mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Cleaned: createvisualtask AnimTask_ShakeMon2
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@ -2831,7 +2831,7 @@ Move_SHADOW_CLAW:
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setalpha 12, 8
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createsprite gHorizontalLungeSpriteTemplate ANIM_ATTACKER, 2, 6, 4
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delay 4
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createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 2, 0, 18, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
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playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
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@ -3367,9 +3367,9 @@ Move_LAVA_PLUME:
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loadspritegfx ANIM_TAG_FIRE_PLUME
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loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
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createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 1, 0, 32, 1
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createvisualtask AnimTask_ShakeMon2 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
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createvisualtask AnimTask_ShakeMon2 2, ANIM_ATK_PARTNER, 1, 0, 32, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 32, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 32, 1
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waitforvisualfinish
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createsprite gLavaPlumeSpriteTemplate, 130, 1, 0
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createsprite gLavaPlumeSpriteTemplate, 130, 1, 32
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@ -4520,7 +4520,7 @@ Move_SEED_FLARE:
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delay 2
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createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16
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delay 30
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 0x28, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1
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createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 10, 0x900, 0x60, 1
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createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
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createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
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@ -4648,7 +4648,7 @@ ShadowForceAttack:
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playsewithpan SOUND_PAN_ATTACKER, 192
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createvisualtask AnimTask_NightShadeClone, 5, 85
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delay 70
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createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 2, 0, 12, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
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createvisualtask AnimTask_BlendColorCycle 2, 4, 0, 2, 0, 13, 0
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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@ -5184,9 +5184,9 @@ Move_COIL:
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delay 0x7
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createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff8, 0x1, 0x2
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delay 0x8
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x3, 0x0, 0x6, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
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delay 0x14
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createvisualtask AnimTask_ShakeMon2, 0x83, 0x1, 0x4, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 131, ANIM_TARGET, 4, 0, 5, 1
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createvisualtask AnimTask_StretchTargetUp, 0x3
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playsewithpan SE_M_BIND, SOUND_PAN_TARGET
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setarg 0x7 0xffff
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@ -5356,7 +5356,7 @@ Move_ECHOED_VOICE:
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loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
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monbg ANIM_DEF_PARTNER
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splitbgprio_foes ANIM_TARGET
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x2, 0x0, 0x8, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
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call MetalSoundPlayNote
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call MetalSoundPlayNote
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call MetalSoundPlayNote
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@ -5818,7 +5818,7 @@ Move_FINAL_GAMBIT:
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loadspritegfx ANIM_TAG_EXPLOSION @explosion animation
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0xa, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
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createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0x8, 0x7fff
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waitforvisualfinish
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playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
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@ -6539,7 +6539,7 @@ Move_HEART_STAMP:
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delay 0x1E
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clearmonbg ANIM_TARGET
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon2, 0x83, 0x1, 0x4, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 131, ANIM_TARGET, 4, 0, 5, 1
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createvisualtask AnimTask_StretchTargetUp, 0x3
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waitforvisualfinish
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end
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@ -7012,7 +7012,7 @@ TechnoBlastNormal:
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createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
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waitforvisualfinish
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
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delay 0x2
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createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0
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@ -7098,7 +7098,7 @@ TechnoBlastElectric:
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createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
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waitforvisualfinish
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
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createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0
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createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1
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@ -7232,7 +7232,7 @@ TechnoBlastWater:
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createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
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waitforvisualfinish
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
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createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1
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createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1
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@ -7285,7 +7285,7 @@ TechnoBlastFire:
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createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
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waitforvisualfinish
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
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@ -7369,7 +7369,7 @@ TechnoBlastIce:
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createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
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waitforvisualfinish
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
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createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
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delay 0x2
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@ -7581,7 +7581,7 @@ Move_BOLT_STRIKE::
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delay 0x6
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x07FE
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createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x2, 0x0, 0x20, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 32, 1
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playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
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call ElectricityEffect
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
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@ -7718,7 +7718,7 @@ FreezeShockAttack:
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createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
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createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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delay 0xf
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waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x13
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call ElectricityEffect
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@ -7984,7 +7984,7 @@ Move_FUSION_FLARE::
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call FusionFlareBuff
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delay 0x8
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createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1F
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
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createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x1, 0x0
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delay 0x8
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playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
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@ -8055,7 +8055,7 @@ Move_FUSION_BOLT::
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createsprite gFusionBoltBallTemplate, ANIM_TARGET, 2, 0x10
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playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
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delay 0x8
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0xa, 0x0, 0x12, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
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playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
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createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10
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delay 0x2
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@ -8063,7 +8063,7 @@ Move_FUSION_BOLT::
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delay 0x8
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createvisualtask AnimTask_VoltTackleAttackerReappear, 0x5
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x3, 0x0, 0x9, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10
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delay 0x2
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@ -8368,7 +8368,7 @@ Move_FORESTS_CURSE:
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createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
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waitforvisualfinish
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createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x2, 0x0, 0xe, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x8, 0x0, 0x02E3
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delay 0x3
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@ -8467,8 +8467,8 @@ Move_DISARMING_VOICE::
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createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
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call RoarEffect
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delay 0xA
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x1, 0x0, 0x1A, 0x1
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x3, 0x1, 0x0, 0x1A, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 26, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 26, 1
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waitforvisualfinish
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createvisualtask SoundTask_WaitForCry, 0x5
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waitforvisualfinish
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@ -8832,7 +8832,7 @@ Move_FAIRY_WIND::
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createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x5, 0x16, 0xffee, 0x1
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delay 0x5
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createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0xfff6, 0x16, 0xf, 0x1
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x2, 0x0, 0x12, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
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delay 0x5
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createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xffec, 0x1
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delay 0x5
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@ -9049,7 +9049,7 @@ Move_STEAM_ERUPTION::
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x9, 0x1f
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call SteamEruptionBreath
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delay 0x2
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x2, 0x0, 0x15, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1
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call SteamEruptionBreath
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call SteamEruptionBreath
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call SteamEruptionBreath
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@ -9126,7 +9126,7 @@ Move_HYPERSPACE_HOLE::
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end
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HyperspaceHoleMovement:
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x3, 0x0, 0xf, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 15, 1
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delay 0x4
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return
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@ -9158,7 +9158,7 @@ Move_MYSTICAL_FIRE::
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loadspritegfx ANIM_TAG_FIRE
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setalpha 8, 8
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playse 0xb1
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0xa, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
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createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x0, 0x2, 0x0, 0x8, 0x7fff
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waitforvisualfinish
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waitsound
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@ -9642,13 +9642,13 @@ Move_HOLD_HANDS::
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createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0x1
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delay 0x13
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playsewithpan SE_M_ENCORE, 0x0
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x2, 0x2, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
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delay 0xe
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playsewithpan SE_M_ENCORE, 0x0
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x2, 0x2, 0x0, 0x5, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
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delay 0x14
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playsewithpan SE_M_ENCORE, 0x0
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x2, 0x3, 0x0, 0xa, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
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createvisualtask AnimTask_BlendMonInAndOut, 0x2, 0x2, 0x3ff, 0xc, 0x1, 0x1
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end
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@ -9666,8 +9666,8 @@ Move_BABY_DOLL_EYES::
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createvisualtask AnimTask_ScaleMonAndRestore, 0x5, 0xfffb, 0xfffb, 0xa, 0x0, 0x1
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waitforvisualfinish
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delay 0xa
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x1, 0x0, 0x9, 0x1
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x3, 0x1, 0x0, 0x9, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0xA, 0x0, 0x7FFF
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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@ -9707,7 +9707,7 @@ Move_HOLD_BACK::
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playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
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createsprite gHoldBackSwipeTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x3, 0x0, 0xa, 0x1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2
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createsprite gHoldBackRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
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createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0
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@ -10087,7 +10087,7 @@ Move_LIGHT_OF_RUIN::
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call LightOfRuinBeam
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call LightOfRuinBeam
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call LightOfRuinBeam
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x32, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
|
||||
call LightOfRuinBeam
|
||||
call LightOfRuinBeam
|
||||
call LightOfRuinBeam
|
||||
@ -10363,7 +10363,7 @@ Move_HYPERSPACE_FURY::
|
||||
delay 0x7
|
||||
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
|
||||
visible ANIM_ATTACKER
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x0, 0x3, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 3, 32, 1
|
||||
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
||||
invisible ANIM_ATTACKER
|
||||
call UnsetPsychicBg
|
||||
@ -10414,7 +10414,7 @@ Move_FIRST_IMPRESSION::
|
||||
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0x0, 0x1
|
||||
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
|
||||
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0x1, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x5, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
|
||||
createvisualtask AnimTask_StretchTargetUp, 0x3
|
||||
waitforvisualfinish
|
||||
delay 0x19
|
||||
@ -10769,7 +10769,7 @@ Move_HIGH_HORSEPOWER::
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
call SetImpactBackground
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x16, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x0, 0x7fff
|
||||
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x1, 0x0, 0x8, 0x0, 0x0
|
||||
waitforvisualfinish
|
||||
@ -10873,7 +10873,7 @@ SolarBladeUnleash:
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gSolarBladeImpactTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1
|
||||
delay 0x2
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x2, 0x0, 0xC, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_BG | F_PAL_BATTLERS), 1, 6, 0, 0x7fff
|
||||
waitforvisualfinish
|
||||
@ -11325,7 +11325,7 @@ Move_FIRE_LASH::
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
delay 0x4
|
||||
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x8, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x12, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
delay 0x7
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x9
|
||||
@ -11343,7 +11343,7 @@ Move_POWER_TRIP::
|
||||
call PowerTripBuffUp
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call PowerTripBuffUp
|
||||
delay 0x8
|
||||
call PowerTripBuffUp
|
||||
@ -11723,8 +11723,8 @@ Move_CORE_ENFORCER::
|
||||
monbg ANIM_TARGET
|
||||
createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 0x5
|
||||
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, ANIM_TARGET, 0x2, 0x0, 0x41, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, ANIM_DEF_PARTNER, 0x2, 0x0, 0x41, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 65, 1
|
||||
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x0
|
||||
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff5, 0xffe2, 0x1, 0x3
|
||||
delay 0x1
|
||||
@ -11782,9 +11782,9 @@ Move_CORE_ENFORCER::
|
||||
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x6
|
||||
delay 0x7
|
||||
createsprite gCoreEnforcerSnoreTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x2, 0x0, 0x1e, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_DEF_PARTNER, 0x2, 0x0, 0x1e, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_ATK_PARTNER, 0x2, 0x0, 0x1e, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 30, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 30, 1
|
||||
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
||||
createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1
|
||||
delay 0x6
|
||||
@ -11879,7 +11879,7 @@ Move_BEAK_BLAST::
|
||||
delay 0x2
|
||||
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET 0x4 0x8
|
||||
createvisualtask AnimTask_DrillPeckHitSplats, 0x5
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x12, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
|
||||
waitforvisualfinish
|
||||
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2
|
||||
waitforvisualfinish
|
||||
@ -11897,7 +11897,7 @@ Move_CLANGING_SCALES::
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x2002
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_METAL_SOUND_WAVES, 0, 10, 10, 0x642D
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x2, 0x0, 0x8, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
|
||||
call ClangingScalesMetalSound
|
||||
call ClangingScalesMetalSound
|
||||
call ClangingScalesMetalSound
|
||||
@ -12224,7 +12224,7 @@ Move_FLEUR_CANNON::
|
||||
call FleurCannonBeam
|
||||
call FleurCannonBeam
|
||||
call FleurCannonBeam
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x32, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
|
||||
call FleurCannonBeam
|
||||
call FleurCannonBeam
|
||||
call FleurCannonBeam
|
||||
@ -12646,7 +12646,7 @@ SpectralThiefSteal:
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call SpectralThiefBuffUp
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call SpectralThiefBuffUp
|
||||
delay 0x8
|
||||
call SpectralThiefBuffUp
|
||||
@ -12759,7 +12759,7 @@ Move_MOONGEIST_BEAM::
|
||||
call MoongeistBeamOrbs
|
||||
call MoongeistBeamOrbs
|
||||
call MoongeistBeamOrbs
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x32, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0xb, 0x6739
|
||||
call MoongeistBeamOrbs
|
||||
call MoongeistBeamOrbs
|
||||
@ -12979,7 +12979,7 @@ Move_MULTI_ATTACK::
|
||||
call MultiAttackBuff
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x7fff
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call MultiAttackBuff
|
||||
delay 0x8
|
||||
call MultiAttackBuff
|
||||
@ -13019,9 +13019,9 @@ Move_MIND_BLOWN::
|
||||
playsewithpan SE_FALL, SOUND_PAN_TARGET
|
||||
createsprite gMindBlownHeadTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x2, 0x0, 0xf, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_DEF_PARTNER, 0x2, 0x0, 0xf, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_ATK_PARTNER, 0x2, 0x0, 0xf, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 15, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 15, 1
|
||||
delay 0x1
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
createsprite gMindBlownBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x0
|
||||
@ -13209,7 +13209,7 @@ Move_PHOTON_GEYSER::
|
||||
waitforvisualfinish
|
||||
monbg ANIM_TARGET
|
||||
createsprite gPhotonGeyserYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x5, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon)
|
||||
unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon
|
||||
@ -13343,7 +13343,7 @@ Move_SNIPE_SHOT::
|
||||
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
||||
createsprite gSnipeShotBallTemplate, ANIM_TARGET, 2, 0, 0, 16
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 8, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 16, 0, 0 @;Black
|
||||
waitforvisualfinish
|
||||
@ -13426,7 +13426,7 @@ Move_TAR_SHOT::
|
||||
createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0xffe8, 0x0
|
||||
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
||||
delay 0xf
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, ANIM_TARGET, 0x2, 0x0, 0xa, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0x10, 0x0 @;Black
|
||||
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
|
||||
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
||||
@ -13505,7 +13505,7 @@ Move_OCTOLOCK::
|
||||
delay 0x7
|
||||
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff8, 0x1, 0x2
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x3, 0x0, 0x6, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
|
||||
delay 0x14
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0x8, 0x1f
|
||||
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
|
||||
@ -13887,8 +13887,8 @@ OverdriveRings:
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x8, 0x0, 0x3ff
|
||||
createvisualtask AnimTask_ScaleMonAndRestore, 0x5, 0xfffb, 0xfffb, 0x5, 0x0, 0x0
|
||||
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x1, 0x0, 0x6, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x3, 0x1, 0x0, 0x6, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
|
||||
createvisualtask AnimTask_ShakeBattleTerrain, 0x2, 0x1, 0x0, 0x6, 0x1
|
||||
createvisualtask SoundTask_WaitForCry, 0x5
|
||||
return
|
||||
@ -13910,7 +13910,7 @@ Move_APPLE_ACID::
|
||||
createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0xffe8, 0x0
|
||||
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
||||
delay 0xf
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, ANIM_TARGET, 0x2, 0x0, 0xa, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
|
||||
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0x0, 0xffea, 0x0, 0xf, 0x37
|
||||
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
||||
delay 0xa
|
||||
@ -14017,7 +14017,7 @@ Move_STRANGE_STEAM::
|
||||
call StrangeSteamCloud
|
||||
call StrangeSteamCloud
|
||||
call StrangeSteamCloud
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x2, 0x0, 0x2A, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 42, 1
|
||||
call StrangeSteamCloud
|
||||
call StrangeSteamCloud
|
||||
call StrangeSteamCloud
|
||||
@ -14235,7 +14235,7 @@ Move_EXPANDING_FORCE::
|
||||
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xA, 0xA, 0x7DDE
|
||||
monbg ANIM_DEF_PARTNER
|
||||
call SetPsychicBackground
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_ATTACKER, 0x1, 0x0, 0xa, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, F_PAL_ATTACKER, 0x2, 0x0, 0x8, 0x2ff
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
|
||||
@ -14407,7 +14407,7 @@ METEOR_BEAM_BLAST:
|
||||
call MeteorBeamRockLaunch
|
||||
call MeteorBeamRockLaunch
|
||||
call MeteorBeamRockLaunch
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x0, 0x4, 0x51, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 4, 81, 1
|
||||
call MeteorBeamRockLaunch
|
||||
call MeteorBeamRockLaunch
|
||||
call MeteorBeamRockLaunch
|
||||
@ -14480,7 +14480,7 @@ Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder
|
||||
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
||||
createsprite gSnipeShotBallTemplate, ANIM_TARGET, 2, 0, 0, 24
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 8, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
@ -14488,11 +14488,11 @@ Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder
|
||||
Move_MISTY_EXPLOSION::
|
||||
loadspritegfx ANIM_TAG_EXPLOSION
|
||||
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x8, 0x9, 0x7A5B, 0x8, 0x0, 0x8
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, 0x4, 0x8, 0x0, 0x28, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, 0x5, 0x8, 0x0, 0x28, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, 0x6, 0x8, 0x0, 0x28, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, 0x7, 0x8, 0x0, 0x28, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, 0x8, 0x8, 0x0, 0x28, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1
|
||||
call Explosion1
|
||||
call Explosion1
|
||||
waitforvisualfinish
|
||||
@ -14743,8 +14743,8 @@ Move_BURNING_JEALOUSY::
|
||||
delay 0x8
|
||||
call BurningJealousyFlames
|
||||
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x2, 0x0, 0xC, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_DEF_PARTNER, 0x2, 0x0, 0xC, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 12, 1
|
||||
createvisualtask AnimTask_BlendMonInAndOut, 0x3, ANIM_TARGET, 0x1f, 0xc, 0x1, 0x1
|
||||
createvisualtask AnimTask_BlendMonInAndOut, 0x3, ANIM_DEF_PARTNER, 0x1f, 0xc, 0x1, 0x1
|
||||
call FireSpreadEffect @ INCINERATE_BURN_CHANCE
|
||||
@ -14786,7 +14786,7 @@ Move_LASH_OUT::
|
||||
call PowerTripBuffUp
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1F
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call PowerTripBuffUp
|
||||
delay 0x8
|
||||
call PowerTripBuffUp
|
||||
@ -15122,7 +15122,7 @@ Move_WICKED_BLOW::
|
||||
call WickedBlowBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call WickedBlowBuffEffect
|
||||
delay 0x8
|
||||
call WickedBlowBuffEffect
|
||||
@ -15186,7 +15186,7 @@ SURGING_STRIKES_0:
|
||||
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
||||
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, 20, 0, 0, 10, 20 @Bottom right
|
||||
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x8, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
|
||||
delay 5
|
||||
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, 5, ANIM_TARGET, 0x1
|
||||
waitforvisualfinish
|
||||
@ -15199,7 +15199,7 @@ SURGING_STRIKES_1:
|
||||
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
||||
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, -40, 20, 0, 0, 10, 20 @Bottom left
|
||||
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x8, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
|
||||
delay 5
|
||||
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, 5, ANIM_TARGET, 0x1
|
||||
waitforvisualfinish
|
||||
@ -15212,7 +15212,7 @@ SURGING_STRIKES_2:
|
||||
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
||||
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, -20, 0, 0, 10, -20 @Top Right
|
||||
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x0, 0x4, 0x8, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 4, 8, 1
|
||||
delay 5
|
||||
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 0x1
|
||||
waitforvisualfinish
|
||||
@ -15349,8 +15349,8 @@ Move_FIERY_WRATH::
|
||||
waitforvisualfinish
|
||||
loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_DEF_SIDE, 0x4, 0x0, 0xF, 0x3006
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x4, 0x0, 0x3C, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_DEF_PARTNER, 0x4, 0x0, 0x3C, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 60, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 4, 0, 60, 1
|
||||
call FieryWrathGeyser
|
||||
call FieryWrathGeyser
|
||||
call FieryWrathGeyser
|
||||
@ -15439,7 +15439,7 @@ Move_THUNDEROUS_KICK::
|
||||
delay 0x7
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x4, 0x0, 0x16, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x0, 0x7fff
|
||||
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x1, 0x0, 0x8, 0x0, 0x0
|
||||
waitforvisualfinish
|
||||
@ -15535,7 +15535,7 @@ Move_DIRE_CLAW::
|
||||
delay 0x2
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x24, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 36, 1
|
||||
delay 0x2
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0
|
||||
@ -15721,7 +15721,7 @@ Move_RAGING_FURY::
|
||||
call OutrageFlames
|
||||
call OutrageFlames
|
||||
delay 10
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x4, 0x0, 0x18, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 24, 1
|
||||
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
||||
call FlameBurstSpread
|
||||
waitforvisualfinish
|
||||
@ -15888,7 +15888,7 @@ Move_HEADLONG_RUSH::
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x2a, 0x0, 0x0, 0x5
|
||||
createsprite gSpriteTemplate_HeadlongRushImpact, ANIM_TARGET, 4, 0xfff6, 0x0, 0x1, 0x0
|
||||
delay 0x5
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, ANIM_TARGET, 0x4, 0x0, 0x2C, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 44, 1
|
||||
call MaxQuake_DirtGeyser
|
||||
call MaxQuake_DirtGeyser
|
||||
waitforvisualfinish
|
||||
@ -15999,7 +15999,7 @@ Move_ESPER_WING::
|
||||
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER
|
||||
delay ESPER_WING_SPEED / 2
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x4, 0x0, 0xC, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 12, 1
|
||||
call WingAttackFeatherScatter
|
||||
waitforvisualfinish
|
||||
call UnsetPsychicBg
|
||||
@ -16028,7 +16028,7 @@ Move_BITTER_MALICE::
|
||||
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
||||
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_ScaryFace, 0x5 @ internally checks side
|
||||
createvisualtask AnimTask_ShakeMon2, 0x5, 0x1, 0x2, 0x0, 0x4C, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 76, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xF, 0x3006 @;Dark Purple
|
||||
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_PURPLE_RING, 0x4, 0x0, 0xE, 0x3006 @;Dark Purple
|
||||
call BitterMaliceSwirl
|
||||
@ -16089,7 +16089,7 @@ Move_TRIPLE_ARROWS::
|
||||
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
||||
createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 40, 0, 0, 0, TRIPLE_ARROW_FLY_TIME
|
||||
delay 0x3
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x3, 0x0, 0xa, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
|
||||
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_IsAttackerPlayerSide, 0x2,
|
||||
jumpargeq 0x7, FALSE, TripleArrowsOnOpponent
|
||||
@ -16161,7 +16161,7 @@ Move_CEASELESS_EDGE::
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_TARGET), 0x0, 0x10, 0x10, 0x0 @;Fully to to, Black
|
||||
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xa,
|
||||
delay 0x10
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x3, 0x0, 0x30, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 48, 1
|
||||
call CeaselessEdgeSlashes
|
||||
call CeaselessEdgeSlashes
|
||||
call CeaselessEdgeSlashes
|
||||
@ -27207,7 +27207,7 @@ Move_ALL_OUT_PUMMELING:
|
||||
call EndureEffect
|
||||
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x1f
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call EndureEffect
|
||||
waitforvisualfinish
|
||||
fadetobg BG_ROCK_WRECKER
|
||||
@ -27574,7 +27574,7 @@ Move_CONTINENTAL_CRUSH::
|
||||
call ContinentalCrashBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call ContinentalCrashBuffEffect
|
||||
delay 0x8
|
||||
call ContinentalCrashBuffEffect
|
||||
@ -27607,14 +27607,14 @@ FinishContinentalCrush:
|
||||
visible ANIM_ATTACKER
|
||||
delay 0x4
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call ContinentalCrushStockpileRocks
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call ContinentalCrushStockpileRocks
|
||||
createsprite gContinentalCrushGrowingRockSpriteTemplate, ANIM_ATTACKER, 2, 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call ContinentalCrushStockpileRocks
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
@ -27875,7 +27875,7 @@ Move_NEVER_ENDING_NIGHTMARE::
|
||||
call NeverendingNightmareBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x40c0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call NeverendingNightmareBuffEffect
|
||||
delay 0x8
|
||||
call NeverendingNightmareBuffEffect
|
||||
@ -28212,7 +28212,7 @@ FinishInfernoOverdrive:
|
||||
createsprite gInfernoOverdriveSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 @ super power shot
|
||||
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
|
||||
delay 0x10
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x8, 0x0, 0x10, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
||||
createvisualtask AnimTask_ShakeMon, 0x5, ANIM_TARGET, 0x0, 0x2, 0x4f, 0x1
|
||||
@ -28323,7 +28323,7 @@ Move_HYDRO_VORTEX::
|
||||
loadspritegfx ANIM_TAG_FOCUS_ENERGY
|
||||
playsewithpan SE_M_WATERFALL, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5da0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
waitforvisualfinish
|
||||
unloadspritegfx ANIM_TAG_SPLASH
|
||||
unloadspritegfx ANIM_TAG_SWEAT_BEAD
|
||||
@ -28472,7 +28472,7 @@ Move_BLOOM_DOOM::
|
||||
call BloomDoomHyperBeam
|
||||
call BloomDoomHyperBeam
|
||||
call BloomDoomHyperBeam
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x72, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 114, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0xb, 0x33ed
|
||||
call BloomDoomHyperBeam
|
||||
call BloomDoomHyperBeam
|
||||
@ -28974,7 +28974,7 @@ SubzeroSlammerFinish:
|
||||
waitforvisualfinish
|
||||
call SubzeroSlammerIceSwirl
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x7e80
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call SubzeroSlammerIceSwirl
|
||||
call SubzeroSlammerIceSwirl
|
||||
delay 0xa
|
||||
@ -28987,7 +28987,7 @@ SubzeroSlammerFinish:
|
||||
call IceBeamCreateCrystals
|
||||
call IceBeamCreateCrystals
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x7, 0x7e80
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x2, 0x0, 0x19, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
|
||||
call IceBeamCreateCrystals
|
||||
call IceBeamCreateCrystals
|
||||
call IceBeamCreateCrystals
|
||||
@ -29086,7 +29086,7 @@ Move_DEVASTATING_DRAKE::
|
||||
call DevastatingDrakeBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x40c0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call DevastatingDrakeBuffEffect
|
||||
delay 0x8
|
||||
call DevastatingDrakeBuffEffect
|
||||
@ -29311,7 +29311,7 @@ Move_BLACK_HOLE_ECLIPSE::
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x0000
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
call EndureEffect
|
||||
@ -29607,7 +29607,7 @@ Move_CATASTROPIKA::
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
call EndureEffect
|
||||
@ -29892,12 +29892,12 @@ Move_10000000_VOLT_THUNDERBOLT::
|
||||
@ createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, ANIM_TAG_ORBS, 0x1, 0xc, 0x1f, 0x10, 0x0, 0x0
|
||||
call TenMillionVoltThunderboltBeamRed
|
||||
call TenMillionVoltThunderboltBeamBlue
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x4, 0x0, 0x32, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x07FE
|
||||
call TenMillionVoltThunderboltBeamPink
|
||||
call TenMillionVoltThunderboltBeamYellow
|
||||
call TenMillionVoltThunderboltBeamGreen
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x32, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
|
||||
call TenMillionVoltThunderboltBeamPurple
|
||||
call TenMillionVoltThunderboltBeamRed
|
||||
call TenMillionVoltThunderboltBeamBlue
|
||||
@ -30077,7 +30077,7 @@ StokedSparksurferFinish:
|
||||
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x1c, 0x2, 0xc
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x3c, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 60, 1
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x5, 0x0, 0x10, 0x5bff
|
||||
@ -30436,14 +30436,14 @@ Move_GENESIS_SUPERNOVA::
|
||||
GenesisSupernovaOnOpponent:
|
||||
call GenesisSupernovaBuffEffectPlayer_1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xb, 0xd87c
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x70, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 112, 1
|
||||
call GenesisSupernovaBuffEffectPlayer_2
|
||||
call GenesisSupernovaBuffEffectPlayer_1
|
||||
goto GenesisSupernovaFinish
|
||||
GenesisSupernovaOnPlayer:
|
||||
call GenesisSupernovaBuffOpponent_1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xb, 0xd87c
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x70, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 112, 1
|
||||
call GenesisSupernovaBuffOpponent_2
|
||||
call GenesisSupernovaBuffOpponent_1
|
||||
GenesisSupernovaFinish:
|
||||
@ -31051,7 +31051,7 @@ Move_OCEANIC_OPERETTA::
|
||||
call OceanicOperettaBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x7fff
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call OceanicOperettaBuffEffect
|
||||
delay 0x8
|
||||
call OceanicOperettaBuffEffect
|
||||
@ -31255,7 +31255,7 @@ SplinteredStormshardsByPlayer:
|
||||
delay 0x1
|
||||
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
delay 0x2
|
||||
call SplinteredStormshardsPlayer_Rising2
|
||||
call SplinteredStormshardsPlayer_Rising1
|
||||
@ -31337,7 +31337,7 @@ SplinteredStormshardsByOpponent:
|
||||
delay 0x1
|
||||
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
delay 0x2
|
||||
call SplinteredStormshardsOpponent_Rising2
|
||||
call SplinteredStormshardsOpponent_Rising1
|
||||
@ -32004,7 +32004,7 @@ Move_SEARING_SUNRAZE_SMASH::
|
||||
delay 0x8
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x7fff
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call SearingSunrazeSmashFlare
|
||||
delay 0x8
|
||||
call SearingSunrazeSmashFlare
|
||||
@ -32235,7 +32235,7 @@ Move_MENACING_MOONRAZE_MAELSTROM::
|
||||
call MenacingMoonrazeMaelstromFlare
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xc, 0x0000
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call MenacingMoonrazeMaelstromFlare
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
delay 0x8
|
||||
@ -32295,7 +32295,7 @@ MenacingMoonrazeMaelstromFinish:
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call MenacingMoonrazeMaelstromChargeUp
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xc, 0x0000
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call MenacingMoonrazeMaelstromChargeUp
|
||||
call MenacingMoonrazeMaelstromChargeUp
|
||||
createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5
|
||||
@ -32304,7 +32304,7 @@ MenacingMoonrazeMaelstromFinish:
|
||||
call MenacingMoonrazeMaelstromBeam
|
||||
call MenacingMoonrazeMaelstromBeam
|
||||
call MenacingMoonrazeMaelstromBeam
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x3c, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 60, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x4, 0x0, 0xc, 0x0000
|
||||
call MenacingMoonrazeMaelstromBeam
|
||||
call MenacingMoonrazeMaelstromBeam
|
||||
@ -32337,7 +32337,7 @@ MenacingMoonrazeMaelstromFinish:
|
||||
unloadspritegfx ANIM_TAG_ORBS @hyper beam
|
||||
unloadspritegfx ANIM_TAG_HANDS_AND_FEET @black
|
||||
loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x1, 0x4, 0x0, 0x4c, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 76, 1
|
||||
call MenacingMoonrazeMaelstromExplosion
|
||||
call MenacingMoonrazeMaelstromExplosion
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_BATTLERS), 0x2, 0x0, 0x10, 0x7fff
|
||||
@ -32424,7 +32424,7 @@ Move_LIGHT_THAT_BURNS_THE_SKY::
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
call EndureEffect
|
||||
@ -32601,7 +32601,7 @@ Move_SOUL_STEALING_7_STAR_STRIKE::
|
||||
call SoulStealingSevenStarStrikeBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x0
|
||||
createvisualtask AnimTask_ShakeMon2, 0x2, 0x0, 0x1, 0x0, 0x20, 0x1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call SoulStealingSevenStarStrikeBuffEffect
|
||||
delay 0x8
|
||||
call SoulStealingSevenStarStrikeBuffEffect
|
||||
|
Loading…
Reference in New Issue
Block a user