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Label misc field effects
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4077c53338
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1cc0a3506f
@ -357,40 +357,42 @@ static void DrawDoor(const struct DoorGraphics *gfx, const struct DoorAnimFrame
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}
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}
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enum
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{
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TD_FRAMELIST = 0,
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TD_GFX = 2,
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TD_FRAME = 4,
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TD_COUNTER,
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TD_X,
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TD_Y
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};
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#define tFramesHi data[0]
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#define tFramesLo data[1]
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#define tGfxHi data[2]
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#define tGfxLo data[3]
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#define tFrameId data[4]
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#define tCounter data[5]
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#define tX data[6]
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#define tY data[7]
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static bool32 sub_808A5F0(struct DoorGraphics *gfx, struct DoorAnimFrame *frames, s16 *taskData)
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// Draws a single frame of the door animation, or skips drawing to wait between frames.
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// Returns FALSE when the final frame has been reached
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static bool32 AnimateDoorFrame(struct DoorGraphics *gfx, struct DoorAnimFrame *frames, s16 *data)
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{
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if (taskData[TD_COUNTER] == 0)
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DrawDoor(gfx, &frames[taskData[TD_FRAME]], taskData[TD_X], taskData[TD_Y]);
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if (taskData[TD_COUNTER] == frames[taskData[TD_FRAME]].time)
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if (tCounter == 0)
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DrawDoor(gfx, &frames[tFrameId], tX, tY);
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if (tCounter == frames[tFrameId].time)
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{
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taskData[TD_COUNTER] = 0;
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taskData[TD_FRAME]++;
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if (frames[taskData[TD_FRAME]].time == 0)
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tCounter = 0;
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tFrameId++;
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if (frames[tFrameId].time == 0)
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return FALSE;
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else
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return TRUE;
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}
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taskData[TD_COUNTER]++;
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tCounter++;
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return TRUE;
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}
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static void Task_AnimateDoor(u8 taskId)
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{
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u16 *taskData = gTasks[taskId].data;
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struct DoorAnimFrame *frames = (struct DoorAnimFrame *)(taskData[TD_FRAMELIST] << 16 | taskData[TD_FRAMELIST + 1]);
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struct DoorGraphics *gfx = (struct DoorGraphics *)(taskData[TD_GFX] << 16 | taskData[TD_GFX + 1]);
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u16 *data = gTasks[taskId].data;
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struct DoorAnimFrame *frames = (struct DoorAnimFrame *)(tFramesHi << 16 | tFramesLo);
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struct DoorGraphics *gfx = (struct DoorGraphics *)(tGfxHi << 16 | tGfxLo);
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if (sub_808A5F0(gfx, frames, taskData) == FALSE)
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if (AnimateDoorFrame(gfx, frames, data) == FALSE)
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DestroyTask(taskId);
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}
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@ -419,16 +421,16 @@ static s8 StartDoorAnimationTask(const struct DoorGraphics *gfx, const struct Do
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else
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{
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u8 taskId = CreateTask(Task_AnimateDoor, 0x50);
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s16 *taskData = gTasks[taskId].data;
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s16 *data = gTasks[taskId].data;
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taskData[TD_X] = x;
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taskData[TD_Y] = y;
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tX = x;
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tY = y;
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taskData[TD_FRAMELIST + 1] = (u32)frames;
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taskData[TD_FRAMELIST] = (u32)frames >> 16;
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tFramesLo = (u32)frames;
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tFramesHi = (u32)frames >> 16;
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taskData[TD_GFX + 1] = (u32)gfx;
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taskData[TD_GFX] = (u32)gfx >> 16;
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tGfxLo = (u32)gfx;
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tGfxHi = (u32)gfx >> 16;
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return taskId;
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}
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@ -480,13 +480,13 @@ static const struct Subsprite sSubsprites_HofMonitorBig[] =
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static const struct SubspriteTable sSubspriteTable_HofMonitorBig = subsprite_table(sSubsprites_HofMonitorBig);
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const union AnimCmd gSpriteAnim_855C2CC[] =
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const union AnimCmd sAnim_Static[] =
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{
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ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd gSpriteAnim_855C2D4[] =
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const union AnimCmd sAnim_Flicker[] =
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{
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ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
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ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
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@ -499,15 +499,16 @@ const union AnimCmd gSpriteAnim_855C2D4[] =
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ANIMCMD_END
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};
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const union AnimCmd *const gSpriteAnimTable_855C2F8[] =
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// Flicker on and off, for the Pokéballs / monitors during the PokéCenter heal effect
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const union AnimCmd *const sAnims_Flicker[] =
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{
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gSpriteAnim_855C2CC,
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gSpriteAnim_855C2D4
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sAnim_Static,
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sAnim_Flicker
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};
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static const union AnimCmd *const sAnimTable_HofMonitor[] =
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static const union AnimCmd *const sAnims_HofMonitor[] =
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{
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gSpriteAnim_855C2CC
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sAnim_Static
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};
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static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
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@ -515,7 +516,7 @@ static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
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.tileTag = 0xFFFF,
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.paletteTag = FLDEFF_PAL_TAG_POKEBALL_GLOW,
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.oam = &sOam_8x8,
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.anims = gSpriteAnimTable_855C2F8,
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.anims = sAnims_Flicker,
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.images = sPicTable_PokeballGlow,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_PokeballGlow
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@ -526,7 +527,7 @@ static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor =
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.tileTag = 0xFFFF,
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.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
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.oam = &sOam_16x16,
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.anims = gSpriteAnimTable_855C2F8,
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.anims = sAnims_Flicker,
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.images = sPicTable_PokecenterMonitor,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_PokecenterMonitor
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@ -537,7 +538,7 @@ static const struct SpriteTemplate sSpriteTemplate_HofMonitorBig =
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.tileTag = 0xFFFF,
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.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
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.oam = &sOam_16x16,
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.anims = sAnimTable_HofMonitor,
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.anims = sAnims_HofMonitor,
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.images = sPicTable_HofMonitorBig,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_HallOfFameMonitor
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@ -548,7 +549,7 @@ static const struct SpriteTemplate sSpriteTemplate_HofMonitorSmall =
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.tileTag = 0xFFFF,
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.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
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.oam = &sOam_32x16,
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.anims = sAnimTable_HofMonitor,
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.anims = sAnims_HofMonitor,
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.images = sPicTable_HofMonitorSmall,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_HallOfFameMonitor
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@ -16,7 +16,6 @@
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#include "constants/songs.h"
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#include "constants/map_types.h"
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// structures
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struct FlashStruct
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{
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u8 fromType;
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@ -26,7 +25,6 @@ struct FlashStruct
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void (*func)(void);
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};
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// static functions
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static void FieldCallback_Flash(void);
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static void FldEff_UseFlash(void);
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static bool8 TryDoMapTransition(void);
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@ -42,7 +40,6 @@ static void Task_EnterCaveTransition2(u8 taskId);
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static void Task_EnterCaveTransition3(u8 taskId);
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static void Task_EnterCaveTransition4(u8 taskId);
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// rodata
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static const struct FlashStruct sTransitionTypes[] =
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{
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{MAP_TYPE_TOWN, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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@ -64,15 +61,14 @@ static const struct FlashStruct sTransitionTypes[] =
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{},
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};
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static const u16 gCaveTransitionPalette_White[] = INCBIN_U16("graphics/misc/cave_transition_white.gbapal");
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static const u16 gCaveTransitionPalette_Black[] = INCBIN_U16("graphics/misc/cave_transition_black.gbapal");
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static const u16 sCaveTransitionPalette_White[] = INCBIN_U16("graphics/misc/cave_transition_white.gbapal");
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static const u16 sCaveTransitionPalette_Black[] = INCBIN_U16("graphics/misc/cave_transition_black.gbapal");
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static const u16 gUnknown_085B2890[] = INCBIN_U16("graphics/misc/85B2890.gbapal");
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static const u16 gUnknown_085B28A0[] = INCBIN_U16("graphics/misc/85B28A0.gbapal");
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static const u32 gCaveTransitionTilemap[] = INCBIN_U32("graphics/misc/cave_transition_map.bin.lz");
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static const u32 gCaveTransitionTiles[] = INCBIN_U32("graphics/misc/cave_transition.4bpp.lz");
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static const u16 sCaveTransitionPalette_Enter[] = INCBIN_U16("graphics/misc/cave_transition_enter.gbapal");
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static const u16 sCaveTransitionPalette_Exit[] = INCBIN_U16("graphics/misc/cave_transition_exit.gbapal");
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static const u32 sCaveTransitionTilemap[] = INCBIN_U32("graphics/misc/cave_transition_map.bin.lz");
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static const u32 sCaveTransitionTiles[] = INCBIN_U32("graphics/misc/cave_transition.4bpp.lz");
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// text
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bool8 SetUpFieldMove_Flash(void)
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{
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// In Ruby and Sapphire, Registeel's tomb is opened by using Fly. In Emerald,
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@ -220,10 +216,10 @@ static void Task_ExitCaveTransition1(u8 taskId)
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static void Task_ExitCaveTransition2(u8 taskId)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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LZ77UnCompVram(gCaveTransitionTiles, (void *)(VRAM + 0xC000));
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LZ77UnCompVram(gCaveTransitionTilemap, (void *)(VRAM + 0xF800));
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LoadPalette(gCaveTransitionPalette_White, 0xE0, 0x20);
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LoadPalette(gUnknown_085B28A0, 0xE0, 0x10);
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LZ77UnCompVram(sCaveTransitionTiles, (void *)(VRAM + 0xC000));
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LZ77UnCompVram(sCaveTransitionTilemap, (void *)(VRAM + 0xF800));
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LoadPalette(sCaveTransitionPalette_White, 0xE0, 0x20);
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LoadPalette(sCaveTransitionPalette_Exit, 0xE0, 0x10);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0
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| BLDCNT_EFFECT_BLEND
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| BLDCNT_TGT2_BG1
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@ -274,11 +270,11 @@ static void Task_ExitCaveTransition4(u8 taskId)
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if (count < 8)
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{
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gTasks[taskId].data[2]++;
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LoadPalette(&gUnknown_085B28A0[count], 0xE0, 16 - 2 * count);
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LoadPalette(&sCaveTransitionPalette_Exit[count], 0xE0, 16 - 2 * count);
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}
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else
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{
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LoadPalette(gCaveTransitionPalette_White, 0, 0x20);
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LoadPalette(sCaveTransitionPalette_White, 0, 0x20);
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gTasks[taskId].func = Task_ExitCaveTransition5;
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gTasks[taskId].data[2] = 8;
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}
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@ -305,8 +301,8 @@ static void Task_EnterCaveTransition1(u8 taskId)
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static void Task_EnterCaveTransition2(u8 taskId)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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LZ77UnCompVram(gCaveTransitionTiles, (void *)(VRAM + 0xC000));
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LZ77UnCompVram(gCaveTransitionTilemap, (void *)(VRAM + 0xF800));
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LZ77UnCompVram(sCaveTransitionTiles, (void *)(VRAM + 0xC000));
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LZ77UnCompVram(sCaveTransitionTilemap, (void *)(VRAM + 0xF800));
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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@ -319,8 +315,8 @@ static void Task_EnterCaveTransition2(u8 taskId)
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| DISPCNT_OBJ_1D_MAP
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| DISPCNT_BG0_ON
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| DISPCNT_OBJ_ON);
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LoadPalette(gCaveTransitionPalette_White, 0xE0, 0x20);
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LoadPalette(gCaveTransitionPalette_Black, 0, 0x20);
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LoadPalette(sCaveTransitionPalette_White, 0xE0, 0x20);
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LoadPalette(sCaveTransitionPalette_Black, 0, 0x20);
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gTasks[taskId].func = Task_EnterCaveTransition3;
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gTasks[taskId].data[0] = 16;
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gTasks[taskId].data[1] = 0;
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@ -335,7 +331,7 @@ static void Task_EnterCaveTransition3(u8 taskId)
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{
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gTasks[taskId].data[2]++;
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gTasks[taskId].data[2]++;
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LoadPalette(&gUnknown_085B2890[15 - count], 0xE0, 2 * (count + 1));
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LoadPalette(&sCaveTransitionPalette_Enter[15 - count], 0xE0, 2 * (count + 1));
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}
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else
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{
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@ -363,7 +359,7 @@ static void Task_EnterCaveTransition4(u8 taskId)
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}
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else
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{
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LoadPalette(gCaveTransitionPalette_Black, 0, 0x20);
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LoadPalette(sCaveTransitionPalette_Black, 0, 0x20);
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SetMainCallback2(gMain.savedCallback);
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}
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}
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