RandomlyLookSouthOrEast

This commit is contained in:
scnorton 2017-09-15 16:00:39 -04:00
parent b269048369
commit f6840ba7e7
3 changed files with 54 additions and 168 deletions

View File

@ -5,174 +5,6 @@
.text
thumb_func_start FieldObjectCB_RandomlyLookSouthOrEast
FieldObjectCB_RandomlyLookSouthOrEast: @ 8090690
push {lr}
adds r1, r0, 0
movs r0, 0x2E
ldrsh r2, [r1, r0]
lsls r0, r2, 3
adds r0, r2
lsls r0, 2
ldr r2, =gMapObjects
adds r0, r2
ldr r2, =sub_80906B4
bl FieldObjectStep
pop {r0}
bx r0
.pool
thumb_func_end FieldObjectCB_RandomlyLookSouthOrEast
thumb_func_start sub_80906B4
sub_80906B4: @ 80906B4
push {r4,lr}
ldr r3, =gUnknown_0850D824
movs r4, 0x30
ldrsh r2, [r1, r4]
lsls r2, 2
adds r2, r3
ldr r2, [r2]
bl _call_via_r2
lsls r0, 24
lsrs r0, 24
pop {r4}
pop {r1}
bx r1
.pool
thumb_func_end sub_80906B4
thumb_func_start sub_80906D4
sub_80906D4: @ 80906D4
push {r4,lr}
adds r4, r1, 0
bl npc_reset
movs r0, 0x1
strh r0, [r4, 0x30]
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_80906D4
thumb_func_start sub_80906E8
sub_80906E8: @ 80906E8
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetFaceDirectionAnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r5, 0
bl FieldObjectSetRegularAnim
movs r0, 0x2
strh r0, [r5, 0x30]
movs r0, 0x1
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80906E8
thumb_func_start sub_8090714
sub_8090714: @ 8090714
push {r4-r7,lr}
adds r6, r0, 0
adds r7, r1, 0
bl FieldObjectExecRegularAnim
lsls r0, 24
cmp r0, 0
beq _0809074A
ldr r4, =gUnknown_0850D6EC
bl Random
movs r5, 0x3
adds r1, r5, 0
ands r1, r0
lsls r1, 1
adds r1, r4
movs r0, 0
ldrsh r1, [r1, r0]
adds r0, r7, 0
bl SetFieldObjectStepTimer
ldrb r1, [r6]
movs r0, 0x3
negs r0, r0
ands r0, r1
strb r0, [r6]
strh r5, [r7, 0x30]
_0809074A:
movs r0, 0
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_8090714
thumb_func_start sub_8090758
sub_8090758: @ 8090758
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
adds r0, r5, 0
bl RunFieldObjectStepTimer
lsls r0, 24
cmp r0, 0
bne _08090776
adds r0, r4, 0
bl FieldObjectIsTrainerAndCloseToPlayer
lsls r0, 24
cmp r0, 0
beq _0809077E
_08090776:
movs r0, 0x4
strh r0, [r5, 0x30]
movs r0, 0x1
b _08090780
_0809077E:
movs r0, 0
_08090780:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8090758
thumb_func_start sub_8090788
sub_8090788: @ 8090788
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
adds r5, r1, 0
ldr r1, =gUnknown_0850D838
mov r0, sp
movs r2, 0x2
bl memcpy
adds r0, r4, 0
movs r1, 0x6
bl GetRunningPastFacingDirection
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _080907B8
bl Random
movs r1, 0x1
ands r1, r0
mov r2, sp
adds r0, r2, r1
ldrb r1, [r0]
_080907B8:
adds r0, r4, 0
bl FieldObjectSetDirection
movs r0, 0x1
strh r0, [r5, 0x30]
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_8090788
thumb_func_start FieldObjectCB_RandomlyLookNorthOrSouthOrWest
FieldObjectCB_RandomlyLookNorthOrSouthOrWest: @ 80907D0
push {lr}

View File

@ -25,5 +25,6 @@ extern const u8 gUnknown_0850D790[2]; // {DIR_WEST, DIR_EAST}
extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST}
extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST}
extern const u8 gUnknown_0850D820[2]; // {DIR_SOUTH, DIR_WEST}
extern const u8 gUnknown_0850D838[2]; // {DIR_SOUTH, DIR_EAST}
#endif //POKEEMERALD_DATA3_H

View File

@ -2645,3 +2645,56 @@ bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite)
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824)
bool8 sub_80906D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_80906E8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090714 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090758 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D838, sizeof gUnknown_0850D838);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}