{
|
||||
sprite->data1 = 4;
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
u8 directions[4];
|
||||
u8 direction;
|
||||
|
||||
memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
|
||||
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
|
||||
if (direction == 0)
|
||||
{
|
||||
direction = directions[Random() & 0x03];
|
||||
}
|
||||
FieldObjectSetDirection(mapObject, direction);
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
|
||||
|
||||
bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
npc_reset(mapObject, sprite);
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
|
||||
sprite->data1 = 2;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
if (FieldObjectExecRegularAnim(mapObject, sprite))
|
||||
{
|
||||
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
|
||||
mapObject->mapobj_bit_1 = FALSE;
|
||||
sprite->data1 = 3;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
|
||||
{
|
||||
sprite->data1 = 4;
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
u8 directions[4];
|
||||
u8 direction;
|
||||
|
||||
memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
|
||||
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
|
||||
if (direction == 0)
|
||||
{
|
||||
direction = directions[Random() & 0x03];
|
||||
}
|
||||
FieldObjectSetDirection(mapObject, direction);
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
|
||||
|
||||
bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
npc_reset(mapObject, sprite);
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
|
||||
sprite->data1 = 2;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
if (FieldObjectExecRegularAnim(mapObject, sprite))
|
||||
{
|
||||
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
|
||||
mapObject->mapobj_bit_1 = FALSE;
|
||||
sprite->data1 = 3;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
|
||||
{
|
||||
sprite->data1 = 4;
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
u8 directions[4];
|
||||
u8 direction;
|
||||
|
||||
memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
|
||||
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
|
||||
if (direction == 0)
|
||||
{
|
||||
direction = directions[Random() & 0x03];
|
||||
}
|
||||
FieldObjectSetDirection(mapObject, direction);
|
||||
sprite->data1 = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user